# HG changeset patch # User John "Elwin" Edwards # Date 1377376573 25200 # Node ID 07c4d4883ef2e013d04d0e66277134ab587dccd1 # Parent f871cb0539d341a72b8430286c47f8fe27e12c82 rogue3: begin porting to autoconf. Rogue V3 can now be built with './configure && make'. This is preliminary: 'make install' does not work yet. diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/Makefile --- a/rogue3/Makefile Tue Aug 13 09:19:56 2013 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,151 +0,0 @@ -# -# Makefile for rogue -# %W% (Berkeley) %G% -# -# Rogue: Exploring the Dungeons of Doom -# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman -# All rights reserved. -# -# See the file LICENSE.TXT for full copyright and licensing information. -# - -DISTNAME=rogue3.6.4 -PROGRAM=rogue3 - -O=o - -HDRS= rogue.h machdep.h - -OBJS1 = vers.$(O) armor.$(O) chase.$(O) command.$(O) daemon.$(O) daemons.$(O) \ - fight.$(O) init.$(O) io.$(O) list.$(O) main.$(O) mdport.$(O) \ - misc.$(O) monsters.$(O) move.$(O) newlevel.$(O) options.$(O) -OBJS2 = pack.$(O) passages.$(O) potions.$(O) rings.$(O) rip.$(O) rooms.$(O) \ - save.$(O) scrolls.$(O) state.$(O) sticks.$(O) things.$(O) \ - weapons.$(O) wizard.$(O) xcrypt.$(O) -OBJS = $(OBJS1) $(OBJS2) - -CFILES= vers.c armor.c chase.c command.c daemon.c daemons.c fight.c \ - init.c io.c list.c main.c mdport.c misc.c monsters.c move.c newlevel.c \ - options.c pack.c passages.c potions.c rings.c rip.c rooms.c \ - save.c scrolls.c state.c sticks.c things.c weapons.c wizard.c xcrypt.c - - -MISC_C= -DOCSRC= rogue.6 rogue.r -DOCS = $(PROGRAM).doc $(PROGRAM).cat $(PROGRAM).html readme36.html -MISC = Makefile $(MISC_C) LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj $(DOCS)\ - $(DOCSRC) - -CC = gcc -ROPTS = -COPTS = -O3 -CFLAGS= $(COPTS) $(ROPTS) -LIBS = -lcurses -RM = rm -f -LD = $(CC) -LDOUT = -o - -.SUFFIXES: .obj - -.c.obj: - $(CC) $(CFLAGS) /c $*.c - -$(PROGRAM)$(EXE): $(HDRS) $(OBJS) - $(LD) $(LDFLAGS) $(OBJS) $(LIBS) $(LDOUT)$@ - -clean: - $(RM) $(OBJS1) - $(RM) $(OBJS2) - $(RM) core $(PROGRAM) $(PROGRAM).exe $(DISTNAME).tar $(DISTNAME).tar.gz - $(RM) $(DISTNAME).zip - -dist.src: - make clean - tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) $(DOCS) - gzip -f $(DISTNAME)-src.tar - -dist.irix: - @$(MAKE) clean - @$(MAKE) CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM) -# tbl rogue.r | nroff -ms | colcrt - > $(PROGRAM).doc -# nroff -man rogue.6 | colcrt - > $(PROGRAM).cat - tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS) - gzip -f $(DISTNAME)-irix.tar - -dist.aix: - @$(MAKE) clean - @$(MAKE) CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) -# tbl rogue.r | nroff -ms | colcrt - > $(ROGUE).doc -# nroff -man rogue.6 | colcrt - > $(ROGUE).cat - tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS) - gzip -f $(DISTNAME)-aix.tar - -dist.linux: - @$(MAKE) clean - @$(MAKE) $(PROGRAM) -# groff -P-c -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc -# groff -man rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat - tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS) - gzip -f $(DISTNAME)-linux.tar - -debug.linux: - @$(MAKE) clean - @$(MAKE) COPTS="-g" $(PROGRAM) -# groff -P-c -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc -# groff -man rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat - -dist.interix: - @$(MAKE) clean - @$(MAKE) COPTS="-ansi" $(PROGRAM) -# groff -P-b -P-u -t -ms -Tascii rogue.r > $(PROGRAM).doc -# groff -P-b -P-u -man -Tascii rogue.6 > $(PROGRAM).cat - tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS) - gzip -f $(DISTNAME)-interix.tar - -dist.cygwin: - @$(MAKE) --no-print-directory clean - @$(MAKE) COPTS="-I/usr/include/ncurses" --no-print-directory $(PROGRAM) -# groff -P-c -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc -# groff -P-c -man -Tascii rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat - tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) - gzip -f $(DISTNAME)-cygwin.tar - -# -# Use MINGW32-MAKE to build this target -# -dist.mingw32: - @$(MAKE) --no-print-directory RM="cmd /c del" clean - @$(MAKE) --no-print-directory COPTS="-I../pdcurses" LIBS="../pdcurses/pdcurses.a" $(PROGRAM) - cmd /c del $(DISTNAME)-mingw32.zip - zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) - -# -# Seperate doc targets for DJGPP prevent strange SIGSEGV in groff -# in that environment. -# -doc.djgpp: - groff -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc - -cat.djgpp: - groff -man -Tascii rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat - -dist.djgpp: - @$(MAKE) --no-print-directory clean - @$(MAKE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \ - LIBS="-lpdcur" $(PROGRAM) -# @$(MAKE) --no-print-directory doc.djgpp -# @$(MAKE) --no-print-directory cat.djgpp - rm -f $(DISTNAME)-djgpp.zip - zip $(DISTNAME)-djgpp.zip $(PROGRAM) LICENSE.TXT $(DOCS) - -# -# Use NMAKE to build this target -# -dist.win32: - @$(MAKE) /NOLOGO O="obj" RM="-del" clean - @$(MAKE) /NOLOGO O="obj" CC="@CL" LD="link" LDOUT="/OUT:" EXE=".exe"\ - LIBS="/NODEFAULTLIB:LIBC ..\pdcurses\pdcurses.lib shell32.lib user32.lib Advapi32.lib" \ - COPTS="-nologo -D_CRT_SECURE_NO_DEPRECATE -I..\pdcurses \ - -Ox -wd4033 -wd4716" $(PROGRAM).exe - -del $(DISTNAME)-win32.zip - zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/Makefile.in --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/Makefile.in Sat Aug 24 13:36:13 2013 -0700 @@ -0,0 +1,152 @@ +# +# Makefile for rogue +# %W% (Berkeley) %G% +# +# Rogue: Exploring the Dungeons of Doom +# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman +# All rights reserved. +# +# See the file LICENSE.TXT for full copyright and licensing information. +# + +DISTNAME=rogue3.6.4 +PROGRAM=@PROGRAM@ + +O=o + +HDRS= rogue.h machdep.h + +OBJS1 = vers.$(O) armor.$(O) chase.$(O) command.$(O) daemon.$(O) daemons.$(O) \ + fight.$(O) init.$(O) io.$(O) list.$(O) main.$(O) mdport.$(O) \ + misc.$(O) monsters.$(O) move.$(O) newlevel.$(O) options.$(O) +OBJS2 = pack.$(O) passages.$(O) potions.$(O) rings.$(O) rip.$(O) rooms.$(O) \ + save.$(O) scrolls.$(O) state.$(O) sticks.$(O) things.$(O) \ + weapons.$(O) wizard.$(O) xcrypt.$(O) +OBJS = $(OBJS1) $(OBJS2) + +CFILES= vers.c armor.c chase.c command.c daemon.c daemons.c fight.c \ + init.c io.c list.c main.c mdport.c misc.c monsters.c move.c newlevel.c \ + options.c pack.c passages.c potions.c rings.c rip.c rooms.c \ + save.c scrolls.c state.c sticks.c things.c weapons.c wizard.c xcrypt.c + + +MISC_C= +DOCSRC= rogue.6 rogue.r +DOCS = $(PROGRAM).doc $(PROGRAM).cat $(PROGRAM).html readme36.html +MISC = Makefile $(MISC_C) LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj $(DOCS)\ + $(DOCSRC) + +CC = gcc +CPPFLAGS =@DEFS@ +ROPTS = +COPTS = -O3 +CFLAGS= $(COPTS) $(ROPTS) +LIBS = -lcurses +RM = rm -f +LD = $(CC) +LDOUT = -o + +.SUFFIXES: .obj + +.c.obj: + $(CC) $(CFLAGS) /c $*.c + +$(PROGRAM)$(EXE): $(HDRS) $(OBJS) + $(LD) $(LDFLAGS) $(OBJS) $(LIBS) $(LDOUT)$@ + +clean: + $(RM) $(OBJS1) + $(RM) $(OBJS2) + $(RM) core $(PROGRAM) $(PROGRAM).exe $(DISTNAME).tar $(DISTNAME).tar.gz + $(RM) $(DISTNAME).zip + +dist.src: + make clean + tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) $(DOCS) + gzip -f $(DISTNAME)-src.tar + +dist.irix: + @$(MAKE) clean + @$(MAKE) CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM) +# tbl rogue.r | nroff -ms | colcrt - > $(PROGRAM).doc +# nroff -man rogue.6 | colcrt - > $(PROGRAM).cat + tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-irix.tar + +dist.aix: + @$(MAKE) clean + @$(MAKE) CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) +# tbl rogue.r | nroff -ms | colcrt - > $(ROGUE).doc +# nroff -man rogue.6 | colcrt - > $(ROGUE).cat + tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-aix.tar + +dist.linux: + @$(MAKE) clean + @$(MAKE) $(PROGRAM) +# groff -P-c -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc +# groff -man rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat + tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-linux.tar + +debug.linux: + @$(MAKE) clean + @$(MAKE) COPTS="-g" $(PROGRAM) +# groff -P-c -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc +# groff -man rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat + +dist.interix: + @$(MAKE) clean + @$(MAKE) COPTS="-ansi" $(PROGRAM) +# groff -P-b -P-u -t -ms -Tascii rogue.r > $(PROGRAM).doc +# groff -P-b -P-u -man -Tascii rogue.6 > $(PROGRAM).cat + tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-interix.tar + +dist.cygwin: + @$(MAKE) --no-print-directory clean + @$(MAKE) COPTS="-I/usr/include/ncurses" --no-print-directory $(PROGRAM) +# groff -P-c -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc +# groff -P-c -man -Tascii rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat + tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-cygwin.tar + +# +# Use MINGW32-MAKE to build this target +# +dist.mingw32: + @$(MAKE) --no-print-directory RM="cmd /c del" clean + @$(MAKE) --no-print-directory COPTS="-I../pdcurses" LIBS="../pdcurses/pdcurses.a" $(PROGRAM) + cmd /c del $(DISTNAME)-mingw32.zip + zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) + +# +# Seperate doc targets for DJGPP prevent strange SIGSEGV in groff +# in that environment. +# +doc.djgpp: + groff -t -ms -Tascii rogue.r | sed -e 's/.