# HG changeset patch # User elwin # Date 1318346440 0 # Node ID a1dc75e38e73bd9d69100b2a73af66206dbc034b # Parent c9382913d6dfb1bc0e357b0cc30d9234d3dda1d4 rogue4: ported to autoconf. diff -r c9382913d6df -r a1dc75e38e73 rogue4/Makefile --- a/rogue4/Makefile Mon Oct 10 20:57:51 2011 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,149 +0,0 @@ -# -# Makefile for rogue -# @(#)Makefile 4.13 (Berkeley) 1/23/82 -# -# Rogue: Exploring the Dungeons of Doom -# Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman -# All rights reserved. -# -# See the file LICENSE.TXT for full copyright and licensing information. -# - -DISTNAME=rogue5.2.2 - -HDRS= rogue.h extern.h -DOBJS= vers.o extern.o armor.o chase.o command.o daemon.o daemons.o \ - fight.o init.o io.o list.o main.o misc.o monsters.o move.o \ - new_level.o options.o pack.o passages.o potions.o rings.o rip.o \ - rooms.o save.o scrolls.o state.o sticks.o things.o weapons.o wizard.o\ - xcrypt.o mdport.o -OBJS= $(DOBJS) mach_dep.o -CFILES= vers.c extern.c armor.c chase.c command.c daemon.c daemons.c \ - fight.c init.c io.c list.c main.c misc.c monsters.c move.c \ - new_level.c options.c pack.c passages.c potions.c rings.c rip.c \ - rooms.c save.c scrolls.c state.c sticks.c things.c weapons.c wizard.c \ - mach_dep.c xcrypt.c mdport.c -MISC= Makefile LICENSE.TXT rogue.6 rogue.me - -CC = gcc -CFLAGS= -O3 -DSAVEDIR=\"/usr/local/games/roguelike/rogue4save/\" \ - -DLOGFILE=\"/usr/local/games/roguelike/rogue4.log\" -CRLIB = -lcurses -RM = rm -f -TAR = tar - -SCOREFILE= -SF=-DSCOREFILE=\"/usr/local/games/roguelike/rogue4.scr\" \ - -DLOCKFILE=\"/usr/local/games/roguelike/rogue4save/rogue4.lck\" -NAMELIST= -NL= -#MACHDEP= -DMAXLOAD=40 -DLOADAV -DCHECKTIME=4 -MACHDEP= - -.c.o: - @echo $(CC) -c $(CFLAGS) $*.c - @$(CC) -c $(CFLAGS) $*.c -o $*.o -# @cpp -P $(CFLAGS) $*.c | ./xstr -v -c - -# @cc -c $(CFLAGS) x.c -# @mv x.o $*.o - -rogue: $(HDRS) $(OBJS) # xs.o -# @rm -f x.c -# $(CC) $(LDFLAGS) xs.o $(OBJS) $(CRLIB) - $(CC) $(LDFLAGS) $(OBJS) $(CRLIB) -o $@ - -vers.o: - $(CC) -c $(CFLAGS) vers.c - -mach_dep.o: mach_dep.c - $(CC) -c $(CFLAGS) $(SF) $(NL) $(MACHDEP) mach_dep.c - -xs.o: strings - ./xstr - $(CC) -c $(CFLAGS) xs.c - -xstr: xstr.c - $(CC) -s -O -o xstr xstr.c - -findpw: findpw.c xcrypt.c - $(CC) -s -o findpw findpw.c xcrypt.c - -prob: prob.o extern.o xs.o - $(CC) -O -o prob prob.o extern.o xs.o - -prob.o: prob.c rogue.h - $(CC) -O -c prob.c - -clean: - rm -f $(POBJS) $(OBJS) core a.out p.out rogue strings make.out rogue.tar vgrind.* x.c x.o xs.c xs.o linterrs findpw distmod.o xs.po xstr rogue rogue.exe rogue.tar.gz rogue.cat rogue.doc xstr.exe - -dist.src: - make clean - tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) - gzip -f $(DISTNAME)-src.tar - -debug.irix: - make clean - make CC=cc CFLAGS="-woff 1116 -g -DWIZARD" rogue -dist.irix: - make clean - make CC=cc CFLAGS="-woff 1116 -O3" rogue - tbl rogue.me | nroff -me | colcrt - > rogue.doc - nroff -man rogue.6 | colcrt - > rogue.cat - tar cf $(DISTNAME)-irix.tar rogue LICENSE.TXT rogue.cat rogue.doc - gzip -f $(DISTNAME)-irix.tar - -debug.aix: - make clean - make CC=xlc CFLAGS="-qmaxmem=16768 -g -qstrict -DWIZARD" rogue -dist.aix: - make clean - make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" rogue - tbl rogue.me | nroff -me | colcrt - > rogue.doc - nroff -man rogue.6 | colcrt - > rogue.cat - tar cf $(DISTNAME)-aix.tar rogue LICENSE.TXT rogue.cat rogue.doc - gzip -f $(DISTNAME)-aix.tar - -debug.linux: - make clean - make CFLAGS="-g3 -DWIZARD" rogue -dist.linux: - make clean - make rogue - groff -P-c -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc - groff -man rogue.6 | sed -e 's/.\x08//g' > rogue.cat - tar cf $(DISTNAME)-linux.tar rogue LICENSE.TXT rogue.cat rogue.doc - gzip -f $(DISTNAME)-linux.tar - -debug.interix: - make clean - make CFLAGS="-g3 -DWIZARD" rogue -dist.interix: - make clean - make rogue - groff -P-b -P-u -t -me -Tascii rogue.me > rogue.doc - groff -P-b -P-u -man -Tascii rogue.6 > rogue.cat - tar cf $(DISTNAME)-interix.tar rogue LICENSE.TXT rogue.cat rogue.doc - gzip -f $(DISTNAME)-interix.tar - -debug.cygwin: - make clean - make CFLAGS="-g3 -DWIZARD" rogue -dist.cygwin: - make clean - make rogue - groff -P-c -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc - groff -P-c -man -Tascii rogue.6 | sed -e 's/.\x08//g' > rogue.cat - tar cf $(DISTNAME)-cygwin.tar rogue.exe LICENSE.TXT rogue.cat rogue.doc - gzip -f $(DISTNAME)-cygwin.tar - -debug.djgpp: - make clean - make CFLAGS="-g3 -DWIZARD" LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" rogue -dist.djgpp: - make clean - make CFLAGS="-O3" LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" rogue - groff -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc - groff -man -Tascii rogue.6 | sed -e 's/.\x08//g' > rogue.cat - rm -f $(DISTNAME)-djgpp.zip - zip $(DISTNAME)-djgpp.zip rogue.exe LICENSE.TXT rogue.cat rogue.doc diff -r c9382913d6df -r a1dc75e38e73 rogue4/Makefile.in --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/Makefile.in Tue Oct 11 15:20:40 2011 +0000 @@ -0,0 +1,227 @@ +# +# Makefile for rogue +# @(#)Makefile 4.13 (Berkeley) 1/23/82 +# +# Rogue: Exploring the Dungeons of Doom +# Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman +# All rights reserved. +# +# See the file LICENSE.TXT for full copyright and licensing information. +# + +DISTNAME=@PACKAGE_TARNAME@@PACKAGE_VERSION@ +PACKAGE_TARNAME = @PACKAGE_TARNAME@-@PACKAGE_VERSION@ +PROGRAM=@PROGRAM@ + +CC = @CC@ +LIBS = @LIBS@ + +#SCOREFILE=\"/usr/local/games/roguelike/rogue4.scr\" +SCOREFILE=@SCOREFILE@ +#LOGFILE=\"/usr/local/games/roguelike/rogue4.log\" +LOGFILE=@LOGFILE@ +#SAVEDIR=\"/usr/local/games/roguelike/rogue4save/\" +SAVEDIR=@SAVEDIR@ +#LOCKFILE=\"/usr/local/games/roguelike/rogue4save/rogue4.lck\" +LOCKFILE=@LOCKFILE@ +#GROUPOWNER=games +GROUPOWNER=@GROUPOWNER@ + +DESTDIR=@DESTDIR@ +prefix=@prefix@ +exec_prefix=@exec_prefix@ +datarootdir=@datarootdir@ +bindir=@bindir@ +mandir=@mandir@ +man6dir=$(mandir)/man6 +docdir=@docdir@ + +HDRS= rogue.h extern.h +DOBJS= vers.o extern.o armor.o chase.o command.o daemon.o daemons.o \ + fight.o init.o io.o list.o main.o misc.o monsters.o move.o \ + new_level.o options.o pack.o passages.o potions.o rings.o rip.o \ + rooms.o save.o scrolls.o state.o sticks.o things.o weapons.o wizard.o\ + xcrypt.o mdport.o +OBJS= $(DOBJS) mach_dep.o +CFILES= vers.c extern.c armor.c chase.c command.c daemon.c daemons.c \ + fight.c init.c io.c list.c main.c misc.c monsters.c move.c \ + new_level.c options.c pack.c passages.c potions.c rings.c rip.c \ + rooms.c save.c scrolls.c state.c sticks.c things.c weapons.c wizard.c \ + mach_dep.c xcrypt.c mdport.c +MISC= Makefile LICENSE.TXT rogue.6 rogue.me + +CFLAGS= -O3 +CRLIB = -lcurses +RM = rm -f +TAR = tar +TOUCH=touch +MKDIR=mkdir +CHGRP=chgrp +CHMOD=chmod +INSTALL=@INSTALL@ + +SF= +NAMELIST= +NL= +#MACHDEP= -DMAXLOAD=40 -DLOADAV -DCHECKTIME=4 +MACHDEP= + +.c.o: + @echo $(CC) -c $(CFLAGS) $*.c + @$(CC) -c $(CFLAGS) $*.c -o $*.o +# @cpp -P $(CFLAGS) $*.c | ./xstr -v -c - +# @cc -c $(CFLAGS) x.c +# @mv x.o $*.o + +@PROGRAM@: $(HDRS) $(OBJS) # xs.o +# @rm -f x.c +# $(CC) $(LDFLAGS) xs.o $(OBJS) $(CRLIB) + $(CC) $(LDFLAGS) $(OBJS) $(LIBS) -o $@ + +main.o: main.c $(HDRS) + $(CC) -c $(CFLAGS) -o $@ main.c + +vers.o: + $(CC) -c $(CFLAGS) vers.c + +mach_dep.o: mach_dep.c + $(CC) -c $(CFLAGS) $(SF) $(NL) $(MACHDEP) mach_dep.c + +xs.o: strings + ./xstr + $(CC) -c $(CFLAGS) xs.c + +xstr: xstr.c + $(CC) -s -O -o xstr xstr.c + +findpw: findpw.c xcrypt.c + $(CC) -s -o findpw findpw.c xcrypt.c + +prob: prob.o extern.o xs.o + $(CC) -O -o prob prob.o extern.o xs.o + +prob.o: prob.c rogue.h + $(CC) -O -c prob.c + +clean: + rm -f $(POBJS) $(OBJS) core a.out p.out @PROGRAM@ strings make.out rogue.tar vgrind.* x.c x.o xs.c xs.o linterrs findpw distmod.o xs.po xstr rogue rogue.exe rogue.tar.gz rogue.cat rogue.doc xstr.exe + +maintainer-clean: + make clean + $(RM) Makefile config.h + $(RM) config.status config.log + $(RM) $(PROGRAM).scr $(PROGRAM).log $(PROGRAM).lck + $(RM) rogue.6 rogue.me + +install: $(PROGRAM) + -$(TOUCH) test + -if test ! -f $(DESTDIR)$(SCOREFILE) ; \ + then $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi + -if test "x$(LOGFILE)" != "x" -a ! -f $(DESTDIR)$(LOGFILE) ; then \ + $(INSTALL) -m 0664 test $(DESTDIR)$(LOGFILE) ; fi + -if test "x$(SAVEDIR)" != "x" -a ! -d $(DESTDIR)$(SAVEDIR) ; then \ + $(MKDIR) -p $(DESTDIR)$(SAVEDIR) ; fi + -$(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM) + -if test "x$(GROUPOWNER)" != "x" ; then \ + $(CHGRP) $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \ + $(CHGRP) $(GROUPOWNER) $(DESTDIR)$(LOGFILE) ; \ + $(CHGRP) $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \ + $(CHGRP) $(GROUPOWNER) $(DESTDIR)$(SAVEDIR) ; \ + $(CHMOD) 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \ + $(CHMOD) 0464 $(DESTDIR)$(SCOREFILE) ; \ + $(CHMOD) 0464 $(DESTDIR)$(LOGFILE) ; \ + $(CHMOD) 0775 $(DESTDIR)$(SAVEDIR) ; \ + fi + -if test -d $(DESTDIR)$(man6dir) ; \ + then $(INSTALL) -m 0644 rogue.6 $(DESTDIR)$(man6dir)/$(PROGRAM).6 ; fi + -if test ! -d $(DESTDIR)$(man6dir) ; \ + then $(INSTALL) -m 0644 rogue.6 $(DESTDIR)$(mandir)/$(PROGRAM).6 ; fi + -if test ! -d $(DESTDIR)$(docdir) ; \ + then $(MKDIR) -p $(DESTDIR)$(docdir) ; fi + -$(INSTALL) -m 0644 LICENSE.TXT $(DESTDIR)$(docdir)/LICENSE.TXT + -$(INSTALL) -m 0644 rogue.me $(DESTDIR)$(docdir)/$(PROGRAM).me + -if test "x$(LOCKFILE)" != "x" -a ! -f $(DESTDIR)$(LOCKFILE) ; then \ + $(INSTALL) -m 0666 test $(DESTDIR)$(LOCKFILE) ; \ + $(RM) $(DESTDIR)$(LOCKFILE) ; \ + fi + -$(RM) test + +uninstall: + -$(RM) $(DESTDIR)$(bindir)/$(PROGRAM) + -$(RM) $(DESTDIR)$(man6dir)/$(PROGRAM).6 + -$(RM) $(DESTDIR)$(docdir)$(PROGRAM)/$(PROGRAM).doc + -$(RM) $(DESTDIR)$(LOCKFILE) + -$(RMDIR) $(DESTDIR)$(docdir)$(PROGRAM) + +reinstall: uninstall install + +dist.src: + make clean + tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) + gzip -f $(DISTNAME)-src.tar + +debug.irix: + make clean + make CC=cc CFLAGS="-woff 1116 -g -DWIZARD" rogue +dist.irix: + make clean + make CC=cc CFLAGS="-woff 1116 -O3" rogue + tbl rogue.me | nroff -me | colcrt - > rogue.doc + nroff -man rogue.6 | colcrt - > rogue.cat + tar cf $(DISTNAME)-irix.tar rogue LICENSE.TXT rogue.cat rogue.doc + gzip -f $(DISTNAME)-irix.tar + +debug.aix: + make clean + make CC=xlc CFLAGS="-qmaxmem=16768 -g -qstrict -DWIZARD" rogue +dist.aix: + make clean + make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" rogue + tbl rogue.me | nroff -me | colcrt - > rogue.doc + nroff -man rogue.6 | colcrt - > rogue.cat + tar cf $(DISTNAME)-aix.tar rogue LICENSE.TXT rogue.cat rogue.doc + gzip -f $(DISTNAME)-aix.tar + +debug.linux: + make clean + make CFLAGS="-g3 -DWIZARD" rogue +dist.linux: + make clean + make rogue + groff -P-c -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc + groff -man rogue.6 | sed -e 's/.