Mercurial > hg > early-roguelike
changeset 225:4f6e056438eb
Merge the GCC5 and build fix branches.
author | John "Elwin" Edwards |
---|---|
date | Wed, 02 Mar 2016 21:28:34 -0500 |
parents | 4d0f53998e8a (current diff) f54901b9c39b (diff) |
children | b922f66acf4d |
files | |
diffstat | 184 files changed, 4882 insertions(+), 3466 deletions(-) [+] |
line wrap: on
line diff
--- a/arogue5/chase.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/chase.c Wed Mar 02 21:28:34 2016 -0500 @@ -12,6 +12,7 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include <ctype.h> #include <limits.h> #include "curses.h" @@ -21,8 +22,8 @@ coord ch_ret; /* Where chasing takes you */ - - +struct linked_list *get_hurl(struct thing *tp); +bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); /* @@ -31,8 +32,7 @@ */ bool -can_blink(tp) -register struct thing *tp; +can_blink(struct thing *tp) { register int y, x, index=9; coord tryp; /* To hold the coordinates for use in diag_ok */ @@ -128,8 +128,7 @@ */ coord * -can_shoot(er, ee) -register coord *er, *ee; +can_shoot(coord *er, coord *ee) { static coord shoot_dir; @@ -154,13 +153,11 @@ * FALSE if we reach the goal. */ -chase(tp, ee, flee, mdead) -register struct thing *tp; -register coord *ee; -bool flee; /* True if destination (ee) is player and monster is running away - * or the player is in a wall and the monster can't get to it - */ -bool *mdead; +/* flee: True if destination (ee) is player and monster is running + * away or the player is in a wall and the monster can't get to it + */ +bool +chase(struct thing *tp, coord *ee, bool flee, bool *mdead) { int damage, dist, thisdist, monst_dist = MAXINT; struct linked_list *weapon; @@ -530,10 +527,10 @@ * do_chase: * Make one thing chase another. */ +/* flee: True if running away or player is inaccessible in wall */ -do_chase(th, flee) -register struct thing *th; -register bool flee; /* True if running away or player is inaccessible in wall */ +void +do_chase(struct thing *th, bool flee) { register struct room *rer, *ree, /* room of chaser, room of chasee */ *orig_rer, /* Original room of chaser */ @@ -830,8 +827,7 @@ */ struct linked_list * -get_hurl(tp) -register struct thing *tp; +get_hurl(struct thing *tp) { struct linked_list *arrow, *bolt, *rock; register struct linked_list *pitem; @@ -861,7 +857,8 @@ * Make all the running monsters move. */ -runners() +void +runners(void) { register struct linked_list *item; register struct thing *tp = NULL; @@ -935,9 +932,8 @@ * Set a monster running after something */ -runto(runner, spot) -register struct thing *runner; -coord *spot; +void +runto(struct thing *runner, coord *spot) { /* * Start the beastie running @@ -959,9 +955,7 @@ */ bool -straight_shot(ery, erx, eey, eex, shooting) -register int ery, erx, eey, eex; -register coord *shooting; +straight_shot(int ery, int erx, int eey, int eex, coord *shooting) { register int dy, dx; /* Deltas */ char ch;
--- a/arogue5/command.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/command.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,12 +21,20 @@ #include "rogue.h" #include "mach_dep.h" +void help(void); +void identify(void); +void d_level(void); +void u_level(void); +void shell(void); +void call(bool mark); + /* * command: * Process the user commands */ -command() +void +command(void) { register char ch; register int ntimes = 1; /* Number of player moves */ @@ -207,8 +215,8 @@ when 'I' : after = FALSE; picky_inven(); when 'd' : drop(NULL); when 'P' : grab(hero.y, hero.x); - when 'q' : quaff(-1, NULL, TRUE); - when 'r' : read_scroll(-1, NULL, TRUE); + when 'q' : quaff(-1, 0, TRUE); + when 'r' : read_scroll(-1, 0, TRUE); when 'e' : eat(); when 'w' : wield(); when 'W' : wear(); @@ -228,7 +236,7 @@ when 'G' : gsense(); when '^' : set_trap(&player, hero.y, hero.x); when 's' : search(FALSE, FALSE); - when 'z' : if (!do_zap(TRUE, NULL, FALSE)) + when 'z' : if (!do_zap(TRUE, 0, FALSE)) after=FALSE; when 'p' : pray(); when 'C' : cast(); @@ -475,8 +483,7 @@ */ void -bugkill(sig) -int sig; +bugkill(int sig) { signal(sig, quit); /* If we get it again, give up */ death(D_SIGNAL); /* Killed by a bug */ @@ -488,8 +495,8 @@ * Player gropes about him to find hidden things. */ -search(is_thief, door_chime) -register bool is_thief, door_chime; +void +search(bool is_thief, bool door_chime) { register int x, y; register char ch, /* The trap or door character */ @@ -570,7 +577,8 @@ * Give single character help, or the whole mess if he wants it */ -help() +void +help(void) { register struct h_list *strp = helpstr; #ifdef WIZARD @@ -664,7 +672,8 @@ * Tell the player what a certain thing is. */ -identify() +void +identify(void) { register char ch; const char *str; @@ -726,7 +735,8 @@ * He wants to go down a level */ -d_level() +void +d_level(void) { bool no_phase=FALSE; @@ -770,7 +780,8 @@ * He wants to go up a level */ -u_level() +void +u_level(void) { bool no_phase = FALSE; register struct linked_list *item; @@ -828,7 +839,8 @@ * Let him escape for a while */ -shell() +void +shell(void) { /* * Set the terminal back to original mode @@ -859,8 +871,8 @@ /* * allow a user to call a potion, scroll, or ring something */ -call(mark) -bool mark; +void +call(bool mark) { register struct object *obj; register struct linked_list *item;
--- a/arogue5/daemon.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/daemon.c Wed Mar 02 21:28:34 2016 -0500 @@ -36,7 +36,7 @@ * Find an empty slot in the daemon list */ struct delayed_action * -d_slot() +d_slot(void) { reg int i; reg struct delayed_action *dev; @@ -52,7 +52,7 @@ * Find an empty slot in the fuses list */ struct delayed_action * -f_slot() +f_slot(void) { reg int i; reg struct delayed_action *dev; @@ -70,8 +70,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(func) -reg int (*func)(); +find_slot(int (*func)()) { reg int i; reg struct delayed_action *dev; @@ -87,6 +86,7 @@ * start_daemon: * Start a daemon, takes a function. */ +void start_daemon(int (*func)(), void *arg, int type) { reg struct delayed_action *dev; @@ -106,8 +106,8 @@ * kill_daemon: * Remove a daemon from the list */ -kill_daemon(func) -reg int (*func)(); +void +kill_daemon(int (*func)()) { reg struct delayed_action *dev; reg int i; @@ -133,8 +133,8 @@ * Run all the daemons that are active with the current flag, * passing the argument to the function. */ -do_daemons(flag) -reg int flag; +void +do_daemons(int flag) { reg struct delayed_action *dev; @@ -154,6 +154,7 @@ * fuse: * Start a fuse to go off in a certain number of turns */ +void fuse(int (*func)(), void *arg, int time, int type) { reg struct delayed_action *wire; @@ -173,8 +174,8 @@ * lengthen: * Increase the time until a fuse goes off */ -lengthen(func, xtime) -reg int (*func)(), xtime; +void +lengthen(int (*func)(), int xtime) { reg struct delayed_action *wire; @@ -188,8 +189,8 @@ * extinguish: * Put out a fuse */ -extinguish(func) -reg int (*func)(); +void +extinguish(int (*func)()) { reg struct delayed_action *wire; @@ -207,8 +208,8 @@ * do_fuses: * Decrement counters and start needed fuses */ -do_fuses(flag) -reg int flag; +void +do_fuses(int flag) { reg struct delayed_action *wire; @@ -234,7 +235,8 @@ * activity: * Show wizard number of demaons and memory blocks used */ -activity() +void +activity(void) { sprintf(outstring,"Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d", demoncnt,fusecnt,total,md_memused());
--- a/arogue5/daemons.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/daemons.c Wed Mar 02 21:28:34 2016 -0500 @@ -22,8 +22,8 @@ * A healing daemon that restors hit points after rest */ -doctor(tp) -register struct thing *tp; +void +doctor(struct thing *tp) { register int ohp; register int limit, new_points; @@ -100,7 +100,8 @@ * Called when it is time to start rolling for wandering monsters */ -swander() +void +swander(void) { start_daemon(rollwand, 0, BEFORE); } @@ -110,7 +111,8 @@ * Called to roll to see if a wandering monster starts up */ -rollwand() +void +rollwand(void) { if (++between >= 4) { @@ -128,7 +130,8 @@ /* * this function is a daemon called each turn when the character is a thief */ -trap_look() +void +trap_look(void) { if (rnd(100) < (2*dex_compute() + 5*pstats.s_lvl)) search(TRUE, FALSE); @@ -139,7 +142,8 @@ * Release the poor player from his confusion */ -unconfuse() +void +unconfuse(void) { turn_off(player, ISHUH); msg("You feel less confused now"); @@ -151,7 +155,8 @@ * He lost his see invisible power */ -unsee() +void +unsee(void) { if (!ISWEARING(R_SEEINVIS)) { turn_off(player, CANSEE); @@ -164,7 +169,8 @@ * Remove to-hit handicap from player */ -unstink() +void +unstink(void) { turn_off(player, HASSTINK); } @@ -174,7 +180,8 @@ * Player is no longer immune to confusion */ -unclrhead() +void +unclrhead(void) { turn_off(player, ISCLEAR); msg("The blue aura about your head fades away."); @@ -185,7 +192,8 @@ * Player can no longer walk through walls */ -unphase() +void +unphase(void) { turn_off(player, CANINWALL); msg("Your dizzy feeling leaves you."); @@ -197,7 +205,8 @@ * Player can no longer fly */ -land() +void +land(void) { turn_off(player, ISFLY); msg("You regain your normal weight"); @@ -209,7 +218,8 @@ * He gets his sight back */ -sight() +void +sight(void) { if (on(player, ISBLIND)) { @@ -225,7 +235,8 @@ * Restore player's strength */ -res_strength() +void +res_strength(void) { /* If lost_str is non-zero, restore that amount of strength, @@ -249,7 +260,8 @@ * End the hasting */ -nohaste() +void +nohaste(void) { turn_off(player, ISHASTE); msg("You feel yourself slowing down."); @@ -260,7 +272,8 @@ * End the slowing */ -noslow() +void +noslow(void) { turn_off(player, ISSLOW); msg("You feel yourself speeding up."); @@ -271,7 +284,8 @@ * If this gets called, the player has suffocated */ -suffocate() +void +suffocate(void) { death(D_SUFFOCATION); } @@ -279,7 +293,8 @@ /* * digest the hero's food */ -stomach() +void +stomach(void) { register int oldfood, old_hunger, food_use, i; @@ -335,7 +350,8 @@ /* * daemon for curing the diseased */ -cure_disease() +void +cure_disease(void) { turn_off(player, HASDISEASE); if (off (player, HASINFEST)) @@ -346,7 +362,8 @@ /* * daemon for adding back dexterity */ -un_itch() +void +un_itch(void) { if (--lost_dext < 1) { lost_dext = 0; @@ -358,7 +375,8 @@ * appear: * Become visible again */ -appear() +void +appear(void) { turn_off(player, ISINVIS); PLAYER = VPLAYER; @@ -369,7 +387,8 @@ * dust_appear: * dust of disappearance wears off */ -dust_appear() +void +dust_appear(void) { turn_off(player, ISINVIS); PLAYER = VPLAYER; @@ -380,7 +399,8 @@ * unchoke: * the effects of "dust of choking and sneezing" wear off */ -unchoke() +void +unchoke(void) { if (!find_slot(unconfuse)) turn_off(player, ISHUH); @@ -392,8 +412,8 @@ /* * make some potion for the guy in the Alchemy jug */ -alchemy(obj) -register struct object *obj; +void +alchemy(struct object *obj) { register struct object *tobj = NULL; register struct linked_list *item; @@ -440,7 +460,8 @@ * otto's irresistable dance wears off */ -undance() +void +undance(void) { turn_off(player, ISDANCE); msg ("Your feet take a break.....whew!"); @@ -449,14 +470,16 @@ /* * if he has our favorite necklace of strangulation then take damage every turn */ -strangle() +void +strangle(void) { if ((pstats.s_hpt -= 6) <= 0) death(D_STRANGLE); } /* * if he has on the gauntlets of fumbling he might drop his weapon each turn */ -fumble() +void +fumble(void) { register struct linked_list *item; @@ -474,14 +497,16 @@ /* * this is called each turn the hero has the ring of searching on */ -ring_search() +void +ring_search(void) { search(FALSE, FALSE); } /* * this is called each turn the hero has the ring of teleportation on */ -ring_teleport() +void +ring_teleport(void) { if (rnd(100) < 2) teleport(); }
--- a/arogue5/encumb.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/encumb.c Wed Mar 02 21:28:34 2016 -0500 @@ -15,12 +15,14 @@ #include "curses.h" #include "rogue.h" +int packweight(void); + /* * updpack: * Update his pack weight and adjust fooduse accordingly */ -updpack(getmax) -int getmax; +void +updpack(bool getmax) { reg int topcarry, curcarry; @@ -45,7 +47,8 @@ * packweight: * Get the total weight of the hero's pack */ -packweight() +int +packweight(void) { reg struct object *obj; reg struct linked_list *pc; @@ -68,8 +71,8 @@ * itemweight: * Get the weight of an object */ -itemweight(wh) -reg struct object *wh; +int +itemweight(struct object *wh) { reg int weight; reg int ac; @@ -99,7 +102,8 @@ * playenc: * Get hero's carrying ability above norm */ -playenc() +int +playenc(void) { return ((str_compute()-8)*50); } @@ -109,7 +113,8 @@ * totalenc: * Get total weight that the hero can carry */ -totalenc() +int +totalenc(void) { reg int wtotal; @@ -130,18 +135,18 @@ * See if the hero can carry his pack */ -wghtchk() +void +wghtchk(void) { reg int dropchk, err = TRUE; reg char ch; - int wghtchk(); inwhgt = TRUE; if (pstats.s_pack > pstats.s_carry) { ch = CCHAR( mvwinch(stdscr, hero.y, hero.x) ); if((ch != FLOOR && ch != PASSAGE)) { extinguish(wghtchk); - fuse(wghtchk,TRUE,1,AFTER); + fuse(wghtchk,NULL,1,AFTER); inwhgt = FALSE; return; } @@ -169,7 +174,8 @@ * -1 hit for heavy pack weight */ -hitweight() +int +hitweight(void) { return(2 - foodlev); }
--- a/arogue5/fight.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/fight.c Wed Mar 02 21:28:34 2016 -0500 @@ -13,10 +13,27 @@ */ #include "curses.h" +#include <stdlib.h> #include <ctype.h> #include <string.h> #include "rogue.h" +bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, + bool hurl, struct object *cur_weapon, bool back_stab); +void hit(struct object *weapon, struct thing *tp, char *er, char *ee, + bool back_stab); +void miss(struct object *weapon, struct thing *tp, char *er, char *ee); +int dext_plus(int dexterity); +int str_plus(short str); +int add_dam(short str); +int hung_dam(void); +void thunk(struct object *weap, struct thing *tp, char *mname); +void m_thunk(struct object *weap, struct thing *tp, char *mname); +void bounce(struct object *weap, struct thing *tp, char *mname); +void m_bounce(struct object *weap, struct thing *tp, char *mname); +struct object *wield_weap(struct object *thrown, struct thing *mp); +void explode(struct thing *tp); + #define CONF_DAMAGE -1 #define PARAL_DAMAGE -2 #define DEST_DAMAGE -3 @@ -35,10 +52,8 @@ * The player attacks the monster. */ -fight(mp, weap, thrown) -register coord *mp; -struct object *weap; -bool thrown; +bool +fight(coord *mp, struct object *weap, bool thrown) { register struct thing *tp; register struct linked_list *item; @@ -204,10 +219,8 @@ * The monster attacks the player */ -attack(mp, weapon, thrown) -register struct thing *mp; -register struct object *weapon; -bool thrown; +bool +attack(struct thing *mp, struct object *weapon, bool thrown) { register const char *mname; register bool did_hit = FALSE; @@ -708,9 +721,8 @@ * returns true if the swing hits */ -swing(class, at_lvl, op_arm, wplus) -short class; -int at_lvl, op_arm, wplus; +bool +swing(short class, int at_lvl, int op_arm, int wplus) { register int res = rnd(20)+1; register int need; @@ -730,12 +742,9 @@ * Roll several attacks */ -roll_em(att_er, def_er, weap, hurl, cur_weapon, back_stab) -struct thing *att_er, *def_er; -struct object *weap; -bool hurl; -struct object *cur_weapon; -bool back_stab; +bool +roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, + bool hurl, struct object *cur_weapon, bool back_stab) { register struct stats *att, *def; register char *cp = NULL; @@ -1028,9 +1037,7 @@ */ char * -prname(who, upper) -register char *who; -bool upper; +prname(char *who, bool upper) { static char tbuf[LINELEN]; @@ -1054,11 +1061,8 @@ * Print a message to indicate a succesful hit */ -hit(weapon, tp, er, ee, back_stab) -register struct object *weapon; -register struct thing *tp; -register char *er, *ee; -bool back_stab; +void +hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab) { register char *s = NULL; char @@ -1114,10 +1118,8 @@ * Print a message to indicate a poor swing */ -miss(weapon, tp, er, ee) -register struct object *weapon; -register struct thing *tp; -register char *er, *ee; +void +miss(struct object *weapon, struct thing *tp, char *er, char *ee) { register char *s = NULL; char @@ -1161,8 +1163,8 @@ * compute to-hit bonus for dexterity */ -dext_plus(dexterity) -register int dexterity; +int +dext_plus(int dexterity) { return (dexterity > 10 ? (dexterity-13)/3 : (dexterity-10)/3); } @@ -1173,8 +1175,8 @@ * compute armor class bonus for dexterity */ -dext_prot(dexterity) -register int dexterity; +int +dext_prot(int dexterity) { return ((dexterity-10)/2); } @@ -1183,8 +1185,8 @@ * compute bonus/penalties for strength on the "to hit" roll */ -str_plus(str) -register short str; +int +str_plus(short str) { return((str-10)/3); } @@ -1194,8 +1196,8 @@ * compute additional damage done for exceptionally high or low strength */ -add_dam(str) -register short str; +int +add_dam(short str) { return((str-9)/2); } @@ -1204,7 +1206,8 @@ * hung_dam: * Calculate damage depending on players hungry state */ -hung_dam() +int +hung_dam(void) { reg int howmuch = 0; @@ -1222,11 +1225,10 @@ * A missile hits a monster */ -thunk(weap, tp, mname) -register struct object *weap; -register struct thing *tp; /* Defender */ -register char *mname; +void +thunk(struct object *weap, struct thing *tp, char *mname) { + /* tp: Defender */ char *def_name; /* Name of defender */ /* What do we call the defender? */ @@ -1251,10 +1253,8 @@ * A missile from a monster hits the player */ -m_thunk(weap, tp, mname) -register struct object *weap; -register struct thing *tp; -register char *mname; +void +m_thunk(struct object *weap, struct thing *tp, char *mname) { char *att_name; /* Name of attacker */ @@ -1280,11 +1280,10 @@ * A missile misses a monster */ -bounce(weap, tp, mname) -register struct object *weap; -register struct thing *tp; /* Defender */ -register char *mname; +void +bounce(struct object *weap, struct thing *tp, char *mname) { + /* tp: Defender */ char *def_name; /* Name of defender */ /* What do we call the defender? */ @@ -1309,10 +1308,8 @@ A missle from a monster misses the player */ -m_bounce(weap, tp, mname) -register struct object *weap; -register struct thing *tp; -register char *mname; +void +m_bounce(struct object *weap, struct thing *tp, char *mname) { char *att_name; /* Name of attacker */ @@ -1339,8 +1336,8 @@ * Returns true if an object radiates magic */ -is_magic(obj) -register struct object *obj; +bool +is_magic(struct object *obj) { switch (obj->o_type) { @@ -1364,9 +1361,8 @@ * Called to put a monster to death */ -killed(item, pr, points) -register struct linked_list *item; -bool pr, points; +void +killed(struct linked_list *item, bool pr, bool points) { register struct thing *tp; register struct linked_list *pitem, *nexti; @@ -1447,9 +1443,7 @@ */ struct object * -wield_weap(thrown, mp) -struct object *thrown; -struct thing *mp; +wield_weap(struct object *thrown, struct thing *mp) { int look_for = 0, /* The projectile weapon we are looking for */ new_rate, /* The rating of a prospective weapon */ @@ -1529,8 +1523,8 @@ return(candidate); } -explode(tp) -register struct thing *tp; +void +explode(struct thing *tp) { register int x,y, damage;
--- a/arogue5/init.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/init.c Wed Mar 02 21:28:34 2016 -0500 @@ -97,10 +97,8 @@ * make sure all the percentages specified in the tables add up to the * right amounts */ -badcheck(name, magic, bound) -char *name; -register struct magic_item *magic; -register int bound; +void +badcheck(char *name, struct magic_item *magic, int bound) { register struct magic_item *end; @@ -120,7 +118,8 @@ * Initialize the potion color scheme for this time */ -init_colors() +void +init_colors(void) { register int i, j; bool used[NCOLORS]; @@ -148,7 +147,8 @@ * Initialize the construction materials for wands and staffs */ -init_materials() +void +init_materials(void) { register int i, j; register char *str; @@ -201,7 +201,8 @@ * do any initialization for miscellaneous magic */ -init_misc() +void +init_misc(void) { register int i; @@ -221,7 +222,8 @@ * Generate the names of the various scrolls */ -init_names() +void +init_names(void) { register int nsyl; register char *cp, *sp; @@ -258,7 +260,8 @@ * roll up the rogue */ -init_player() +void +init_player(void) { int stat_total, ch = 0, wpt = 0, i, j; struct linked_list *weap_item, *armor_item, *food_item; @@ -459,7 +462,8 @@ * Initialize the ring stone setting scheme for this time */ -init_stones() +void +init_stones(void) { register int i, j; bool used[NSTONES]; @@ -487,7 +491,8 @@ * init_things * Initialize the probabilities for types of things */ -init_things() +void +init_things(void) { register struct magic_item *mp;