\x08//g' > $(PROGRAM).doc + +cat.djgpp: + groff -man -Tascii rogue.6 | sed -e 's/.\x08//g' > $(PROGRAM).cat + +dist.djgpp: + @$(MAKE) --no-print-directory clean + @$(MAKE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \ + LIBS="-lpdcur" $(PROGRAM) +# @$(MAKE) --no-print-directory doc.djgpp +# @$(MAKE) --no-print-directory cat.djgpp + rm -f $(DISTNAME)-djgpp.zip + zip $(DISTNAME)-djgpp.zip $(PROGRAM) LICENSE.TXT $(DOCS) + +# +# Use NMAKE to build this target +# +dist.win32: + @$(MAKE) /NOLOGO O="obj" RM="-del" clean + @$(MAKE) /NOLOGO O="obj" CC="@CL" LD="link" LDOUT="/OUT:" EXE=".exe"\ + LIBS="/NODEFAULTLIB:LIBC ..\pdcurses\pdcurses.lib shell32.lib user32.lib Advapi32.lib" \ + COPTS="-nologo -D_CRT_SECURE_NO_DEPRECATE -I..\pdcurses \ + -Ox -wd4033 -wd4716" $(PROGRAM).exe + -del $(DISTNAME)-win32.zip + zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/acinclude.m4 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/acinclude.m4 Sat Aug 24 13:36:13 2013 -0700 @@ -0,0 +1,122 @@ +AC_DEFUN([MP_WITH_CURSES], + [AC_ARG_WITH(ncurses, [ --with-ncurses Force the use of ncurses over curses],,) + mp_save_LIBS="$LIBS" + CURSES_LIB="" + if test "$with_ncurses" != yes + then + AC_CACHE_CHECK([for working curses], mp_cv_curses, + [LIBS="$LIBS -lcurses" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_curses=yes, mp_cv_curses=no)]) + if test "$mp_cv_curses" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + #AC_DEFINE(HAVE_CURSES_H) + CURSES_LIB="-lcurses" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working ncurses], mp_cv_ncurses, + [LIBS="$mp_save_LIBS -lncurses" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_ncurses=yes, mp_cv_ncurses=no)]) + if test "$mp_cv_ncurses" = yes + then + AC_DEFINE(HAVE_NCURSES_H, 1, [Define to 1 if libncurses is requested]) + CURSES_LIB="-lncurses" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working pdcurses], mp_cv_pdcurses, + [LIBS="$mp_save_LIBS -lpdcurses" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_pdcurses=yes, mp_cv_pdcurses=no)]) + if test "$mp_cv_pdcurses" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + CURSES_LIB="-lpdcurses" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working pdcur], mp_cv_pdcur, + [LIBS="$mp_save_LIBS -lpdcur" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_pdcur=yes, mp_cv_pdcur=no)]) + if test "$mp_cv_pdcur" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + CURSES_LIB="-lpdcur" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working peer pdcurses], mp_cv_lpdcurses, + [LIBS="$mp_save_LIBS ../pdcurses/pdcurses.a" + AC_TRY_LINK( + [#include "../pdcurses/curses.h"], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_lpdcurses=yes, mp_cv_lpdcurses=no)]) + if test "$mp_cv_lpdcurses" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + CURSES_LIB="../pdcurses/pdcurses.a" + RF_ADDTO(CPPFLAGS,"-I../pdcurses") + fi + fi + AC_CACHE_CHECK([for ESCDELAY variable], + [mc_cv_ncurses_escdelay], + [AC_TRY_LINK([], [ + extern int ESCDELAY; + ESCDELAY = 0; + ], + [mc_cv_ncurses_escdelay=yes], + [mc_cv_ncurses_escdelay=no]) + ]) + if test "$mc_cv_ncurses_escdelay" = yes; then + AC_DEFINE(HAVE_ESCDELAY, 1, + [Define if ncurses has ESCDELAY variable]) + fi + if test ! "$CURSES_LIB" ; then + LIBS="$mp_save_LIBS" + fi +])dnl + +dnl +dnl RF_ADDTO(variable, value) +dnl +dnl Add value to variable +dnl +AC_DEFUN([RF_ADDTO],[ + if test "x$$1" = "x"; then + test "x$silent" != "xyes" && echo " setting $1 to \"$2\"" + $1="$2" + else + apr_addto_bugger="$2" + for i in $apr_addto_bugger; do + apr_addto_duplicate="0" + for j in $$1; do + if test "x$i" = "x$j"; then + apr_addto_duplicate="1" + break + fi + done + if test $apr_addto_duplicate = "0"; then + test "x$silent" != "xyes" && echo " adding \"$i\" to $1" + $1="$$1 $i" + fi + done + fi +])dnl + + diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/configure.ac --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/configure.ac Sat Aug 24 13:36:13 2013 -0700 @@ -0,0 +1,200 @@ +# -*- Autoconf -*- +# Process this file with autoconf to produce a configure script. + +AC_PREREQ(2.56) +AC_INIT([Rogue],[3.6.4], [yendor@rogueforge.net]) +AC_CONFIG_HEADERS([config.h]) +# May not be needed for the documentation +AC_CONFIG_FILES([Makefile rogue.6 rogue.r]) + +# Checks for programs. +AC_PROG_CC +# Checks for libraries. +MP_WITH_CURSES +# Checks for header files. +AC_HEADER_STDC +AC_CHECK_HEADERS([arpa/inet.h pwd.h errno.h fcntl.h limits.h nlist.h stdlib.h string.h sys/ioctl.h termios.h unistd.h utmp.h utmpx.h term.h ncurses/term.h process.h]) +# WARN: the sources often don't include the headers when needed. That is one +# reason why adding "-Wall" to CFLAGS produces 1246 lines of messages. + +# Checks for typedefs, structures, and compiler characteristics. +AC_TYPE_UID_T +AC_TYPE_SIZE_T +AC_STRUCT_TM +# Checks for library functions. +AC_FUNC_FORK +AC_PROG_GCC_TRADITIONAL +AC_FUNC_LSTAT +AC_FUNC_LSTAT_FOLLOWS_SLASHED_SYMLINK +AC_TYPE_SIGNAL +AC_FUNC_STAT +AC_FUNC_VPRINTF +AC_CHECK_FUNCS([erasechar killchar alarm getpass memset setenv strchr nlist _spawnl spawnl getpwuid loadav getloadavg strerror setgid setuid getuid getgid]) +AC_PROG_INSTALL + +# Programs to process the documentation +AC_CHECK_PROG([NROFF], [nroff], [nroff],) +AC_CHECK_PROG([GROFF], [groff], [groff],) +AC_CHECK_PROG([COLCRT], [colcrt], [colcrt],) +AC_CHECK_PROG([TBL], [tbl], [tbl],) +AC_CHECK_PROG([SED], [sed], [sed],) + +AC_ARG_WITH(program-name, AC_HELP_STRING([--with-program-name=NAME],[alternate executable name]),[progname="$withval" ], [progname="rogue3"] ) +PROGRAM=$progname +AC_SUBST(PROGRAM) + +AC_ARG_ENABLE(setgid, AC_HELP_STRING([--enable-setgid=NAME],[install executable as setgid with group ownership of NAME @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if using setgid execute bit]) +if test "x$enable_setgid" = "xno" ; then +GROUPOWNER= +elif test "x$enable_setgid" = "xyes" ; then +GROUPOWNER=games +elif test "x$enable_setgid" = "x" ; then +GROUPOWNER= +else +GROUPOWNER=$enable_setgid +fi + +if test "x$GROUPOWNER" != "x" ; then +AC_DEFINE_UNQUOTED([GROUPOWNER],[$GROUPOWNER], [Define to group owner of setgid executable]) +AC_MSG_RESULT([$GROUPOWNER]) +else +AC_MSG_RESULT([no]) +fi + +AC_SUBST(GROUPOWNER) + +AC_ARG_ENABLE([scorefile],[AC_HELP_STRING([--enable-scorefile=SCOREFILE], [enable scoreboard with given filename])],[],[]) +AC_MSG_CHECKING([for scoreboard file]) +if test "x$enable_scorefile" = "xno" ; then +SCOREFILE= +elif test "x$enable_scorefile" = "xyes" ; then +SCOREFILE=$progname.scr +elif test "x$enable_scorefile" = "x" ; then +SCOREFILE=$progname.scr +else +SCOREFILE=$enable_scorefile +fi + +if test "x$SCOREFILE" != "x" ; then +AC_DEFINE_UNQUOTED([SCOREFILE], ["$SCOREFILE"], [Define to file to use for scoreboard]) +AC_MSG_RESULT([$SCOREFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(SCOREFILE) + +AC_ARG_ENABLE([logfile],[AC_HELP_STRING([--enable-logfile=LOGFILE], [enable logfile with given filename])],[],[]) +AC_MSG_CHECKING([for log file]) +if test "x$enable_logfile" = "xno" ; then +LOGFILE= +elif test "x$enable_logfile" = "xyes" ; then +LOGFILE=$progname.log +elif test "x$enable_logfile" = "x" ; then +LOGFILE=$progname.log +else +LOGFILE=$enable_logfile +fi + +if test "x$LOGFILE" != "x" ; then +AC_DEFINE_UNQUOTED([LOGFILE], ["$LOGFILE"], [Define to file to use for log]) +AC_MSG_RESULT([$LOGFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(LOGFILE) + +AC_ARG_ENABLE([savedir],[AC_HELP_STRING([--enable-savedir=SAVEDIR], [enable systemwide location for saved games])],[],[enable_savedir="no"]) +AC_MSG_CHECKING([for save directory]) +if test "x$enable_savedir" = "xno" ; then +SAVEDIR= +elif test "x$enable_savedir" = "xyes" -o "x$enable_savedir" = "x"; then + if text "x$GROUPOWNER" != "x"; then + SAVEDIR="/var/local/games/roguelike/${progname}save/" + else + SAVEDIR="$progname/" + fi +else +SAVEDIR="$enable_savedir" +fi + +if test "x$SAVEDIR" != "x" ; then +AC_DEFINE_UNQUOTED([SAVEDIR], ["$SAVEDIR"], [Define to systemwide directory for storing saved games]) +AC_MSG_RESULT([$SAVEDIR]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(SAVEDIR) + +AC_ARG_ENABLE([destdir],[AC_HELP_STRING([--enable-destdir=DESTDIR], [chroot to install into])],[],[]) +AC_MSG_CHECKING([for chrooted install]) +if test "x$enable_destdir" = "xno" ; then +DESTDIR= +elif test "x$enable_destdir" = "xyes" ; then +DESTDIR= +elif test "x$enable_destdir" = "x" ; then +DESTDIR= +else +DESTDIR=$enable_destdir +fi + +if test "x$DESTDIR" != "x" ; then +AC_MSG_RESULT([$DESTDIR]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(DESTDIR) + +AC_ARG_ENABLE([wizardmode],[AC_HELP_STRING([--enable-wizardmode], [enable availability of wizard mode @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if wizard mode is enabled]) +if test "x$enable_wizardmode" = "xno" ; then +AC_MSG_RESULT([no]) +elif test "x$enable_wizardmode" = "x" ; then +AC_MSG_RESULT([no]) +else +AC_DEFINE([WIZARD], [], [Define to include wizard mode]) +AC_MSG_RESULT([yes]) +fi + +AC_ARG_ENABLE([maxload],[AC_HELP_STRING([--enable-maxload], [enable maxload @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([runtime execution limit (maximum system load average)]) +if test "x$enable_maxload" = "xyes" ; then +AC_DEFINE([MAXLOAD], [100], [Define if maxload feature should be enabled]) +AC_MSG_RESULT([100]) +elif test "x$enable_maxload" = "x" ; then +AC_MSG_RESULT([unlimited]) +elif test "x$enable_maxload" = "xno" ; then +AC_MSG_RESULT([unlimited]) +else +AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxload], [Define if maxload feature should be enabled]) +AC_MSG_RESULT([$enable_maxload]) +fi + +AC_ARG_ENABLE([maxusers],[AC_HELP_STRING([--enable-maxusers], [enable maxuser @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([runtime execution limit (maximum online system users)]) +if test "x$enable_maxusers" = "xyes" ; then +AC_DEFINE([MAXUSERS], [100], [Define if maxusers feature should be enabled]) +AC_MSG_RESULT([100]) +elif test "x$enable_maxusers" = "x" ; then +AC_MSG_RESULT([unlimited]) +elif test "x$enable_maxload" = "xno" ; then +AC_MSG_RESULT([unlimited]) +else +AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxusers], [Define if maxusers feature should be enabled]) +AC_MSG_RESULT([$enable_maxusers]) +fi + +AC_MSG_CHECKING([whether to docdir is defined]) +if test "x$docdir" = "x" ; then +AC_MSG_RESULT([docdir undefined]) +docdir=\${datadir}/doc/\${PACKAGE_TARNAME} +AC_SUBST(docdir) +else +AC_MSG_RESULT([docdir defined]) +fi + +AC_OUTPUT diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/install-sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/install-sh Sat Aug 24 13:36:13 2013 -0700 @@ -0,0 +1,527 @@ +#!/bin/sh +# install - install a program, script, or datafile + +scriptversion=2011-11-20.07; # UTC + +# This originates from X11R5 (mit/util/scripts/install.sh), which was +# later released in X11R6 (xc/config/util/install.sh) with the +# following copyright and license. +# +# Copyright (C) 1994 X Consortium +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to +# deal in the Software without restriction, including without limitation the +# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +# sell copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- +# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +# Except as contained in this notice, the name of the X Consortium shall not +# be used in advertising or otherwise to promote the sale, use or other deal- +# ings in this Software without prior written authorization from the X Consor- +# tium. +# +# +# FSF changes to this file are in the public domain. +# +# Calling this script install-sh is preferred over install.sh, to prevent +# 'make' implicit rules from creating a file called install from it +# when there is no Makefile. +# +# This script is compatible with the BSD install script, but was written +# from scratch. + +nl=' +' +IFS=" "" $nl" + +# set DOITPROG to echo to test this script + +# Don't use :- since 4.3BSD and earlier shells don't like it. +doit=${DOITPROG-} +if test -z "$doit"; then + doit_exec=exec +else + doit_exec=$doit +fi + +# Put in absolute file names if you don't have them in your path; +# or use environment vars. + +chgrpprog=${CHGRPPROG-chgrp} +chmodprog=${CHMODPROG-chmod} +chownprog=${CHOWNPROG-chown} +cmpprog=${CMPPROG-cmp} +cpprog=${CPPROG-cp} +mkdirprog=${MKDIRPROG-mkdir} +mvprog=${MVPROG-mv} +rmprog=${RMPROG-rm} +stripprog=${STRIPPROG-strip} + +posix_glob='?' +initialize_posix_glob=' + test "$posix_glob" != "?" || { + if (set -f) 2>/dev/null; then + posix_glob= + else + posix_glob=: + fi + } +' + +posix_mkdir= + +# Desired mode of installed file. +mode=0755 + +chgrpcmd= +chmodcmd=$chmodprog +chowncmd= +mvcmd=$mvprog +rmcmd="$rmprog -f" +stripcmd= + +src= +dst= +dir_arg= +dst_arg= + +copy_on_change=false +no_target_directory= + +usage="\ +Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE + or: $0 [OPTION]... SRCFILES... DIRECTORY + or: $0 [OPTION]... -t DIRECTORY SRCFILES... + or: $0 [OPTION]... -d DIRECTORIES... + +In the 1st form, copy SRCFILE to DSTFILE. +In the 2nd and 3rd, copy all SRCFILES to DIRECTORY. +In the 4th, create DIRECTORIES. + +Options: + --help display this help and exit. + --version display version info and exit. + + -c (ignored) + -C install only if different (preserve the last data modification time) + -d create directories instead of installing files. + -g GROUP $chgrpprog installed files to GROUP. + -m MODE $chmodprog installed files to MODE. + -o USER $chownprog installed files to USER. + -s $stripprog installed files. + -t DIRECTORY install into DIRECTORY. + -T report an error if DSTFILE is a directory. + +Environment variables override the default commands: + CHGRPPROG CHMODPROG CHOWNPROG CMPPROG CPPROG MKDIRPROG MVPROG + RMPROG STRIPPROG +" + +while test $# -ne 0; do + case $1 in + -c) ;; + + -C) copy_on_change=true;; + + -d) dir_arg=true;; + + -g) chgrpcmd="$chgrpprog $2" + shift;; + + --help) echo "$usage"; exit $?;; + + -m) mode=$2 + case $mode in + *' '* | *' '* | *' +'* | *'*'* | *'?'* | *'['*) + echo "$0: invalid mode: $mode" >&2 + exit 1;; + esac + shift;; + + -o) chowncmd="$chownprog $2" + shift;; + + -s) stripcmd=$stripprog;; + + -t) dst_arg=$2 + # Protect names problematic for 'test' and other utilities. + case $dst_arg in + -* | [=\(\)!]) dst_arg=./$dst_arg;; + esac + shift;; + + -T) no_target_directory=true;; + + --version) echo "$0 $scriptversion"; exit $?;; + + --) shift + break;; + + -*) echo "$0: invalid option: $1" >&2 + exit 1;; + + *) break;; + esac + shift +done + +if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then + # When -d is used, all remaining arguments are directories to create. + # When -t is used, the destination is already specified. + # Otherwise, the last argument is the destination. Remove it from $@. + for arg + do + if test -n "$dst_arg"; then + # $@ is not empty: it contains at least $arg. + set fnord "$@" "$dst_arg" + shift # fnord + fi + shift # arg + dst_arg=$arg + # Protect names problematic for 'test' and other utilities. + case $dst_arg in + -* | [=\(\)!]) dst_arg=./$dst_arg;; + esac + done +fi + +if test $# -eq 0; then + if test -z "$dir_arg"; then + echo "$0: no input file specified." >&2 + exit 1 + fi + # It's OK to call 'install-sh -d' without argument. + # This can happen when creating conditional directories. + exit 0 +fi + +if test -z "$dir_arg"; then + do_exit='(exit $ret); exit $ret' + trap "ret=129; $do_exit" 1 + trap "ret=130; $do_exit" 2 + trap "ret=141; $do_exit" 13 + trap "ret=143; $do_exit" 15 + + # Set umask so as not to create temps with too-generous modes. + # However, 'strip' requires both read and write access to temps. + case $mode in + # Optimize common cases. + *644) cp_umask=133;; + *755) cp_umask=22;; + + *[0-7]) + if test -z "$stripcmd"; then + u_plus_rw= + else + u_plus_rw='% 200' + fi + cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;; + *) + if test -z "$stripcmd"; then + u_plus_rw= + else + u_plus_rw=,u+rw + fi + cp_umask=$mode$u_plus_rw;; + esac +fi + +for src +do + # Protect names problematic for 'test' and other utilities. + case $src in + -* | [=\(\)!]) src=./$src;; + esac + + if test -n "$dir_arg"; then + dst=$src + dstdir=$dst + test -d "$dstdir" + dstdir_status=$? + else + + # Waiting for this to be detected by the "$cpprog $src $dsttmp" command + # might cause directories to be created, which would be especially bad + # if $src (and thus $dsttmp) contains '*'. + if test ! -f "$src" && test ! -d "$src"; then + echo "$0: $src does not exist." >&2 + exit 1 + fi + + if test -z "$dst_arg"; then + echo "$0: no destination specified." >&2 + exit 1 + fi + dst=$dst_arg + + # If destination is a directory, append the input filename; won't work + # if double slashes aren't ignored. + if test -d "$dst"; then + if test -n "$no_target_directory"; then + echo "$0: $dst_arg: Is a directory" >&2 + exit 1 + fi + dstdir=$dst + dst=$dstdir/`basename "$src"` + dstdir_status=0 + else + # Prefer dirname, but fall back on a substitute if dirname fails. + dstdir=` + (dirname "$dst") 2>/dev/null || + expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ + X"$dst" : 'X\(//\)[^/]' \| \ + X"$dst" : 'X\(//\)$' \| \ + X"$dst" : 'X\(/\)' \| . 