\x08//g' > rogue.cat + tar cf $(DISTNAME)-linux.tar rogue LICENSE.TXT rogue.cat rogue.doc + gzip -f $(DISTNAME)-linux.tar + +debug.interix: + make clean + make CFLAGS="-g3 -DWIZARD" rogue +dist.interix: + make clean + make rogue + groff -P-b -P-u -t -me -Tascii rogue.me > rogue.doc + groff -P-b -P-u -man -Tascii rogue.6 > rogue.cat + tar cf $(DISTNAME)-interix.tar rogue LICENSE.TXT rogue.cat rogue.doc + gzip -f $(DISTNAME)-interix.tar + +debug.cygwin: + make clean + make CFLAGS="-g3 -DWIZARD" rogue +dist.cygwin: + make clean + make rogue + groff -P-c -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc + groff -P-c -man -Tascii rogue.6 | sed -e 's/.\x08//g' > rogue.cat + tar cf $(DISTNAME)-cygwin.tar rogue.exe LICENSE.TXT rogue.cat rogue.doc + gzip -f $(DISTNAME)-cygwin.tar + +debug.djgpp: + make clean + make CFLAGS="-g3 -DWIZARD" LDFLAGS="-L$(DJDIR)/LIB" rogue +dist.djgpp: + make clean + make CFLAGS="-O3" LDFLAGS="-L$(DJDIR)/LIB" rogue + groff -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc + groff -man -Tascii rogue.6 | sed -e 's/.\x08//g' > rogue.cat + rm -f $(DISTNAME)-djgpp.zip + zip $(DISTNAME)-djgpp.zip rogue.exe LICENSE.TXT rogue.cat rogue.doc diff -r c9382913d6df -r a1dc75e38e73 rogue4/acinclude.m4 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/acinclude.m4 Tue Oct 11 15:20:40 2011 +0000 @@ -0,0 +1,122 @@ +AC_DEFUN([MP_WITH_CURSES], + [AC_ARG_WITH(ncurses, [ --with-ncurses Force the use of ncurses over curses],,) + mp_save_LIBS="$LIBS" + CURSES_LIB="" + if test "$with_ncurses" != yes + then + AC_CACHE_CHECK([for working curses], mp_cv_curses, + [LIBS="$LIBS -lcurses" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_curses=yes, mp_cv_curses=no)]) + if test "$mp_cv_curses" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + #AC_DEFINE(HAVE_CURSES_H) + CURSES_LIB="-lcurses" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working ncurses], mp_cv_ncurses, + [LIBS="$mp_save_LIBS -lncurses" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_ncurses=yes, mp_cv_ncurses=no)]) + if test "$mp_cv_ncurses" = yes + then + AC_DEFINE(HAVE_NCURSES_H, 1, [Define to 1 if libncurses is requested]) + CURSES_LIB="-lncurses" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working pdcurses], mp_cv_pdcurses, + [LIBS="$mp_save_LIBS -lpdcurses" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_pdcurses=yes, mp_cv_pdcurses=no)]) + if test "$mp_cv_pdcurses" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + CURSES_LIB="-lpdcurses" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working pdcur], mp_cv_pdcur, + [LIBS="$mp_save_LIBS -lpdcur" + AC_TRY_LINK( + [#include ], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_pdcur=yes, mp_cv_pdcur=no)]) + if test "$mp_cv_pdcur" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + CURSES_LIB="-lpdcur" + fi + fi + if test ! "$CURSES_LIB" + then + AC_CACHE_CHECK([for working peer pdcurses], mp_cv_lpdcurses, + [LIBS="$mp_save_LIBS ../pdcurses/pdcurses.a" + AC_TRY_LINK( + [#include "../pdcurses/curses.h"], + [chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); ], + mp_cv_lpdcurses=yes, mp_cv_lpdcurses=no)]) + if test "$mp_cv_lpdcurses" = yes + then + AC_DEFINE(HAVE_CURSES_H, 1, [Define to 1 if libcurses is requested]) + CURSES_LIB="../pdcurses/pdcurses.a" + RF_ADDTO(CPPFLAGS,"-I../pdcurses") + fi + fi + AC_CACHE_CHECK([for ESCDELAY variable], + [mc_cv_ncurses_escdelay], + [AC_TRY_LINK([], [ + extern int ESCDELAY; + ESCDELAY = 0; + ], + [mc_cv_ncurses_escdelay=yes], + [mc_cv_ncurses_escdelay=no]) + ]) + if test "$mc_cv_ncurses_escdelay" = yes; then + AC_DEFINE(HAVE_ESCDELAY, 1, + [Define if ncurses has ESCDELAY variable]) + fi + if test ! "$CURSES_LIB" ; then + LIBS="$mp_save_LIBS" + fi +])dnl + +dnl +dnl RF_ADDTO(variable, value) +dnl +dnl Add value to variable +dnl +AC_DEFUN([RF_ADDTO],[ + if test "x$$1" = "x"; then + test "x$silent" != "xyes" && echo " setting $1 to \"$2\"" + $1="$2" + else + apr_addto_bugger="$2" + for i in $apr_addto_bugger; do + apr_addto_duplicate="0" + for j in $$1; do + if test "x$i" = "x$j"; then + apr_addto_duplicate="1" + break + fi + done + if test $apr_addto_duplicate = "0"; then + test "x$silent" != "xyes" && echo " adding \"$i\" to $1" + $1="$$1 $i" + fi + done + fi +])dnl + + diff -r c9382913d6df -r a1dc75e38e73 rogue4/configure.ac --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/configure.ac Tue Oct 11 15:20:40 2011 +0000 @@ -0,0 +1,232 @@ +# -*- Autoconf -*- +# Process this file with autoconf to produce a configure script. + +AC_PREREQ(2.56) +AC_INIT([Rogue],[5.2.2], [yendor@rogueforge.net]) +AC_CONFIG_SRCDIR([armor.c]) +AC_CONFIG_HEADERS([config.h]) +# May not be needed for the documentation +AC_CONFIG_FILES([Makefile rogue.6 rogue.me]) + +# Checks for programs. +AC_PROG_CC +# Checks for libraries. +MP_WITH_CURSES +# Checks for header files. +AC_HEADER_STDC +AC_CHECK_HEADERS([arpa/inet.h sys/utsname.h pwd.h fcntl.h limits.h nlist.h stdlib.h string.h sys/ioctl.h termios.h unistd.h utmp.h term.h ncurses/term.h process.h]) +# WARN: the sources often don't include the headers when needed. That is one +# reason why adding "-Wall" to CFLAGS produces 1246 lines of messages. + +# Checks for typedefs, structures, and compiler characteristics. +AC_TYPE_UID_T +AC_TYPE_SIZE_T +AC_STRUCT_TM +# Checks for library functions. +AC_FUNC_FORK +AC_PROG_GCC_TRADITIONAL +AC_FUNC_LSTAT +AC_FUNC_LSTAT_FOLLOWS_SLASHED_SYMLINK +AC_TYPE_SIGNAL +AC_FUNC_STAT +AC_FUNC_VPRINTF +AC_CHECK_FUNCS([erasechar killchar alarm getpass memset setenv strchr nlist _spawnl spawnl getpwuid loadav getloadavg strerror setgid setuid getuid getgid]) +AC_PROG_INSTALL + +# Programs to process the documentation +AC_CHECK_PROG([NROFF], [nroff], [nroff],) +AC_CHECK_PROG([GROFF], [groff], [groff],) +AC_CHECK_PROG([COLCRT], [colcrt], [colcrt],) +AC_CHECK_PROG([TBL], [tbl], [tbl],) +AC_CHECK_PROG([SED], [sed], [sed],) + +AC_ARG_WITH(program-name, AC_HELP_STRING([--with-program-name=NAME],[alternate executable name]),[progname="$withval" ], [progname="rogue4"] ) +PROGRAM=$progname +AC_SUBST(PROGRAM) + +AC_ARG_ENABLE(setgid, AC_HELP_STRING([--enable-setgid=NAME],[install executable as setgid with group ownership of NAME @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if using setgid execute bit]) +if test "x$enable_setgid" = "xno" ; then +GROUPOWNER= +elif test "x$enable_setgid" = "xyes" ; then +GROUPOWNER=games +elif test "x$enable_setgid" = "x" ; then +GROUPOWNER= +else +GROUPOWNER=$enable_setgid +fi + +if test "x$GROUPOWNER" != "x" ; then +AC_DEFINE_UNQUOTED([GROUPOWNER],[$GROUPOWNER], [Define to group owner of setgid executable]) +AC_MSG_RESULT([$GROUPOWNER]) +else +AC_MSG_RESULT([no]) +fi + +AC_SUBST(GROUPOWNER) + +AC_ARG_ENABLE([scorefile],[AC_HELP_STRING([--enable-scorefile=SCOREFILE], [enable scoreboard with given filename])],[],[]) +AC_MSG_CHECKING([for scoreboard file]) +if test "x$enable_scorefile" = "xno" ; then +SCOREFILE= +elif test "x$enable_scorefile" = "xyes" ; then +SCOREFILE=$progname.scr +elif test "x$enable_scorefile" = "x" ; then +SCOREFILE=$progname.scr +else +SCOREFILE=$enable_scorefile +fi + +if test "x$SCOREFILE" != "x" ; then +AC_DEFINE_UNQUOTED([SCOREFILE], ["$SCOREFILE"], [Define to file to use for scoreboard]) +AC_MSG_RESULT([$SCOREFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(SCOREFILE) + +AC_ARG_ENABLE([logfile],[AC_HELP_STRING([--enable-logfile=LOGFILE], [enable logfile with given filename])],[],[]) +AC_MSG_CHECKING([for log file]) +if test "x$enable_logfile" = "xno" ; then +LOGFILE= +elif test "x$enable_logfile" = "xyes" ; then +LOGFILE=$progname.log +elif test "x$enable_logfile" = "x" ; then +LOGFILE=$progname.log +else +LOGFILE=$enable_logfile +fi + +if test "x$LOGFILE" != "x" ; then +AC_DEFINE_UNQUOTED([LOGFILE], ["$LOGFILE"], [Define to file to use for log]) +AC_MSG_RESULT([$LOGFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(LOGFILE) + +AC_ARG_ENABLE([lockfile],[AC_HELP_STRING([--enable-lockfile=LOCKFILE], [enable scoreboard lockfile with given filename])],[],[]) +AC_MSG_CHECKING([for scoreboard lockfile file]) +if test "x$enable_lockfile" = "xno" ; then +LOCKFILE= +elif test "x$enable_lockfile" = "xyes" ; then +LOCKFILE=$progname.lck +elif test "x$enable_lockfile" = "x" ; then +LOCKFILE=$progname.lck +else +LOCKFILE=$enable_lockfile +fi + +if test "x$LOCKFILE" != "x" ; then +AC_DEFINE_UNQUOTED([LOCKFILE], ["$LOCKFILE"], [Define to file to use for scoreboard lockfile]) +AC_MSG_RESULT([$LOCKFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(LOCKFILE) + +AC_ARG_ENABLE([savedir],[AC_HELP_STRING([--enable-savedir=SAVEDIR], [enable systemwide location for saved games])],[],[]) +AC_MSG_CHECKING([for save directory]) +if test "x$enable_savedir" = "xno" ; then +SAVEDIR= +elif test "x$enable_savedir" = "xyes" ; then +SAVEDIR=$progname/ +elif test "x$enable_savedir" = "x" ; then +SAVEDIR= +else +SAVEDIR=$enable_savedir +fi + +if test "x$SAVEDIR" != "x" ; then +AC_DEFINE_UNQUOTED([SAVEDIR], ["$SAVEDIR"], [Define to systemwide directory for storing saved games]) +AC_MSG_RESULT([$SAVEDIR]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(SAVEDIR) + +AC_ARG_ENABLE([destdir],[AC_HELP_STRING([--enable-destdir=DESTDIR], [chroot to install into])],[],[]) +AC_MSG_CHECKING([for chrooted install]) +if test "x$enable_destdir" = "xno" ; then +DESTDIR= +elif test "x$enable_destdir" = "xyes" ; then +DESTDIR= +elif test "x$enable_destdir" = "x" ; then +DESTDIR= +else +DESTDIR=$enable_destdir +fi + +if test "x$DESTDIR" != "x" ; then +AC_MSG_RESULT([$DESTDIR]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(DESTDIR) + +AC_ARG_ENABLE([wizardmode],[AC_HELP_STRING([--enable-wizardmode], [enable availability of wizard mode @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if wizard mode is enabled]) +if test "x$enable_wizardmode" = "xno" ; then +AC_MSG_RESULT([no]) +elif test "x$enable_wizardmode" = "x" ; then +AC_MSG_RESULT([no]) +else +AC_DEFINE([WIZARD], [], [Define to include wizard mode]) +if test "x$enable_wizardmode" != "xyes" ; then +AC_DEFINE_UNQUOTED([PASSWD],["$enable_wizardmode"], [Define crypt(3) wizard mode password]) +fi +AC_MSG_RESULT([yes]) +fi + +AC_ARG_ENABLE([checktime],[AC_HELP_STRING([--enable-checktime], [enable checktime @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if checktime is enabled]) +if test "x$enable_checktime" = "xyes" ; then +AC_DEFINE([CHECKTIME], [1], [Define if checktime feature should be enabled]) +AC_MSG_RESULT([yes]) +else +AC_MSG_RESULT([no]) +fi + +AC_ARG_ENABLE([maxload],[AC_HELP_STRING([--enable-maxload], [enable maxload @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([runtime execution limit (maximum system load average)]) +if test "x$enable_maxload" = "xyes" ; then +AC_DEFINE([MAXLOAD], [100], [Define if maxload feature should be enabled]) +AC_MSG_RESULT([100]) +elif test "x$enable_maxload" = "x" ; then +AC_MSG_RESULT([unlimited]) +elif test "x$enable_maxload" = "xno" ; then +AC_MSG_RESULT([unlimited]) +else +AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxload], [Define if maxload feature should be enabled]) +AC_MSG_RESULT([$enable_maxload]) +fi + +AC_ARG_ENABLE([maxusers],[AC_HELP_STRING([--enable-maxusers], [enable maxuser @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([runtime execution limit (maximum online system users)]) +if test "x$enable_maxusers" = "xyes" ; then +AC_DEFINE([MAXUSERS], [100], [Define if maxusers feature should be enabled]) +AC_MSG_RESULT([100]) +elif test "x$enable_maxusers" = "x" ; then +AC_MSG_RESULT([unlimited]) +elif test "x$enable_maxload" = "xno" ; then +AC_MSG_RESULT([unlimited]) +else +AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxusers], [Define if maxusers feature should be enabled]) +AC_MSG_RESULT([$enable_maxusers]) +fi + +AC_MSG_CHECKING([whether to docdir is defined]) +if test "x$docdir" = "x" ; then +AC_MSG_RESULT([docdir undefined]) +docdir=\${datadir}/doc/\${PACKAGE_TARNAME} +AC_SUBST(docdir) +else +AC_MSG_RESULT([docdir defined]) +fi + +AC_OUTPUT diff -r c9382913d6df -r a1dc75e38e73 rogue4/install-sh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/install-sh Tue Oct 11 15:20:40 2011 +0000 @@ -0,0 +1,520 @@ +#!