--- a/arogue5/io.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/io.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,6 +18,9 @@ #include <stdarg.h> #include "rogue.h" +void doadd(char *fmt, va_list ap); +void ministat(void); + /* * msg: * Display a message at the top of the screen. @@ -27,6 +30,7 @@ static int newpos = 0; /*VARARGS1*/ +void msg(char *fmt, ...) { va_list ap; @@ -54,6 +58,7 @@ /* * add things to the current message */ +void addmsg(char *fmt, ...) { va_list ap; @@ -66,7 +71,8 @@ * Display a new msg (giving him a chance to see the previous one if it * is up there with the --More--) */ -endmsg() +void +endmsg(void) { strncpy(huh, msgbuf, sizeof(huh)); @@ -96,6 +102,7 @@ draw(msgw); } +void doadd(char *fmt, va_list ap) { /* @@ -113,9 +120,8 @@ * flgptr will be NULL if we don't know what the monster is yet! */ -step_ok(y, x, can_on_monst, flgptr) -register int y, x, can_on_monst; -register struct thing *flgptr; +bool +step_ok(int y, int x, int can_on_monst, struct thing *flgptr) { /* can_on_monst = MONSTOK if all we care about are physical obstacles */ register struct linked_list *item; @@ -156,7 +162,8 @@ * returns true if it is ok for type to shoot over ch */ -shoot_ok(ch) +bool +shoot_ok(char ch) { switch (ch) { @@ -177,7 +184,8 @@ * getchar. */ -readchar() +int +readchar(void) { int ch; @@ -195,10 +203,11 @@ /* * status: * Display the important stats line. Keep the cursor where it was. + * If display is TRUE, display unconditionally */ -status(display) -bool display; /* is TRUE, display unconditionally */ +void +status(bool display) { register struct stats *stat_ptr, *max_ptr; register int oy = 0, ox = 0, temp; @@ -327,7 +336,8 @@ wmove(cw, oy, ox); } -ministat() +void +ministat(void) { register int oy, ox, temp; static char buf[LINELEN]; @@ -367,9 +377,8 @@ * Sit around until the guy types the right key */ -wait_for(win,ch) -WINDOW *win; -register char ch; +void +wait_for(WINDOW *win, char ch) { register char c; @@ -386,9 +395,8 @@ * function used to display a window and wait before returning */ -show_win(scr, message) -register WINDOW *scr; -char *message; +void +show_win(WINDOW *scr, char *message) { mvwaddstr(scr, 0, 0, message); touchwin(scr); @@ -403,9 +411,8 @@ * dbotline: * Displays message on bottom line and waits for a space to return */ -dbotline(scr,message) -WINDOW *scr; -char *message; +void +dbotline(WINDOW *scr, char *message) { mvwaddstr(scr,LINES-1,0,message); draw(scr); @@ -417,8 +424,8 @@ * restscr: * Restores the screen to the terminal */ -restscr(scr) -WINDOW *scr; +void +restscr(WINDOW *scr) { clearok(scr,TRUE); touchwin(scr); @@ -431,10 +438,7 @@ */ unsigned long -netread(error, size, stream) -int *error; -int size; -FILE *stream; +netread(int *error, int size, FILE *stream) { unsigned long result = 0L, /* What we read in */ partial; /* Partial value */ @@ -469,12 +473,13 @@ /* * netwrite: * Write out a byte, short, or long machine independently. + * value: What to write + * size: How much to write out + * stream: Where to write it */ -netwrite(value, size, stream) -unsigned long value; /* What to write */ -int size; /* How much to write out */ -FILE *stream; /* Where to write it */ +int +netwrite(unsigned long value, int size, FILE *stream) { int i; /* Goes through value one byte at a time */ char outc; /* The next character to be written */
--- a/arogue5/list.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/list.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,8 +21,8 @@ * Takes an item out of whatever linked list it might be in */ -_detach(list, item) -register struct linked_list **list, *item; +void +_detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); @@ -37,8 +37,8 @@ * add an item to the head of a list */ -_attach(list, item) -register struct linked_list **list, *item; +void +_attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { @@ -60,8 +60,8 @@ * Throw the whole object list away */ -_o_free_list(ptr) -register struct linked_list **ptr; +void +_o_free_list(struct linked_list **ptr) { register struct linked_list *item; @@ -78,8 +78,8 @@ * free up an item and its object(and maybe contents) */ -o_discard(item) -register struct linked_list *item; +void +o_discard(struct linked_list *item) { register struct object *obj; obj = OBJPTR(item); @@ -95,8 +95,8 @@ * Throw the whole thing list away */ -_t_free_list(ptr) -register struct linked_list **ptr; +void +_t_free_list(struct linked_list **ptr) { register struct linked_list *item; @@ -113,8 +113,8 @@ * free up an item and its thing */ -t_discard(item) -struct linked_list *item; +void +t_discard(struct linked_list *item) { total -= 2; FREE(item->l_data); @@ -126,8 +126,8 @@ * get rid of an item structure -- don't worry about contents */ -destroy_item(item) -register struct linked_list *item; +void +destroy_item(struct linked_list *item) { total--; FREE(item); @@ -139,8 +139,7 @@ */ struct linked_list * -new_item(size) -int size; +new_item(int size) { register struct linked_list *item; @@ -158,7 +157,7 @@ */ struct linked_list * -creat_item() +creat_item(void) { register struct linked_list *item; @@ -169,8 +168,7 @@ } char * -new(size) -int size; +new(int size) { register char *space = ALLOC(size); static char errbuf[LINELEN];
--- a/arogue5/main.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/main.c Wed Mar 02 21:28:34 2016 -0500 @@ -43,10 +43,10 @@ #define NFRUIT (sizeof(funfruit) / sizeof (char *)) void open_records(void); +bool holiday(void); -main(argc, argv, envp) -char **argv; -char **envp; +int +main(int argc, char *argv[], char *envp[]) { register char *env; int lowtime; @@ -123,7 +123,6 @@ * Check for a network update */ if (argc == 2 && strcmp(argv[1], "-u") == 0) { - unsigned long netread(); int errcheck, errors = 0; unsigned long amount; short monster; @@ -277,8 +276,8 @@ * Exit the program, printing a message. */ -fatal(s) -char *s; +void +fatal(char *s) { clear(); move(LINES-2, 0); @@ -294,8 +293,8 @@ * Pick a very random number. */ -rnd(range) -register int range; +int +rnd(int range) { return(range == 0 ? 0 : md_rand() % range); } @@ -305,8 +304,8 @@ * roll a number of dice */ -roll(number, sides) -register int number, sides; +int +roll(int number, int sides) { register int dtotal = 0; @@ -336,10 +335,11 @@ } # endif -setup() +void +setup(void) { #ifdef CHECKTIME - int checkout(); + void checkout(); #endif #ifndef DUMP @@ -392,7 +392,8 @@ * refreshing things and looking at the proper times. */ -playit() +void +playit(void) { register char *opts; @@ -416,7 +417,8 @@ /* * see if the system is being used too much for this game */ -too_much() +bool +too_much(void) { #ifdef MAXLOAD double avec[3]; @@ -435,7 +437,8 @@ * author: * See if a user is an author of the program */ -author() +bool +author(void) { switch (md_getuid()) { #if AUTHOR @@ -450,7 +453,24 @@ #ifdef CHECKTIME -checkout() +/* + * checkout()'s version of msg. If we are in the middle of a shell, do a + * printf instead of a msg to avoid the refresh. + */ +void +chmsg(char *fmt, int arg) +{ + if (in_shell) { + printf(fmt, arg); + putchar('\n'); + fflush(stdout); + } + else + msg(fmt, arg); +} + +void +checkout(void) { static char *msgs[] = { "The system is too loaded for games. Please leave in %d minutes", @@ -482,23 +502,6 @@ alarm(CHECKTIME * 60); } } - -/* - * checkout()'s version of msg. If we are in the middle of a shell, do a - * printf instead of a msg to avoid the refresh. - */ -chmsg(fmt, arg) -char *fmt; -int arg; -{ - if (in_shell) { - printf(fmt, arg); - putchar('\n'); - fflush(stdout); - } - else - msg(fmt, arg); -} #endif #ifdef LOADAV @@ -510,8 +513,8 @@ "_avenrun" }; -loadav(avg) -reg double *avg; +void +loadav(double *avg) { reg int kmem; @@ -536,7 +539,8 @@ #include <sys/types.h> #include <utmp.h> struct utmp buf; -ucount() +int +ucount(void) { reg struct utmp *up; reg FILE *utmp; @@ -559,7 +563,8 @@ * holiday: * Returns TRUE when it is a good time to play rogue */ -holiday() +bool +holiday(void) { time_t now; struct tm *localtime();
--- a/arogue5/maze.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/maze.c Wed Mar 02 21:28:34 2016 -0500 @@ -30,15 +30,20 @@ *bits; static int maze_lines, maze_cols; -char *moffset(), - *foffset(); + +void draw_maze(void); +int findcells(int y, int x); +char *foffset(int y, int x); +char *moffset(int y, int x); +void rmwall(int newy, int newx, int oldy, int oldx); /* * crankout: * Does actual drawing of maze to window */ -crankout() +void +crankout(void) { reg int x, y; @@ -71,7 +76,8 @@ * domaze: * Draw the maze on this level. */ -do_maze() +void +do_maze(void) { reg int least; reg struct room *rp; @@ -95,7 +101,7 @@ /* * add some gold to make it worth looking for */ - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); obj = OBJPTR(item); obj->o_count *= (rnd(10) + 1); /* add in one large hunk */ attach(lvl_obj, item); @@ -108,7 +114,7 @@ /* * add in some food to make sure he has enough */ - item = spec_item(FOOD, NULL, NULL, NULL); + item = spec_item(FOOD, 0, 0, 0); obj = OBJPTR(item); attach(lvl_obj, item); do { @@ -133,7 +139,8 @@ * draw_maze: * Generate and draw the maze on the screen */ -draw_maze() +void +draw_maze(void) { reg int i, j, more; reg char *ptr; @@ -169,8 +176,8 @@ * findcells: * Figure out cells to open up */ -findcells(y,x) -reg int x, y; +int +findcells(int y, int x) { reg int rtpos, i; @@ -221,8 +228,7 @@ * Calculate memory address for frontier */ char * -foffset(y, x) -int y, x; +foffset(int y, int x) { return (frontier + (y * maze_cols) + x); @@ -236,8 +242,7 @@ */ bool -maze_view(y, x) -int y, x; +maze_view(int y, int x) { register int start, goal, delta, ycheck = 0, xcheck = 0, absy, absx, see_radius; register bool row; @@ -342,8 +347,7 @@ * Calculate memory address for bits */ char * -moffset(y, x) -int y, x; +moffset(int y, int x) { return (bits + (y * (COLS - 1)) + x); @@ -356,8 +360,8 @@ * rmwall: * Removes appropriate walls from the maze */ -rmwall(newy, newx, oldy, oldx) -int newy, newx, oldy, oldx; +void +rmwall(int newy, int newx, int oldy, int oldx) { reg int xdif,ydif;
--- a/arogue5/mdport.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/mdport.c Wed Mar 02 21:28:34 2016 -0500 @@ -55,6 +55,7 @@ #include <stdlib.h> #include <string.h> +#include <ctype.h> #if defined(_WIN32) && !defined(__MINGW32__) #define PATH_MAX MAX_PATH @@ -81,7 +82,7 @@ #define MOD_MOVE(c) (toupper(c) ) void -md_init() +md_init(void) { #ifdef __INTERIX char *term; @@ -132,7 +133,7 @@ static int md_standout_mode = 0; int -md_raw_standout() +md_raw_standout(void) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbiInfo; @@ -155,7 +156,7 @@ } int -md_raw_standend() +md_raw_standend(void) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbiInfo; @@ -223,7 +224,7 @@ } int -md_normaluser() +md_normaluser(void) { #ifndef _WIN32 setuid(getuid()); @@ -232,7 +233,7 @@ } int -md_getuid() +md_getuid(void) { #ifndef _WIN32 return( getuid() ); @@ -242,7 +243,7 @@ } char * -md_getusername() +md_getusername(void) { static char login[80]; char *l = NULL; @@ -279,7 +280,7 @@ } char * -md_gethomedir() +md_gethomedir(void) { static char homedir[PATH_MAX]; char *h = NULL; @@ -335,7 +336,7 @@ } char * -md_getshell() +md_getshell(void) { static char shell[PATH_MAX]; char *s = NULL; @@ -365,7 +366,7 @@ } int -md_shellescape() +md_shellescape(void) { #if (!defined(_WIN32) && !defined(__DJGPP__)) int ret_status; @@ -427,7 +428,7 @@ } char * -md_getroguedir() +md_getroguedir(void) { static char path[1024]; char *end,*home; @@ -491,8 +492,7 @@ } char * -md_getpass(prompt) -char *prompt; +md_getpass(char *prompt) { #ifdef _WIN32 static char password_buffer[9]; @@ -587,7 +587,7 @@ } int -md_rand() +md_rand(void) { #ifdef _WIN32 return(rand()); @@ -597,8 +597,7 @@ } int -md_srand(seed) -register int seed; +md_srand(int seed) { #ifdef _WIN32 srand(seed); @@ -608,7 +607,7 @@ } long -md_memused() +md_memused(void) { #ifdef _WIN32 MEMORYSTATUS stat; @@ -622,7 +621,7 @@ } char * -md_gethostname() +md_gethostname(void) { static char nodename[80]; char *n = NULL; @@ -644,7 +643,7 @@ } int -md_erasechar() +md_erasechar(void) { #ifdef BSD return(_tty.sg_erase); /* process erase character */ @@ -656,7 +655,7 @@ } int -md_killchar() +md_killchar(void) { #ifdef BSD return(_tty.sg_kill); @@ -673,8 +672,7 @@ */ char * -md_unctrl(ch) -char ch; +md_unctrl(char ch) { #if USG5_0 extern char *_unctrl[]; /* Defined in curses library */ @@ -686,7 +684,7 @@ } void -md_flushinp() +md_flushinp(void) { #ifdef BSD ioctl(0, TIOCFLUSH);
--- a/arogue5/misc.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/misc.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,9 +18,7 @@ * See if a monster has some magic it can use. Use it and return TRUE if so. */ bool -m_use_item(monster, monst_pos, defend_pos) -register struct thing *monster; -register coord *monst_pos, *defend_pos; +m_use_item(struct thing *monster, coord *monst_pos, coord *defend_pos) { register struct linked_list *pitem; register struct object *obj; @@ -95,10 +93,11 @@ /* * add something to the contents of something else + * bag: the holder of the items + * item: the item to put inside */ -put_contents(bag, item) -register struct object *bag; /* the holder of the items */ -register struct linked_list *item; /* the item to put inside */ +void +put_contents(struct object *bag, struct linked_list *item) { register struct linked_list *titem; register struct object *tobj; @@ -123,10 +122,10 @@ /* * remove something from something else + * bag: the holder of the items */ -take_contents(bag, item) -register struct object *bag; /* the holder of the items */ -register struct linked_list *item; +void +take_contents(struct object *bag, struct linked_list *item) { if (bag->o_ac <= 0) { @@ -140,8 +139,8 @@ } -do_bag(item) -register struct linked_list *item; +void +do_bag(struct linked_list *item) { register struct linked_list *titem = NULL; @@ -233,7 +232,8 @@ } } -do_panic() +void +do_panic(void) { register int x,y; register struct linked_list *mon; @@ -272,8 +272,7 @@ * print miscellaneous magic bonuses */ char * -misc_name(obj) -register struct object *obj; +misc_name(struct object *obj) { static char buf[LINELEN]; char buf1[LINELEN]; @@ -340,7 +339,8 @@ return buf; } -use_emori() +void +use_emori(void) { char selection; /* Cloak function */ int state = 0; /* Menu state */ @@ -442,8 +442,8 @@ } } -use_mm(which) -int which; +void +use_mm(int which) { register struct object *obj = NULL; register struct linked_list *item = NULL; @@ -496,7 +496,7 @@ msg("The jug is empty"); break; } - quaff (obj->o_ac, NULL, FALSE); + quaff (obj->o_ac, 0, FALSE); obj->o_ac = JUG_EMPTY; fuse (alchemy, obj, ALCHEMYTIME, AFTER); if (!(obj->o_flags & ISKNOW))
--- a/arogue5/monsters.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/monsters.c Wed Mar 02 21:28:34 2016 -0500 @@ -14,6 +14,7 @@ #include "curses.h" #include "rogue.h" +#include <stdlib.h> #include <ctype.h> #include <string.h> @@ -21,8 +22,8 @@ /* * Check_residue takes care of any effect of the monster */ -check_residue(tp) -register struct thing *tp; +void +check_residue(struct thing *tp) { /* * Take care of special abilities @@ -63,13 +64,11 @@ /* * Creat_mons creates the specified monster -- any if 0 + * person: Where to create next to */ bool -creat_mons(person, monster, report) -struct thing *person; /* Where to create next to */ -short monster; -bool report; +creat_mons(struct thing *person, short monster, bool report) { struct linked_list *nitem; register struct thing *tp; @@ -121,9 +120,7 @@ */ void -genmonsters(least, treas) -register int least; -bool treas; +genmonsters(int least, bool treas) { reg int i; reg struct room *rp = &rooms[0]; @@ -166,8 +163,7 @@ */ short -id_monst(monster) -register char monster; +id_monst(char monster) { register short result; @@ -187,11 +183,8 @@ * Pick a new monster and add it to the list */ -new_monster(item, type, cp, max_monster) -struct linked_list *item; -short type; -register coord *cp; -bool max_monster; +void +new_monster(struct linked_list *item, short type, coord *cp, bool max_monster) { register struct thing *tp; register struct monster *mp; @@ -379,8 +372,7 @@ */ short -randmonster(wander, no_unique) -register bool wander, no_unique; +randmonster(bool wander, bool no_unique) { register int d, cur_level, range, i; @@ -418,8 +410,8 @@ * to purchase something. */ -sell(tp) -register struct thing *tp; +void +sell(struct thing *tp) { register struct linked_list *item; register struct object *obj; @@ -731,8 +723,7 @@ * what to do when the hero steps next to a monster */ struct linked_list * -wake_monster(y, x) -int y, x; +wake_monster(int y, int x) { register struct thing *tp; register struct linked_list *it; @@ -957,7 +948,8 @@ * A wandering monster has awakened and is headed for the player */ -wanderer() +void +wanderer(void) { register int i; register struct room *hr = roomin(&hero);
--- a/arogue5/move.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/move.c Wed Mar 02 21:28:34 2016 -0500 @@ -37,9 +37,8 @@ * The guy stepped on a trap.... Make him pay. */ -be_trapped(th, tc) -register struct thing *th; -register coord *tc; +char +be_trapped(struct thing *th, coord *tc) { register struct trap *tp; register char ch; @@ -353,8 +352,7 @@ */ bool -blue_light(blessed, cursed) -bool blessed, cursed; +blue_light(bool blessed, bool cursed) { register struct room *rp; bool ret_val=FALSE; /* Whether or not affect is known */ @@ -413,8 +411,8 @@ * If not, if player came from a legal place, then try to turn him. */ -corr_move(dy, dx) -int dy, dx; +void +corr_move(int dy, int dx) { int legal=0; /* Number of legal alternatives */ register int y, x, /* Indexes though possible positions */ @@ -491,7 +489,8 @@ * dip_it: * Dip an object into a magic pool */ -dip_it() +void +dip_it(void) { reg struct linked_list *what; reg struct object *ob; @@ -667,8 +666,8 @@ * consequences (fighting, picking up, etc.) */ -do_move(dy, dx) -int dy, dx; +void +do_move(int dy, int dx) { register struct room *rp, *orp; register char ch; @@ -878,8 +877,8 @@ * Start the hero running */ -do_run(ch) -char ch; +void +do_run(char ch) { firstmove = TRUE; running = TRUE; @@ -894,11 +893,9 @@ * Returns TRUE if it could find it, FALSE otherwise. */ bool -getdelta(match, dy, dx) -char match; -int *dy, *dx; +getdelta(char match, int *dy, int *dx) { - register y, x; + int y, x; for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) @@ -915,8 +912,8 @@ * isatrap: * Returns TRUE if this character is some kind of trap */ -isatrap(ch) -reg char ch; +bool +isatrap(char ch) { switch(ch) { case DARTTRAP: @@ -936,8 +933,8 @@ * If it is dark, remove anything that might move. */ -light(cp) -coord *cp; +void +light(coord *cp) { register struct room *rp; register int j, k, x, y; @@ -1113,8 +1110,7 @@ */ bool -lit_room(rp) -register struct room *rp; +lit_room(struct room *rp) { register struct linked_list *fire_item; register struct thing *fire_creature; @@ -1150,8 +1146,7 @@ */ coord * -rndmove(who) -struct thing *who; +rndmove(struct thing *who) { register int x, y; register int ex, ey, nopen = 0; @@ -1192,9 +1187,8 @@ * set a trap at (y, x) on screen. */ -set_trap(tp, y, x) -register struct thing *tp; -register int y, x; +void +set_trap(struct thing *tp, int y, int x) { register bool is_player = (tp == &player); register char selection = rnd(7) + '1'; @@ -1330,8 +1324,8 @@ * returns what a certain thing will display as to the un-initiated */ -show(y, x) -register int y, x; +char +show(int y, int x) { register char ch = CCHAR( winat(y, x) ); register struct linked_list *it; @@ -1371,8 +1365,7 @@ */ struct trap * -trap_at(y, x) -register int y, x; +trap_at(int y, int x) { register struct trap *tp, *ep;