2>/dev/null || + echo X"$dst" | + sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ + s//\1/ + q + } + /^X\(\/\/\)[^/].*/{ + s//\1/ + q + } + /^X\(\/\/\)$/{ + s//\1/ + q + } + /^X\(\/\).*/{ + s//\1/ + q + } + s/.*/./; q' + ` + + test -d "$dstdir" + dstdir_status=$? + fi + fi + + obsolete_mkdir_used=false + + if test $dstdir_status != 0; then + case $posix_mkdir in + '') + # Create intermediate dirs using mode 755 as modified by the umask. + # This is like FreeBSD 'install' as of 1997-10-28. + umask=`umask` + case $stripcmd.$umask in + # Optimize common cases. + *[2367][2367]) mkdir_umask=$umask;; + .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;; + + *[0-7]) + mkdir_umask=`expr $umask + 22 \ + - $umask % 100 % 40 + $umask % 20 \ + - $umask % 10 % 4 + $umask % 2 + `;; + *) mkdir_umask=$umask,go-w;; + esac + + # With -d, create the new directory with the user-specified mode. + # Otherwise, rely on $mkdir_umask. + if test -n "$dir_arg"; then + mkdir_mode=-m$mode + else + mkdir_mode= + fi + + posix_mkdir=false + case $umask in + *[123567][0-7][0-7]) + # POSIX mkdir -p sets u+wx bits regardless of umask, which + # is incompatible with FreeBSD 'install' when (umask & 300) != 0. + ;; + *) + tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$ + trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0 + + if (umask $mkdir_umask && + exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1 + then + if test -z "$dir_arg" || { + # Check for POSIX incompatibilities with -m. + # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or + # other-writable bit of parent directory when it shouldn't. + # FreeBSD 6.1 mkdir -m -p sets mode of existing directory. + ls_ld_tmpdir=`ls -ld "$tmpdir"` + case $ls_ld_tmpdir in + d????-?r-*) different_mode=700;; + d????-?--*) different_mode=755;; + *) false;; + esac && + $mkdirprog -m$different_mode -p -- "$tmpdir" && { + ls_ld_tmpdir_1=`ls -ld "$tmpdir"` + test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1" + } + } + then posix_mkdir=: + fi + rmdir "$tmpdir/d" "$tmpdir" + else + # Remove any dirs left behind by ancient mkdir implementations. + rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null + fi + trap '' 0;; + esac;; + esac + + if + $posix_mkdir && ( + umask $mkdir_umask && + $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir" + ) + then : + else + + # The umask is ridiculous, or mkdir does not conform to POSIX, + # or it failed possibly due to a race condition. Create the + # directory the slow way, step by step, checking for races as we go. + + case $dstdir in + /*) prefix='/';; + [-=\(\)!]*) prefix='./';; + *) prefix='';; + esac + + eval "$initialize_posix_glob" + + oIFS=$IFS + IFS=/ + $posix_glob set -f + set fnord $dstdir + shift + $posix_glob set +f + IFS=$oIFS + + prefixes= + + for d + do + test X"$d" = X && continue + + prefix=$prefix$d + if test -d "$prefix"; then + prefixes= + else + if $posix_mkdir; then + (umask=$mkdir_umask && + $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break + # Don't fail if two instances are running concurrently. + test -d "$prefix" || exit 1 + else + case $prefix in + *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;; + *) qprefix=$prefix;; + esac + prefixes="$prefixes '$qprefix'" + fi + fi + prefix=$prefix/ + done + + if test -n "$prefixes"; then + # Don't fail if two instances are running concurrently. + (umask $mkdir_umask && + eval "\$doit_exec \$mkdirprog $prefixes") || + test -d "$dstdir" || exit 1 + obsolete_mkdir_used=true + fi + fi + fi + + if test -n "$dir_arg"; then + { test -z "$chowncmd" || $doit $chowncmd "$dst"; } && + { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } && + { test "$obsolete_mkdir_used$chowncmd$chgrpcmd" = false || + test -z "$chmodcmd" || $doit $chmodcmd $mode "$dst"; } || exit 1 + else + + # Make a couple of temp file names in the proper directory. + dsttmp=$dstdir/_inst.$$_ + rmtmp=$dstdir/_rm.$$_ + + # Trap to clean up those temp files at exit. + trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0 + + # Copy the file name to the temp name. + (umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") && + + # and set any options; do chmod last to preserve setuid bits. + # + # If any of these fail, we abort the whole thing. If we want to + # ignore errors from any of these, just make sure not to ignore + # errors from the above "$doit $cpprog $src $dsttmp" command. + # + { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } && + { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } && + { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } && + { test -z "$chmodcmd" || $doit $chmodcmd $mode "$dsttmp"; } && + + # If -C, don't bother to copy if it wouldn't change the file. + if $copy_on_change && + old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` && + new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` && + + eval "$initialize_posix_glob" && + $posix_glob set -f && + set X $old && old=:$2:$4:$5:$6 && + set X $new && new=:$2:$4:$5:$6 && + $posix_glob set +f && + + test "$old" = "$new" && + $cmpprog "$dst" "$dsttmp" >/dev/null 2>&1 + then + rm -f "$dsttmp" + else + # Rename the file to the real destination. + $doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null || + + # The rename failed, perhaps because mv can't rename something else + # to itself, or perhaps because mv is so ancient that it does not + # support -f. + { + # Now remove or move aside any old file at destination location. + # We try this two ways since rm can't unlink itself on some + # systems and the destination file might be busy for other + # reasons. In this case, the final cleanup might fail but the new + # file should still install successfully. + { + test ! -f "$dst" || + $doit $rmcmd -f "$dst" 2>/dev/null || + { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null && + { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; } + } || + { echo "$0: cannot unlink or rename $dst" >&2 + (exit 1); exit 1 + } + } && + + # Now rename the file to the real destination. + $doit $mvcmd "$dsttmp" "$dst" + } + fi || exit 1 + + trap '' 0 + fi +done + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "scriptversion=" +# time-stamp-format: "%:y-%02m-%02d.%02H" +# time-stamp-time-zone: "UTC" +# time-stamp-end: "; # UTC" +# End: diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/machdep.h --- a/rogue3/machdep.h Tue Aug 13 09:19:56 2013 -0700 +++ b/rogue3/machdep.h Sat Aug 24 13:36:13 2013 -0700 @@ -14,17 +14,12 @@ * Variables for checking to make sure the system isn't too loaded * for people to play */ -/* Comment out MAXLOAD or MAXUSERS to disable a check */ +/* MAXLOAD and MAXUSERS are now set by configure. */ #define AUTHORUID 0 +#if 0 #define MAXUSERS 25 /* max number of users for this game */ #define MAXLOAD 40 /* 10 * max 15 minute load average */ +#endif #define CHECKTIME 15 /* number of minutes between load checks */ -/* Locations of various files. Comment out to disable. */ -/* The list of top ten scores. */ -#define SCOREFILE "/var/local/games/roguelike/rogue3.scr" -/* A text file with a record of every game. */ -#define LOGFILE "/var/local/games/roguelike/rogue3.log" -/* A standard location for saved games. */ -#define SAVEDIR "/var/local/games/roguelike/rogue3save/" diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/mdport.c --- a/rogue3/mdport.c Tue Aug 13 09:19:56 2013 -0700 +++ b/rogue3/mdport.c Sat Aug 24 13:36:13 2013 -0700 @@ -61,10 +61,6 @@ #include #endif -#if defined(HAVE_SYS_UTSNAME) -#include -#endif - #if defined(HAVE_ARPA_INET_H) #include /* Solaris 2.8 required this for htonl() and ntohl() */ #endif @@ -1568,7 +1564,7 @@ return(count); #else - return(1) + return(1); #endif } diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/rogue.6 --- a/rogue3/rogue.6 Tue Aug 13 09:19:56 2013 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,87 +0,0 @@ -.TH ROGUE 6 -.UC -.SH NAME -rogue \- Exploring The Dungeons of Doom -.SH SYNOPSIS -.B rogue -[ -s ] -[ -.I save_file -] -[ -n -.I playername -] -.SH DESCRIPTION -.PP -.I Rogue -is a computer fantasy game with a new twist. It is crt oriented and the -object of the game is to survive the attacks of various monsters and get -a lot of gold, rather than the puzzle solving orientation of most computer -fantasy games. -.PP -To get started you really only need to know two commands. The command -.B ? -will give you a list of the available commands and the command -.B / -will identify the things you see on the screen. -.PP -To win the game (as opposed to merely playing to beat other people's high -scores) you must locate the Amulet of Yendor which is somewhere below -the 20th level of the dungeon and get it out. Nobody has achieved this -yet and if somebody does, they will probably go down in history as a hero -among heros. -.PP -When the game ends, either by your death, when