/bin/sh +# install - install a program, script, or datafile + +scriptversion=2009-04-28.21; # UTC + +# This originates from X11R5 (mit/util/scripts/install.sh), which was +# later released in X11R6 (xc/config/util/install.sh) with the +# following copyright and license. +# +# Copyright (C) 1994 X Consortium +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to +# deal in the Software without restriction, including without limitation the +# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +# sell copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- +# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +# Except as contained in this notice, the name of the X Consortium shall not +# be used in advertising or otherwise to promote the sale, use or other deal- +# ings in this Software without prior written authorization from the X Consor- +# tium. +# +# +# FSF changes to this file are in the public domain. +# +# Calling this script install-sh is preferred over install.sh, to prevent +# `make' implicit rules from creating a file called install from it +# when there is no Makefile. +# +# This script is compatible with the BSD install script, but was written +# from scratch. + +nl=' +' +IFS=" "" $nl" + +# set DOITPROG to echo to test this script + +# Don't use :- since 4.3BSD and earlier shells don't like it. +doit=${DOITPROG-} +if test -z "$doit"; then + doit_exec=exec +else + doit_exec=$doit +fi + +# Put in absolute file names if you don't have them in your path; +# or use environment vars. + +chgrpprog=${CHGRPPROG-chgrp} +chmodprog=${CHMODPROG-chmod} +chownprog=${CHOWNPROG-chown} +cmpprog=${CMPPROG-cmp} +cpprog=${CPPROG-cp} +mkdirprog=${MKDIRPROG-mkdir} +mvprog=${MVPROG-mv} +rmprog=${RMPROG-rm} +stripprog=${STRIPPROG-strip} + +posix_glob='?' +initialize_posix_glob=' + test "$posix_glob" != "?" || { + if (set -f) 2>/dev/null; then + posix_glob= + else + posix_glob=: + fi + } +' + +posix_mkdir= + +# Desired mode of installed file. +mode=0755 + +chgrpcmd= +chmodcmd=$chmodprog +chowncmd= +mvcmd=$mvprog +rmcmd="$rmprog -f" +stripcmd= + +src= +dst= +dir_arg= +dst_arg= + +copy_on_change=false +no_target_directory= + +usage="\ +Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE + or: $0 [OPTION]... SRCFILES... DIRECTORY + or: $0 [OPTION]... -t DIRECTORY SRCFILES... + or: $0 [OPTION]... -d DIRECTORIES... + +In the 1st form, copy SRCFILE to DSTFILE. +In the 2nd and 3rd, copy all SRCFILES to DIRECTORY. +In the 4th, create DIRECTORIES. + +Options: + --help display this help and exit. + --version display version info and exit. + + -c (ignored) + -C install only if different (preserve the last data modification time) + -d create directories instead of installing files. + -g GROUP $chgrpprog installed files to GROUP. + -m MODE $chmodprog installed files to MODE. + -o USER $chownprog installed files to USER. + -s $stripprog installed files. + -t DIRECTORY install into DIRECTORY. + -T report an error if DSTFILE is a directory. + +Environment variables override the default commands: + CHGRPPROG CHMODPROG CHOWNPROG CMPPROG CPPROG MKDIRPROG MVPROG + RMPROG STRIPPROG +" + +while test $# -ne 0; do + case $1 in + -c) ;; + + -C) copy_on_change=true;; + + -d) dir_arg=true;; + + -g) chgrpcmd="$chgrpprog $2" + shift;; + + --help) echo "$usage"; exit $?;; + + -m) mode=$2 + case $mode in + *' '* | *' '* | *' +'* | *'*'* | *'?'* | *'['*) + echo "$0: invalid mode: $mode" >&2 + exit 1;; + esac + shift;; + + -o) chowncmd="$chownprog $2" + shift;; + + -s) stripcmd=$stripprog;; + + -t) dst_arg=$2 + shift;; + + -T) no_target_directory=true;; + + --version) echo "$0 $scriptversion"; exit $?;; + + --) shift + break;; + + -*) echo "$0: invalid option: $1" >&2 + exit 1;; + + *) break;; + esac + shift +done + +if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then + # When -d is used, all remaining arguments are directories to create. + # When -t is used, the destination is already specified. + # Otherwise, the last argument is the destination. Remove it from $@. + for arg + do + if test -n "$dst_arg"; then + # $@ is not empty: it contains at least $arg. + set fnord "$@" "$dst_arg" + shift # fnord + fi + shift # arg + dst_arg=$arg + done +fi + +if test $# -eq 0; then + if test -z "$dir_arg"; then + echo "$0: no input file specified." >&2 + exit 1 + fi + # It's OK to call `install-sh -d' without argument. + # This can happen when creating conditional directories. + exit 0 +fi + +if test -z "$dir_arg"; then + trap '(exit $?); exit' 1 2 13 15 + + # Set umask so as not to create temps with too-generous modes. + # However, 'strip' requires both read and write access to temps. + case $mode in + # Optimize common cases. + *644) cp_umask=133;; + *755) cp_umask=22;; + + *[0-7]) + if test -z "$stripcmd"; then + u_plus_rw= + else + u_plus_rw='% 200' + fi + cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;; + *) + if test -z "$stripcmd"; then + u_plus_rw= + else + u_plus_rw=,u+rw + fi + cp_umask=$mode$u_plus_rw;; + esac +fi + +for src +do + # Protect names starting with `-'. + case $src in + -*) src=./$src;; + esac + + if test -n "$dir_arg"; then + dst=$src + dstdir=$dst + test -d "$dstdir" + dstdir_status=$? + else + + # Waiting for this to be detected by the "$cpprog $src $dsttmp" command + # might cause directories to be created, which would be especially bad + # if $src (and thus $dsttmp) contains '*'. + if test ! -f "$src" && test ! -d "$src"; then + echo "$0: $src does not exist." >&2 + exit 1 + fi + + if test -z "$dst_arg"; then + echo "$0: no destination specified." >&2 + exit 1 + fi + + dst=$dst_arg + # Protect names starting with `-'. + case $dst in + -*) dst=./$dst;; + esac + + # If destination is a directory, append the input filename; won't work + # if double slashes aren't ignored. + if test -d "$dst"; then + if test -n "$no_target_directory"; then + echo "$0: $dst_arg: Is a directory" >&2 + exit 1 + fi + dstdir=$dst + dst=$dstdir/`basename "$src"` + dstdir_status=0 + else + # Prefer dirname, but fall back on a substitute if dirname fails. + dstdir=` + (dirname "$dst") 2>/dev/null || + expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ + X"$dst" : 'X\(//\)[^/]' \| \ + X"$dst" : 'X\(//\)$' \| \ + X"$dst" : 'X\(/\)' \| . 2>/dev/null || + echo X"$dst" | + sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ + s//\1/ + q + } + /^X\(\/\/\)[^/].*/{ + s//\1/ + q + } + /^X\(\/\/\)$/{ + s//\1/ + q + } + /^X\(\/\).*/{ + s//\1/ + q + } + s/.*/./; q' + ` + + test -d "$dstdir" + dstdir_status=$? + fi + fi + + obsolete_mkdir_used=false + + if test $dstdir_status != 0; then + case $posix_mkdir in + '') + # Create intermediate dirs using mode 755 as modified by the umask. + # This is like FreeBSD 'install' as of 1997-10-28. + umask=`umask` + case $stripcmd.$umask in + # Optimize common cases. + *[2367][2367]) mkdir_umask=$umask;; + .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;; + + *[0-7]) + mkdir_umask=`expr $umask + 22 \ + - $umask % 100 % 40 + $umask % 20 \ + - $umask % 10 % 4 + $umask % 2 + `;; + *) mkdir_umask=$umask,go-w;; + esac + + # With -d, create the new directory with the user-specified mode. + # Otherwise, rely on $mkdir_umask. + if test -n "$dir_arg"; then + mkdir_mode=-m$mode + else + mkdir_mode= + fi + + posix_mkdir=false + case $umask in + *[123567][0-7][0-7]) + # POSIX mkdir -p sets u+wx bits regardless of umask, which + # is incompatible with FreeBSD 'install' when (umask & 300) != 0. + ;; + *) + tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$ + trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0 + + if (umask $mkdir_umask && + exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1 + then + if test -z "$dir_arg" || { + # Check for POSIX incompatibilities with -m. + # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or + # other-writeable bit of parent directory when it shouldn't. + # FreeBSD 6.1 mkdir -m -p sets mode of existing directory. + ls_ld_tmpdir=`ls -ld "$tmpdir"` + case $ls_ld_tmpdir in + d????-?r-*) different_mode=700;; + d????-?--*) different_mode=755;; + *) false;; + esac && + $mkdirprog -m$different_mode -p -- "$tmpdir" && { + ls_ld_tmpdir_1=`ls -ld "$tmpdir"` + test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1" + } + } + then posix_mkdir=: + fi + rmdir "$tmpdir/d" "$tmpdir" + else + # Remove any dirs left behind by ancient mkdir implementations. + rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null + fi + trap '' 0;; + esac;; + esac + + if + $posix_mkdir && ( + umask $mkdir_umask && + $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir" + ) + then : + else + + # The umask is ridiculous, or mkdir does not conform to POSIX, + # or it failed possibly due to a race condition. Create the + # directory the slow way, step by step, checking for races as we go. + + case $dstdir in + /*) prefix='/';; + -*) prefix='./';; + *) prefix='';; + esac + + eval "$initialize_posix_glob" + + oIFS=$IFS + IFS=/ + $posix_glob set -f + set fnord $dstdir + shift + $posix_glob set +f + IFS=$oIFS + + prefixes= + + for d + do + test -z "$d" && continue + + prefix=$prefix$d + if test -d "$prefix"; then + prefixes= + else + if $posix_mkdir; then + (umask=$mkdir_umask && + $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break + # Don't fail if two instances are running concurrently. + test -d "$prefix" || exit 1 + else + case $prefix in + *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;; + *) qprefix=$prefix;; + esac + prefixes="$prefixes '$qprefix'" + fi + fi + prefix=$prefix/ + done + + if test -n "$prefixes"; then + # Don't fail if two instances are running concurrently. + (umask $mkdir_umask && + eval "\$doit_exec \$mkdirprog $prefixes") || + test -d "$dstdir" || exit 1 + obsolete_mkdir_used=true + fi + fi + fi + + if test -n "$dir_arg"; then + { test -z "$chowncmd" || $doit $chowncmd "$dst"; } && + { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } && + { test "$obsolete_mkdir_used$chowncmd$chgrpcmd" = false || + test -z "$chmodcmd" || $doit $chmodcmd $mode "$dst"; } || exit 1 + else + + # Make a couple of temp file names in the proper directory. + dsttmp=$dstdir/_inst.