--- a/arogue5/new_level.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/new_level.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,8 +16,11 @@ #include "rogue.h" #define TERRASAVE 3 -new_level(ltype) -LEVTYPE ltype; /* designates type of level to create */ +void put_things(LEVTYPE ltype); + +/* ltype designates type of level to create */ +void +new_level(LEVTYPE ltype) { register int rm = 0, i, cnt; register char ch; @@ -409,7 +412,8 @@ * Pick a room that is really there */ -rnd_room() +int +rnd_room(void) { register int rm; @@ -425,10 +429,11 @@ /* * put_things: * put potions and scrolls on this level + * ltype: designates type of level to create */ -put_things(ltype) -LEVTYPE ltype; /* designates type of level to create */ +void +put_things(LEVTYPE ltype) { register int i, rm, cnt; register struct object *cur; @@ -448,7 +453,7 @@ * Increasing chance after level 9 */ if (ltype != MAZELEV && rnd(HARDER) < level - 8) { - register j; + register int j; register struct room *rp; /* Count the number of free spaces */
--- a/arogue5/options.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/options.c Wed Mar 02 21:28:34 2016 -0500 @@ -35,16 +35,16 @@ typedef struct optstruct OPTION; -int put_bool(), - get_bool(), - put_str(), - get_str(), - get_restr(), - get_score(), - put_abil(), - get_abil(), - get_quest(), - put_quest(); +int get_ro(WINDOW *win, int oy, int ox); +int get_restr(char *optstr, WINDOW *win); +int get_score(char *optstr, WINDOW *win); +void put_abil(int *ability, WINDOW *win); +void get_abil(int *abil, WINDOW *win); +void put_quest(int *quest, WINDOW *win); +void get_quest(int *quest, WINDOW *win); +void put_bool(bool *b, WINDOW *win); +int get_bool(bool *bp, WINDOW *win); +void put_str(char *str, WINDOW *win); OPTION optlist[] = { {"terse", "Terse output: ", @@ -111,9 +111,8 @@ /* * The ability field is read-only */ -get_abil(abil, win) -int *abil; -WINDOW *win; +void +get_abil(int *abil, WINDOW *win) { register int oy, ox; @@ -125,9 +124,8 @@ /* * The quest field is read-only */ -get_quest(quest, win) -int *quest; -WINDOW *win; +void +get_quest(int *quest, WINDOW *win) { register int oy, ox; @@ -141,9 +139,8 @@ * "Get" a read-only value. */ -get_ro(win, oy, ox) -WINDOW *win; -register int oy, ox; +int +get_ro(WINDOW *win, int oy, int ox) { register int ny, nx; register bool op_bad; @@ -180,9 +177,8 @@ * allow changing a boolean option and print it out */ -get_bool(bp, win) -bool *bp; -WINDOW *win; +int +get_bool(bool *bp, WINDOW *win) { register int oy, ox; register bool op_bad; @@ -230,9 +226,8 @@ /* * set a string option */ -get_str(opt, win) -register char *opt; -WINDOW *win; +int +get_str(char *opt, WINDOW *win) { register char *sp; register int c, oy, ox; @@ -306,7 +301,8 @@ /* * print and then set options from the terminal */ -option() +void +option(void) { register OPTION *op; register int retval; @@ -362,8 +358,8 @@ * or the end of the entire option string. */ -parse_opts(str) -register char *str; +void +parse_opts(char *str) { register char *sp; register OPTION *op; @@ -459,9 +455,8 @@ /* * print the character type */ -put_abil(ability, win) -int *ability; -WINDOW *win; +void +put_abil(int *ability, WINDOW *win) { char *abil; @@ -480,9 +475,8 @@ * print out the quest */ -put_quest(quest, win) -int *quest; -WINDOW *win; +void +put_quest(int *quest, WINDOW *win) { waddstr(win, rel_magic[*quest].mi_name); } @@ -491,9 +485,8 @@ /* * put out a boolean */ -put_bool(b, win) -bool *b; -WINDOW *win; +void +put_bool(bool *b, WINDOW *win) { waddstr(win, *b ? "True" : "False"); } @@ -504,9 +497,8 @@ /* * put out a string */ -put_str(str, win) -char *str; -WINDOW *win; +void +put_str(char *str, WINDOW *win) { waddstr(win, str); }
--- a/arogue5/outside.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/outside.c Wed Mar 02 21:28:34 2016 -0500 @@ -11,7 +11,8 @@ #include "curses.h" #include "rogue.h" -extern char rnd_terrain(), get_terrain(); +char rnd_terrain(void); +char get_terrain(char one, char two, char three, char four); /* * init_terrain: @@ -19,7 +20,7 @@ */ void -init_terrain() +init_terrain(void) { register struct room *rp; @@ -38,11 +39,9 @@ void -do_terrain(basey, basex, deltay, deltax, fresh) -int basey, basex, deltay, deltax; -bool fresh; +do_terrain(int basey, int basex, int deltay, int deltax, bool fresh) { - register cury, curx; /* Current y and x positions */ + int cury, curx; /* Current y and x positions */ /* Lay out the boundary */ for (cury=1; cury<LINES-2; cury++) { /* Vertical "walls" */ @@ -125,7 +124,7 @@ */ char -rnd_terrain() +rnd_terrain(void) { int chance = rnd(100); @@ -149,8 +148,7 @@ */ char -get_terrain(one, two, three, four) -char one, two, three, four; +get_terrain(char one, char two, char three, char four) { register int i; int forest = 0, mountain = 0, lake = 0, meadow = 0, total = 0; @@ -203,8 +201,7 @@ */ void -lake_check(place) -coord *place; +lake_check(coord *place) { NOOP(place); }
--- a/arogue5/pack.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/pack.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,15 +18,15 @@ char outstring[512]; /* ridiculously long string for use with msg */ +bool is_type (struct object *obj, int type); + /* * add_pack: * Pick up an object and add it to the pack. If the argument is non-null * use it as the linked_list pointer instead of gettting it off the ground. */ bool -add_pack(item, silent, packret) -register struct linked_list *item, **packret; -bool silent; +add_pack(struct linked_list *item, bool silent, struct linked_list **packret) { register struct linked_list *ip, *lp = NULL, *ap; register struct object *obj, *op = NULL; @@ -305,9 +305,8 @@ * inventory: * list what is in the pack */ -inventory(list, type) -register struct linked_list *list; -register int type; +bool +inventory(struct linked_list *list, int type) { register struct object *obj; register char ch; @@ -390,8 +389,8 @@ * pick_up: * Add something to characters pack. */ -pick_up(ch) -char ch; +void +pick_up(char ch) { switch (ch) { default: @@ -416,7 +415,7 @@ * Allow player to inventory a single item */ void -picky_inven() +picky_inven(void) { register struct linked_list *item; register char ch, mch; @@ -471,12 +470,10 @@ /* * get_item: * pick something out of a pack for a purpose + * purpose: NULL if we should be silent (no prompts) * */ struct linked_list * -get_item(list, purpose, type) -reg struct linked_list *list; -char *purpose; /* NULL if we should be silent (no prompts) */ -int type; +get_item(struct linked_list *list, char *purpose, int type) { reg struct linked_list *item; reg struct object *obj; @@ -610,9 +607,8 @@ } } -pack_char(list, obj) -register struct object *obj; -struct linked_list *list; +char +pack_char(struct linked_list *list, struct object *obj) { register struct linked_list *item; register char c; @@ -634,8 +630,8 @@ * cur_null: * This updates cur_weapon etc for dropping things */ -cur_null(op) -reg struct object *op; +void +cur_null(struct object *op) { if (op == cur_weapon) cur_weapon = NULL; else if (op == cur_armor) cur_armor = NULL; @@ -659,7 +655,8 @@ * idenpack: * Identify all the items in the pack */ -idenpack() +void +idenpack(void) { reg struct linked_list *pc; @@ -667,9 +664,8 @@ whatis(pc); } -is_type (obj, type) -register struct object *obj; -register int type; +bool +is_type (struct object *obj, int type) { register bool current; @@ -804,8 +800,8 @@ return(FALSE); } -del_pack(item) -register struct linked_list *item; +void +del_pack(struct linked_list *item) { register struct object *obj; @@ -827,9 +823,8 @@ * it to him. */ -carry_obj(mp, chance) -register struct thing *mp; -int chance; +void +carry_obj(struct thing *mp, int chance) { reg struct linked_list *item; reg struct object *obj; @@ -851,74 +846,74 @@ * avoid it */ if (on(*mp, CARRYDAGGER)) { - item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL); + item = spec_item(RELIC, MUSTY_DAGGER, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYCLOAK)) { - item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL); + item = spec_item(RELIC, EMORI_CLOAK, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYANKH)) { - item = spec_item(RELIC, HEIL_ANKH, NULL, NULL); + item = spec_item(RELIC, HEIL_ANKH, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYSTAFF)) { - item = spec_item(RELIC, MING_STAFF, NULL, NULL); + item = spec_item(RELIC, MING_STAFF, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYWAND)) { - item = spec_item(RELIC, ORCUS_WAND, NULL, NULL); + item = spec_item(RELIC, ORCUS_WAND, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYROD)) { - item = spec_item(RELIC, ASMO_ROD, NULL, NULL); + item = spec_item(RELIC, ASMO_ROD, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYAMULET)) { - item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL); + item = spec_item(RELIC, YENDOR_AMULET, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYMANDOLIN)) { - item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL); + item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYMSTAR)) { - item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL); + item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYFLAIL)) { - item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL); + item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYHORN)) { - item = spec_item(RELIC, GERYON_HORN, NULL, NULL); + item = spec_item(RELIC, GERYON_HORN, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); @@ -927,7 +922,7 @@ * If it carries gold, give it some */ if (on(*mp, CARRYGOLD) && rnd(100) < chance) { - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); obj = OBJPTR(item); obj->o_count = GOLDCALC + GOLDCALC; obj->o_pos = mp->t_pos; @@ -938,7 +933,7 @@ * If it carries food, give it some */ if (on(*mp, CARRYFOOD) && rnd(100) < chance) { - item = spec_item(FOOD, NULL, NULL, NULL); + item = spec_item(FOOD, 0, 0, 0); obj = OBJPTR(item); obj->o_weight = things[TYP_FOOD].mi_wght; obj->o_pos = mp->t_pos; @@ -1041,8 +1036,8 @@ * he wants (* means everything). */ -grab(y, x) -register y, x; +int +grab(int y, int x) { register struct linked_list *next_item, *item; register struct object *obj;
--- a/arogue5/passages.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/passages.c Wed Mar 02 21:28:34 2016 -0500 @@ -14,15 +14,20 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include "curses.h" #include "rogue.h" +void conn(int r1, int r2); +void door(struct room *rm, coord *cp); + /* * do_passages: * Draw all the passages on a level. */ -do_passages() +void +do_passages(void) { register struct rdes *r1, *r2 = NULL; register int i, j; @@ -130,8 +135,8 @@ * Draw a corridor from a room in a certain direction. */ -conn(r1, r2) -int r1, r2; +void +conn(int r1, int r2) { register struct room *rpf, *rpt = NULL; register char rmt; @@ -266,9 +271,8 @@ * also enters the door in the exits array of the room. */ -door(rm, cp) -register struct room *rm; -register coord *cp; +void +door(struct room *rm, coord *cp) { struct linked_list *newroom; coord *exit;
--- a/arogue5/player.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/player.c Wed Mar 02 21:28:34 2016 -0500 @@ -17,7 +17,8 @@ * cleric affecting undead */ -affect() +void +affect(void) { register struct linked_list *item; register struct thing *tp; @@ -121,7 +122,8 @@ /* * the magic user is going to try and cast a spell */ -cast() +void +cast(void) { register int i, num_spells, spell_ability; int which_spell; @@ -271,7 +273,8 @@ /* Constitution bonus */ -const_bonus() /* Hit point adjustment for changing levels */ +int +const_bonus(void) /* Hit point adjustment for changing levels */ { if (pstats.s_const > 6 && pstats.s_const <= 14) return(0); @@ -290,7 +293,8 @@ * Sense gold */ -gsense() +void +gsense(void) { /* Only thieves can do this */ if (player.t_ctype != C_THIEF) { @@ -324,7 +328,8 @@ /* * the cleric asks his deity for a spell */ -pray() +void +pray(void) { register int i, num_prayers, prayer_ability; int which_prayer; @@ -488,7 +493,8 @@ * Steal in direction given in delta */ -steal() +void +steal(void) { register struct linked_list *item; register struct thing *tp;
--- a/arogue5/potions.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/potions.c Wed Mar 02 21:28:34 2016 -0500 @@ -17,14 +17,16 @@ #include <stdlib.h> #include <string.h> +void res_intelligence(void); +void res_wisdom(void); /* * Increase player's constitution */ -add_const(cursed) -bool cursed; +void +add_const(bool cursed) { /* Do the potion */ if (cursed) { @@ -47,8 +49,8 @@ * Increase player's dexterity */ -add_dexterity(cursed) -bool cursed; +void +add_dexterity(bool cursed) { int ring_str; /* Value of ring strengths */ @@ -80,8 +82,8 @@ * add a haste to the player */ -add_haste(blessed) -bool blessed; +void +add_haste(bool blessed) { int hasttime; @@ -110,8 +112,8 @@ /* * Increase player's intelligence */ -add_intelligence(cursed) -bool cursed; +void +add_intelligence(bool cursed) { int ring_str; /* Value of ring strengths */ @@ -141,7 +143,8 @@ /* * this routine makes the hero move slower */ -add_slow() +void +add_slow(void) { if (on(player, ISHASTE)) { /* Already sped up */ extinguish(nohaste); @@ -164,8 +167,8 @@ * Increase player's strength */ -add_strength(cursed) -bool cursed; +void +add_strength(bool cursed) { if (cursed) { @@ -182,8 +185,8 @@ * Increase player's wisdom */ -add_wisdom(cursed) -bool cursed; +void +add_wisdom(bool cursed) { int ring_str; /* Value of ring strengths */ @@ -215,8 +218,8 @@ * Lower a level of experience */ -lower_level(who) -short who; +void +lower_level(short who) { int fewer, nsides = 0; @@ -239,10 +242,8 @@ death(who); } -quaff(which, flag, is_potion) -int which; -int flag; -bool is_potion; +void +quaff(int which, int flag, bool is_potion) { register struct object *obj = NULL; register struct linked_list *item, *titem; @@ -625,8 +626,8 @@ * if called with zero the restore fully */ -res_dexterity(howmuch) -int howmuch; +void +res_dexterity(int howmuch) { short save_max; int ring_str; @@ -656,7 +657,8 @@ * Restore player's intelligence */ -res_intelligence() +void +res_intelligence(void) { short save_max; int ring_str; @@ -680,7 +682,8 @@ * Restore player's wisdom */ -res_wisdom() +void +res_wisdom(void) { short save_max; int ring_str;
--- a/arogue5/rings.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/rings.c Wed Mar 02 21:28:34 2016 -0500 @@ -20,8 +20,8 @@ /* * how much food does this ring use up? */ -ring_eat(hand) -register int hand; +int +ring_eat(int hand) { if (cur_ring[hand] == NULL) return 0; @@ -45,8 +45,8 @@ return 0; } -ring_on(obj) -register struct object *obj; +void +ring_on(struct object *obj) { register int save_max; char buf[LINELEN]; @@ -112,8 +112,7 @@ * print ring bonuses */ char * -ring_num(obj) -register struct object *obj; +ring_num(struct object *obj) { static char buf[5]; @@ -147,7 +146,8 @@ /* * Return the effect of the specified ring */ -ring_value(type) +int +ring_value(int type) { int result = 0;
--- a/arogue5/rip.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/rip.c Wed Mar 02 21:28:34 2016 -0500 @@ -71,15 +71,17 @@ 0 }; -char *killname(); - - - +char *killname(short monst); +void scorein(struct sc_ent scores[], int fd); +void scoreout(struct sc_ent scores[], FILE *outf); +void showpack(char *howso); +int update(struct sc_ent top_ten[], unsigned long amount, short quest, + char *whoami, short flags, short level, short monst, short ctype, + char *system, char *login); void -byebye(sig) -int sig; +byebye(int sig) { NOOP(sig); if (!isendwin()) { @@ -96,8 +98,8 @@ * Do something really fun when he dies */ -death(monst) -register short monst; +void +death(short monst) { register char **dp = rip, *killer; register struct tm *lt; @@ -125,8 +127,7 @@ } char * -killname(monst) -register short monst; +killname(short monst) { static char mons_name[LINELEN]; int i; @@ -162,9 +163,8 @@ */ /* VARARGS2 */ -score(amount, flags, monst) -unsigned long amount; -short monst; +void +score(unsigned long amount, int flags, short monst) { static struct sc_ent top_ten[NUMSCORE]; register struct sc_ent *scp; @@ -626,9 +626,8 @@ * Convert a character string that has been translated from a * score file by scoreout() back to a score file structure. */ -scorein(scores, fd) -struct sc_ent scores[]; -int fd; +void +scorein(struct sc_ent scores[], int fd) { int i; char scoreline[100]; @@ -652,9 +651,8 @@ * this for compatibility sake since some machines write out fields in * different orders. */ -scoreout(scores, outf) -struct sc_ent scores[]; -FILE *outf; +void +scoreout(struct sc_ent scores[], FILE *outf) { int i; char scoreline[100]; @@ -676,8 +674,8 @@ * showpack: * Display the contents of the hero's pack */ -showpack(howso) -char *howso; +void +showpack(char *howso) { reg char *iname; reg int cnt, packnum; @@ -706,7 +704,8 @@ refresh(); } -total_winner() +void +total_winner(void) { register struct linked_list *item; register struct object *obj; @@ -760,11 +759,10 @@ exit(0); } -update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login) -struct sc_ent top_ten[]; -unsigned long amount; -short quest, flags, level, monst, ctype; -char *whoami, *system, *login; +int +update(struct sc_ent top_ten[], unsigned long amount, short quest, + char *whoami, short flags, short level, short monst, short ctype, + char *system, char *login) { register struct sc_ent *scp, *sc2; int retval=0; /* 1 if a change, 0 otherwise */