you quit, or if you (by -some miracle) manage to win, -.I rogue -will give you a list of the top-ten scorers. The scoring is based entirely -upon how much gold you get. There is a 10% penalty for getting yourself -killed. -.PP -For more detailed directions, read the document -.I "A Guide to the Dungeons of Doom." -.SH OPTIONS -.PP -If a -.I save_file -argument is given, -.I rogue -will attempt to load a previously saved game from that file. -.PP -With the -.B -n -option, -.I rogue -will load a game with the name -.I playername -from a location defined at compile time. If no such game exists, it will -start one. -.PP -The -.B -s -option prints the top-ten scores list and exits. - -.SH FILES -.ta 2i -/usr/local/games/roguelike/rogue3.scr Score file -.br -~/rogue3.save Default save file -.br -/usr/local/games/roguelike/rogue3save System savefiles -.DT -.SH SEE ALSO -Michael C. Toy, -.I "A Guide to the Dungeons of Doom" -.SH BUGS -.PP -Probably infinite. Currently known bugs are: Sometimes you are still hungry -even after you eat food and sometimes you get a monster on the screen in -reverse video which may or may not cause a core dump. -.SH COPYRIGHT -Rogue: Exploring the Dungeons of Doom -.br -Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman -.br -All rights reserved. -.br -License: 3-clause BSD, see LICENSE.txt for details. diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/rogue.6.in --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/rogue.6.in Sat Aug 24 13:36:13 2013 -0700 @@ -0,0 +1,87 @@ +.TH ROGUE 6 +.UC +.SH NAME +rogue \- Exploring The Dungeons of Doom +.SH SYNOPSIS +.B @PROGRAM@ +[ -s ] +[ +.I save_file +] +[ -n +.I playername +] +.SH DESCRIPTION +.PP +.I Rogue +is a computer fantasy game with a new twist. It is crt oriented and the +object of the game is to survive the attacks of various monsters and get +a lot of gold, rather than the puzzle solving orientation of most computer +fantasy games. +.PP +To get started you really only need to know two commands. The command +.B ? +will give you a list of the available commands and the command +.B / +will identify the things you see on the screen. +.PP +To win the game (as opposed to merely playing to beat other people's high +scores) you must locate the Amulet of Yendor which is somewhere below +the 20th level of the dungeon and get it out. Nobody has achieved this +yet and if somebody does, they will probably go down in history as a hero +among heros. +.PP +When the game ends, either by your death, when you quit, or if you (by +some miracle) manage to win, +.I rogue +will give you a list of the top-ten scorers. The scoring is based entirely +upon how much gold you get. There is a 10% penalty for getting yourself +killed. +.PP +For more detailed directions, read the document +.I "A Guide to the Dungeons of Doom." +.SH OPTIONS +.PP +If a +.I save_file +argument is given, +.I rogue +will attempt to load a previously saved game from that file. +.PP +With the +.B -n +option, +.I rogue +will load a game with the name +.I playername +from a location defined at compile time. If no such game exists, it will +start one. +.PP +The +.B -s +option prints the top-ten scores list and exits. + +.SH FILES +.ta 2i +@SCOREFILE@ Score file +.br +~/rogue3.save Default save file +.br +/usr/local/games/roguelike/rogue3save System savefiles +.DT +.SH SEE ALSO +Michael C. Toy, +.I "A Guide to the Dungeons of Doom" +.SH BUGS +.PP +Probably infinite. Currently known bugs are: Sometimes you are still hungry +even after you eat food and sometimes you get a monster on the screen in +reverse video which may or may not cause a core dump. +.SH COPYRIGHT +Rogue: Exploring the Dungeons of Doom +.br +Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman +.br +All rights reserved. +.br +License: 3-clause BSD, see LICENSE.txt for details. diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/rogue.r --- a/rogue3/rogue.r Tue Aug 13 09:19:56 2013 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,411 +0,0 @@ -.RP -.ds RH A Guide to the Dungeons of Doom -.ds CH -.ds CF - % - -.TL -A Guide to the Dungeons of Doom -.AU -Michael C. Toy -.AI -Computer Systems Research Group -Department of Electrical Engineering and Computer Science -University of California -Berkeley, California 94720 -.AB -Rogue is a visual CRT based fantasy game which runs -under the UNIX timesharing system. This paper describes -how to play rogue and gives a few hints for those who might -otherwise get lost in the Dungeons of Doom. -.AE -.NH -Introduction -.PP -You have just finished your years as a student at the local fighter's guild. -After much practice and sweat you have finally completed your training and -are ready to embark upon a perilous adventure. As a test of your skills, -the local guildmasters have sent you into the Dungeons of Doom. Your -task is to return with the Amulet of Yendor. Your reward for the completion -of this task will be a full membership in the local guild. In addition, you are -allowed to keep all the loot you bring back from the dungeons. -.PP -In preparation for your journey, you are given an enchanted sword, taken -from a dragon's hoard in the far off Dark Mountains. You are also outfitted -with elf-crafted armor and given enough food to reach the dungeons. You -say goodbye to family and friends for what may be the last time and head -up the road. -.PP -You set out on your way to the dungeons and after several days of uneventful -travel, you see the ancient ruins that mark the entrance to the Dungeons -of Doom. It is late at night so you make camp at the entrance and spend -the night sleeping under the open skies. In the morning you gather -your sword, put on your armor, eat what is almost your last food and enter -the dungeons. -.NH -What is going on here? -.PP -You have just begun a game of rogue. Your goal is to grab as much treasure -as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom -alive. On the screen, a map of where you have been and what you have seen on -the current dungeon level is kept. As you explore more of the level, -it appears on the screen in front of you. -.PP -Rogue differs from most computer fantasy games in that it is screen -oriented. Commands are all one or two keystrokes\(dg -.FS -\(dgAs opposed to pseudo English sentences. -.FE -and the results of your commands are displayed -graphically on the screen rather than being explained in words. -.PP -Another major difference between rogue and other computer fantasy games -is that once you have solved all the puzzles in a standard fantasy game, -it has lost most of its excitement and it ceases to be fun. Rogue on the -other hand generates a new dungeon every time you play it and -even the author finds it an entertaining and exciting game. -.NH -What do all those things on the screen mean? -.PP -In order to understand what is going on in rogue you have to first get -some grasp of what rogue is doing with the screen. -The rogue screen is intended to replace the "You can see ..." descriptions -of standard fantasy games. Here is a sample of what a rogue screen might -look like. -.in +1i -.nf -.cs R 15 - --------------------- - |...................+ - |...@...........[...| - |........B..........| - |...................| - --------+------------ - - -.cs R -Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 -.fi -.in 0 -.NH 2 -The bottom line -.PP -At the bottom line of the screen is a few pieces of cryptic information, -describing your current status. Here is an explanation of what these -things mean: -.IP Level 8 -This number indicates how deep you have gone in the dungeon. It starts -at one and goes up forever\(dg. -.FS -\(dgOr until you get killed or decide to quit. -.FE -.IP Gold -The number of gold pieces you have managed to find and keep with -you so far. -.IP Hp -Your current and maximum hit points. Hit points indicate how much -damage you can take before you die. The more you get hit in a -fight, the lower they -get. You can regain hit points by resting. The number in parentheses is -the maximum number your hit points can reach. -.IP Str -Your current strength. This can be any integer less than or -equal to eighteen. The higher the number, the stronger you are. -.IP Ac -Your current armor class. This number indicates how effective -your armor is in stopping blows from unfriendly creatures. The lower -this number is, the more effective the armor. -.IP Exp -These two numbers give your current experience level and experience points. -As you do things, you gain experience points. At certain experience point -totals, you gain an experience level. The more experienced you are, the -better you are able to fight and to withstand magical attacks. -.NH 2 -The top line -.PP -The top line of the screen is reserved for printing messages that describe -things that are