$$_ + rmtmp=$dstdir/_rm.$$_ + + # Trap to clean up those temp files at exit. + trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0 + + # Copy the file name to the temp name. + (umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") && + + # and set any options; do chmod last to preserve setuid bits. + # + # If any of these fail, we abort the whole thing. If we want to + # ignore errors from any of these, just make sure not to ignore + # errors from the above "$doit $cpprog $src $dsttmp" command. + # + { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } && + { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } && + { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } && + { test -z "$chmodcmd" || $doit $chmodcmd $mode "$dsttmp"; } && + + # If -C, don't bother to copy if it wouldn't change the file. + if $copy_on_change && + old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` && + new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` && + + eval "$initialize_posix_glob" && + $posix_glob set -f && + set X $old && old=:$2:$4:$5:$6 && + set X $new && new=:$2:$4:$5:$6 && + $posix_glob set +f && + + test "$old" = "$new" && + $cmpprog "$dst" "$dsttmp" >/dev/null 2>&1 + then + rm -f "$dsttmp" + else + # Rename the file to the real destination. + $doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null || + + # The rename failed, perhaps because mv can't rename something else + # to itself, or perhaps because mv is so ancient that it does not + # support -f. + { + # Now remove or move aside any old file at destination location. + # We try this two ways since rm can't unlink itself on some + # systems and the destination file might be busy for other + # reasons. In this case, the final cleanup might fail but the new + # file should still install successfully. + { + test ! -f "$dst" || + $doit $rmcmd -f "$dst" 2>/dev/null || + { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null && + { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; } + } || + { echo "$0: cannot unlink or rename $dst" >&2 + (exit 1); exit 1 + } + } && + + # Now rename the file to the real destination. + $doit $mvcmd "$dsttmp" "$dst" + } + fi || exit 1 + + trap '' 0 + fi +done + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "scriptversion=" +# time-stamp-format: "%:y-%02m-%02d.%02H" +# time-stamp-time-zone: "UTC" +# time-stamp-end: "; # UTC" +# End: diff -r c9382913d6df -r a1dc75e38e73 rogue4/rogue.6 --- a/rogue4/rogue.6 Mon Oct 10 20:57:51 2011 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,67 +0,0 @@ -.TH ROGUE 6 "1 April 1981" -.UC 4 -.SH NAME -rogue \- Exploring The Dungeons of Doom -.SH SYNOPSIS -.B rogue -[ -.I save_file -] -.SH DESCRIPTION -.PP -.I Rogue -is a computer fantasy game with a new twist. It is crt oriented and the -object of the game is to survive the attacks of various monsters and get -a lot of gold, rather than the puzzle solving orientation of most computer -fantasy games. -.PP -To get started you really only need to know two commands. The command -.B ? -will give you a list of the available commands and the command -.B / -will identify the things you see on the screen. -.PP -To win the game (as opposed to merely playing to beat other people high -scores) you must locate the Amulet of Yendor which is somewhere below -the 20th level of the dungeon and get it out. Nobody has achieved this -yet and if somebody does, they will probably go down in history as a hero -among heros. -.PP -When the game ends, either by your death, when you quit, or if you (by -some miracle) manage to win, -.I rogue -will give you alist of the top-ten scorers. The scoring is based entirely -upon how much gold you get. There is a 10% penalty for getting yourself -killed. -.PP -For more detailed directions, read the document -.I "A Guide to the Dungeons of Doom." -.SH FILES -.DT -.B Score file is searched for in these directories: -.PP -$ROGUEHOME/rogue52.scr -.br -/var/games/roguelike/rogue52.scr -.br -/var/lib/roguelike/rogue52.scr -.br -/var/roguelike/rogue52.scr -.br -/usr/games/lib/rogue52.scr -.br -/games/roguelik/rogue52.scr -.br -rogue52.scr -.PP -.B Default save file -.PP -~/rogue.sav -.SH SEE ALSO -Michael C. Toy, -.I "A guide to the Dungeons of Doom" -.SH BUGS -.PP -Probably infinite. Currently known bugs are: Sometimes you are still hungry -even after you eat food and sometimes you get a monster on the screen in -reverse video which may or may not cause a core dump. diff -r c9382913d6df -r a1dc75e38e73 rogue4/rogue.6.in --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/rogue.6.in Tue Oct 11 15:20:40 2011 +0000 @@ -0,0 +1,67 @@ +.TH ROGUE 6 "1 April 1981" +.UC 4 +.SH NAME +rogue \- Exploring The Dungeons of Doom +.SH SYNOPSIS +.B rogue +[ +.I save_file +] +.SH DESCRIPTION +.PP +.I Rogue +is a computer fantasy game with a new twist. It is crt oriented and the +object of the game is to survive the attacks of various monsters and get +a lot of gold, rather than the puzzle solving orientation of most computer +fantasy games. +.PP +To get started you really only need to know two commands. The command +.B ? +will give you a list of the available commands and the command +.B / +will identify the things you see on the screen. +.PP +To win the game (as opposed to merely playing to beat other people high +scores) you must locate the Amulet of Yendor which is somewhere below +the 20th level of the dungeon and get it out. Nobody has achieved this +yet and if somebody does, they will probably go down in history as a hero +among heros. +.PP +When the game ends, either by your death, when you quit, or if you (by +some miracle) manage to win, +.I rogue +will give you alist of the top-ten scorers. The scoring is based entirely +upon how much gold you get. There is a 10% penalty for getting yourself +killed. +.PP +For more detailed directions, read the document +.I "A Guide to the Dungeons of Doom." +.SH FILES +.DT +.B Score file is searched for in these directories: +.PP +$ROGUEHOME/rogue52.scr +.br +/var/games/roguelike/rogue52.scr +.br +/var/lib/roguelike/rogue52.scr +.br +/var/roguelike/rogue52.scr +.br +/usr/games/lib/rogue52.scr +.br +/games/roguelik/rogue52.scr +.br +rogue52.scr +.PP +.B Default save file +.PP +~/rogue.sav +.SH SEE ALSO +Michael C. Toy, +.I "A guide to the Dungeons of Doom" +.SH BUGS +.PP +Probably infinite. Currently known bugs are: Sometimes you are still hungry +even after you eat food and sometimes you get a monster on the screen in +reverse video which may or may not cause a core dump. diff -r c9382913d6df -r a1dc75e38e73 rogue4/rogue.h --- a/rogue4/rogue.h Mon Oct 10 20:57:51 2011 +0000 +++ b/rogue4/rogue.h Tue Oct 11 15:20:40 2011 +0000 @@ -479,6 +479,7 @@ struct room *roomin(); +#include "config.h" #include "extern.h" #ifndef PATH_MAX diff -r c9382913d6df -r a1dc75e38e73 rogue4/rogue.me --- a/rogue4/rogue.me Mon Oct 10 20:57:51 2011 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,787 +0,0 @@ -.ds E \s-2\s0 -.ds R \s-2\s0 -.ds U \s-2UNIX\s0 -.ie t .ds _ \d\(mi\u -.el .ds _ _ -.de Cs -\&\\$3\*(lq\\$1\*(rq\\$2 -.. -.sp 5 -.ce 1000 -.ps +4 -.vs +4p -.b -A Guide to the Dungeons of Doom -.r -.vs -.ps -.sp 2 -.i -Michael C. Toy -Kenneth C. R. C. Arnold -.r -.sp 2 -Computer Systems Research Group -Department of Electrical Engineering and Computer Science -University of California -Berkeley, California 94720 -.sp 4 -.i ABSTRACT -.ce 0 -.(b I F -.bi Rogue -is a visual CRT based fantasy game -which runs under the \*U\(dg timesharing system. -.(f -\fR\(dg\*U is a trademark of Bell Laboratories\fP -.)f -This paper describes how to play rogue, -and gives a few hints -for those who might otherwise get lost in the Dungeons of Doom. -.)b -.he '''\fBA Guide to the Dungeons of Doom\fP' -.fo ''- % -'' -.bp 1 -.sh 1 Introduction -.pp -You have just finished your years as a student at the local fighter's guild. -After much practice and sweat you have finally completed your training -and are ready to embark upon a perilous adventure. -As a test of your skills, -the local guildmasters have sent you into the Dungeons of Doom. -Your task is to return with the Amulet of Yendor. -Your reward for the completion of this task -will be a full membership in the local guild. -In addition, -you are allowed to keep all the loot you bring back from the dungeons. -.pp -In preparation for your journey, -you are given an enchanted mace, -a bow, and a quiver of arrows -taken from a dragon's hoard in the far off Dark Mountains. -You are also outfitted with elf-crafted armor -and given enough food to reach the dungeons. -You say goodbye to family and friends for what may be the last time -and head up the road. -.pp -You set out on your way to the dungeons -and after several days of uneventful travel, -you see the ancient ruins -that mark the entrance to the Dungeons of Doom. -It is late at night, -so you make camp at the entrance -and spend the night sleeping under the open skies. -In the morning you gather your mace, -put on your armor, -eat what is almost your last food, -and enter the dungeons. -.sh 1 "What is going on here?" -.pp -You have just begun a game of rogue. -Your goal is to grab as much treasure as you can, -find the Amulet of Yendor, -and get out of the Dungeons of Doom alive. -On the screen, -a map of where you have been -and what you have seen on the current dungeon level is kept. -As you explore more of the level, -it appears on the screen in front of you. -.pp -Rogue differs from most computer fantasy games in that it is screen oriented. -Commands are all one or two keystrokes\** -.