--- a/arogue5/rogue.h Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/rogue.h Wed Mar 02 21:28:34 2016 -0500 @@ -943,48 +943,260 @@ int s_flag; /* is the spell blessed/cursed? */ }; -struct linked_list *find_mons(), *find_obj(), *get_item(), *new_item(), - *new_thing(), *wake_monster(), *get_hurl(), - *spec_item(), *creat_item(); -struct object *wield_weap(); -struct room *roomin(); -struct trap *trap_at(); +void _attach(struct linked_list **list, struct linked_list *item); +void _detach(struct linked_list **list, struct linked_list *item); +void _o_free_list(struct linked_list **ptr); +void _t_free_list(struct linked_list **ptr); +int ac_compute(void); +void activity(void); +void add_dexterity(bool cursed); +void add_intelligence(bool cursed); +bool add_pack(struct linked_list *item, bool silent, + struct linked_list **packret); +void add_slow(void); +void add_wisdom(bool cursed); +void addmsg(char *fmt, ...); +void affect(void); +void aggravate(void); +void alchemy(struct object *obj); +void appear(void); +bool attack(struct thing *mp, struct object *weapon, bool thrown); +void auto_save(int sig); +char be_trapped(struct thing *th, coord *tc); +char *blesscurse(int flags); +bool blue_light(bool blessed, bool cursed); +void bugkill(int sig); +void buy_it(void); +void byebye(int sig); +void cast(void); +bool can_blink(struct thing *tp); +coord *can_shoot(coord *er, coord *ee); +bool cansee(int y, int x); +void carry_obj(struct thing *mp, int chance); +long check_level(bool get_spells); +void check_residue(struct thing *tp); +void chg_str(int amt); +void command(void); +int const_bonus(void); +void corr_move(int dy, int dx); +struct linked_list *creat_item(void); +bool creat_mons(struct thing *person, short monster, bool report); +void create_obj(bool prompt, int which_item, int which_type); +void cur_null(struct object *op); +void cure_disease(void); +void dbotline(WINDOW *scr, char *message); +void death(short monst); +void del_pack(struct linked_list *item); +void destroy_item(struct linked_list *item); +int dex_compute(void); +int dext_prot(int dexterity); +bool diag_ok(coord *sp, coord *ep, struct thing *flgptr); +void dip_it(void); +void do_daemons(int flag); +void do_fuses(int flag); +void do_maze(void); +void do_motion(struct object *obj, int ydelta, int xdelta, struct thing *tp); +void do_move(int dy, int dx); +void do_passages(void); +void do_post(void); +void do_rooms(void); +void do_run(char ch); +void do_terrain(int basey, int basex, int deltay, int deltax, bool fresh); +bool do_zap(bool gotdir, int which, int flag); +void doctor(struct thing *tp); +void draw_room(struct room *rp); +bool drop(struct linked_list *item); +bool dropcheck(struct object *op); +void dust_appear(void); +void eat(void); +int encread(char *start, unsigned int size, int inf); +int encwrite(char *start, unsigned int size, FILE *outf); +void endit(int sig); +void endmsg(void); +void extinguish(int (*func)()); +void fall(struct linked_list *item, bool pr); +coord *fallpos(coord *pos, bool be_clear, int range); +void fatal(char *s); +bool fight(coord *mp, struct object *weap, bool thrown); +struct linked_list *find_mons(int y, int x); +struct linked_list *find_obj(int y, int x); +struct delayed_action *find_slot(int (*func)()); +void fix_stick(struct object *cur); +void fumble(void); +void fuse(int (*func)(), void *arg, int time, int type); +void genmonsters(int least, bool treas); +bool get_dir(void); +struct linked_list *get_item(struct linked_list *list, char *purpose, int type); +int get_str(char *opt, WINDOW *win); +int get_worth(struct object *obj); +int getbless(void); +int getdeath(void); +bool getdelta(char match, int *dy, int *dx); +int grab(int y, int x); +void gsense(void); +bool hit_monster(int y, int x, struct object *obj, struct thing *tp); +int hitweight(void); +short id_monst(char monster); +void idenpack(void); +void init_colors(void); +void init_materials(void); +void init_misc(void); +void init_names(void); +void init_player(void); +void init_stones(void); +void init_terrain(void); +void init_things(void); +void init_weapon(struct object *weap, char type); +char *inv_name(struct object *obj, bool drop); +bool inventory(struct linked_list *list, int type); +bool is_current(struct object *obj); +bool is_magic(struct object *obj); +bool isatrap(char ch); +int itemweight(struct object *wh); +void kill_daemon(int (*func)()); +void killed(struct linked_list *item, bool pr, bool points); +void lake_check(coord *place); +void land(void); +void lengthen(int (*func)(), int xtime); +void light(coord *cp); +bool lit_room(struct room *rp); +void look(bool wakeup, bool runend); +void lower_level(short who); +bool m_use_item(struct thing *monster, coord *monst_pos, coord *defend_pos); +short makemonster(bool create); +bool maze_view(int y, int x); +char *misc_name(struct object *obj); +void missile(int ydelta, int xdelta, struct linked_list *item, + struct thing *tp); +void msg(char *fmt, ...); +unsigned long netread(int *error, int size, FILE *stream); +int netwrite(unsigned long value, int size, FILE *stream); +char *new(int size); +struct linked_list *new_item(int size); +void new_level(LEVTYPE ltype); +void new_monster(struct linked_list *item, short type, coord *cp, + bool max_monster); +struct linked_list *new_thing(int thing_type); +void nohaste(void); +void noslow(void); +char *num(int n1, int n2); +void o_discard(struct linked_list *item); +void option(void); +char pack_char(struct linked_list *list, struct object *obj); +void parse_opts(char *str); +bool passwd(void); +int pick_one(struct magic_item *magic, int nitems); +void pick_up(char ch); +void picky_inven(void); +void playit(void); +void pray(void); +bool price_it(void); +void quaff(int which, int flag, bool is_potion); +void quit(int sig); +void raise_level(bool get_spells); +short randmonster(bool wander, bool no_unique); +void read_scroll(int which, int flag, bool is_scroll); +int readchar(void); +void res_dexterity(int howmuch); +void res_strength(void); +bool restore(char *file, char **envp); +void restscr(WINDOW *scr); +int ring_eat(int hand); +char *ring_num(struct object *obj); +void ring_on(struct object *obj); +void ring_search(void); +void ring_teleport(void); +int ring_value(int type); +int rnd(int range); +void rnd_pos(struct room *rp, coord *cp); +int rnd_room(void); +coord *rndmove(struct thing *who); +int roll(int number, int sides); +void rollwand(void); +struct room *roomin(coord *cp); +int rs_restore_file(int inf); +int rs_save_file(FILE *savef); +void runners(void); +void runto(struct thing *runner, coord *spot); +bool save(int which, struct thing *who, int adj); +bool save_game(void); +void score(unsigned long amount, int flags, short monst); +void search(bool is_thief, bool door_chime); +char secretdoor(int y, int x); +void sell(struct thing *tp); +void sell_it(void); +void set_trap(struct thing *tp, int y, int x); +void setup(void); +bool shoot_bolt(struct thing *shooter, coord start, coord dir, + bool get_points, short reason, char *name, int damage); +bool shoot_ok(char ch); +char show(int y, int x); +void sight(void); +struct linked_list *spec_item(int type, int which, int hit, int damage); +void start_daemon(int (*func)(), void *arg, int type); +void status(bool display); +void steal(void); +bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr); +void stomach(void); +int str_compute(void); +void strangle(void); +void strucpy(char *s1, char *s2, int len); +void suffocate(void); +void swander(void); +bool swing(short class, int at_lvl, int op_arm, int wplus); +void t_discard(struct linked_list *item); +void take_off(void); +int teleport(void); +void total_winner(void); +int totalenc(void); +char *tr_name(char ch); +struct trap *trap_at(int y, int x); +void trap_look(void); +void un_itch(void); +void unchoke(void); +void unclrhead(void); +void unconfuse(void); +void undance(void); +void unphase(void); +void unsee(void); +void unstink(void); +void updpack(bool getmax); +void use_mm(int which); +char *vowelstr(char *str); +void wait_for(WINDOW *win, char ch); +struct linked_list *wake_monster(int y, int x); +void waste_time(void); +char *weap_name(struct object *obj); +void wear(void); +void wghtchk(void); +void whatis(struct linked_list *what); +void wield(void); +void writelog(unsigned long amount, int flags, short monst); -char *tr_name(), *new(), - *vowelstr(), *inv_name(), - *ctime(), *num(), *ring_num(), *misc_num(), *blesscurse(), *typ_name(), - *weap_name(), *misc_name(); -coord *rndmove(), *can_shoot(), *fallpos(); -short randmonster(), id_monst(); -void quit(int sig), tstp(int sig), auto_save(int sig), bugkill(int sig), endit(int sig); -int rnd(), wghtchk(), nohaste(), res_strength(), - doctor(), runners(), swander(), unconfuse(), unsee(), fumble(), - unclrhead(), unphase(), noslow(), rollwand(), stomach(), sight(), - unstink(), suffocate(), cure_disease(), un_itch(), shoot_bolt(), - appear(), dust_appear(), unchoke(), alchemy(), trap_look(), strangle(), - ring_teleport(), ring_search(), grab(); -bool blue_light(), can_blink(), creat_mons(), add_pack(), - straight_shot(), maze_view(), lit_room(), getdelta(), save_file(), - save_game(); -long check_level(); -void byebye(int sig), genmonsters(); -int land(), undance(); -void writelog(unsigned long amount, int flags, short monst); #ifdef CHECKTIME int checkout(); #endif -extern char *md_getusername(); -extern char *md_gethomedir(); -extern void md_flushinp(); -extern char *md_getshell(); -extern char *md_gethostname(); -extern void md_dobinaryio(); -extern char *md_getpass(); -extern char *md_crypt(); -extern char *md_getroguedir(); -extern void md_init(); +extern char *md_getusername(void); +extern char *md_gethomedir(void); +extern void md_flushinp(void); +extern char *md_getshell(void); +extern char *md_gethostname(void); +extern char *md_getpass(char *prompt); +extern char *md_crypt(char *key, char *salt); +extern char *md_getroguedir(void); +extern void md_init(void); extern FILE * md_fdopen(int fd, char *mode); extern int md_unlink(char *file); +extern int md_normaluser(void); +extern int md_getuid(void); +extern long md_memused(void); +extern void md_reopen_score(void); +extern int md_readchar(WINDOW *win); +extern int md_shellescape(void); +extern int md_srand(int seed); +extern int md_rand(void); +extern int md_erasechar(void); +extern int md_killchar(void); /* * Now all the global variables
--- a/arogue5/rooms.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/rooms.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,7 +16,11 @@ #include "rogue.h" #include <stdlib.h> -do_rooms() +void horiz(int cnt); +void vert(int cnt); + +void +do_rooms(void) { register int i; register struct room *rp; @@ -99,7 +103,7 @@ has_gold = TRUE; /* This room has gold in it */ - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); cur = OBJPTR(item); /* Put the gold into the level list of items */ @@ -153,8 +157,8 @@ * Draw a box around a room */ -draw_room(rp) -register struct room *rp; +void +draw_room(struct room *rp) { register int j, k; @@ -181,8 +185,8 @@ * draw a horizontal line */ -horiz(cnt) -register int cnt; +void +horiz(int cnt) { while (cnt--) addch('-'); @@ -193,9 +197,8 @@ * pick a random spot in a room */ -rnd_pos(rp, cp) -register struct room *rp; -register coord *cp; +void +rnd_pos(struct room *rp, coord *cp) { cp->x = rp->r_pos.x + rnd(rp->r_max.x-2) + 1; cp->y = rp->r_pos.y + rnd(rp->r_max.y-2) + 1; @@ -210,8 +213,7 @@ */ struct room * -roomin(cp) -register coord *cp; +roomin(coord *cp) { register struct room *rp; @@ -226,8 +228,8 @@ * draw a vertical line */ -vert(cnt) -register int cnt; +void +vert(int cnt) { register int x, y;
--- a/arogue5/save.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/save.c Wed Mar 02 21:28:34 2016 -0500 @@ -23,6 +23,8 @@ #include <signal.h> #include "rogue.h" +bool save_file(FILE *savef); + typedef struct stat STAT; extern char version[], encstr[]; @@ -31,7 +33,7 @@ STAT sbuf; bool -save_game() +save_game(void) { register FILE *savef; register int c; @@ -122,8 +124,7 @@ * write the saved game on the file */ bool -save_file(savef) -register FILE *savef; +save_file(FILE *savef) { int ret; int slines = LINES; @@ -147,9 +148,8 @@ return(ret); } -restore(file, envp) -register char *file; -char **envp; +bool +restore(char *file, char **envp) { register int inf; #ifndef _AIX @@ -264,13 +264,11 @@ /* * perform an encrypted write */ -encwrite(start, size, outf) -register char *start; -register unsigned size; -register FILE *outf; +int +encwrite(char *start, unsigned int size, FILE *outf) { register char *ep; - register num_written = 0; + register int num_written = 0; ep = encstr; @@ -288,10 +286,8 @@ /* * perform an encrypted read */ -encread(start, size, inf) -register char *start; -register unsigned size; -register int inf; +int +encread(char *start, unsigned int size, int inf) { register char *ep; register int read_size;
--- a/arogue5/scrolls.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/scrolls.c Wed Mar 02 21:28:34 2016 -0500 @@ -23,7 +23,8 @@ /* * let the hero get rid of some type of monster (but not a UNIQUE!) */ -genocide() +void +genocide(void) { register struct linked_list *ip; register struct thing *mp; @@ -37,7 +38,7 @@ /* Print out the monsters */ while (num_monst > 0) { - register left_limit; + int left_limit; if (num_monst < num_lines) left_limit = (num_monst+1)/2; else left_limit = num_lines/2; @@ -112,10 +113,8 @@ msg("You have wiped out the %s.", monsters[which_monst].m_name); } -read_scroll(which, flag, is_scroll) -register int which; -int flag; -bool is_scroll; +void +read_scroll(int which, int flag, bool is_scroll) { register struct object *obj = NULL, *nobj; register struct linked_list *item, *nitem;
--- a/arogue5/state.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/state.c Wed Mar 02 21:28:34 2016 -0500 @@ -64,6 +64,12 @@ #include <string.h> #include "rogue.h" +int rs_read_int(int inf, int *i); +int rs_write_int(FILE *savef, int c); +int list_size(struct linked_list *l); +int rs_write_object_list(FILE *savef, struct linked_list *l); +int rs_read_object_list(int inf, struct linked_list **list); + #define READSTAT (format_error || read_error ) #define WRITESTAT (write_error) @@ -1712,6 +1718,7 @@ return(READSTAT); } +int rs_write_room_reference(FILE *savef, struct room *rp) { int i, room = -1; @@ -2224,7 +2231,7 @@ return(READSTAT); } -int +void rs_fix_thing(struct thing *t) { struct thing *tp; @@ -2434,6 +2441,7 @@ return(WRITESTAT); } +int rs_restore_file(int inf) { int i;
--- a/arogue5/sticks.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/sticks.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,14 +18,13 @@ #include <string.h> #include "rogue.h" +void drain(int ymin, int ymax, int xmin, int xmax); /* * zap a stick and see what happens */ -do_zap(gotdir, which, flag) -bool gotdir; -int which; -int flag; +bool +do_zap(bool gotdir, int which, int flag) { register struct linked_list *item; register struct object *obj = NULL; @@ -683,8 +682,8 @@ * Do drain hit points from player shtick */ -drain(ymin, ymax, xmin, xmax) -int ymin, ymax, xmin, xmax; +void +drain(int ymin, int ymax, int xmin, int xmax) { register int i, j, count; register struct thing *ick; @@ -745,8 +744,8 @@ /* * initialize a stick */ -fix_stick(cur) -register struct object *cur; +void +fix_stick(struct object *cur) { if (EQUAL(ws_type[cur->o_which], "staff")) { cur->o_weight = 100; @@ -787,13 +786,9 @@ * given direction */ -shoot_bolt(shooter, start, dir, get_points, reason, name, damage) -struct thing *shooter; -coord start, dir; -bool get_points; -short reason; -char *name; -int damage; +bool +shoot_bolt(struct thing *shooter, coord start, coord dir, bool get_points, + short reason, char *name, int damage) { register char dirch = 0, ch; register bool used, change;
--- a/arogue5/things.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/things.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,12 +18,13 @@ #include <string.h> #include "rogue.h" +int extras(void); + /* * print out the number of charges on a stick */ char * -charge_str(obj) -register struct object *obj; +charge_str(struct object *obj) { static char buf[20]; @@ -41,9 +42,7 @@ * inventory. */ char * -inv_name(obj, drop) -register struct object *obj; -bool drop; +inv_name(struct object *obj, bool drop) { register char *pb; @@ -296,8 +295,7 @@ * Return the name of a weapon. */ char * -weap_name(obj) -register struct object *obj; +weap_name(struct object *obj) { switch (obj->o_type) { case WEAPON: @@ -325,8 +323,8 @@ * drop: * put something down */ -drop(item) -struct linked_list *item; +bool +drop(struct linked_list *item) { register char ch = 0; register struct linked_list *obj, *nobj; @@ -413,8 +411,8 @@ /* * do special checks for dropping or unweilding|unwearing|unringing */ -dropcheck(op) -register struct object *op; +bool +dropcheck(struct object *op) { int save_max; @@ -514,8 +512,7 @@ * return a new thing */ struct linked_list * -new_thing(thing_type) -int thing_type; +new_thing(int thing_type) { register struct linked_list *item; register struct object *cur; @@ -710,8 +707,7 @@ * provide a new item tailored to specification */ struct linked_list * -spec_item(type, which, hit, damage) -int type, which, hit, damage; +spec_item(int type, int which, int hit, int damage) { register struct linked_list *item; register struct object *obj; @@ -787,9 +783,8 @@ /* * pick an item out of a list of nitems possible magic items */ -pick_one(magic, nitems) -register struct magic_item *magic; -int nitems; +int +pick_one(struct magic_item *magic, int nitems) { register struct magic_item *end; register int i; @@ -821,8 +816,7 @@ */ char * -blesscurse(flags) -int flags; +blesscurse(int flags) { if (flags & ISKNOW) { if (flags & ISCURSED) return("cursed "); @@ -836,7 +830,8 @@ * extras: * Return the number of extra items to be created */ -extras() +int +extras(void) { reg int i;
--- a/arogue5/trader.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/trader.c Wed Mar 02 21:28:34 2016 -0500 @@ -14,17 +14,20 @@ #include "curses.h" #include "rogue.h" +#include <ctype.h> #include <string.h> - - +bool open_market(void); +void trans_line(void); +char *typ_name(struct object *obj); /* * buy_it: * Buy the item on which the hero stands */ -buy_it() +void +buy_it(void) { reg int wh; struct linked_list *item; @@ -77,7 +80,8 @@ * do_post: * Put a trading post room and stuff on the screen */ -do_post() +void +do_post(void) { coord tp; reg int i; @@ -124,8 +128,8 @@ * get_worth: * Calculate an objects worth in gold */ -get_worth(obj) -reg struct object *obj; +int +get_worth(struct object *obj) { reg int worth, wh; @@ -195,7 +199,8 @@ * open_market: * Retruns TRUE when ok do to transacting */ -open_market() +bool +open_market(void) { if (trader >= MAXPURCH && !wizard) { msg("The market is closed. The stairs are that-a-way."); @@ -210,7 +215,8 @@ * price_it: * Price the object that the hero stands on */ -price_it() +bool +price_it(void) { reg struct linked_list *item; reg struct object *obj; @@ -244,7 +250,8 @@ * sell_it: * Sell an item to the trading post */ -sell_it() +void +sell_it(void) { reg struct linked_list *item; reg struct object *obj; @@ -291,7 +298,8 @@ * trans_line: * Show how many transactions the hero has left */ -trans_line() +void +trans_line(void) { if (!wizard) sprintf(prbuf,"You have %d transactions remaining.", @@ -309,8 +317,7 @@ * Return the name for this type of object */ char * -typ_name(obj) -reg struct object *obj; +typ_name(struct object *obj) { static char buff[20]; reg int wh;
--- a/arogue5/util.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/util.c Wed Mar 02 21:28:34 2016 -0500 @@ -22,7 +22,8 @@ * aggravate all the monsters on this level */ -aggravate() +void +aggravate(void) { register struct linked_list *mi; @@ -35,8 +36,8 @@ * returns true if the hero can see a certain coordinate. */ -cansee(y, x) -register int y, x; +bool +cansee(int y, int x) { register struct room *rer; register int radius; @@ -93,8 +94,7 @@ }; long -check_level(get_spells) -bool get_spells; +check_level(bool get_spells) { register int i, j, add = 0; register unsigned long exp; @@ -148,8 +148,8 @@ * it keeps track of the highest it has been, just in case */ -chg_str(amt) -register int amt; +void +chg_str(int amt) { register int ring_str; /* ring strengths */ register struct stats *ptr; /* for speed */ @@ -172,7 +172,7 @@ * this routine computes the players current AC without dex bonus's */ int -ac_compute() +ac_compute(void) { register int ac; @@ -194,7 +194,8 @@ /* * this routine computes the players current strength */ -str_compute() +int +str_compute(void) { if (cur_misc[WEAR_GAUNTLET] != NULL && cur_misc[WEAR_GAUNTLET]->o_which == MM_G_OGRE) { @@ -210,7 +211,8 @@ /* * this routine computes the players current dexterity */ -dex_compute() +int +dex_compute(void) { if (cur_misc[WEAR_GAUNTLET] != NULL && cur_misc[WEAR_GAUNTLET]->o_which == MM_G_DEXTERITY) { @@ -229,9 +231,8 @@ * Check to see if the move is legal if it is diagonal */ -diag_ok(sp, ep, flgptr) -register coord *sp, *ep; -struct thing *flgptr; +bool +diag_ok(coord *sp, coord *ep, struct thing *flgptr) { register int numpaths = 0; @@ -252,7 +253,8 @@ * He wants to eat something, so let him try */ -eat() +void +eat(void) { register struct linked_list *item; @@ -282,10 +284,7 @@ * pick a random position around the give (y, x) coordinates */ coord * -fallpos(pos, be_clear, range) -register coord *pos; -bool be_clear; -int range; +fallpos(coord *pos, bool be_clear, int range) { register int tried, i, j; register char ch; @@ -364,9 +363,7 @@ */ struct linked_list * -find_mons(y, x) -register int y; -register int x; +find_mons(int y, int x) { register struct linked_list *item; register struct thing *th; @@ -386,9 +383,7 @@ */ struct linked_list * -find_obj(y, x) -register int y; -register int x; +find_obj(int y, int x) { register struct linked_list *obj; register struct object *op; @@ -406,7 +401,8 @@ /* * set up the direction co_ordinate for use in varios "prefix" commands */ -get_dir() +bool +get_dir(void) { register char *prompt; register bool gotit; @@ -446,8 +442,8 @@ /* * see if the object is one of the currently used items */ -is_current(obj) -register struct object *obj; +bool +is_current(struct object *obj) { if (obj == NULL) return FALSE; @@ -483,11 +479,12 @@ /* * Look: * A quick glance all around the player + * wakeup: Should we wake up monsters + * runend: At end of a run -- for mazes */ -look(wakeup, runend) -bool wakeup; /* Should we wake up monsters */ -bool runend; /* At end of a run -- for mazes */ +void +look(bool wakeup, bool runend) { register int x, y, radius; register char ch, och; @@ -738,8 +735,8 @@ * The guy just magically went up a level. */ -raise_level(get_spells) -bool get_spells; +void +raise_level(bool get_spells) { unsigned long test; /* Next level -- be sure it is not an overflow */ @@ -766,11 +763,12 @@ /* * save: * See if a creature saves against something + * which: which type of save + * who: who is saving + * adj: saving throw adjustment */ -save(which, who, adj) -int which; /* which type of save */ -struct thing *who; /* who is saving */ -int adj; /* saving throw adjustment */ +bool +save(int which, struct thing *who, int adj) { register int need, level; @@ -814,8 +812,8 @@ * Figure out what a secret door looks like. */ -secretdoor(y, x) -register int y, x; +char +secretdoor(int y, int x) { register int i; register struct room *rp; @@ -838,9 +836,8 @@ /* * copy string using unctrl for things */ -strucpy(s1, s2, len) -register char *s1, *s2; -register int len; +void +strucpy(char *s1, char *s2, int len) { register char *sp; @@ -859,8 +856,7 @@ */ char * -tr_name(ch) -char ch; +tr_name(char ch) { register char *s = NULL; @@ -890,8 +886,7 @@ * for printfs: if string starts with a vowel, return "n" for an "an" */ char * -vowelstr(str) -register char *str; +vowelstr(char *str) { switch (*str) { @@ -911,7 +906,8 @@ * Do nothing but let other things happen */ -waste_time() +void +waste_time(void) { if (inwhgt) /* if from wghtchk then done */ return;