impossible to represent visually. If you see a -"--More--" on the top line, this means that rogue wants to print another -message on the screen, but it wants to make certain that you have read -the one that is there first. To read the next message, just press a -space. -.NH 2 -The rest of the screen -.PP -The rest of the screen is the map of the level as you have explored it so far. -Each symbol on the screen represents something. Here is a list of what -the various symbols mean: -.IP @ -This symbol represents you, the adventurer. -.IP "-|" 6 -These symbols represent the walls of rooms. -.IP + -A door to/from a room. -.IP . -The floor of a room. -.IP # -The floor of a passage between rooms. -.IP * -A pile or pot of gold. -.IP ) -A weapon of some sort. -.IP ] -A piece of armor. -.IP ! -A flask containing a magic potion. -.IP ? -A piece of paper, usually a magic scroll. -.IP ^ -A trap, watch out for these. -.IP % -The passage leading down to the next level. -.IP : -A piece of food. -.IP A-Z -The uppercase letters represent the various inhabitants of the -Dungeons of Doom. Watch out, they can be mean. -.NH -Commands -.PP -Commands are given to rogue by pressing single letters. Most commands can -be preceded by a count to repeat them (e.g. typing "10s" will do ten searches) -The list of commands is rather long, but it can be read at any time during -the game with the ? command. Here it is for reference, with a short -explanation of each command. -.IP ? 6 -The help command. Asks for a character to give help on. If you type -a "*", it will list all the commands, otherwise it will explain what the -character you typed does. -.IP / -This is the "What is that on the screen?" command. A "/" followed by any -character that you see on the level, will tell you what that character -is. For instance, typing "/@" will tell you that the @ symbol represents -you, the player. -.IP "h , H" -Move left. You move one space to the left. If you use upper case -h, you will continue to move left until you run into something. This -works for all movement commands (e.g. "L" means run in direction "l") -.IP j -Move down. -.IP k -Move up. -.IP l -Move right. -.IP y -Move diagonally up and left. -.IP u -Move diagonally up and right. -.IP b -Move diagonally down and left. -.IP n -Move diagonally down and right. -.IP f -Find prefix. When followed by a direction it means to continue moving -in the specified direction until you pass something interesting or -run into a wall. -.IP t -Throw an object. This is a prefix command. Follow it with a direction and -you throw an object in the specified direction. (e.g. type "th" to throw -something left.) -.IP > -If you are standing over the passage down to the next level, this command -means to climb down. -.IP s -Search for traps and secret doors. Examine each space immediately adjacent -to you for the existence of a trap or secret door. There is a large chance -that even if there is something there, you won't find it so you might -have to search a while before you find something. -.IP " " -(space) Rest. This is the "do nothing" command. -This is good for waiting and healing. -.IP i -Inventory. List what you are carrying in your pack. -.IP I -Selective inventory. Tells you what a single item in your pack is. -.IP q -Quaff. Drink one of the potions you are carrying. -.IP r -Read. Read one of the scrolls in your pack. -.IP e -Eat food. Take some food out of your pack and eat it. -.IP w -Wield a weapon. Take a weapon out of your pack and carry it. You must be -wielding weapon to use it (except to throw things). To fire an arrow, -you must wield the bow. You can only wield one weapon at a time. -.IP W -Wear armor. Take a piece of armor out of your pack and put it on. You can -only wear one suit of armor at a time. -.IP T -Take armor off. You can't remove armor that is cursed. -This takes extra time. -.IP d -Drop an object. Take something out of your pack and leave it lying -on the floor. Only one object can occupy each space. -.IP o -Examine and set options. This command is further explained in the section -on options. -.IP ^L -REdraws the screen. Useful if spurious messages or transmission errors -have messed up the display. -.IP v -Prints the program version number. -.IP Q -Quit. Leave the game. -.IP R -Repeat last message. Useful when a message disappears before you can -read it. -.IP S -Save the current game in a file. Caveat: Rogue won't let you start -up a copy of a saved game, and it removes the save file as soon as -you start up a restored game. This is to prevent people from saving -a game just before a dangerous position and then restarting it -if they die. To restore a saved game, give the file name as an argument -to rogue. As in -.ti +1i -.nf -% rogue save_file -.NH -Dealing with objects -.PP -When you find something in the dungeon, it is common to want to pick the -object up. This is accomplished in rogue by walking over the object. If -you are carrying too many things, the program will tell you and it won't pick -up the object, otherwise it will add it to your pack and if the notify -option is set, tell you what you just picked up. -.PP -Many of the commands that operate on objects must prompt you to find -out which object you want to use. If you change your mind and don't want to -do that command after all, just press an escape and the command will be -aborted. -.NH -Light -.PP -Rooms in the dungeons are either lit or dark. If you walk into a lit room, -the entire room will be drawn on the screen as soon as you enter. If you -walk into a dark room, it will only be displayed as you explore it. Upon -leaving a dark room, all objects inside the room which might move are -removed from the screen. In the darkness you can only see one space -in all directions around you. -.NH -Fighting -.PP -If you see a monster and you wish to fight it, just attempt to run into it. -Many times a monster you find will mind its own business unless you attack -it. It is often the case that discretion is the better part of valor. -.NH -Armor -.PP -There are various sorts of armor lying around in the dungeon. Some of it -is enchanted, some is cursed and some is just normal. Different armor -types have different armor classes. The lower the armor class, the -more protection the armor affords against the blows of monsters. -If a piece of armor is enchanted or -cursed, its armor class will be higher or lower than normal. Here is -a list of the various armor types and their normal armor class. -.TS -center box; -c c -l | c. -Type Class -= -Leather armor 8 -Studded leather / Ring mail 7 -Scale mail 6 -Chain mail 5 -Banded mail / Splint mail 4 -Plate mail 3 -.TE -.NH -Options -.PP -Due to variations in personal tastes and conceptions of the way rogue -should do things, there are a set of options you can set that cause -rogue to behave in various different ways. -.NH 2 -Setting the options -.PP -There are basically two ways to set the options. The first is with the -"o" command of rogue, the second is with the ROGUEOPTS environment -variable. On Version 6 systems, there is no equivalent of -the ROGUEOPTS feature. -.NH 3 -Using the "o" command -.PP -When you press "o" in rogue, it clears the screen and displays the current -settings for all the options. It then places the cursor by the value of the -first option and waits for you to type. You can type a RETURN which means to -go to the next option, a "\-" which means to go to the previous option, an -escape which means to return to the game, or you can give the option a -value. For boolean options this merely involves pressing "t" for true or -"f" for false. For string options, type the new value followed by a -return. -.NH 3 -Using the ROGUEOPTS variable -.PP -The ROGUEOPTS variable is a string containing a comma separated list of -initial values for the various options. Boolean variables can be turned -on by listing their name and turned off by putting a "no" in front of the -name. Thus to set up an environment variable so that jump is on, terse is -off, the name is set to "Conan the Barbarian" and the fruit is "mango", -use the command -.nf -.nf -.ti +3 -% setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango" \(dg -.fi -.ti +3 -% setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango" \(dg -.fi -.FS -\(dgFor those of you who use the bourne shell, the commands would be -.in +3 -.nf -$ ROGUEOPTS="jump,noterse,name=Conan the Barbarian,fruit=mango" -$ export ROGUEOPTS -.fi -.in +0 -.FE -.NH 2 -Option list -.PP -Here is a list of the options and an explanation of what each one is for. -The default value for each is enclosed in square brackets. -.IP "terse [noterse]" 25 -Useful for those who are tired of the sometimes lengthy messages of rogue. -This is a useful option for those on slow terminals. This option defaults to -on if your are on a