(f -\** As opposed to pseudo English sentences. -.)f -and the results of your commands -are displayed graphically on the screen rather -than being explained in words. -.pp -Another major difference between rogue and other computer fantasy games -is that once you have solved all the puzzles in a standard fantasy game, -it has lost most of its excitement and it ceases to be fun. -Rogue, -on the other hand, -generates a new dungeon every time you play it -and even the author finds it an entertaining and exciting game. -.sh 1 "What do all those things on the screen mean?" -.pp -In order to understand what is going on in rogue -you have to first get some grasp of what rogue is doing with the screen. -The rogue screen is intended -to replace the \*(lqYou can see ...\*(rq descriptions -of standard fantasy games. -Figure 1 is a sample of what a rogue screen might look like. -.(z -.hl -.nf -.TS -center; -ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce. -- - - - - - - - - - - - -| . . . . . . . . . . + -| . . @ . . . . ] . . | -| . . . . B . . . . . | -| . . . . . . . . . . | -- - - - - + - - - - - - -.TE - - -.ce 1000 -Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Ac: 6 Exp: 1/0 - -Figure 1 -.ce -.hl -.)z -.sh 2 "The bottom line" -.pp -At the bottom line of the screen -are a few pieces of cryptic information -describing your current status. -Here is an explanation of what these things mean: -.ip Level \w'Level\ \ 'u -This number indicates how deep you have gone in the dungeon. -It starts at one and goes up as you go deeper into the dungeon. -.ip Gold \w'Level\ \ 'u -The number of gold pieces you have managed to find -and keep with you so far. -.ip Hp \w'Level\ \ 'u -Your current and maximum hit points. -Hit points indicate how much damage you can take before you die. -The more you get hit in a fight, -the lower they get. -You can regain hit points by resting. -The number in parentheses -is the maximum number your hit points can reach. -.ip Str \w'Level\ \ 'u -Your current strength and maximum ever strength. -This can be any integer less than or equal to 31, -or greater than or equal to three. -The higher the number, -the stronger you are. -The number in the parentheses -is the maximum strength you have attained so far this game. -.ip Ac \w'Level\ \ 'u -Your current armor class. -This number indicates how effective your armor is -in stopping blows from unfriendly creatures. -The lower this number is, -the more effective the armor. -.ip Exp \w'Level\ \ 'u -These two numbers give your current experience level -and experience points. -As you do things, -you gain experience points. -At certain experience point totals, -you gain an experience level. -The more experienced you are, -the better you are able to fight and to withstand magical attacks. -.sh 2 "The top line" -.pp -The top line of the screen is reserved -for printing messages that describe things -that are impossible to represent visually. -If you see a \*(lq--More--\*(rq on the top line, -this means that rogue wants to print another message on the screen, -but it wants to make certain -that you have read the one that is there first. -To read the next message, -just type a space. -.sh 2 "The rest of the screen" -.pp -The rest of the screen is the map of the level -as you have explored it so far. -Each symbol on the screen represents something. -Here is a list of what the various symbols mean: -.ip @ -This symbol represents you, the adventurer. -.ip "-\^|" -These symbols represent the walls of rooms. -.ip + -A door to/from a room. -.ip . -The floor of a room. -.ip # -The floor of a passage between rooms. -.ip * -A pile or pot of gold. -.ip ) -A weapon of some sort. -.ip ] -A piece of armor. -.ip ! -A flask containing a magic potion. -.ip ? -A piece of paper, usually a magic scroll. -.ip = -A ring with magic properties -.ip / -A magical staff or wand -.ip ^ -A trap, watch out for these. -.ip % -A staircase to other levels -.ip : -A piece of food. -.ip A-Z -The uppercase letters -represent the various inhabitants of the Dungeons of Doom. -Watch out, they can be nasty and vicious. -.sh 1 Commands -.pp -Commands are given to rogue by typing one or two characters. -Most commands can be preceded by a count to repeat them -(e.g. typing -.Cs 10s -will do ten searches). -Commands for which counts make no sense -have the count ignored. -To cancel a count or a prefix, -type \*E. -The list of commands is rather long, -but it can be read at any time during the game with the -.Cs ? -command. -Here it is for reference, -with a short explanation of each command. -.ip ? -The help command. -Asks for a character to give help on. -If you type a -.Cs * , -it will list all the commands, -otherwise it will explain what the character you typed does. -.ip / -This is the \*(lqWhat is that on the screen?\*(rq command. -A -.Cs / -followed by any character that you see on the level, -will tell you what that character is. -For instance, -typing -.Cs /@ -will tell you that the -.Cs @ -symbol represents you, the player. -.ip "h, H" -Move left. -You move one space to the left. -If you use upper case -.Cs h , -you will continue to move left until you run into something. -This works for all movement commands -(e.g. -.Cs L -means run in direction -.Cs l ) -.ip j -Move down. -.ip k -Move up. -.ip l -Move right. -.ip y -Move diagonally up and left. -.ip u -Move diagonally up and right. -.ip b -Move diagonally down and left. -.ip n -Move diagonally down and right. -.ip t -Throw an object. -This is a prefix command. -When followed with a direction -it throws an object in the specified direction. -(e.g. type -.Cs th -to throw -something to the left.) -.ip f -Find prefix. -When followed by a direction -it means to continue moving in the specified direction -until you pass something interesting or run into a wall. -You should experiment with this, -since it is a very useful command, -but very difficult to describe. -.ip z -Zap prefix. -Point a staff or wand in a given direction -and fire it. -Even non-directional staves must be pointed in some direction -to be used. -.ip ^ -Identify trap command. -If a trap is on your map -and you can't remember what type it is, -you can get rogue to remind you -by getting next to it and typing -.Cs ^ -followed by the direction that would move you on top of it. -.ip s -Search for traps and secret doors. -Examine each space immediately adjacent to you -for the existence of a trap or secret door. -There is a large chance that even if there is something there, -you won't find it, -so you might have to search a while before you find something. -.ip > -Climb down a staircase to the next level. -Not surprisingly, this can only be done if you are standing on staircase. -.ip < -Climb up a staircase to the level above. -This can't be done without the Amulet of Yendor in your posession. -.ip "." -Rest. -This is the \*(lqdo nothing\*(rq command. -This is good for waiting and healing. -.ip i -Inventory. -List what you are carrying in your pack. -.ip I -Selective inventory. -Tells you what a single item in your pack is. -.ip q -Quaff one of the potions you are carrying. -.ip r -Read one of the scrolls in your pack. -.ip e -Eat food from your pack. -.ip w -Wield a weapon. -Take a weapon out of your pack and carry it for use in combat, -replacing the one you are currently using (if any). -.ip W -Wear armor. -You can only wear one suit of armor at a time. -This takes extra time. -.ip T -Take armor off. -You can't remove armor that is cursed. -This takes extra time. -.ip P -Put on a ring. -You can wear only two rings at a time -(one on each hand). -If you aren't wearing any rings, -this command will ask you which hand you want to wear it on, -otherwise, it will place it on the unused hand. -The program assumes that you wield your sword in your right hand. -.ip R -Remove a ring. -If you are only wearing one ring, -this command takes it off. -If you are wearing two, -it will ask you which one you wish to remove, -.ip d -Drop an object. -Take something out of your pack and leave it lying on the floor. -Only one object can occupy each space. -You cannot drop a cursed object at all -if you are wielding or wearing it. -.ip c -Call an object something. -If you have a type of object in your pack -which you wish to remember something about, -you can use the call command to give a name to that type of object. -This is usually used when you figure out what a -potion, scroll, ring, or staff is -after you pick it up. -(See the -.Cs askme -option below.) -.ip D -Print out which things you've discovered something about. -This command will ask you what type of thing you are interested in. -If you type the character for a given type of object -(\fIe.g.\fP -.Cs ! -for potion) -it will tell you which kinds of that type of object you've discovered -(\fIi.e.\fP, figured out what they are). -This command works for potions, scrolls, rings, and staves and wands. -.ip o -Examine and set options. -This command is further explained in the section on options. -.ip ^L -Redraws the screen. -Useful if spurious messages or transmission errors -have messed up the display. -.ip ^R -Repeat last message. -Useful when a message disappears before you can read it. -This only repeats the last message -that was not a mistyped command -so that you don't loose anything by accidentally typing -the wrong character instead of ^R. -.ip \*E -Cancel a command, prefix, or count. -.ip ! -Escape to a shell for some commands. -.ip Q -Quit. -Leave the game. -.ip S -Save the current game in a file. -It will ask you whether you wish to use the default save file. -.i Caveat : -Rogue won't let you start up a copy of a saved game, -and it removes the save file as soon as you start up a restored game. -This is to prevent people from saving a game just before a dangerous position -and then restarting it if they die. -To restore a saved game, -give the file name as an argument to rogue. -As in -.ti +1i -.nf -% rogue \fIsave\*_file\fP -.ip -To restart from the default save file (see below), -run -.ti +1i -.nf -% rogue \-r -.ip v -Prints the program version number. -.sh 1 Rooms -.pp -Rooms in the dungeons are either lit or dark. -If you walk into a lit room, -the entire room will be drawn on the screen as soon as you enter. -If you walk into a dark room, -it will only be displayed as you explore it. -Upon leaving a room, -all objects inside the room which might move -or be removed -are erased from the screen. -In the darkness you can only see one space -in all directions around you. -A corridor is always dark. -.sh 1 Fighting -.pp -If you see a monster and you wish to fight it, -just attempt to run into it. -Many times a monster you find will mind its own business -unless you attack it. -It is often the case that discretion is the better part of valor. -.sh 1 "Objects you can find" -.pp -When you find something in the dungeon, -it is common to want to pick the object up. -This is accomplished in rogue by walking over the object. -If you are carrying too many things, -the program will tell you and it won't pick