--- a/arogue5/weapons.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/weapons.c Wed Mar 02 21:28:34 2016 -0500 @@ -23,10 +23,8 @@ * do the actual motion on the screen done by an object traveling * across the room */ -do_motion(obj, ydelta, xdelta, tp) -register struct object *obj; -register int ydelta, xdelta; -register struct thing *tp; +void +do_motion(struct object *obj, int ydelta, int xdelta, struct thing *tp) { /* @@ -70,9 +68,8 @@ * Drop an item someplace around here. */ -fall(item, pr) -register struct linked_list *item; -bool pr; +void +fall(struct linked_list *item, bool pr) { register struct object *obj; register struct room *rp; @@ -116,10 +113,8 @@ * Does the missile hit the monster */ -hit_monster(y, x, obj, tp) -register int y, x; -struct object *obj; -register struct thing *tp; +bool +hit_monster(int y, int x, struct object *obj, struct thing *tp) { static coord mp; @@ -144,9 +139,8 @@ * Set up the initial goodies for a weapon */ -init_weapon(weap, type) -register struct object *weap; -char type; +void +init_weapon(struct object *weap, char type) { register struct init_weps *iwp; @@ -169,10 +163,8 @@ * Fire a missile in a given direction */ -missile(ydelta, xdelta, item, tp) -int ydelta, xdelta; -register struct linked_list *item; -register struct thing *tp; +void +missile(int ydelta, int xdelta, struct linked_list *item, struct thing *tp) { register struct object *obj; register struct linked_list *nitem; @@ -247,8 +239,7 @@ */ char * -num(n1, n2) -register int n1, n2; +num(int n1, int n2) { static char numbuf[LINELEN]; @@ -268,7 +259,8 @@ * Pull out a certain weapon */ -wield() +void +wield(void) { register struct linked_list *item; register struct object *obj, *oweapon;
--- a/arogue5/wear.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/wear.c Wed Mar 02 21:28:34 2016 -0500 @@ -23,7 +23,8 @@ * Get the armor off of the players back */ -take_off() +void +take_off(void) { register struct object *obj; register struct linked_list *item; @@ -52,7 +53,8 @@ * The player wants to wear something, so let him/her put it on. */ -wear() +void +wear(void) { register struct linked_list *item; register struct object *obj;
--- a/arogue5/wizard.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/wizard.c Wed Mar 02 21:28:34 2016 -0500 @@ -15,6 +15,7 @@ #include "curses.h" #include <ctype.h> +#include <string.h> #include <stdlib.h> #include "rogue.h" @@ -23,9 +24,8 @@ * create_obj: * Create any object for wizard, scroll, magician, or cleric */ -create_obj(prompt, which_item, which_type) -bool prompt; -int which_item, which_type; +void +create_obj(bool prompt, int which_item, int which_type) { reg struct linked_list *item; reg struct object *obj; @@ -311,7 +311,8 @@ * getbless: * Get a blessing for a wizards object */ -getbless() +int +getbless(void) { reg char bless; @@ -328,7 +329,8 @@ /* * get a non-monster death type */ -getdeath() +int +getdeath(void) { register int i; int which_death; @@ -358,8 +360,8 @@ /* * make a monster for the wizard */ -makemonster(create) -bool create; +short +makemonster(bool create) { register int i; register short which_monst; @@ -368,7 +370,7 @@ /* Print out the monsters */ while (num_monst > 0) { - register left_limit; + register int left_limit; if (num_monst < num_lines) left_limit = (num_monst+1)/2; else left_limit = num_lines/2; @@ -430,7 +432,8 @@ * see if user knows password */ -passwd() +bool +passwd(void) { register char *sp, c; char buf[LINELEN]; @@ -457,7 +460,8 @@ * Bamf the hero someplace else */ -teleport() +int +teleport(void) { register struct room *new_rp, *old_rp = roomin(&hero); register int rm; @@ -525,8 +529,8 @@ * What a certin object is */ -whatis(what) -struct linked_list *what; +void +whatis(struct linked_list *what) { register struct object *obj; register struct linked_list *item;
--- a/arogue5/xcrypt.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue5/xcrypt.c Wed Mar 02 21:28:34 2016 -0500 @@ -52,6 +52,9 @@ #include <sys/types.h> #include <string.h> +unsigned long int md_htonl(unsigned long int x); +unsigned long int md_ntohl(unsigned long int x); + #ifdef DEBUG # include <stdio.h> #endif
--- a/arogue7/actions.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/actions.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,12 +18,21 @@ #include "rogue.h" #define MAXINT INT_MAX #define MININT INT_MIN + +void m_breathe(struct thing *tp); +void m_select(struct thing *th, bool flee); +void m_sonic(struct thing *tp); +void m_spell(struct thing *tp); +void m_summon(struct thing *tp); +bool m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree); +bool m_use_pack(struct thing *monster, coord *monst_pos, coord *defend_pos, + int dist, coord *shoot_dir); + /* * Did we disrupt a spell? */ -dsrpt_monster(tp, always, see_him) -register struct thing *tp; -bool always, see_him; +void +dsrpt_monster(struct thing *tp, bool always, bool see_him) { switch (tp->t_action) { case A_SUMMON: @@ -52,7 +61,8 @@ } } -dsrpt_player() +void +dsrpt_player(void) { int which, action; struct linked_list *item; @@ -81,7 +91,7 @@ if (purse > 0) { msg("Your gold goes flying everywhere!"); do { - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); obj = OBJPTR(item); obj->o_count = min(purse, rnd(10)+1); purse -= obj->o_count; @@ -120,8 +130,8 @@ * Otherwise, let it perform its chosen action. */ -m_act(tp) -register struct thing *tp; +void +m_act(struct thing *tp) { struct object *obj; bool flee; /* Are we scared? */ @@ -235,8 +245,8 @@ * Breathe in the chosen direction. */ -m_breathe(tp) -register struct thing *tp; +void +m_breathe(struct thing *tp) { register int damage; register char *breath = ""; @@ -344,11 +354,11 @@ /* * m_select: * Select an action for the monster. + * flee: True if running away or player is inaccessible in wall */ -m_select(th, flee) -register struct thing *th; -register bool flee; /* True if running away or player is inaccessible in wall */ +void +m_select(struct thing *th, bool flee) { register struct room *rer, *ree; /* room of chaser, room of chasee */ int dist = MININT; @@ -486,8 +496,8 @@ * The monster is sounding a sonic blast. */ -m_sonic(tp) -register struct thing *tp; +void +m_sonic(struct thing *tp) { register int damage; static struct object blast = @@ -515,8 +525,8 @@ * The monster casts a spell. Currently this is limited to * magic missile. */ -m_spell(tp) -register struct thing *tp; +void +m_spell(struct thing *tp) { static struct object missile = { @@ -538,8 +548,8 @@ * Summon aid. */ -m_summon(tp) -register struct thing *tp; +void +m_summon(struct thing *tp) { register char *helpname, *mname; int fail, numsum; @@ -612,10 +622,7 @@ */ bool -m_use_it(tp, flee, rer, ree) -register struct thing *tp; -bool flee; -register struct room *rer, *ree; +m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree) { int dist; register coord *ee = tp->t_dest, *er = &tp->t_pos; @@ -777,14 +784,15 @@ /* * runners: * Make all the awake monsters try to do something. + * segments: Number of segments since last called */ -runners(segments) -int segments; /* Number of segments since last called */ +int +runners(int segments) { register struct linked_list *item; register struct thing *tp = NULL; - register min_time = 20; /* Minimum time until a monster can act */ + register int min_time = 20; /* Minimum time until a monster can act */ /* * loop thru the list of running (wandering) monsters and see what @@ -870,11 +878,8 @@ * Only care about relics and wands for now. */ bool -m_use_pack(monster, monst_pos, defend_pos, dist, shoot_dir) -register struct thing *monster; -register coord *monst_pos, *defend_pos; -register int dist; -register coord *shoot_dir; +m_use_pack(struct thing *monster, coord *monst_pos, coord *defend_pos, + int dist, coord *shoot_dir) { register struct object *obj; register struct linked_list *pitem, *relic, *stick;
--- a/arogue7/chase.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/chase.c Wed Mar 02 21:28:34 2016 -0500 @@ -19,11 +19,13 @@ #include <ctype.h> #include <limits.h> +#include <stdlib.h> #include "curses.h" #include "rogue.h" #define MAXINT INT_MAX #define MININT INT_MIN +bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); /* * Canblink checks if the monster can teleport (blink). If so, it will @@ -31,8 +33,7 @@ */ bool -can_blink(tp) -register struct thing *tp; +can_blink(struct thing *tp) { register int y, x, index=9; coord tryp; /* To hold the coordinates for use in diag_ok */ @@ -127,8 +128,7 @@ */ coord * -can_shoot(er, ee) -register coord *er, *ee; +can_shoot(coord *er, coord *ee) { static coord shoot_dir; @@ -147,16 +147,14 @@ * chase: * Find the spot for the chaser(er) to move closer to the * chasee(ee). Rer is the room of the chaser, and ree is the - * room of the creature being chased (chasee). + * room of the creature being chased (chasee). Flee is true if + * destination (ee) is player and monster is running away + * or the player is in a wall and the monster can't get to it */ -chase(tp, ee, rer, ree, flee) -register struct thing *tp; -register coord *ee; -register struct room *rer, *ree; -bool flee; /* True if destination (ee) is player and monster is running away - * or the player is in a wall and the monster can't get to it - */ +void +chase(struct thing *tp, coord *ee, struct room *rer, struct room *ree, + bool flee) { int dist, thisdist, monst_dist = MAXINT; register coord *er = &tp->t_pos; @@ -494,8 +492,8 @@ * Make one thing chase another. */ -do_chase(th) -register struct thing *th; +void +do_chase(struct thing *th) { register struct room *orig_rer, /* Original room of chaser */ *new_room; /* new room of monster */ @@ -803,8 +801,7 @@ */ struct linked_list * -get_hurl(tp) -register struct thing *tp; +get_hurl(struct thing *tp) { struct linked_list *arrow=NULL, *bolt=NULL, *rock=NULL, *spear = NULL, *dagger=NULL, *dart=NULL, *aklad=NULL; @@ -851,9 +848,8 @@ * Set a monster running after something */ -runto(runner, spot) -register struct thing *runner; -coord *spot; +void +runto(struct thing *runner, coord *spot) { if (on(*runner, ISSTONE)) return; @@ -881,9 +877,7 @@ */ bool -straight_shot(ery, erx, eey, eex, shooting) -register int ery, erx, eey, eex; -register coord *shooting; +straight_shot(int ery, int erx, int eey, int eex, coord *shooting) { register int dy, dx; /* Deltas */ char ch;
--- a/arogue7/command.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/command.c Wed Mar 02 21:28:34 2016 -0500 @@ -29,12 +29,23 @@ extern struct uwdata wdata; #endif +void display(void); +void help(void); +void identify(char ch); +void d_level(void); +void u_level(void); +void shell(void); +void nameit(void); +void namemonst(void); +void count_gold(void); + /* * command: * Process the user commands */ -command() +void +command(void) { unsigned char ch; struct linked_list *item; @@ -267,8 +278,8 @@ after = FALSE; } when C_COUNT : count_gold(); - when C_QUAFF : quaff(-1, NULL, NULL, TRUE); - when C_READ : read_scroll(-1, NULL, TRUE); + when C_QUAFF : quaff(-1, 0, 0, TRUE); + when C_READ : read_scroll(-1, 0, TRUE); when C_EAT : eat(); when C_WIELD : wield(); when C_WEAR : wear(); @@ -280,7 +291,7 @@ when '>' : after = FALSE; d_level(); when '<' : after = FALSE; u_level(); when '?' : after = FALSE; help(); - when '/' : after = FALSE; identify(NULL); + when '/' : after = FALSE; identify(0); when C_USE : use_mm(-1); when CTRL('T') : if (player.t_action == A_NIL) { @@ -315,7 +326,7 @@ search(FALSE, FALSE); player.t_action = A_NIL; } - when C_ZAP : if (!player_zap(NULL, FALSE)) + when C_ZAP : if (!player_zap(0, FALSE)) after=FALSE; when C_PRAY : pray(); when C_CHANT : chant(); @@ -553,7 +564,8 @@ * tell the player what is at a certain coordinates assuming * it can be seen. */ -display() +void +display(void) { coord c; struct linked_list *item; @@ -587,8 +599,7 @@ */ void -quit(sig) -int sig; +quit(int sig) { /* * Reset the signal in case we got here via an interrupt @@ -628,8 +639,7 @@ */ void -bugkill(sig) -int sig; +bugkill(int sig) { signal(sig, quit); /* If we get it again, give up */ death(D_SIGNAL); /* Killed by a bug */ @@ -641,8 +651,8 @@ * Player gropes about him to find hidden things. */ -search(is_thief, door_chime) -register bool is_thief, door_chime; +void +search(bool is_thief, bool door_chime) { register int x, y; register char ch, /* The trap or door character */ @@ -752,7 +762,8 @@ * Give single character help, or the whole mess if he wants it */ -help() +void +help(void) { register struct h_list *strp = helpstr; #ifdef WIZARD @@ -844,8 +855,8 @@ * Tell the player what a certain thing is. */ -identify(ch) -register char ch; +void +identify(char ch) { register char *str; @@ -907,6 +918,7 @@ * He wants to go down a level */ +void d_level() { bool no_phase=FALSE; @@ -958,7 +970,8 @@ * He wants to go up a level */ -u_level() +void +u_level(void) { bool no_phase = FALSE; register struct linked_list *item; @@ -1016,7 +1029,8 @@ * Let him escape for a while */ -shell() +void +shell(void) { register char *sh; @@ -1050,7 +1064,8 @@ /* * see what we want to name -- an item or a monster. */ -nameit() +void +nameit(void) { char answer; @@ -1073,9 +1088,8 @@ /* * allow a user to call a potion, scroll, or ring something */ -nameitem(item, mark) -struct linked_list *item; -bool mark; +void +nameitem(struct linked_list *item, bool mark) { register struct object *obj; register char **guess = NULL, *elsewise = NULL; @@ -1161,7 +1175,8 @@ /* Name a monster */ -namemonst() +void +namemonst(void) { register struct thing *tp; struct linked_list *item; @@ -1206,7 +1221,8 @@ msg("There is no monster there to name."); } -count_gold() +void +count_gold(void) { if (player.t_action != C_COUNT) { msg("You take a break to count your money...");
--- a/arogue7/daemon.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/daemon.c Wed Mar 02 21:28:34 2016 -0500 @@ -44,7 +44,7 @@ * Find an empty slot in the daemon list */ struct delayed_action * -d_slot() +d_slot(void) { reg int i; reg struct delayed_action *dev; @@ -60,7 +60,7 @@ * Find an empty slot in the fuses list */ struct delayed_action * -f_slot() +f_slot(void) { reg int i; reg struct delayed_action *dev; @@ -78,8 +78,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(func) -reg int (*func)(); +find_slot(int (*func)()) { reg int i; reg struct delayed_action *dev; @@ -95,8 +94,8 @@ * start_daemon: * Start a daemon, takes a function. */ -start_daemon(func, arg, type) -reg int arg, type, (*func)(); +void +start_daemon(int (*func)(), int arg, int type) { reg struct delayed_action *dev; @@ -115,8 +114,8 @@ * kill_daemon: * Remove a daemon from the list */ -kill_daemon(func) -reg int (*func)(); +void +kill_daemon(int (*func)()) { reg struct delayed_action *dev; reg int i; @@ -142,8 +141,8 @@ * Run all the daemons that are active with the current flag, * passing the argument to the function. */ -do_daemons(flag) -reg int flag; +void +do_daemons(int flag) { reg struct delayed_action *dev; @@ -163,8 +162,8 @@ * fuse: * Start a fuse to go off in a certain number of turns */ -fuse(func, arg, time, type) -reg int (*func)(), arg, time, type; +void +fuse(int (*func)(), int arg, int time, int type) { reg struct delayed_action *wire; @@ -183,8 +182,8 @@ * lengthen: * Increase the time until a fuse goes off */ -lengthen(func, xtime) -reg int (*func)(), xtime; +void +lengthen(int (*func)(), int xtime) { reg struct delayed_action *wire; @@ -198,8 +197,8 @@ * extinguish: * Put out a fuse */ -extinguish(func) -reg int (*func)(); +void +extinguish(int (*func)()) { reg struct delayed_action *wire; @@ -217,8 +216,8 @@ * do_fuses: * Decrement counters and start needed fuses */ -do_fuses(flag) -reg int flag; +void +do_fuses(int flag) { reg struct delayed_action *wire; @@ -245,8 +244,9 @@ * activity: * Show wizard number of demaons and memory blocks used */ -activity() +void +activity(void) { msg("Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d", - demoncnt,fusecnt,total,md_memused(0)); + demoncnt,fusecnt,total,md_memused()); }
--- a/arogue7/daemons.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/daemons.c Wed Mar 02 21:28:34 2016 -0500 @@ -25,8 +25,8 @@ * A healing daemon that restors hit points after rest */ -doctor(tp) -register struct thing *tp; +void +doctor(struct thing *tp) { register int ohp; register int limit, new_points; @@ -108,7 +108,8 @@ * Called when it is time to start rolling for wandering monsters */ -swander() +void +swander(void) { start_daemon(rollwand, 0, BEFORE); } @@ -120,7 +121,8 @@ int between = 0; -rollwand() +void +rollwand(void) { if (++between >= 4) @@ -140,7 +142,8 @@ /* * this function is a daemon called each turn when the character is a thief */ -trap_look() +void +trap_look(void) { if (rnd(100) < (2*dex_compute() + 5*pstats.s_lvl)) search(TRUE, FALSE); @@ -151,7 +154,8 @@ * Release the poor player from his confusion */ -unconfuse() +void +unconfuse(void) { turn_off(player, ISHUH); msg("You feel less confused now"); @@ -162,7 +166,8 @@ * unsee: * He lost his see invisible power */ -unsee() +void +unsee(void) { if (!ISWEARING(R_SEEINVIS)) { turn_off(player, CANSEE); @@ -175,7 +180,8 @@ * Remove to-hit handicap from player */ -unstink() +void +unstink(void) { turn_off(player, HASSTINK); } @@ -185,7 +191,8 @@ * Player is no longer immune to confusion */ -unclrhead() +void +unclrhead(void) { turn_off(player, ISCLEAR); msg("The blue aura about your head fades away."); @@ -196,7 +203,8 @@ * Player can no longer walk through walls */ -unphase() +void +unphase(void) { turn_off(player, CANINWALL); msg("Your dizzy feeling leaves you."); @@ -208,7 +216,8 @@ * Player can no longer fly */ -land() +void +land(void) { turn_off(player, ISFLY); msg("You regain your normal weight"); @@ -220,7 +229,8 @@ * He gets his sight back */ -sight() +void +sight(void) { if (on(player, ISBLIND)) { @@ -237,8 +247,7 @@ */ void -res_strength(howmuch) -int howmuch; +res_strength(int howmuch) { /* If lost_str is non-zero, restore that amount of strength, @@ -262,7 +271,8 @@ * End the hasting */ -nohaste() +void +nohaste(void) { turn_off(player, ISHASTE); msg("You feel yourself slowing down."); @@ -273,7 +283,8 @@ * End the slowing */ -noslow() +void +noslow(void) { turn_off(player, ISSLOW); msg("You feel yourself speeding up."); @@ -284,7 +295,8 @@ * If this gets called, the player has suffocated */ -suffocate() +void +suffocate(void) { death(D_SUFFOCATION); } @@ -292,7 +304,8 @@ /* * digest the hero's food */ -stomach() +void +stomach(void) { register int oldfood, old_hunger, food_use, i; @@ -368,7 +381,8 @@ /* * daemon for curing the diseased */ -cure_disease() +void +cure_disease(void) { turn_off(player, HASDISEASE); if (off (player, HASINFEST)) @@ -380,7 +394,8 @@ * appear: * Become visible again */ -appear() +void +appear(void) { turn_off(player, ISINVIS); PLAYER = VPLAYER; @@ -391,7 +406,8 @@ * dust_appear: * dust of disappearance wears off */ -dust_appear() +void +dust_appear(void) { turn_off(player, ISINVIS); PLAYER = VPLAYER; @@ -402,7 +418,8 @@ * unchoke: * the effects of "dust of choking and sneezing" wear off */ -unchoke() +void +unchoke(void) { if (!find_slot(unconfuse)) turn_off(player, ISHUH); @@ -414,8 +431,8 @@ /* * make some potion for the guy in the Alchemy jug */ -alchemy(obj) -register struct object *obj; +void +alchemy(struct object *obj) { register struct object *tobj = NULL; register struct linked_list *item; @@ -464,7 +481,8 @@ * otto's irresistable dance wears off */ -undance() +void +undance(void) { turn_off(player, ISDANCE); msg ("Your feet take a break.....whew!"); @@ -473,14 +491,16 @@ /* * if he has our favorite necklace of strangulation then take damage every turn */ -strangle() +void +strangle(void) { if ((pstats.s_hpt -= 6) <= 0) death(D_STRANGLE); } /* * if he has on the gauntlets of fumbling he might drop his weapon each turn */ -fumble() +void +fumble(void) { register struct linked_list *item; @@ -519,21 +539,24 @@ /* * this is called each turn the hero has the ring of searching on */ -ring_search() +void +ring_search(void) { search(FALSE, FALSE); } /* * this is called each turn the hero has the ring of teleportation on */ -ring_teleport() +void +ring_teleport(void) { if (rnd(100) < 2) teleport(); } /* * this is called to charge up the quill of Nagrom */ -quill_charge() +void +quill_charge(void) { register struct object *tobj = NULL; register struct linked_list *item; @@ -556,7 +579,8 @@ /* * take the skills away gained (or lost) by the potion of skills */ -unskill() +void +unskill(void) { if (pstats.s_lvladj != 0) { pstats.s_lvl -= pstats.s_lvladj; @@ -569,8 +593,8 @@ * charge up the cloak of Emori */ -cloak_charge(obj) -register struct object *obj; +void +cloak_charge(struct object *obj) { if (obj->o_charges < 1) obj->o_charges = 1; @@ -580,7 +604,8 @@ * nofire: * He lost his fire resistance */ -nofire() +void +nofire(void) { if (!ISWEARING(R_FIRE)) { turn_off(player, NOFIRE); @@ -592,7 +617,8 @@ * nocold: * He lost his cold resistance */ -nocold() +void +nocold(void) { if (!ISWEARING(R_WARMTH)) { turn_off(player, NOCOLD); @@ -604,7 +630,8 @@ * nobolt: * He lost his protection from lightning */ -nobolt() +void +nobolt(void) { turn_off(player, NOBOLT); msg("Your skin looses its bluish tint"); @@ -613,8 +640,8 @@ * eat_gold: * an artifact eats gold */ -eat_gold(obj) -register struct object *obj; +void +eat_gold(struct object *obj) { if (purse == 1) msg("%s demand you find more gold", inv_name(obj, FALSE)); @@ -628,36 +655,39 @@ /* * give the hero back some spell points */ -spell_recovery() +void +spell_recovery(void) { int time; time = SPELLTIME - max(17-pstats.s_intel, 0); time = max(time, 5); if (spell_power > 0) spell_power--; - fuse(spell_recovery, NULL, time, AFTER); + fuse(spell_recovery, 0, time, AFTER); } /* * give the hero back some prayer points */ -prayer_recovery() +void +prayer_recovery(void) { int time; time = SPELLTIME - max(17-pstats.s_wisdom, 0); time = max(time, 5); if (pray_time > 0) pray_time--; - fuse(prayer_recovery, NULL, time, AFTER); + fuse(prayer_recovery, 0, time, AFTER); } /* * give the hero back some chant points */ -chant_recovery() +void +chant_recovery(void) { int time; time = SPELLTIME - max(17-pstats.s_wisdom, 0); time = max(time, 5); if (chant_time > 0) chant_time--; - fuse(chant_recovery, NULL, time, AFTER); + fuse(chant_recovery, 0, time, AFTER); }