slow (under 1200 baud) terminal. -.IP "jump [nojump]" -If this option is set, running moves will not be displayed until you -reach the end of the move. This saves considerable cpu time and -display time. This option defaults to on if you are using a slow terminal. -.IP "step [nostep] -When step is set, lists of things, like inventories or "*" responses to -"Which item do you wish to xxxx? " questions, are displayed one item -at a time on the top of the screen, rather than clearing the screen, -displaying the list, then re-displaying the dungeon level. -.IP "flush [noflush]" -If flush is set, all typeahead is thrown away after each round of battle. -This is useful for those who type way ahead and watch to their dismay as -a Kobold kills them. -.IP "askme [noaskme]" -Upon reading a scroll or quaffing a potion which does not automatically -identify it upon use, rogue will ask you what to name it so you can -recognize it in the future. -.IP "name [account name]" -This is the name of your character. It is used if you get on the top ten -scorer's list. It should be less than eighty characters long. -.IP "fruit [slime-mold]" -This should hold the name of a fruit that you enjoy eating. It is basically -a whimsy that the program uses in a couple of places. -.IP "file [rogue3.save]" -The default file name for saving the game. If your phone is hung up by -accident, rogue will automatically save the game in this file. The -file name may contain the special character "~" which expands to be -your home directory. -.NH -Acknowledgements -.PP -Rogue was originally conceived of by Glenn Wichman and Michael Toy. The -help of Ken Arnold in making the program easier to use and putting the -finishing touches on is greatly appreciated. I would also like to thank -Marty McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe Kalash, -Steve Maurer, Bill Joy, Mark Horton and Jan Miller for their ideas -and assistance. diff -r f871cb0539d3 -r 07c4d4883ef2 rogue3/rogue.r.in --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/rogue.r.in Sat Aug 24 13:36:13 2013 -0700 @@ -0,0 +1,411 @@ +.RP +.ds RH A Guide to the Dungeons of Doom +.ds CH +.ds CF - % - +.TL +A Guide to the Dungeons of Doom +.AU +Michael C. Toy +.AI +Computer Systems Research Group +Department of Electrical Engineering and Computer Science +University of California +Berkeley, California 94720 +.AB +Rogue is a visual CRT based fantasy game which runs +under the UNIX timesharing system. This paper describes +how to play rogue and gives a few hints for those who might +otherwise get lost in the Dungeons of Doom. +.AE +.NH +Introduction +.PP +You have just finished your years as a student at the local fighter's guild. +After much practice and sweat you have finally completed your training and +are ready to embark upon a perilous adventure. As a test of your skills, +the local guildmasters have sent you into the Dungeons of Doom. Your +task is to return with the Amulet of Yendor. Your reward for the completion +of this task will be a full membership in the local guild. In addition, you are +allowed to keep all the loot you bring back from the dungeons. +.PP +In preparation for your journey, you are given an enchanted sword, taken +from a dragon's hoard in the far off Dark Mountains. You are also outfitted +with elf-crafted armor and given enough food to reach the dungeons. You +say goodbye to family and friends for what may be the last time and head +up the road. +.PP +You set out on your way to the dungeons and after several days of uneventful +travel, you see the ancient ruins that mark the entrance to the Dungeons +of Doom. It is late at night so you make camp at the entrance and spend +the night sleeping under the open skies. In the morning you gather +your sword, put on your armor, eat what is almost your last food and enter +the dungeons. +.NH +What is going on here? +.PP +You have just begun a game of rogue. Your goal is to grab as much treasure +as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom +alive. On the screen, a map of where you have been and what you have seen on +the current dungeon level is kept. As you explore more of the level, +it appears on the screen in front of you. +.PP +Rogue differs from most computer fantasy games in that it is screen +oriented. Commands are all one or two keystrokes\(dg +.FS +\(dgAs opposed to pseudo English sentences. +.FE +and the results of your commands are displayed +graphically on the screen rather than being explained in words. +.PP +Another major difference between rogue and other computer fantasy games +is that once you have solved all the puzzles in a standard fantasy game, +it has lost most of its excitement and it ceases to be fun. Rogue on the +other hand generates a new dungeon every time you play it and +even the author finds it an entertaining and exciting game. +.NH +What do all those things on the screen mean? +.PP +In order to understand what is going on in rogue you have to first get +some grasp of what rogue is doing with the screen. +The rogue screen is intended to replace the "You can see ..." descriptions +of standard fantasy games. Here is a sample of what a rogue screen might +look like. +.in +1i +.nf +.cs R 15 + --------------------- + |...................+ + |...@...........[...| + |........B..........| + |...................| + --------+------------ + + +.cs R +Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 +.fi +.in 0 +.NH 2 +The bottom line +.PP +At the bottom line of the screen is a few pieces of cryptic information, +describing your current status. Here is an explanation of what these +things mean: +.IP Level 8 +This number indicates how deep you have gone in the dungeon. It starts +at one and goes up forever\(dg. +.FS +\(dgOr until you get killed or decide to quit. +.FE +.IP Gold +The number of gold pieces you have managed to find and keep with +you so far. +.IP Hp +Your current and maximum hit points. Hit points indicate how much +damage you can take before you die. The more you get hit in a +fight, the lower they +get. You can regain hit points by resting. The number in parentheses is +the maximum number your hit points can reach. +.IP Str +Your current strength. This can be any integer less than or +equal to eighteen. The higher the number, the stronger you are. +.IP Ac +Your current armor class. This number indicates how effective +your armor is in stopping blows from unfriendly creatures. The lower +this number is, the more effective the armor. +.IP Exp +These two numbers give your current experience level and experience points. +As you do things, you gain experience points. At certain experience point +totals, you gain an experience level. The more experienced you are, the +better you are able to fight and to withstand magical attacks. +.NH 2 +The top line +.PP +The top line of the screen is reserved for printing messages that describe +things that are impossible to represent visually. If you see a +"--More--" on the top line, this means that rogue wants to print another +message on the screen, but it wants to make certain that you have read +the one that is there first. To read the next message, just press a +space. +.NH 2 +The rest of the screen +.PP +The rest of the screen is the map of the level as you have explored it so far. +Each symbol on the screen represents something. Here is a list of what +the various symbols mean: +.IP @ +This symbol represents you, the adventurer. +.IP "-|" 6 +These symbols represent the walls of rooms. +.IP + +A door to/from a room. +.IP . +The floor of a room. +.IP # +The floor of a passage between rooms. +.IP * +A pile or pot of gold. +.IP ) +A weapon of some sort. +.IP ] +A piece of armor. +.IP ! +A flask containing a magic potion. +.IP ? +A piece of paper, usually a magic scroll. +.IP ^ +A trap, watch out for these. +.IP % +The passage leading down to the next level. +.IP : +A piece of food. +.IP A-Z +The uppercase letters represent the various inhabitants of the +Dungeons of Doom. Watch out, they can be mean. +.NH +Commands +.PP +Commands are given to rogue by pressing single letters. Most commands can +be preceded by a count to repeat them (e.g. typing "10s" will do ten searches) +The list of commands is rather long, but it can be read at any time during +the game with the ? command. Here it is for reference, with a short +explanation of each command. +.IP ? 