up the object, -otherwise it will add it to your pack -and tell you what you just picked up. -.pp -Many of the commands that operate on objects must prompt you -to find out which object you want to use. -If you change your mind and don't want to do that command after all, -just type an \*E and the command will be aborted. -.pp -Some objects, like armor and weapons, -are easily differentiated. -Others, like scrolls and potions, -are given labels which vary according to type. -During a game, -any two of the same kind of object -with the same label -are the same type. -However, -the labels will vary from game to game. -.pp -When you use one of these labeled objects, -if its effect is obvious, -rogue will remember what it is for you. -If it's effect isn't extremely obvious, you can use the -.Cs call -command -(see above) -or the -.Cs askme -option -(see below) -to scribble down something about it -so you will recognize it later. -.sh 2 Weapons -.pp -Some weapons, -like arrows, -come in bunches, -but most come one at a time. -In order to use a weapon, -you must wield it. -To fire an arrow out of a bow, -you must first wield the bow, -then throw the arrow. -You can only wield one weapon at a time, -but you can't change weapons if the one -you are currently wielding is cursed. -.sh 2 Armor -.pp -There are various sorts of armor lying around in the dungeon. -Some of it is enchanted, -some is cursed, -and some is just normal. -Different armor types have different armor classes. -The lower the armor class, -the more protection the armor affords against the blows of monsters. -Here is a list of the various armor types and their normal armor class: -.(b -.TS -center; -l r. -Type Class -= -None 10 -Leather armor 8 -Studded leather / Ring mail 7 -Scale mail 6 -Chain mail 5 -Banded mail / Splint mail 4 -Plate mail 3 -.TE -.)b -.lp -If a piece of armor is enchanted, -its armor class will be lower than normal. -If a suit of armor is cursed, -its armor class will be higher, -and you will not be able to remove it. -However, not all armor with a class that is higher than normal is cursed. -.sh 2 Scrolls -.pp -Scrolls come with titles in an unknown tongue. -After you read a scroll, -it disappears from your pack. -.sh 2 Potions -.pp -Potions are labeled by the color of the liquid inside the flask. -They disappear after being quaffed. -.sh 2 "Staves and Wands" -.pp -Staves and wands do the same kinds of things. -Staves are identified by a type of wood; -wands by a type of metal or bone. -They are generally things you want to do to something -over a long distance, -so you must point them at what you wish to affect -to use them. -Some staves are not affected by the direction they are pointed, though. -Staves come with multiple magic charges, -the number being random, -and when they are used up, -the staff is just a piece of wood or metal. -.sh 2 Rings -.pp -Rings are very useful items, -since they are relatively permanent magic, -unlike the usually fleeting effects of potions, scrolls, and staves. -Of course, -the bad rings are also more powerful. -Most rings also cause you to use up food more rapidly, -the rate varying with the type of ring. -Rings are differentiated by their stone settings. -.sh 1 Options -.pp -Due to variations in personal tastes -and conceptions of the way rogue should do things, -there are a set of options you can set -that cause rogue to behave in various different ways. -.sh 2 "Setting the options" -.pp -There are two ways to set the options. -The first is with the -.Cs o -command of rogue; -the second is with the -.Cs ROGUEOPTS -environment variable\**. -.(f -\** On Version 6 systems, -there is no equivalent of the ROGUEOPTS feature. -.br -.)f -.br -.sh 3 "Using the `o' command" -.pp -When you type -.Cs o -in rogue, -it clears the screen -and displays the current settings for all the options. -It then places the cursor by the value of the first option -and waits for you to type. -You can type a \*R -which means to go to the next option, -a -.Cs \- -which means to go to the previous option, -an \*E -which means to return to the game, -or you can give the option a value. -For boolean options this merely involves typing -.Cs t -for true or -.Cs f -for false. -For string options, -type the new value followed by a \*R. -.sh 3 "Using the ROGUEOPTS variable" -.pp -The ROGUEOPTS variable is a string -containing a comma separated list of initial values -for the various options. -Boolean variables can be turned on by listing their name -or turned off by putting a -.Cs no -in front of the name. -Thus to set up an environment variable so that -.b jump -is on, -.b terse -is off, -and the -.b name -is set to \*(lqBlue Meanie\*(rq, -use the command -.nf -.ti +3n -% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\** -.fi -.(f -\** -For those of you who use the bourne shell, the commands would be -.in +3 -.nf -$ ROGUEOPTS="jump,noterse,name=Blue Meanie" -$ export ROGUEOPTS -.fi -.in +0 -.)f -.sh 2 "Option list" -.pp -Here is a list of the options -and an explanation of what each one is for. -The default value for each is enclosed in square brackets. -For character string options, -input over fifty characters will be ignored. -.ip "\fBterse\fP [\fI\^noterse\^\fP]" -Useful for those who are tired of the sometimes lengthy messages of rogue. -This is a useful option for playing on slow terminals, -so this option defaults to -.b terse -if your -are on a slow (1200 baud or under) terminal. -.ip "\fBjump\fP [\fI\^nojump\^\fP]" -If this option is set, -running moves will not be displayed -until you reach the end of the move. -This saves considerable cpu and display time. -This option defaults to -.b jump -if you are using a slow terminal. -.ip "\fBstep\fP [\fI\^nostep\^\fP]" -When -.b step -is set, -lists of things, -like inventories or -.Cs * -responses to -\*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions, -are displayed one item at a time on the top of the screen, -rather than clearing the screen, -displaying the list, -then re-displaying the dungeon level. -.ip "\fBflush\fP [\fI\^noflush\^\fP]" -All typeahead is thrown away after each round of battle. -This is useful for those who type far ahead -and then watch in dismay as a Kobold kills them. -.ip "\fBaskme\fP [\fI\^noaskme\^\fP]" -Upon reading a scroll or quaffing a potion -which does not automatically identify itself upon use, -rogue will ask you what to name it -so you can recognize it if you encounter it again. -.ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]" -Follow turnings in passageways. -If you run in a passage -and you run into stone or a wall, -rogue will see if it can turn to the right or left. -If it can only turn one way, -it will turn that way. -If it can turn either or neither, -it will stop. -This is followed strictly, -which can sometimes lead to slightly confusing occurrences -(which is why it defaults to being off). -The -.Cs f -prefix still works. -.ip "\fBname\fP [account name]" -This is the name of your character. -It is used if you get on the top ten scorer's list. -.ip "\fBfruit\fP [\fI\^slime-mold\^\fP]" -This should hold the name of a fruit that you enjoy eating. -It is basically a whimsey that the program uses in a couple of places. -.ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]" -The default file name for saving the game. -If your phone is hung up by accident, -rogue will automatically save the game in this file. -The file name may contain the special character -.Cs ~ -which expands to be your home directory. -.sh 1 Scoring -.pp -Rogue usually maintains a list -of the top ten scoring people on your machine. -Some installations limit each account on the machine -to post only one non-winning score on this list, however -this is no longer considered the default behavior. -If you score higher than someone else on this list, -or better your previous score on the list, -you will be inserted in the proper place -under your current name. -.pp -If you quit the game, you get out with all of your gold intact. -If, however, you get killed in the Dungeons of Doom, -your body is forwarded to your next-of-kin, -along with 90% of your gold; -ten percent of your gold is kept by the Dungeons' wizard as a fee. -This should make you consider whether you want to take one last hit -at that monster and possibly live, -or quit and thus stop with whatever you have. -If you quit, you do get all your gold, -but if you swing and live, you might find more. -.pp -If you just want to see what the current top ten list is, -you can type -.ti +1i -.nf -% rogue \-s -.br -.sh 1 Acknowledgements -.pp -Rogue was originally conceived of by Glenn Wichman and Michael Toy. -Ken Arnold and Michael Toy then smoothed out the user interface, -and added jillions of new features. -We would like to thank -Bob Arnold, -Michelle Busch, -Andy Hatcher, -Kipp Hickman, -Mark Horton, -Daniel Jensen, -Bill Joy, -Joe Kalash, -Steve Maurer, -Marty McNary, -Jan Miller, -and -Scott Nelson -for their ideas and assistance, -and also the teeming multitudes -who graciously ignored work, school, and social life to play rogue -and send us bugs, complaints, suggestions, and just plain flames. -And also Mom. diff -r c9382913d6df -r a1dc75e38e73 rogue4/rogue.me.in --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/rogue.me.in Tue Oct 11 15:20:40 2011 +0000 @@ -0,0 +1,787 @@ +.ds E \s-2\s0 +.ds R \s-2\s0 +.ds U \s-2UNIX\s0 +.ie t .ds _ \d\(mi\u +.el .ds _ _ +.de Cs +\&\\$3\*(lq\\$1\*(rq\\$2 +.. +.sp 5 +.ce 1000 +.ps +4 +.vs +4p +.b +A Guide to the Dungeons of Doom +.r +.vs +.ps +.sp 2 +.i +Michael C. Toy +Kenneth C. R. C. Arnold +.r +.sp 2 +Computer Systems Research Group +Department of Electrical Engineering and Computer Science +University of California +Berkeley, California 94720 +.sp 4 +.i ABSTRACT +.ce 0 +.(b I F +.bi Rogue +is a visual CRT based fantasy game +which runs under the \*U\(dg timesharing system. +.