--- a/arogue7/eat.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/eat.c Wed Mar 02 21:28:34 2016 -0500 @@ -20,7 +20,8 @@ * He wants to eat something, so let him try */ -eat() +void +eat(void) { register struct linked_list *item; int which;
--- a/arogue7/effects.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/effects.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,11 +21,9 @@ * Check for effects of one thing hitting another thing. Return * the reason code if the defender is killed. Otherwise return 0. */ -effect(att, def, weap, thrown, see_att, see_def) -register struct thing *att, *def; -struct object *weap; -bool thrown; -register bool see_att, see_def; +int +effect(struct thing *att, struct thing *def, struct object *weap, bool thrown, + bool see_att, bool see_def) { register bool att_player, def_player; char attname[LINELEN+1], defname[LINELEN+1];
--- a/arogue7/encumb.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/encumb.c Wed Mar 02 21:28:34 2016 -0500 @@ -20,13 +20,14 @@ #include "curses.h" #include "rogue.h" +int packweight(struct thing *tp); + /* * updpack: * Update his pack weight and adjust fooduse accordingly */ -updpack(getmax, tp) -int getmax; -struct thing *tp; +void +updpack(int getmax, struct thing *tp) { reg int topcarry, curcarry; @@ -55,8 +56,8 @@ * packweight: * Get the total weight of the hero's pack */ -packweight(tp) -register struct thing *tp; +int +packweight(struct thing *tp) { reg struct object *obj; reg struct linked_list *pc; @@ -92,8 +93,8 @@ * itemweight: * Get the weight of an object */ -itemweight(wh) -reg struct object *wh; +int +itemweight(struct object *wh) { reg int weight; reg int ac; @@ -123,8 +124,8 @@ * playenc: * Get hero's carrying ability above norm */ -playenc(tp) -register struct thing *tp; +int +playenc(struct thing *tp) { register int strength; @@ -139,8 +140,8 @@ * totalenc: * Get total weight that the hero can carry */ -totalenc(tp) -register struct thing *tp; +int +totalenc(struct thing *tp) { reg int wtotal; @@ -162,11 +163,11 @@ * See if the hero can carry his pack */ -wghtchk() +void +wghtchk(void) { reg int dropchk, err = TRUE; reg char ch; - int wghtchk(); inwhgt = TRUE; if (pstats.s_pack > pstats.s_carry) { @@ -201,7 +202,8 @@ * -1 hit for heavy pack weight */ -hitweight() +int +hitweight(void) { return(2 - foodlev); }
--- a/arogue7/fight.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/fight.c Wed Mar 02 21:28:34 2016 -0500 @@ -20,9 +20,18 @@ #include "curses.h" #include <ctype.h> #include <string.h> +#include <stdlib.h> #include "rogue.h" -int hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, bool back_stab, bool thrown, bool short_msg); +bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, + bool hurl, struct object *cur_weapon, bool back_stab); +void hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool back_stab, bool thrown, bool short_msg); +void miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool thrown, bool short_msg); +int add_dam(short str); +int hung_dam(void); + #define CONF_DAMAGE -1 #define PARAL_DAMAGE -2 #define DEST_DAMAGE -3 @@ -31,9 +40,8 @@ /* * returns true if player has a any chance to hit the monster */ -player_can_hit(tp, weap) -register struct thing *tp; -register struct object *weap; +bool +player_can_hit(struct thing *tp, struct object *weap) { if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT)) return(TRUE); @@ -61,10 +69,8 @@ * The player attacks the monster. */ -fight(mp, weap, thrown) -register coord *mp; -struct object *weap; -bool thrown; +bool +fight(coord *mp, struct object *weap, bool thrown) { register struct thing *tp; register struct linked_list *item; @@ -225,10 +231,8 @@ * The monster attacks the player */ -attack(mp, weapon, thrown) -register struct thing *mp; -register struct object *weapon; -bool thrown; +bool +attack(struct thing *mp, struct object *weapon, bool thrown) { register char *mname; register bool see_att, did_hit = FALSE; @@ -301,9 +305,8 @@ * returns true if the swing hits */ -swing(class, at_lvl, op_arm, wplus) -short class; -int at_lvl, op_arm, wplus; +bool +swing(short class, int at_lvl, int op_arm, int wplus) { register int res = rnd(20)+1; register int need; @@ -323,12 +326,9 @@ * Roll several attacks */ -roll_em(att_er, def_er, weap, hurl, cur_weapon, back_stab) -struct thing *att_er, *def_er; -struct object *weap; -bool hurl; -struct object *cur_weapon; -bool back_stab; +bool +roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, + bool hurl, struct object *cur_weapon, bool back_stab) { register struct stats *att, *def; register char *cp = NULL; @@ -700,9 +700,7 @@ */ char * -prname(who, upper) -register char *who; -bool upper; +prname(char *who, bool upper) { static char tbuf[LINELEN]; @@ -727,11 +725,9 @@ * Print a message to indicate a succesful hit */ -hit(weapon, see_att, see_def, er, ee, back_stab, thrown, short_msg) -register struct object *weapon; -bool see_att, see_def; -register char *er, *ee; -bool back_stab, thrown, short_msg; +void +hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool back_stab, bool thrown, bool short_msg) { register char *s = ""; char att_name[LINELEN], /* Name of attacker */ @@ -791,11 +787,9 @@ * Print a message to indicate a poor swing */ -miss(weapon, see_att, see_def, er, ee, thrown, short_msg) -register struct object *weapon; -bool see_att, see_def; -register char *er, *ee; -bool thrown, short_msg; +void +miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool thrown, bool short_msg) { register char *s = ""; char @@ -836,8 +830,8 @@ * compute to-hit bonus for dexterity */ -dext_plus(dexterity) -register int dexterity; +int +dext_plus(int dexterity) { return (dexterity > 10 ? (dexterity-13)/3 : (dexterity-10)/3); } @@ -848,8 +842,8 @@ * compute armor class bonus for dexterity */ -dext_prot(dexterity) -register int dexterity; +int +dext_prot(int dexterity) { return ((dexterity-10)/2); } @@ -858,8 +852,8 @@ * compute bonus/penalties for strength on the "to hit" roll */ -str_plus(str) -register short str; +int +str_plus(short str) { return((str-10)/3); } @@ -869,8 +863,8 @@ * compute additional damage done for exceptionally high or low strength */ -add_dam(str) -register short str; +int +add_dam(short str) { return((str-9)/2); } @@ -879,7 +873,8 @@ * hung_dam: * Calculate damage depending on players hungry state */ -hung_dam() +int +hung_dam(void) { reg int howmuch; @@ -897,12 +892,11 @@ /* * thunk: * A missile hits a monster + * tp: defender */ -thunk(weap, tp, mname) -register struct object *weap; -register struct thing *tp; /* Defender */ -register char *mname; +void +thunk(struct object *weap, struct thing *tp, char *mname) { char *def_name; /* Name of defender */ @@ -924,10 +918,8 @@ * A missile from a monster hits the player */ -m_thunk(weap, tp, mname) -register struct object *weap; -register struct thing *tp; -register char *mname; +void +m_thunk(struct object *weap, struct thing *tp, char *mname) { char *att_name; /* Name of attacker */ @@ -947,12 +939,11 @@ /* * bounce: * A missile misses a monster + * tp: defender */ -bounce(weap, tp, mname) -register struct object *weap; -register struct thing *tp; /* Defender */ -register char *mname; +void +bounce(struct object *weap, struct thing *tp, char *mname) { char *def_name; /* Name of defender */ @@ -974,10 +965,8 @@ * A missle from a monster misses the player */ -m_bounce(weap, tp, mname) -register struct object *weap; -register struct thing *tp; -register char *mname; +void +m_bounce(struct object *weap, struct thing *tp, char *mname) { char *att_name; /* Name of attacker */ @@ -1001,8 +990,8 @@ * Returns true if an object radiates magic */ -is_magic(obj) -register struct object *obj; +bool +is_magic(struct object *obj) { switch (obj->o_type) { @@ -1028,9 +1017,8 @@ int chance = 0;/* cumulative chance for goodies to loose it */ -killed(item, pr, points, treasure) -register struct linked_list *item; -bool pr, points, treasure; +void +killed(struct linked_list *item, bool pr, bool points, bool treasure) { register struct thing *tp, *mp; register struct linked_list *pitem, *nexti, *mitem; @@ -1137,9 +1125,7 @@ */ struct linked_list * -wield_weap(thrown, mp) -struct object *thrown; -struct thing *mp; +wield_weap(struct object *thrown, struct thing *mp) { int look_for, /* The projectile weapon we are looking for */ new_rate, /* The rating of a prospective weapon */ @@ -1220,8 +1206,9 @@ return(candidate); } -explode(tp) -register struct thing *tp; + +void +explode(struct thing *tp) { register int x,y, damage; @@ -1275,11 +1262,8 @@ * Called when one monster attacks another monster. */ -skirmish(attacker, mp, weap, thrown) -register struct thing *attacker; -register coord *mp; -struct object *weap; -bool thrown; +bool +skirmish(struct thing *attacker, coord *mp, struct object *weap, bool thrown) { register struct thing *defender; register struct linked_list *item;
--- a/arogue7/init.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/init.c Wed Mar 02 21:28:34 2016 -0500 @@ -117,10 +117,8 @@ * make sure all the percentages specified in the tables add up to the * right amounts */ -badcheck(name, magic, bound) -char *name; -register struct magic_item *magic; -register int bound; +void +badcheck(char *name, struct magic_item *magic, int bound) { register struct magic_item *end; @@ -140,7 +138,8 @@ * Initialize the potion color scheme for this time */ -init_colors() +void +init_colors(void) { register int i, j; @@ -166,7 +165,8 @@ * do any initialization for food */ -init_foods() +void +init_foods(void) { register int i; @@ -182,7 +182,8 @@ * Initialize the construction materials for wands and staffs */ -init_materials() +void +init_materials(void) { register int i, j; register char *str; @@ -232,7 +233,8 @@ * do any initialization for miscellaneous magic */ -init_misc() +void +init_misc(void) { register int i; @@ -250,7 +252,8 @@ * Generate the names of the various scrolls */ -init_names() +void +init_names(void) { register int nsyl; register char *cp, *sp; @@ -287,7 +290,8 @@ * roll up the rogue */ -init_player() +void +init_player(void) { int stat_total, round, minimum, maximum, ch, i, j; short do_escape, *our_stats[NUMABILITIES-1]; @@ -587,7 +591,8 @@ * Initialize the ring stone setting scheme for this time */ -init_stones() +void +init_stones(void) { register int i, j; @@ -613,7 +618,8 @@ * init_things * Initialize the probabilities for types of things */ -init_things() +void +init_things(void) { register struct magic_item *mp;
--- a/arogue7/io.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/io.c Wed Mar 02 21:28:34 2016 -0500 @@ -30,7 +30,10 @@ static char msgbuf[BUFSIZ]; static int newpos = 0; +void doadd(char *fmt, va_list ap); + /*VARARGS1*/ +void msg(char *fmt, ...) { va_list ap; @@ -58,6 +61,7 @@ /* * add things to the current message */ +void addmsg(char *fmt, ...) { va_list ap; @@ -71,7 +75,8 @@ * Display a new msg (giving him a chance to see the previous one if it * is up there with the --More--) */ -endmsg() +void +endmsg(void) { /* Needed to track where we are for 5.0 (PC) curses */ register int x, y; @@ -111,6 +116,7 @@ draw(msgw); } +void doadd(char *fmt, va_list ap) { @@ -127,9 +133,8 @@ * flgptr will be NULL if we don't know what the monster is yet! */ -step_ok(y, x, can_on_monst, flgptr) -register int y, x, can_on_monst; -register struct thing *flgptr; +bool +step_ok(int y, int x, int can_on_monst, struct thing *flgptr) { /* can_on_monst = MONSTOK if all we care about are physical obstacles */ register struct linked_list *item; @@ -188,7 +193,8 @@ * returns true if it is ok for type to shoot over ch */ -shoot_ok(ch) +bool +shoot_ok(char ch) { switch (ch) { @@ -209,7 +215,8 @@ * getchar. */ -readchar() +int +readchar(void) { int ch; @@ -227,10 +234,11 @@ /* * status: * Display the important stats line. Keep the cursor where it was. + * display: if TRUE, display unconditionally */ -status(display) -bool display; /* is TRUE, display unconditionally */ +void +status(bool display) { register struct stats *stat_ptr, *max_ptr; register int oy, ox, temp; @@ -358,8 +366,8 @@ * wait_for * Sit around until the guy types the right key */ -wait_for(ch) -register char ch; +void +wait_for(char ch) { register char c; @@ -383,10 +391,9 @@ * typed and then redraw the starting screen. */ -over_win(oldwin, newin, maxy, maxx, cursory, cursorx, redraw) -WINDOW *oldwin, *newin; -int maxy, maxx, cursory, cursorx; -char redraw; +void +over_win(WINDOW *oldwin, WINDOW *newin, int maxy, int maxx, int cursory, + int cursorx, char redraw) { static char blanks[LINELEN+1]; register int line, i; @@ -436,9 +443,8 @@ * function used to display a window and wait before returning */ -show_win(scr, message) -register WINDOW *scr; -char *message; +void +show_win(WINDOW *scr, char *message) { mvwaddstr(scr, 0, 0, message); touchwin(scr); @@ -453,9 +459,8 @@ * dbotline: * Displays message on bottom line and waits for a space to return */ -dbotline(scr,message) -WINDOW *scr; -char *message; +void +dbotline(WINDOW *scr, char *message) { mvwaddstr(scr,lines-1,0,message); draw(scr); @@ -467,8 +472,8 @@ * restscr: * Restores the screen to the terminal */ -restscr(scr) -WINDOW *scr; +void +restscr(WINDOW *scr) { clearok(scr,TRUE); touchwin(scr); @@ -481,10 +486,7 @@ */ unsigned long -netread(error, size, stream) -int *error; -int size; -FILE *stream; +netread(int *error, int size, FILE *stream) { unsigned long result = 0L, /* What we read in */ partial; /* Partial value */ @@ -519,12 +521,13 @@ /* * netwrite: * Write out a byte, short, or long machine independently. + * value: What to write + * size: How much to write out + * stream: Where to write it */ -netwrite(value, size, stream) -unsigned long value; /* What to write */ -int size; /* How much to write out */ -FILE *stream; /* Where to write it */ +int +netwrite(unsigned long value, int size, FILE *stream) { int i; /* Goes through value one byte at a time */ char outc; /* The next character to be written */
--- a/arogue7/list.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/list.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,13 +21,16 @@ #include <stdlib.h> #include "rogue.h" +void r_discard(struct linked_list *item); +void t_discard(struct linked_list *item); + /* * detach: * Takes an item out of whatever linked list it might be in */ -_detach(list, item) -register struct linked_list **list, *item; +void +_detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); @@ -42,8 +45,8 @@ * add an item to the head of a list */ -_attach(list, item) -register struct linked_list **list, *item; +void +_attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { @@ -65,8 +68,8 @@ * Throw the whole object list away */ -_o_free_list(ptr) -register struct linked_list **ptr; +void +_o_free_list(struct linked_list **ptr) { register struct linked_list *item; @@ -83,8 +86,8 @@ * free up an item and its object(and maybe contents) */ -o_discard(item) -register struct linked_list *item; +void +o_discard(struct linked_list *item) { register struct object *obj; @@ -101,8 +104,8 @@ * Throw the whole list of room exits away */ -_r_free_list(ptr) -register struct linked_list **ptr; +void +_r_free_list(struct linked_list **ptr) { register struct linked_list *item; @@ -119,8 +122,8 @@ * free up an item and its room */ -r_discard(item) -register struct linked_list *item; +void +r_discard(struct linked_list *item) { total -= 2; FREE(DOORPTR(item)); @@ -132,8 +135,8 @@ * Throw the whole thing list away */ -_t_free_list(ptr) -register struct linked_list **ptr; +void +_t_free_list(struct linked_list **ptr) { register struct linked_list *item; @@ -150,8 +153,8 @@ * free up an item and its thing */ -t_discard(item) -register struct linked_list *item; +void +t_discard(struct linked_list *item) { register struct thing *tp; @@ -167,8 +170,8 @@ * get rid of an item structure -- don't worry about contents */ -destroy_item(item) -register struct linked_list *item; +void +destroy_item(struct linked_list *item) { total--; FREE(item); @@ -180,8 +183,7 @@ */ struct linked_list * -new_item(size) -int size; +new_item(int size) { register struct linked_list *item; @@ -199,7 +201,7 @@ */ struct linked_list * -creat_item() +creat_item(void) { register struct linked_list *item; @@ -210,8 +212,7 @@ } char * -new(size) -int size; +new(int size) { register char *space = ALLOC(size); static char errbuf[LINELEN];