6 +The help command. Asks for a character to give help on. If you type +a "*", it will list all the commands, otherwise it will explain what the +character you typed does. +.IP / +This is the "What is that on the screen?" command. A "/" followed by any +character that you see on the level, will tell you what that character +is. For instance, typing "/@" will tell you that the @ symbol represents +you, the player. +.IP "h , H" +Move left. You move one space to the left. If you use upper case +h, you will continue to move left until you run into something. This +works for all movement commands (e.g. "L" means run in direction "l") +.IP j +Move down. +.IP k +Move up. +.IP l +Move right. +.IP y +Move diagonally up and left. +.IP u +Move diagonally up and right. +.IP b +Move diagonally down and left. +.IP n +Move diagonally down and right. +.IP f +Find prefix. When followed by a direction it means to continue moving +in the specified direction until you pass something interesting or +run into a wall. +.IP t +Throw an object. This is a prefix command. Follow it with a direction and +you throw an object in the specified direction. (e.g. type "th" to throw +something left.) +.IP > +If you are standing over the passage down to the next level, this command +means to climb down. +.IP s +Search for traps and secret doors. Examine each space immediately adjacent +to you for the existence of a trap or secret door. There is a large chance +that even if there is something there, you won't find it so you might +have to search a while before you find something. +.IP " " +(space) Rest. This is the "do nothing" command. +This is good for waiting and healing. +.IP i +Inventory. List what you are carrying in your pack. +.IP I +Selective inventory. Tells you what a single item in your pack is. +.IP q +Quaff. Drink one of the potions you are carrying. +.IP r +Read. Read one of the scrolls in your pack. +.IP e +Eat food. Take some food out of your pack and eat it. +.IP w +Wield a weapon. Take a weapon out of your pack and carry it. You must be +wielding weapon to use it (except to throw things). To fire an arrow, +you must wield the bow. You can only wield one weapon at a time. +.IP W +Wear armor. Take a piece of armor out of your pack and put it on. You can +only wear one suit of armor at a time. +.IP T +Take armor off. You can't remove armor that is cursed. +This takes extra time. +.IP d +Drop an object. Take something out of your pack and leave it lying +on the floor. Only one object can occupy each space. +.IP o +Examine and set options. This command is further explained in the section +on options. +.IP ^L +REdraws the screen. Useful if spurious messages or transmission errors +have messed up the display. +.IP v +Prints the program version number. +.IP Q +Quit. Leave the game. +.IP R +Repeat last message. Useful when a message disappears before you can +read it. +.IP S +Save the current game in a file. Caveat: Rogue won't let you start +up a copy of a saved game, and it removes the save file as soon as +you start up a restored game. This is to prevent people from saving +a game just before a dangerous position and then restarting it +if they die. To restore a saved game, give the file name as an argument +to rogue. As in +.ti +1i +.nf +% rogue save_file +.NH +Dealing with objects +.PP +When you find something in the dungeon, it is common to want to pick the +object up. This is accomplished in rogue by walking over the object. If +you are carrying too many things, the program will tell you and it won't pick +up the object, otherwise it will add it to your pack and if the notify +option is set, tell you what you just picked up. +.PP +Many of the commands that operate on objects must prompt you to find +out which object you want to use. If you change your mind and don't want to +do that command after all, just press an escape and the command will be +aborted. +.NH +Light +.PP +Rooms in the dungeons are either lit or dark. If you walk into a lit room, +the entire room will be drawn on the screen as soon as you enter. If you +walk into a dark room, it will only be displayed as you explore it. Upon +leaving a dark room, all objects inside the room which might move are +removed from the screen. In the darkness you can only see one space +in all directions around you. +.NH +Fighting +.PP +If you see a monster and you wish to fight it, just attempt to run into it. +Many times a monster you find will mind its own business unless you attack +it. It is often the case that discretion is the better part of valor. +.NH +Armor +.PP +There are various sorts of armor lying around in the dungeon. Some of it +is enchanted, some is cursed and some is just normal. Different armor +types have different armor classes. The lower the armor class, the +more protection the armor affords against the blows of monsters. +If a piece of armor is enchanted or +cursed, its armor class will be higher or lower than normal. Here is +a list of the various armor types and their normal armor class. +.TS +center box; +c c +l | c. +Type Class += +Leather armor 8 +Studded leather / Ring mail 7 +Scale mail 6 +Chain mail 5 +Banded mail / Splint mail 4 +Plate mail 3 +.TE +.NH +Options +.PP +Due to variations in personal tastes and conceptions of the way rogue +should do things, there are a set of options you can set that cause +rogue to behave in various different ways. +.NH 2 +Setting the options +.PP +There are basically two ways to set the options. The first is with the +"o" command of rogue, the second is with the ROGUEOPTS environment +variable. On Version 6 systems, there is no equivalent of +the ROGUEOPTS feature. +.NH 3 +Using the "o" command +.PP +When you press "o" in rogue, it clears the screen and displays the current +settings for all the options. It then places the cursor by the value of the +first option and waits for you to type. You can type a RETURN which means to +go to the next option, a "\-" which means to go to the previous option, an +escape which means to return to the game, or you can give the option a +value. For boolean options this merely involves pressing "t" for true or +"f" for false. For string options, type the new value followed by a +return. +.NH 3 +Using the ROGUEOPTS variable +.PP +The ROGUEOPTS variable is a string containing a comma separated list of +initial values for the various options. Boolean variables can be turned +on by listing their name and turned off by putting a "no" in front of the +name. Thus to set up an environment variable so that jump is on, terse is +off, the name is set to "Conan the Barbarian" and the fruit is "mango", +use the command +.nf +.nf +.ti +3 +% setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango" \(dg +.fi +.ti +3 +% setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango" \(dg +.fi +.FS +\(dgFor those of you who use the bourne shell, the commands would be +.in +3 +.nf +$ ROGUEOPTS="jump,noterse,name=Conan the Barbarian,fruit=mango" +$ export ROGUEOPTS +.fi +.in +0 +.FE +.NH 2 +Option list +.PP +Here is a list of the options and an explanation of what each one is for. +The default value for each is enclosed in square brackets. +.IP "terse [noterse]" 25 +Useful for those who are tired of the sometimes lengthy messages of rogue. +This is a useful option for those on slow terminals. This option defaults to +on if your are on a slow (under 1200 baud) terminal. +.IP "jump [nojump]" +If this option is set, running moves will not be displayed until you +reach the end of the move. This saves considerable cpu time and +display time. This option defaults to on if you are using a slow terminal. +.IP "step [nostep] +When step is set, lists of things, like inventories or "*" responses to +"Which item do you wish to xxxx? " questions, are displayed one item +at a time on the top of the screen, rather than clearing the screen, +displaying the list, then re-displaying the dungeon level. +.IP "flush [noflush]" +If flush is set, all typeahead is thrown away after each round of battle. +This is useful for those who type way ahead and watch to their dismay as +a Kobold kills them. +.IP "askme [noaskme]" +Upon reading a scroll or quaffing a potion which does not automatically +identify it upon use, rogue will ask you what to name it so you can +recognize it in the future. +.IP "name [account name]" +This is the name of your character. It is used if you get on the top ten +scorer's list. It should be less than eighty characters long. +.IP "fruit [slime-mold]" +This should hold the name of a fruit that you enjoy eating. It is basically +a whimsy that the program uses in a couple of places. +.IP "file [rogue3.save]" +The default file name for saving the game. If your phone is hung up by +accident, rogue will automatically save the game in this file. The +file name may contain the special character "~" which expands to be +your home directory. +.NH +Acknowledgements +.PP +Rogue was originally conceived of by Glenn Wichman and Michael Toy. The +help of Ken Arnold in making the program easier to use and putting the +finishing touches on is greatly appreciated. I would also like to thank +Marty McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe Kalash, +Steve Maurer, Bill Joy, Mark Horton and Jan Miller for their ideas +and assistance.