(f +\fR\(dg\*U is a trademark of Bell Laboratories\fP +.)f +This paper describes how to play rogue, +and gives a few hints +for those who might otherwise get lost in the Dungeons of Doom. +.)b +.he '''\fBA Guide to the Dungeons of Doom\fP' +.fo ''- % -'' +.bp 1 +.sh 1 Introduction +.pp +You have just finished your years as a student at the local fighter's guild. +After much practice and sweat you have finally completed your training +and are ready to embark upon a perilous adventure. +As a test of your skills, +the local guildmasters have sent you into the Dungeons of Doom. +Your task is to return with the Amulet of Yendor. +Your reward for the completion of this task +will be a full membership in the local guild. +In addition, +you are allowed to keep all the loot you bring back from the dungeons. +.pp +In preparation for your journey, +you are given an enchanted mace, +a bow, and a quiver of arrows +taken from a dragon's hoard in the far off Dark Mountains. +You are also outfitted with elf-crafted armor +and given enough food to reach the dungeons. +You say goodbye to family and friends for what may be the last time +and head up the road. +.pp +You set out on your way to the dungeons +and after several days of uneventful travel, +you see the ancient ruins +that mark the entrance to the Dungeons of Doom. +It is late at night, +so you make camp at the entrance +and spend the night sleeping under the open skies. +In the morning you gather your mace, +put on your armor, +eat what is almost your last food, +and enter the dungeons. +.sh 1 "What is going on here?" +.pp +You have just begun a game of rogue. +Your goal is to grab as much treasure as you can, +find the Amulet of Yendor, +and get out of the Dungeons of Doom alive. +On the screen, +a map of where you have been +and what you have seen on the current dungeon level is kept. +As you explore more of the level, +it appears on the screen in front of you. +.pp +Rogue differs from most computer fantasy games in that it is screen oriented. +Commands are all one or two keystrokes\** +.(f +\** As opposed to pseudo English sentences. +.)f +and the results of your commands +are displayed graphically on the screen rather +than being explained in words. +.pp +Another major difference between rogue and other computer fantasy games +is that once you have solved all the puzzles in a standard fantasy game, +it has lost most of its excitement and it ceases to be fun. +Rogue, +on the other hand, +generates a new dungeon every time you play it +and even the author finds it an entertaining and exciting game. +.sh 1 "What do all those things on the screen mean?" +.pp +In order to understand what is going on in rogue +you have to first get some grasp of what rogue is doing with the screen. +The rogue screen is intended +to replace the \*(lqYou can see ...\*(rq descriptions +of standard fantasy games. +Figure 1 is a sample of what a rogue screen might look like. +.(z +.hl +.nf +.TS +center; +ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce. +- - - - - - - - - - - - +| . . . . . . . . . . + +| . . @ . . . . ] . . | +| . . . . B . . . . . | +| . . . . . . . . . . | +- - - - - + - - - - - - +.TE + + +.ce 1000 +Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Ac: 6 Exp: 1/0 + +Figure 1 +.ce +.hl +.)z +.sh 2 "The bottom line" +.pp +At the bottom line of the screen +are a few pieces of cryptic information +describing your current status. +Here is an explanation of what these things mean: +.ip Level \w'Level\ \ 'u +This number indicates how deep you have gone in the dungeon. +It starts at one and goes up as you go deeper into the dungeon. +.ip Gold \w'Level\ \ 'u +The number of gold pieces you have managed to find +and keep with you so far. +.ip Hp \w'Level\ \ 'u +Your current and maximum hit points. +Hit points indicate how much damage you can take before you die. +The more you get hit in a fight, +the lower they get. +You can regain hit points by resting. +The number in parentheses +is the maximum number your hit points can reach. +.ip Str \w'Level\ \ 'u +Your current strength and maximum ever strength. +This can be any integer less than or equal to 31, +or greater than or equal to three. +The higher the number, +the stronger you are. +The number in the parentheses +is the maximum strength you have attained so far this game. +.ip Ac \w'Level\ \ 'u +Your current armor class. +This number indicates how effective your armor is +in stopping blows from unfriendly creatures. +The lower this number is, +the more effective the armor. +.ip Exp \w'Level\ \ 'u +These two numbers give your current experience level +and experience points. +As you do things, +you gain experience points. +At certain experience point totals, +you gain an experience level. +The more experienced you are, +the better you are able to fight and to withstand magical attacks. +.sh 2 "The top line" +.pp +The top line of the screen is reserved +for printing messages that describe things +that are impossible to represent visually. +If you see a \*(lq--More--\*(rq on the top line, +this means that rogue wants to print another message on the screen, +but it wants to make certain +that you have read the one that is there first. +To read the next message, +just type a space. +.sh 2 "The rest of the screen" +.pp +The rest of the screen is the map of the level +as you have explored it so far. +Each symbol on the screen represents something. +Here is a list of what the various symbols mean: +.ip @ +This symbol represents you, the adventurer. +.ip "-\^|" +These symbols represent the walls of rooms. +.ip + +A door to/from a room. +.ip . +The floor of a room. +.ip # +The floor of a passage between rooms. +.ip * +A pile or pot of gold. +.ip ) +A weapon of some sort. +.ip ] +A piece of armor. +.ip ! +A flask containing a magic potion. +.ip ? +A piece of paper, usually a magic scroll. +.ip = +A ring with magic properties +.ip / +A magical staff or wand +.ip ^ +A trap, watch out for these. +.ip % +A staircase to other levels +.ip : +A piece of food. +.ip A-Z +The uppercase letters +represent the various inhabitants of the Dungeons of Doom. +Watch out, they can be nasty and vicious. +.sh 1 Commands +.pp +Commands are given to rogue by typing one or two characters. +Most commands can be preceded by a count to repeat them +(e.g. typing +.Cs 10s +will do ten searches). +Commands for which counts make no sense +have the count ignored. +To cancel a count or a prefix, +type \*E. +The list of commands is rather long, +but it can be read at any time during the game with the +.Cs ? +command. +Here it is for reference, +with a short explanation of each command. +.ip ? +The help command. +Asks for a character to give help on. +If you type a +.Cs * , +it will list all the commands, +otherwise it will explain what the character you typed does. +.ip / +This is the \*(lqWhat is that on the screen?\*(rq command. +A +.Cs / +followed by any character that you see on the level, +will tell you what that character is. +For instance, +typing +.Cs /@ +will tell you that the +.Cs @ +symbol represents you, the player. +.ip "h, H" +Move left. +You move one space to the left. +If you use upper case +.Cs h , +you will continue to move left until you run into something. +This works for all movement commands +(e.g. +.Cs L +means run in direction +.Cs l ) +.ip j +Move down. +.ip k +Move up. +.ip l +Move right. +.ip y +Move diagonally up and left. +.ip u +Move diagonally up and right. +.ip b +Move diagonally down and left. +.ip n +Move diagonally down and right. +.ip t +Throw an object. +This is a prefix command. +When followed with a direction +it throws an object in the specified direction. +(e.g. type +.Cs th +to throw +something to the left.) +.ip f +Find prefix. +When followed by a direction +it means to continue moving in the specified direction +until you pass something interesting or run into a wall. +You should experiment with this, +since it is a very useful command, +but very difficult to describe. +.ip z +Zap prefix. +Point a staff or wand in a given direction +and fire it. +Even non-directional staves must be pointed in some direction +to be used. +.ip ^ +Identify trap command. +If a trap is on your map +and you can't remember what type it is, +you can get rogue to remind you +by getting next to it and typing +.Cs ^ +followed by the direction that would move you on top of it. +.ip s +Search for traps and secret doors. +Examine each space immediately adjacent to you +for the existence of a trap or secret door. +There is a large chance that even if there is something there, +you won't find it, +so you might have to search a while before you find something. +.ip > +Climb down a staircase to the next level. +Not surprisingly, this can only be done if you are standing on staircase. +.ip < +Climb up a staircase to the level above. +This can't be done without the Amulet of Yendor in your posession. +.ip "." +Rest. +This is the \*(lqdo nothing\*(rq command. +This is good for waiting and healing. +.ip i +Inventory. +List what you are carrying in your pack. +.ip I +Selective inventory. +Tells you what a single item in your pack is. +.ip q +Quaff one of the potions you are carrying. +.ip r +Read one of the scrolls in your pack. +.ip e +Eat food from your pack. +.ip w +Wield a weapon. +Take a weapon out of your pack and carry it for use in combat, +replacing the one you are currently using (if any). +.ip W +Wear armor. +You can only wear one suit of armor at a time. +This takes extra time. +.ip T +Take armor off. +You can't remove armor that is cursed. +This takes extra time. +.ip P +Put on a ring. +You can wear only two rings at a time +(one on each hand). +If you aren't wearing any rings, +this command will ask you which hand you want to wear it on, +otherwise, it will place it on the unused hand. +The program assumes that you wield your sword in your right hand. +.ip R +Remove a ring. +If you are only wearing one ring, +this command takes it off. +If you are wearing two, +it will ask you which one you wish to remove, +.ip d +Drop an object. +Take something out of your pack and leave it lying on the floor. +Only one object can occupy each space. +You cannot drop a cursed object at all +if you are wielding or wearing it. +.ip c +Call an object something. +If you have a type of object in your pack +which you wish to remember something about, +you can use the call command to give a name to that type of object. +This is usually used when you figure out what a +potion, scroll, ring, or staff is +after you pick it up. +(See the +.Cs askme +option below.) +.ip D +Print out which things you've discovered something about. +This command will ask you what type of thing you are interested in. +If you type the character for a given type of object +(\fIe.g.\fP +.Cs ! +for potion) +it will tell you which kinds of that type of object you've discovered +(\fIi.e.