--- a/arogue7/main.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/main.c Wed Mar 02 21:28:34 2016 -0500 @@ -32,10 +32,19 @@ #endif void open_records(void); +bool too_much(void); +bool author(void); +void chmsg(char *fmt, int arg); +#ifdef MAXPROCESSES +int loadav(void); +#endif +#ifdef MAXUSERS +int ucount(void); +#endif +bool holiday(void); -main(argc, argv, envp) -char **argv; -char **envp; +int +main(int argc, char *argv[], char *envp[]) { register char *env; int lowtime; @@ -419,8 +428,7 @@ */ void -endit(sig) -int sig; +endit(int sig) { fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } @@ -430,8 +438,8 @@ * Exit the program, printing a message. */ -fatal(s) -char *s; +void +fatal(char *s) { clear(); move(lines-2, 0); @@ -449,8 +457,8 @@ * rnd: * Pick a very random number. */ -rnd(range) -register int range; +int +rnd(int range) { return(range <= 0 ? 0 : md_rand() % range); } @@ -460,8 +468,8 @@ * roll a number of dice */ -roll(number, sides) -register int number, sides; +int +roll(int number, int sides) { register int dtotal = 0; @@ -474,8 +482,7 @@ * handle stop and start signals */ void -tstp(sig) -int sig; +tstp(int sig) { mvcur(0, cols - 1, lines - 1, 0); endwin(); @@ -493,7 +500,8 @@ } # endif -setup() +void +setup(void) { #ifdef CHECKTIME int checkout(); @@ -563,7 +571,8 @@ * refreshing things and looking at the proper times. */ -playit() +void +playit(void) { register char *opts; @@ -585,7 +594,8 @@ /* * see if the system is being used too much for this game */ -too_much() +bool +too_much(void) { #if MAXPROCESSES if (loadav() > MAXPROCESSES) @@ -602,7 +612,8 @@ * author: * See if a user is an author of the program */ -author() +bool +author(void) { switch (md_getuid()) { #if AUTHOR @@ -653,9 +664,8 @@ * checkout()'s version of msg. If we are in the middle of a shell, do a * printf instead of a msg to avoid the refresh. */ -chmsg(fmt, arg) -char *fmt; -int arg; +void +chmsg(char *fmt, int arg) { if (in_shell) { printf(fmt, arg); @@ -671,7 +681,8 @@ #include <fcntl.h> -loadav() +int +loadav(void) { char *sarcmd = "sar -v | cut -c17-20 | tail -2"; char *gettycmd = "grep getty /etc/inittab | wc -l"; @@ -724,7 +735,9 @@ #include <sys/types.h> #include <utmp.h> struct utmp buf; -ucount() + +int +ucount(void) { reg struct utmp *up; reg FILE *utmp; @@ -751,7 +764,8 @@ * holiday: * Returns TRUE when it is a good time to play rogue */ -holiday() +bool +holiday(void) { #ifdef CHECKTIME long now;
--- a/arogue7/maze.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/maze.c Wed Mar 02 21:28:34 2016 -0500 @@ -30,15 +30,20 @@ *bits; static int maze_lines, maze_cols; -char *moffset(), - *foffset(); + +void draw_maze(void); +int findcells(int y, int x); +char *foffset(int y, int x); +char *moffset(int y, int x); +void rmwall(int newy, int newx, int oldy, int oldx); /* * crankout: * Does actual drawing of maze to window */ -crankout() +void +crankout(void) { reg int x, y; @@ -71,7 +76,8 @@ * domaze: * Draw the maze on this level. */ -do_maze() +void +do_maze(void) { reg int least; reg struct room *rp; @@ -95,7 +101,7 @@ /* * add some gold to make it worth looking for */ - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); obj = OBJPTR(item); obj->o_count *= (rnd(5) + 5); /* add in one large hunk */ attach(lvl_obj, item); @@ -108,7 +114,7 @@ /* * add in some food to make sure he has enough */ - item = spec_item(FOOD, NULL, NULL, NULL); + item = spec_item(FOOD, 0, 0, 0); obj = OBJPTR(item); attach(lvl_obj, item); do { @@ -133,7 +139,8 @@ * draw_maze: * Generate and draw the maze on the screen */ -draw_maze() +void +draw_maze(void) { reg int i, j, more; reg char *ptr; @@ -169,8 +176,8 @@ * findcells: * Figure out cells to open up */ -findcells(y,x) -reg int x, y; +int +findcells(int y, int x) { reg int rtpos, i; @@ -221,8 +228,7 @@ * Calculate memory address for frontier */ char * -foffset(y, x) -int y, x; +foffset(int y, int x) { return (frontier + (y * maze_cols) + x); @@ -236,8 +242,7 @@ */ bool -maze_view(y, x) -int y, x; +maze_view(int y, int x) { register int start, goal, delta, ycheck, xcheck, absy, absx, see_radius; register bool row; @@ -341,8 +346,7 @@ * Calculate memory address for bits */ char * -moffset(y, x) -int y, x; +moffset(int y, int x) { return (bits + (y * (cols - 1)) + x); @@ -355,8 +359,8 @@ * rmwall: * Removes appropriate walls from the maze */ -rmwall(newy, newx, oldy, oldx) -int newy, newx, oldy, oldx; +void +rmwall(int newy, int newx, int oldy, int oldx) { reg int xdif,ydif;
--- a/arogue7/mdport.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/mdport.c Wed Mar 02 21:28:34 2016 -0500 @@ -65,6 +65,7 @@ #endif #include <stdio.h> +#include <ctype.h> #include <string.h> #include <fcntl.h> #include <limits.h> @@ -74,7 +75,7 @@ #define MOD_MOVE(c) (toupper(c) ) void -md_init() +md_init(void) { #ifdef __INTERIX char *term; @@ -107,7 +108,7 @@ static int md_standout_mode = 0; int -md_raw_standout() +md_raw_standout(void) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbiInfo; @@ -130,7 +131,7 @@ } int -md_raw_standend() +md_raw_standend(void) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbiInfo; @@ -209,7 +210,7 @@ int -md_normaluser() +md_normaluser(void) { #ifndef _WIN32 setuid(getuid()); @@ -218,7 +219,7 @@ } int -md_getuid() +md_getuid(void) { #ifndef _WIN32 return( getuid() ); @@ -228,7 +229,7 @@ } char * -md_getusername() +md_getusername(void) { static char login[80]; char *l = NULL; @@ -263,7 +264,7 @@ } char * -md_gethomedir() +md_gethomedir(void) { static char homedir[PATH_MAX]; char *h = NULL; @@ -318,7 +319,7 @@ } char * -md_getshell() +md_getshell(void) { static char shell[PATH_MAX]; char *s = NULL; @@ -346,7 +347,7 @@ } int -md_shellescape() +md_shellescape(void) { #if (!defined(_WIN32) && !defined(__DJGPP__)) int ret_status; @@ -408,7 +409,7 @@ } char * -md_getroguedir() +md_getroguedir(void) { static char path[1024]; char *end,*home; @@ -472,8 +473,7 @@ } char * -md_getpass(prompt) -char *prompt; +md_getpass(char *prompt) { #ifdef _WIN32 static char password_buffer[9]; @@ -568,7 +568,7 @@ } int -md_rand() +md_rand(void) { #ifdef _WIN32 return(rand()); @@ -578,8 +578,7 @@ } int -md_srand(seed) -register int seed; +md_srand(int seed) { #ifdef _WIN32 srand(seed); @@ -589,7 +588,7 @@ } long -md_memused() +md_memused(void) { #ifdef _WIN32 MEMORYSTATUS stat; @@ -603,7 +602,7 @@ } char * -md_gethostname() +md_gethostname(void) { static char nodename[80]; char *n = NULL; @@ -625,7 +624,7 @@ } int -md_erasechar() +md_erasechar(void) { #ifdef BSD return(_tty.sg_erase); /* process erase character */ @@ -637,7 +636,7 @@ } int -md_killchar() +md_killchar(void) { #ifdef BSD return(_tty.sg_kill); @@ -654,8 +653,7 @@ */ char * -md_unctrl(ch) -char ch; +md_unctrl(char ch) { #if USG5_0 extern char *_unctrl[]; /* Defined in curses library */ @@ -667,7 +665,7 @@ } void -md_flushinp() +md_flushinp(void) { #ifdef BSD ioctl(0, TIOCFLUSH);
--- a/arogue7/misc.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/misc.c Wed Mar 02 21:28:34 2016 -0500 @@ -15,6 +15,7 @@ #include "curses.h" #include <stdlib.h> #include <ctype.h> +#include <string.h> #include "rogue.h" #ifdef PC7300 #include "menu.h" @@ -29,8 +30,8 @@ * Change the player's class to the specified one. */ -changeclass(newclass) -int newclass; +void +changeclass(int newclass) { if (newclass == player.t_ctype) { msg("You feel more skillful."); @@ -132,8 +133,8 @@ /* * Use the relic that our monster is wielding. */ -m_use_relic(monster) -register struct thing *monster; +void +m_use_relic(struct thing *monster) { register struct object *obj; @@ -161,7 +162,7 @@ } when EMORI_CLOAK: debug("stunning with Emori's cloak"); - do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, NULL); + do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, 0); obj->o_charges = 0; when ASMO_ROD: { @@ -228,10 +229,11 @@ /* * add something to the contents of something else + * bag: the holder of the items + * item: the item to put inside */ -put_contents(bag, item) -register struct object *bag; /* the holder of the items */ -register struct linked_list *item; /* the item to put inside */ +void +put_contents(struct object *bag, struct linked_list *item) { register struct linked_list *titem; register struct object *tobj; @@ -256,10 +258,10 @@ /* * remove something from something else + * bag: the holder of the items */ -take_contents(bag, item) -register struct object *bag; /* the holder of the items */ -register struct linked_list *item; +void +take_contents(struct object *bag, struct linked_list *item) { if (bag->o_ac <= 0) { @@ -273,8 +275,8 @@ } -do_bag(item) -register struct linked_list *item; +void +do_bag(struct linked_list *item) { register struct linked_list *titem = NULL; @@ -395,8 +397,9 @@ } } -do_panic(who) -int who; /* Kind of monster to panic (all if who is NULL) */ +/* who: Kind of monster to panic (all if who is NULL) */ +void +do_panic(int who) { register int x,y; register struct linked_list *mon, *item; @@ -460,8 +463,7 @@ * print miscellaneous magic bonuses */ char * -misc_name(obj) -register struct object *obj; +misc_name(struct object *obj) { static char buf[LINELEN]; char buf1[LINELEN]; @@ -523,7 +525,8 @@ return buf; } -use_emori() +void +use_emori(void) { char selection; /* Cloak function */ int state = 0; /* Menu state */ @@ -633,8 +636,8 @@ /* * try to write a scroll with the quill of Nagrom */ -use_quill(obj) -struct object *obj; +void +use_quill(struct object *obj) { struct linked_list *item; register int i, @@ -766,7 +769,7 @@ #endif /* Should we overlay? */ if (menu_overlay && MAXQUILL + 3 < lines / 2) { - over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 0, curlen, NULL); + over_win(cw, hw, MAXQUILL + 5, maxlen + 3, 0, curlen, '\0'); } else draw(hw); } @@ -795,7 +798,7 @@ /* Should we overlay? */ if (menu_overlay && MAXQUILL + 3 < lines / 2) { over_win(cw, hw, MAXQUILL + 5, maxlen + 3, - 0, curlen, NULL); + 0, curlen, '\0'); } else draw(hw); @@ -835,8 +838,8 @@ } } -use_mm(which) -int which; +void +use_mm(int which) { register struct object *obj = NULL; register struct linked_list *item = NULL; @@ -915,7 +918,7 @@ when GERYON_HORN: /* Chase close monsters away */ msg("The horn blasts a shrill tone."); - do_panic(NULL); + do_panic(0); when HEIL_ANKH: case YENDOR_AMULET: case STONEBONES_AMULET: @@ -938,7 +941,7 @@ msg("The jug is empty"); break; } - quaff (obj->o_ac, NULL, NULL, FALSE); + quaff (obj->o_ac, 0, 0, FALSE); obj->o_ac = JUG_EMPTY; fuse (alchemy, obj, ALCHEMYTIME, AFTER); if (!(obj->o_flags & ISKNOW)) @@ -1008,7 +1011,7 @@ break; } obj->o_charges--; - do_panic(NULL); + do_panic(0); /* * dust of disappearance makes the player invisible for a while */ @@ -1124,8 +1127,7 @@ */ int -usage_time(item) -struct linked_list *item; +usage_time(struct linked_list *item) { register struct object *obj; register int units = -1;
--- a/arogue7/monsters.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/monsters.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,13 +21,14 @@ #include "rogue.h" #include <ctype.h> #include <string.h> +#include <stdlib.h> /* * Check_residue takes care of any effect of the monster */ -check_residue(tp) -register struct thing *tp; +void +check_residue(struct thing *tp) { /* * Take care of special abilities @@ -71,13 +72,11 @@ /* * Creat_mons creates the specified monster -- any if 0 + * person: Where to create next to */ bool -creat_mons(person, monster, report) -struct thing *person; /* Where to create next to */ -short monster; -bool report; +creat_mons(struct thing *person, short monster, bool report) { struct linked_list *nitem; register struct thing *tp; @@ -132,9 +131,7 @@ */ void -genmonsters(least, treas) -register int least; -bool treas; +genmonsters(int least, bool treas) { reg int i; reg struct room *rp = &rooms[0]; @@ -180,8 +177,7 @@ */ short -id_monst(monster) -register char monster; +id_monst(char monster) { register short result; @@ -201,11 +197,8 @@ * Pick a new monster and add it to the list */ -new_monster(item, type, cp, max_monster) -struct linked_list *item; -short type; -coord *cp; -bool max_monster; +void +new_monster(struct linked_list *item, short type, coord *cp, bool max_monster) { register struct thing *tp; register struct monster *mp; @@ -415,8 +408,7 @@ */ short -randmonster(wander, no_unique) -register bool wander, no_unique; +randmonster(bool wander, bool no_unique) { register int d, cur_level, range, i; @@ -455,8 +447,8 @@ * to purchase something. */ -sell(tp) -register struct thing *tp; +void +sell(struct thing *tp) { register struct linked_list *item, *seller; register struct linked_list *sellpack; @@ -551,8 +543,7 @@ * what to do when the hero steps next to a monster */ struct linked_list * -wake_monster(y, x) -int y, x; +wake_monster(int y, int x) { register struct thing *tp; register struct linked_list *it; @@ -749,7 +740,8 @@ * A wandering monster has awakened and is headed for the player */ -wanderer() +void +wanderer(void) { register int i; register struct room *hr = roomin(&hero);
--- a/arogue7/move.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/move.c Wed Mar 02 21:28:34 2016 -0500 @@ -19,6 +19,7 @@ #include "curses.h" #include <ctype.h> +#include <string.h> #include "rogue.h" #ifdef PC7300 #include "menu.h" @@ -41,9 +42,8 @@ * The guy stepped on a trap.... Make him pay. */ -be_trapped(th, tc) -register struct thing *th; -register coord *tc; +char +be_trapped(struct thing *th, coord *tc) { register struct trap *tp; register char ch, *mname = ""; @@ -426,8 +426,7 @@ */ bool -blue_light(blessed, cursed) -bool blessed, cursed; +blue_light(bool blessed, bool cursed) { register struct room *rp; bool ret_val=FALSE; /* Whether or not affect is known */ @@ -486,8 +485,8 @@ * If not, if player came from a legal place, then try to turn him. */ -corr_move(dy, dx) -int dy, dx; +void +corr_move(int dy, int dx) { int legal=0; /* Number of legal alternatives */ register int y, x, /* Indexes though possible positions */ @@ -564,7 +563,8 @@ * dip_it: * Dip an object into a magic pool */ -dip_it() +void +dip_it(void) { reg struct linked_list *what; reg struct object *ob; @@ -758,8 +758,8 @@ * consequences (fighting, picking up, etc.) */ -do_move(dy, dx) -int dy, dx; +void +do_move(int dy, int dx) { register struct room *rp, *orp; register char ch; @@ -1103,8 +1103,8 @@ * Start the hero running */ -do_run(ch) -char ch; +void +do_run(char ch) { firstmove = TRUE; running = TRUE; @@ -1119,11 +1119,9 @@ * Returns TRUE if it could find it, FALSE otherwise. */ bool -getdelta(match, dy, dx) -char match; -int *dy, *dx; +getdelta(char match, int *dy, int *dx) { - register y, x; + int y, x; for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) @@ -1140,8 +1138,8 @@ * isatrap: * Returns TRUE if this character is some kind of trap */ -isatrap(ch) -reg char ch; +bool +isatrap(char ch) { switch(ch) { case DARTTRAP: @@ -1161,8 +1159,8 @@ * If it is dark, remove anything that might move. */ -light(cp) -coord *cp; +void +light(coord *cp) { register struct room *rp; register int j, k, x, y; @@ -1338,8 +1336,7 @@ */ bool -lit_room(rp) -register struct room *rp; +lit_room(struct room *rp) { register struct linked_list *fire_item; register struct thing *fire_creature; @@ -1376,8 +1373,7 @@ */ short -movement(tp) -register struct thing *tp; +movement(struct thing *tp) { register int result; register int carry; /* Percentage carried */ @@ -1441,8 +1437,7 @@ */ coord * -rndmove(who) -struct thing *who; +rndmove(struct thing *who) { register int x, y; register int ex, ey, nopen = 0; @@ -1506,9 +1501,8 @@ * set a trap at (y, x) on screen. */ -set_trap(tp, y, x) -register struct thing *tp; -register int y, x; +void +set_trap(struct thing *tp, int y, int x) { register bool is_player = (tp == &player); register int selection = rnd(TRAPTYPES-WIZARDTRAPS) + '1'; @@ -1613,7 +1607,7 @@ * Put out the selection. The longest line is * the prompt line (39 characters long). */ - over_win(cw, hw, num_traps + 3, 41, 0, 39, NULL); + over_win(cw, hw, num_traps + 3, 41, 0, 39, '\0'); else draw(hw); state = 1; /* Now in prompt window */ @@ -1673,7 +1667,7 @@ * Put out the selection. The longest line is * the prompt line (43 characters long). */ - over_win(cw, hw, num_traps+3, 45, 0, 43, NULL); + over_win(cw, hw, num_traps+3, 45, 0, 43, '\0'); else draw(hw); } @@ -1743,8 +1737,8 @@ * returns what a certain thing will display as to the un-initiated */ -show(y, x) -register int y, x; +char +show(int y, int x) { register char ch = CCHAR( winat(y, x) ); register struct linked_list *it; @@ -1784,8 +1778,7 @@ */ struct trap * -trap_at(y, x) -register int y, x; +trap_at(int y, int x) { register struct trap *tp, *ep; @@ -1803,11 +1796,12 @@ * Calculate how many segments it will take to swing the given * weapon (note that the weapon may actually be a stick or * even something else). + * wielder: Who's wielding the weapon + * weap: The weapon */ -weap_move(wielder, weap) -register struct thing *wielder; /* Who's wielding the weapon */ -register struct object *weap; /* The weapon */ +int +weap_move(struct thing *wielder, struct object *weap) { register int weap_rate; int dexterity;
--- a/arogue7/new_level.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/new_level.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,14 +16,16 @@ #include "rogue.h" #define TERRASAVE 3 +void put_things(LEVTYPE ltype); + /* * new_level: * Dig and draw a new level - * + * ltype: designates type of level to create */ -new_level(ltype) -LEVTYPE ltype; /* designates type of level to create */ +void +new_level(LEVTYPE ltype) { register int rm, i, cnt; register char ch; @@ -434,14 +436,15 @@ status(TRUE); /* Do we sense any food on this level? */ - if (cur_relic[SURTUR_RING]) quaff(P_FFIND, NULL, NULL, FALSE); + if (cur_relic[SURTUR_RING]) quaff(P_FFIND, 0, 0, FALSE); } /* * Pick a room that is really there */ -rnd_room() +int +rnd_room(void) { register int rm; @@ -457,10 +460,11 @@ /* * put_things: * put potions and scrolls on this level + * ltype: designates type of level to create */ -put_things(ltype) -LEVTYPE ltype; /* designates type of level to create */ +void +put_things(LEVTYPE ltype) { register int i, rm, cnt; register struct object *cur; @@ -478,7 +482,7 @@ * There is a chance that there is a treasure room on this level */ if (ltype != MAZELEV && rnd(HARDER) < level - 10) { - register j; + int j; register struct room *rp; /* Count the number of free spaces */
--- a/arogue7/options.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/options.c Wed Mar 02 21:28:34 2016 -0500 @@ -40,14 +40,15 @@ typedef struct optstruct OPTION; -int put_bool(), - get_bool(), - put_str(), - get_str(), - put_abil(), - get_abil(), - get_quest(), - put_quest(); +void put_bool(bool *b, WINDOW *win); +int get_bool(bool *bp, WINDOW *win); +void put_str(char *str, WINDOW *win); +int get_str(char *opt, WINDOW *win); +void put_abil(int *ability, WINDOW *win); +void get_abil(int *abil, WINDOW *win); +void put_quest(int *quest, WINDOW *win); +void get_quest(int *quest, WINDOW *win); +int get_ro(WINDOW *win, int oy, int ox); int get_str_prot(char *opt, WINDOW *win); int get_score(char *opt, WINDOW *win); @@ -83,9 +84,8 @@ /* * The ability field is read-only */ -get_abil(abil, win) -int *abil; -WINDOW *win; +void +get_abil(int *abil, WINDOW *win) { register int oy, ox; @@ -97,9 +97,8 @@ /* * The quest field is read-only */ -get_quest(quest, win) -int *quest; -WINDOW *win; +void +get_quest(int *quest, WINDOW *win) { register int oy, ox; @@ -113,9 +112,8 @@ * "Get" a read-only value. */ -get_ro(win, oy, ox) -WINDOW *win; -register int oy, ox; +int +get_ro(WINDOW *win, int oy, int ox) { register int ny, nx; register bool op_bad; @@ -152,9 +150,8 @@ * allow changing a boolean option and print it out */ -get_bool(bp, win) -bool *bp; -WINDOW *win; +int +get_bool(bool *bp, WINDOW *win) { register int oy, ox; register bool op_bad; @@ -202,9 +199,8 @@ /* * set a string option */ -get_str(opt, win) -register char *opt; -WINDOW *win; +int +get_str(char *opt, WINDOW *win) { register char *sp; register int c, oy, ox; @@ -278,7 +274,8 @@ /* * print and then set options from the terminal */ -option() +void +option(void) { register OPTION *op; register int retval; @@ -334,8 +331,8 @@ * or the end of the entire option string. */ -parse_opts(str) -register char *str; +void +parse_opts(char *str) { register char *sp; register OPTION *op; @@ -428,9 +425,8 @@ /* * print the character type */ -put_abil(ability, win) -int *ability; -WINDOW *win; +void +put_abil(int *ability, WINDOW *win) { waddstr(win, char_class[*ability].name); } @@ -440,9 +436,8 @@ * print out the quest */ -put_quest(quest, win) -int *quest; -WINDOW *win; +void +put_quest(int *quest, WINDOW *win) { waddstr(win, rel_magic[*quest].mi_name); } @@ -451,9 +446,8 @@ /* * put out a boolean */ -put_bool(b, win) -bool *b; -WINDOW *win; +void +put_bool(bool *b, WINDOW *win) { waddstr(win, *b ? "True" : "False"); } @@ -464,9 +458,8 @@ /* * put out a string */ -put_str(str, win) -char *str; -WINDOW *win; +void +put_str(char *str, WINDOW *win) { waddstr(win, str); }
