Mercurial > hg > early-roguelike
changeset 208:4146e2a06bc1
Update the Visual Studio project files.
These files were produced by Visual Studio 2015 on Windows 8.1.
| author | John "Elwin" Edwards |
|---|---|
| date | Tue, 18 Aug 2015 13:23:56 -0400 |
| parents | 3def5e487faa |
| children | 4438569c1b02 |
| files | README.txt arogue5/arogue5.vcxproj arogue5/arogue5.vcxproj.filters arogue5/arogue58.sln arogue5/arogue58.vcproj arogue7/arogue7.vcxproj arogue7/arogue7.vcxproj.filters arogue7/arogue77.sln arogue7/arogue77.vcproj rogue3/rogue3.vcxproj rogue3/rogue3.vcxproj.filters rogue3/rogue36.sln rogue3/rogue36.vcproj rogue4/rogue4.vcxproj rogue4/rogue4.vcxproj.filters rogue4/rogue52.sln rogue4/rogue52.vcproj rogue5/rogue5.vcxproj rogue5/rogue5.vcxproj.filters rogue5/rogue54.sln rogue5/rogue54.vcproj roguelike.sln srogue/srogue.vcxproj srogue/srogue.vcxproj.filters xrogue/xrogue.sln xrogue/xrogue.vcproj xrogue/xrogue.vcxproj xrogue/xrogue.vcxproj.filters |
| diffstat | 28 files changed, 2345 insertions(+), 2111 deletions(-) [+] |
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--- a/README.txt Thu Aug 13 17:17:40 2015 -0400 +++ b/README.txt Tue Aug 18 13:23:56 2015 -0400 @@ -26,8 +26,12 @@ To install on Windows: -Use the included Visual Studio solution files. Warning: they have not been -tested recently. +Visual Studio solution and project files are included. They are still being +tested but should work with Visual Studio 2015 on Windows 8.1. + +You will need pdcurses before you can build. Create a folder called 'pdcurses' +in this folder and copy into it curses.h, term.h, and pdcurses.lib from the +pdcurses distribution. You can also build on Windows using MinGW. Make sure pdcurses is installed. You will have to go into the '/lib' folder and copy 'libpdcurses.a' to @@ -37,8 +41,8 @@ It is recommended to run 'configure' with the '--disable-logfile' option, and 'make' with the 'LDFLAGS=-static' option. -The games should all build with MinGW and run, but Super-Rogue has problems -with restoring saved games. +Note that Super-Rogue has problems with restoring saved games on Windows, +whichever build system is used. See the individual games' subdirectories for further documentation. Some of the manpages may be outdated, but the guides to playing should be accurate.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/arogue5/arogue5.vcxproj Tue Aug 18 13:23:56 2015 -0400 @@ -0,0 +1,184 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{F9B8E5FE-F748-453D-8A6B-012D28841D5A}</ProjectGuid> + <RootNamespace>arogue5</RootNamespace> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <AdditionalIncludeDirectories>..\pdcurses</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SCOREFILE="arogue5.scr";SAVEDIR=".";%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalLibraryDirectories>..\pdcurses</AdditionalLibraryDirectories> + <AdditionalDependencies>pdcurses.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <AdditionalIncludeDirectories>..\pdcurses</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SCOREFILE="arogue5.scr";SAVEDIR=".";%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalLibraryDirectories>..\pdcurses</AdditionalLibraryDirectories> + <AdditionalDependencies>pdcurses.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <AdditionalIncludeDirectories>..\pdcurses</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SCOREFILE="arogue5.scr";SAVEDIR=".";%(PreprocessorDefinitions)</PreprocessorDefinitions>