\fP, figured out what they are). +This command works for potions, scrolls, rings, and staves and wands. +.ip o +Examine and set options. +This command is further explained in the section on options. +.ip ^L +Redraws the screen. +Useful if spurious messages or transmission errors +have messed up the display. +.ip ^R +Repeat last message. +Useful when a message disappears before you can read it. +This only repeats the last message +that was not a mistyped command +so that you don't loose anything by accidentally typing +the wrong character instead of ^R. +.ip \*E +Cancel a command, prefix, or count. +.ip ! +Escape to a shell for some commands. +.ip Q +Quit. +Leave the game. +.ip S +Save the current game in a file. +It will ask you whether you wish to use the default save file. +.i Caveat : +Rogue won't let you start up a copy of a saved game, +and it removes the save file as soon as you start up a restored game. +This is to prevent people from saving a game just before a dangerous position +and then restarting it if they die. +To restore a saved game, +give the file name as an argument to rogue. +As in +.ti +1i +.nf +% rogue \fIsave\*_file\fP +.ip +To restart from the default save file (see below), +run +.ti +1i +.nf +% rogue \-r +.ip v +Prints the program version number. +.sh 1 Rooms +.pp +Rooms in the dungeons are either lit or dark. +If you walk into a lit room, +the entire room will be drawn on the screen as soon as you enter. +If you walk into a dark room, +it will only be displayed as you explore it. +Upon leaving a room, +all objects inside the room which might move +or be removed +are erased from the screen. +In the darkness you can only see one space +in all directions around you. +A corridor is always dark. +.sh 1 Fighting +.pp +If you see a monster and you wish to fight it, +just attempt to run into it. +Many times a monster you find will mind its own business +unless you attack it. +It is often the case that discretion is the better part of valor. +.sh 1 "Objects you can find" +.pp +When you find something in the dungeon, +it is common to want to pick the object up. +This is accomplished in rogue by walking over the object. +If you are carrying too many things, +the program will tell you and it won't pick up the object, +otherwise it will add it to your pack +and tell you what you just picked up. +.pp +Many of the commands that operate on objects must prompt you +to find out which object you want to use. +If you change your mind and don't want to do that command after all, +just type an \*E and the command will be aborted. +.pp +Some objects, like armor and weapons, +are easily differentiated. +Others, like scrolls and potions, +are given labels which vary according to type. +During a game, +any two of the same kind of object +with the same label +are the same type. +However, +the labels will vary from game to game. +.pp +When you use one of these labeled objects, +if its effect is obvious, +rogue will remember what it is for you. +If it's effect isn't extremely obvious, you can use the +.Cs call +command +(see above) +or the +.Cs askme +option +(see below) +to scribble down something about it +so you will recognize it later. +.sh 2 Weapons +.pp +Some weapons, +like arrows, +come in bunches, +but most come one at a time. +In order to use a weapon, +you must wield it. +To fire an arrow out of a bow, +you must first wield the bow, +then throw the arrow. +You can only wield one weapon at a time, +but you can't change weapons if the one +you are currently wielding is cursed. +.sh 2 Armor +.pp +There are various sorts of armor lying around in the dungeon. +Some of it is enchanted, +some is cursed, +and some is just normal. +Different armor types have different armor classes. +The lower the armor class, +the more protection the armor affords against the blows of monsters. +Here is a list of the various armor types and their normal armor class: +.(b +.TS +center; +l r. +Type Class += +None 10 +Leather armor 8 +Studded leather / Ring mail 7 +Scale mail 6 +Chain mail 5 +Banded mail / Splint mail 4 +Plate mail 3 +.TE +.)b +.lp +If a piece of armor is enchanted, +its armor class will be lower than normal. +If a suit of armor is cursed, +its armor class will be higher, +and you will not be able to remove it. +However, not all armor with a class that is higher than normal is cursed. +.sh 2 Scrolls +.pp +Scrolls come with titles in an unknown tongue. +After you read a scroll, +it disappears from your pack. +.sh 2 Potions +.pp +Potions are labeled by the color of the liquid inside the flask. +They disappear after being quaffed. +.sh 2 "Staves and Wands" +.pp +Staves and wands do the same kinds of things. +Staves are identified by a type of wood; +wands by a type of metal or bone. +They are generally things you want to do to something +over a long distance, +so you must point them at what you wish to affect +to use them. +Some staves are not affected by the direction they are pointed, though. +Staves come with multiple magic charges, +the number being random, +and when they are used up, +the staff is just a piece of wood or metal. +.sh 2 Rings +.pp +Rings are very useful items, +since they are relatively permanent magic, +unlike the usually fleeting effects of potions, scrolls, and staves. +Of course, +the bad rings are also more powerful. +Most rings also cause you to use up food more rapidly, +the rate varying with the type of ring. +Rings are differentiated by their stone settings. +.sh 1 Options +.pp +Due to variations in personal tastes +and conceptions of the way rogue should do things, +there are a set of options you can set +that cause rogue to behave in various different ways. +.sh 2 "Setting the options" +.pp +There are two ways to set the options. +The first is with the +.Cs o +command of rogue; +the second is with the +.Cs ROGUEOPTS +environment variable\**. +.(f +\** On Version 6 systems, +there is no equivalent of the ROGUEOPTS feature. +.br +.)f +.br +.sh 3 "Using the `o' command" +.pp +When you type +.Cs o +in rogue, +it clears the screen +and displays the current settings for all the options. +It then places the cursor by the value of the first option +and waits for you to type. +You can type a \*R +which means to go to the next option, +a +.Cs \- +which means to go to the previous option, +an \*E +which means to return to the game, +or you can give the option a value. +For boolean options this merely involves typing +.Cs t +for true or +.Cs f +for false. +For string options, +type the new value followed by a \*R. +.sh 3 "Using the ROGUEOPTS variable" +.pp +The ROGUEOPTS variable is a string +containing a comma separated list of initial values +for the various options. +Boolean variables can be turned on by listing their name +or turned off by putting a +.Cs no +in front of the name. +Thus to set up an environment variable so that +.b jump +is on, +.b terse +is off, +and the +.b name +is set to \*(lqBlue Meanie\*(rq, +use the command +.nf +.ti +3n +% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\** +.fi +.(f +\** +For those of you who use the bourne shell, the commands would be +.in +3 +.nf +$ ROGUEOPTS="jump,noterse,name=Blue Meanie" +$ export ROGUEOPTS +.fi +.in +0 +.)f +.sh 2 "Option list" +.pp +Here is a list of the options +and an explanation of what each one is for. +The default value for each is enclosed in square brackets. +For character string options, +input over fifty characters will be ignored. +.ip "\fBterse\fP [\fI\^noterse\^\fP]" +Useful for those who are tired of the sometimes lengthy messages of rogue. +This is a useful option for playing on slow terminals, +so this option defaults to +.b terse +if your +are on a slow (1200 baud or under) terminal. +.ip "\fBjump\fP [\fI\^nojump\^\fP]" +If this option is set, +running moves will not be displayed +until you reach the end of the move. +This saves considerable cpu and display time. +This option defaults to +.b jump +if you are using a slow terminal. +.ip "\fBstep\fP [\fI\^nostep\^\fP]" +When +.b step +is set, +lists of things, +like inventories or +.Cs * +responses to +\*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions, +are displayed one item at a time on the top of the screen, +rather than clearing the screen, +displaying the list, +then re-displaying the dungeon level. +.ip "\fBflush\fP [\fI\^noflush\^\fP]" +All typeahead is thrown away after each round of battle. +This is useful for those who type far ahead +and then watch in dismay as a Kobold kills them. +.ip "\fBaskme\fP [\fI\^noaskme\^\fP]" +Upon reading a scroll or quaffing a potion +which does not automatically identify itself upon use, +rogue will ask you what to name it +so you can recognize it if you encounter it again. +.ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]" +Follow turnings in passageways. +If you run in a passage +and you run into stone or a wall, +rogue will see if it can turn to the right or left. +If it can only turn one way, +it will turn that way. +If it can turn either or neither, +it will stop. +This is followed strictly, +which can sometimes lead to slightly confusing occurrences +(which is why it defaults to being off). +The +.Cs f +prefix still works. +.ip "\fBname\fP [account name]" +This is the name of your character. +It is used if you get on the top ten scorer's list. +.ip "\fBfruit\fP [\fI\^slime-mold\^\fP]" +This should hold the name of a fruit that you enjoy eating. +It is basically a whimsey that the program uses in a couple of places. +.ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]" +The default file name for saving the game. +If your phone is hung up by accident, +rogue will automatically save the game in this file. +The file name may contain the special character +.Cs ~ +which expands to be your home directory. +.sh 1 Scoring +.pp +Rogue usually maintains a list +of the top ten scoring people on your machine. +Some installations limit each account on the machine +to post only one non-winning score on this list, however +this is no longer considered the default behavior. +If you score higher than someone else on this list, +or better your previous score on the list, +you will be inserted in the proper place +under your current name. +.pp +If you quit the game, you get out with all of your gold intact. +If, however, you get killed in the Dungeons of Doom, +your body is forwarded to your next-of-kin, +along with 90% of your gold; +ten percent of your gold is kept by the Dungeons' wizard as a fee. +This should make you consider whether you want to take one last hit +at that monster and possibly live, +or quit and thus stop with whatever you have. +If you quit, you do get all your gold, +but if you swing and live, you might find more. +.pp +If you just want to see what the current top ten list is, +you can type +.ti +1i +.nf +% rogue \-s +.br +.sh 1 Acknowledgements +.pp +Rogue was originally conceived of by Glenn Wichman and Michael Toy. +Ken Arnold and Michael Toy then smoothed out the user interface, +and added jillions of new features. +We would like to thank +Bob Arnold, +Michelle Busch, +Andy Hatcher, +Kipp Hickman, +Mark Horton, +Daniel Jensen, +Bill Joy, +Joe Kalash, +Steve Maurer, +Marty McNary, +Jan Miller, +and +Scott Nelson +for their ideas and assistance, +and also the teeming multitudes +who graciously ignored work, school, and social life to play rogue +and send us bugs, complaints, suggestions, and just plain flames. +And also Mom.