--- a/arogue7/outside.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/outside.c Wed Mar 02 21:28:34 2016 -0500 @@ -15,7 +15,8 @@ #include "curses.h" #include "rogue.h" -extern char rnd_terrain(), get_terrain(); +char rnd_terrain(void); +char get_terrain(char one, char two, char three, char four); /* * init_terrain: @@ -23,7 +24,7 @@ */ void -init_terrain() +init_terrain(void) { register struct room *rp; @@ -42,11 +43,9 @@ void -do_terrain(basey, basex, deltay, deltax, fresh) -int basey, basex, deltay, deltax; -bool fresh; +do_terrain(int basey, int basex, int deltay, int deltax, bool fresh) { - register cury, curx; /* Current y and x positions */ + register int cury, curx; /* Current y and x positions */ /* Lay out the boundary */ for (cury=1; cury<lines-2; cury++) { /* Vertical "walls" */ @@ -129,7 +128,7 @@ */ char -rnd_terrain() +rnd_terrain(void) { int chance = rnd(100); @@ -153,8 +152,7 @@ */ char -get_terrain(one, two, three, four) -char one, two, three, four; +get_terrain(char one, char two, char three, char four) { register int i; int forest = 0, mountain = 0, lake = 0, meadow = 0, total = 0; @@ -207,7 +205,6 @@ */ void -lake_check(place) -coord *place; +lake_check(coord *place) { }
--- a/arogue7/pack.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/pack.c Wed Mar 02 21:28:34 2016 -0500 @@ -20,6 +20,8 @@ #include "menu.h" #endif +bool is_type (struct object *obj, int type); + /* * Routines to deal with the pack */ @@ -30,9 +32,7 @@ * use it as the linked_list pointer instead of gettting it off the ground. */ bool -add_pack(item, silent, packret) -register struct linked_list *item, **packret; -bool silent; +add_pack(struct linked_list *item, bool silent, struct linked_list **packret) { register struct linked_list *ip, *lp = NULL, *ap; register struct object *obj, *op = NULL; @@ -372,9 +372,8 @@ * inventory: * list what is in the pack */ -inventory(list, type) -register struct linked_list *list; -register int type; +bool +inventory(struct linked_list *list, int type) { register struct object *obj; register char ch; @@ -511,7 +510,7 @@ * Allow player to inventory a single item */ void -picky_inven() +picky_inven(void) { register struct linked_list *item; register char ch, mch; @@ -565,13 +564,11 @@ /* * get_item: * pick something out of a pack for a purpose + * purpose: NULL if we should be silent (no prompts) */ struct linked_list * -get_item(list, purpose, type, askfirst, showcost) -reg struct linked_list *list; -char *purpose; /* NULL if we should be silent (no prompts) */ -int type; -bool askfirst, showcost; +get_item(struct linked_list *list, char *purpose, int type, bool askfirst, + bool showcost) { reg struct linked_list *item; reg struct object *obj; @@ -754,7 +751,7 @@ #endif /* Write the screen */ if ((menu_overlay && cnt < lines / 2 + 2) || cnt == 1) { - over_win(cw, hw, cnt + 2, maxx + 3, cnt, curx, NULL); + over_win(cw, hw, cnt + 2, maxx + 3, cnt, curx, '\0'); cnt = -1; /* Indicate we used over_win */ } else draw(hw); @@ -812,9 +809,8 @@ } } -pack_char(list, obj) -register struct object *obj; -struct linked_list *list; +char +pack_char(struct linked_list *list, struct object *obj) { register struct linked_list *item; register char c; @@ -836,8 +832,8 @@ * cur_null: * This updates cur_weapon etc for dropping things */ -cur_null(op) -reg struct object *op; +void +cur_null(struct object *op) { if (op == cur_weapon) cur_weapon = NULL; else if (op == cur_armor) cur_armor = NULL; @@ -861,7 +857,8 @@ * idenpack: * Identify all the items in the pack */ -idenpack() +void +idenpack(void) { reg struct linked_list *pc; @@ -869,9 +866,8 @@ whatis(pc); } -is_type (obj, type) -register struct object *obj; -register int type; +bool +is_type (struct object *obj, int type) { register bool current; @@ -1024,8 +1020,8 @@ return(FALSE); } -del_pack(item) -register struct linked_list *item; +void +del_pack(struct linked_list *item) { register struct object *obj; @@ -1047,9 +1043,8 @@ * it to him. */ -carry_obj(mp, chance) -register struct thing *mp; -int chance; +void +carry_obj(struct thing *mp, int chance) { reg struct linked_list *item; reg struct object *obj; @@ -1072,75 +1067,75 @@ */ if (on(*mp, ISUNIQUE)) { if (on(*mp, CARRYMDAGGER)) { - item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL); + item = spec_item(RELIC, MUSTY_DAGGER, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYCLOAK)) { - item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL); + item = spec_item(RELIC, EMORI_CLOAK, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYANKH)) { - item = spec_item(RELIC, HEIL_ANKH, NULL, NULL); + item = spec_item(RELIC, HEIL_ANKH, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYSTAFF)) { - item = spec_item(RELIC, MING_STAFF, NULL, NULL); + item = spec_item(RELIC, MING_STAFF, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYWAND)) { - item = spec_item(RELIC, ORCUS_WAND, NULL, NULL); + item = spec_item(RELIC, ORCUS_WAND, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYROD)) { - item = spec_item(RELIC, ASMO_ROD, NULL, NULL); + item = spec_item(RELIC, ASMO_ROD, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYYAMULET)) { - item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL); + item = spec_item(RELIC, YENDOR_AMULET, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYBAMULET)) { - item = spec_item(RELIC, STONEBONES_AMULET, NULL, NULL); + item = spec_item(RELIC, STONEBONES_AMULET, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYMANDOLIN)) { - item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL); + item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYEYE)) { - item = spec_item(RELIC, EYE_VECNA, NULL, NULL); + item = spec_item(RELIC, EYE_VECNA, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYAXE)) { - item = spec_item(RELIC, AXE_AKLAD, NULL, NULL); + item = spec_item(RELIC, AXE_AKLAD, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); @@ -1148,7 +1143,7 @@ if (on(*mp, CARRYQUILL)) { register int i, howmany; - item = spec_item(RELIC, QUILL_NAGROM, NULL, NULL); + item = spec_item(RELIC, QUILL_NAGROM, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; obj->o_charges = rnd(QUILLCHARGES); @@ -1165,25 +1160,25 @@ } } if (on(*mp, CARRYMSTAR)) { - item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL); + item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYFLAIL)) { - item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL); + item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYHORN)) { - item = spec_item(RELIC, GERYON_HORN, NULL, NULL); + item = spec_item(RELIC, GERYON_HORN, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); } if (on(*mp, CARRYSURTURRING)) { - item = spec_item(RELIC, SURTUR_RING, NULL, NULL); + item = spec_item(RELIC, SURTUR_RING, 0, 0); obj = OBJPTR(item); obj->o_pos = mp->t_pos; attach(mp->t_pack, item); @@ -1193,7 +1188,7 @@ * If it carries gold, give it some */ if (on(*mp, CARRYGOLD) && rnd(100) < chance) { - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); obj = OBJPTR(item); obj->o_count = GOLDCALC + GOLDCALC; obj->o_pos = mp->t_pos; @@ -1204,7 +1199,7 @@ * If it carries food, give it some */ if (on(*mp, CARRYFOOD) && rnd(100) < chance) { - item = spec_item(FOOD, NULL, NULL, NULL); + item = spec_item(FOOD, 0, 0, 0); obj = OBJPTR(item); obj->o_weight = things[TYP_FOOD].mi_wght; obj->o_pos = mp->t_pos; @@ -1328,8 +1323,8 @@ * he wants (* means everything). */ -grab(y, x) -register y, x; +int +grab(int y, int x) { register struct linked_list *next_item, *item; register struct object *obj; @@ -1398,7 +1393,7 @@ * to he right. */ if (menu_overlay && num_there < lines / 2 + 2) { - over_win(cw, hw, num_there + 2, maxlen + 3, num_there, curlen, NULL); + over_win(cw, hw, num_there + 2, maxlen + 3, num_there, curlen, '\0'); pagecnt = -1; /* Indicate we used over_win */ } else draw(hw); /* write screen */ @@ -1446,7 +1441,7 @@ */ if (menu_overlay && num_there < lines / 2 + 2) { over_win(cw, hw, num_there + 2, maxlen + 3, - num_there, 49, NULL); + num_there, 49, '\0'); cnt = -1; /* Indicate we used over_win */ } else draw(hw); /* write screen */ @@ -1485,8 +1480,8 @@ * Create a pack for sellers (a la quartermaster) */ -make_sell_pack(tp) -struct thing *tp; +void +make_sell_pack(struct thing *tp) { reg struct linked_list *item; reg struct object *obj;
--- a/arogue7/passages.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/passages.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,15 +18,20 @@ * @(#)passages.c 3.4 (Berkeley) 6/15/81 */ +#include <stdlib.h> #include "curses.h" #include "rogue.h" +void conn(int r1, int r2); +void door(struct room *rm, coord *cp); + /* * do_passages: * Draw all the passages on a level. */ -do_passages() +void +do_passages(void) { register struct rdes *r1, *r2 = NULL; register int i, j; @@ -134,8 +139,8 @@ * Draw a corridor from a room in a certain direction. */ -conn(r1, r2) -int r1, r2; +void +conn(int r1, int r2) { register struct room *rpf, *rpt = NULL; register char rmt; @@ -348,9 +353,8 @@ * also enters the door in the exits array of the room. */ -door(rm, cp) -register struct room *rm; -register coord *cp; +void +door(struct room *rm, coord *cp) { struct linked_list *newroom; coord *exit;
--- a/arogue7/player.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/player.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,19 +18,23 @@ */ #include <ctype.h> +#include <string.h> #include "curses.h" #include "rogue.h" #ifdef PC7300 #include "menu.h" #endif +bool pick_spell(struct spells spells[], int ability, int num_spells, int power, + char *prompt, char *type); /* * affect: * cleric affecting undead */ -affect() +void +affect(void) { register struct linked_list *item; register struct thing *tp; @@ -147,7 +151,8 @@ /* * the magic user is going to try and cast a spell */ -cast() +void +cast(void) { int spell_ability, which_spell, @@ -202,7 +207,7 @@ if (magic_spells[which_spell].s_type == TYP_POTION) quaff( magic_spells[which_spell].s_which, - NULL, + 0, magic_spells[which_spell].s_flag, FALSE); else if (magic_spells[which_spell].s_type == TYP_SCROLL) @@ -222,7 +227,8 @@ /* * the druid asks his deity for a spell */ -chant() +void +chant(void) { register int num_chants, chant_ability, @@ -290,7 +296,7 @@ if (druid_spells[which_chant].s_type == TYP_POTION) quaff( druid_spells[which_chant].s_which, - NULL, + 0, druid_spells[which_chant].s_flag, FALSE); else if (druid_spells[which_chant].s_type == TYP_SCROLL) @@ -309,7 +315,8 @@ /* Constitution bonus */ -const_bonus() /* Hit point adjustment for changing levels */ +int +const_bonus(void) /* Hit point adjustment for changing levels */ { register int bonus; if (pstats.s_const > 6 && pstats.s_const <= 14) @@ -343,7 +350,8 @@ * Sense gold */ -gsense() +void +gsense(void) { /* Only thieves can do this */ if (player.t_ctype != C_THIEF && player.t_ctype != C_ASSASIN) { @@ -351,13 +359,14 @@ return; } - read_scroll(S_GFIND, NULL, FALSE); + read_scroll(S_GFIND, 0, FALSE); } /* * the cleric asks his deity for a spell */ -pray() +void +pray(void) { register int num_prayers, prayer_ability, @@ -430,7 +439,7 @@ if (cleric_spells[which_prayer].s_type == TYP_POTION) quaff( cleric_spells[which_prayer].s_which, - NULL, + 0, cleric_spells[which_prayer].s_flag, FALSE); else if (cleric_spells[which_prayer].s_type == TYP_SCROLL) @@ -454,7 +463,8 @@ * Steal in direction given in delta */ -steal() +void +steal(void) { register struct linked_list *item; register struct thing *tp; @@ -586,14 +596,16 @@ /* * this routine lets the player pick the spell that they * want to cast regardless of character class + * spells: spell list + * ability: spell ability + * num_spells: number of spells that can be cast + * power: spell power + * prompt: prompt for spell list + * type: type of thing--> spell, prayer, chant */ -pick_spell(spells, ability, num_spells, power, prompt, type) -struct spells spells[]; /* spell list */ -int ability; /* spell ability */ -int num_spells; /* number of spells that can be cast */ -int power; /* spell power */ -char *prompt; /* prompt for spell list */ -char *type; /* type of thing--> spell, prayer, chant */ +bool +pick_spell(struct spells spells[], int ability, int num_spells, int power, + char *prompt, char *type) { bool nohw = FALSE; register int i; @@ -754,7 +766,7 @@ #endif /* Should we overlay? */ if (menu_overlay && num_spells + 3 < lines / 2) { - over_win(cw, hw, num_spells + 5, maxlen + 3, 0, curlen, NULL); + over_win(cw, hw, num_spells + 5, maxlen + 3, 0, curlen, '\0'); } else draw(hw); } @@ -780,7 +792,7 @@ /* Should we overlay? */ if (menu_overlay && num_spells + 3 < lines / 2) { over_win(cw, hw, num_spells + 5, maxlen + 3, - 0, curlen, NULL); + 0, curlen, '\0'); } else draw(hw);
--- a/arogue7/potions.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/potions.c Wed Mar 02 21:28:34 2016 -0500 @@ -46,8 +46,7 @@ */ void -add_constitution(change) -int change; +add_constitution(int change) { /* Do the potion */ if (change < 0) { @@ -71,8 +70,7 @@ */ void -add_charisma(change) -int change; +add_charisma(int change) { /* Do the potion */ if (change < 0) msg("You feel less attractive now."); @@ -92,8 +90,7 @@ */ void -add_dexterity(change) -int change; +add_dexterity(int change) { int ring_str; /* Value of ring strengths */ @@ -123,8 +120,8 @@ * add a haste to the player */ -add_haste(blessed) -bool blessed; +void +add_haste(bool blessed) { int hasttime; @@ -161,8 +158,7 @@ * Increase player's intelligence */ void -add_intelligence(change) -int change; +add_intelligence(int change) { int ring_str; /* Value of ring strengths */ @@ -190,7 +186,8 @@ /* * this routine makes the hero move slower */ -add_slow() +void +add_slow(void) { /* monks cannot be slowed or hasted */ if (player.t_ctype == C_MONK || ISWEARING(R_FREEDOM)) { @@ -219,8 +216,7 @@ */ void -add_strength(change) -int change; +add_strength(int change) { if (change < 0) { @@ -238,8 +234,7 @@ */ void -add_wisdom(change) -int change; +add_wisdom(int change) { int ring_str; /* Value of ring strengths */ @@ -264,11 +259,8 @@ pstats.s_wisdom += ring_str; } -quaff(which, kind, flags, is_potion) -int which; -int kind; -int flags; -bool is_potion; +void +quaff(int which, int kind, int flags, bool is_potion) { register struct object *obj; register struct linked_list *item, *titem; @@ -869,8 +861,7 @@ */ void -res_dexterity(howmuch) -int howmuch; +res_dexterity(int howmuch) { short save_max; int ring_str; @@ -903,8 +894,7 @@ */ void -res_intelligence(howmuch) -int howmuch; +res_intelligence(int howmuch) { short save_max; int ring_str; @@ -931,8 +921,7 @@ */ void -res_wisdom(howmuch) -int howmuch; +res_wisdom(int howmuch) { short save_max; int ring_str; @@ -959,8 +948,7 @@ */ void -res_constitution(howmuch) -int howmuch; +res_constitution(int howmuch) { if (howmuch > 0) pstats.s_const = min(pstats.s_const + howmuch, max_stats.s_const); @@ -972,8 +960,7 @@ */ void -res_charisma(howmuch) -int howmuch; +res_charisma(int howmuch) { if (howmuch > 0) pstats.s_charisma =
--- a/arogue7/rings.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/rings.c Wed Mar 02 21:28:34 2016 -0500 @@ -12,6 +12,7 @@ */ #include <stdlib.h> +#include <string.h> #include "curses.h" #include "rogue.h" @@ -23,8 +24,8 @@ /* * how much food does this ring use up? */ -ring_eat(hand) -register int hand; +int +ring_eat(int hand) { if (cur_ring[hand] == NULL) return 0; @@ -48,8 +49,8 @@ return 0; } -ring_on(item) -register struct linked_list *item; +void +ring_on(struct linked_list *item) { register struct object *obj; register int save_max; @@ -111,8 +112,7 @@ * print ring bonuses */ char * -ring_num(obj) -register struct object *obj; +ring_num(struct object *obj) { static char buf[5]; @@ -146,7 +146,8 @@ /* * Return the effect of the specified ring */ -ring_value(type) +int +ring_value(int type) { int result = 0;
--- a/arogue7/rip.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/rip.c Wed Mar 02 21:28:34 2016 -0500 @@ -91,15 +91,15 @@ 0 }; -char *killname(); - - - +char *killname(short monst); +void showpack(char *howso); +int update(struct sc_ent top_ten[], unsigned long amount, short quest, + char *whoami, short flags, short level, short monst, short ctype, + char *system, char *login); void -byebye(sig) -int sig; +byebye(int sig) { if (!isendwin()) { clear(); @@ -118,8 +118,8 @@ * Do something really fun when he dies */ -death(monst) -register short monst; +void +death(short monst) { register char **dp = rip, *killer; register struct tm *lt; @@ -154,7 +154,8 @@ /* * Restore window characteristics on a hard window terminal (PC7300). */ -endhardwin() +void +endhardwin(void) { register int i; struct utdata labelbuf; @@ -172,8 +173,7 @@ #endif char * -killname(monst) -register short monst; +killname(short monst) { static char mons_name[LINELEN]; int i; @@ -249,9 +249,8 @@ */ /* VARARGS2 */ -score(amount, flags, monst) -unsigned long amount; -short monst; +void +score(unsigned long amount, int flags, short monst) { static struct sc_ent top_ten[NUMSCORE]; register struct sc_ent *scp; @@ -672,11 +671,10 @@ * scorein: * Convert a character string that has been translated from a * score file by scoreout() back to a score file structure. + * num_bytes: Number of bytes of input that we want to convert */ -scorein(input, scores, num_bytes) -unsigned char *input; -struct sc_ent scores[]; -int num_bytes; /* Number of bytes of input that we want to convert */ +void +scorein(unsigned char *input, struct sc_ent scores[], int num_bytes) { register int i, j; unsigned long *lptr; @@ -731,9 +729,8 @@ * this for compatibility sake since some machines write out fields in * different orders. */ -scoreout(scores, output) -struct sc_ent scores[]; -unsigned char *output; +void +scoreout(struct sc_ent scores[], unsigned char *output) { register int i, j; unsigned long *lptr; @@ -783,8 +780,8 @@ * showpack: * Display the contents of the hero's pack */ -showpack(howso) -char *howso; +void +showpack(char *howso) { reg char *iname; reg int cnt, packnum; @@ -813,7 +810,8 @@ refresh(); } -total_winner() +void +total_winner(void) { register struct linked_list *item; register struct object *obj; @@ -876,11 +874,10 @@ exit(0); } -update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login) -struct sc_ent top_ten[]; -unsigned long amount; -short quest, flags, level, monst, ctype; -char *whoami, *system, *login; +int +update(struct sc_ent top_ten[], unsigned long amount, short quest, char *whoami, + short flags, short level, short monst, short ctype, char *system, + char *login) { register struct sc_ent *scp, *sc2; int retval=0; /* 1 if a change, 0 otherwise */
--- a/arogue7/rogue.h Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/rogue.h Wed Mar 02 21:28:34 2016 -0500 @@ -1121,45 +1121,317 @@ int d_time; } ; -struct linked_list *find_mons(), *find_obj(), *get_item(), *new_item(), - *new_thing(), *wake_monster(), *get_hurl(), - *spec_item(), *creat_item(), *wield_weap(); -struct room *roomin(); -struct trap *trap_at(); +void _attach(struct linked_list **list, struct linked_list *item); +void _detach(struct linked_list **list, struct linked_list *item); +void _o_free_list(struct linked_list **ptr); +void _r_free_list(struct linked_list **ptr); +void _t_free_list(struct linked_list **ptr); +int ac_compute(bool ignoremetal); +void activity(void); +void add_charisma(int change); +void add_constitution(int change); +void add_dexterity(int change); +void add_haste(bool blessed); +void add_intelligence(int change); +bool add_pack(struct linked_list *item, bool silent, + struct linked_list **packret); +void add_slow(void); +void add_strength(int change); +void add_wisdom(int change); +void addmsg(char *fmt, ...); +void affect(void); +void aggravate(bool do_uniques, bool do_good); +void alchemy(struct object *obj); +void appear(void); +bool attack(struct thing *mp, struct object *weapon, bool thrown); +void auto_save(int sig); +char be_trapped(struct thing *th, coord *tc); +bool blue_light(bool blessed, bool cursed); +void bugkill(int sig); +void buy_it(void); +void byebye(int sig); +bool can_blink(struct thing *tp); +coord *can_shoot(coord *er, coord *ee); +bool cansee(int y, int x); +void carry_obj(struct thing *mp, int chance); +void cast(void); +void changeclass(int newclass); +void chant(void); +void chant_recovery(void); +void chase(struct thing *tp, coord *ee, struct room *rer, struct room *ree, + bool flee); +long check_level(void); +void check_residue(struct thing *tp); +void chg_str(int amt); +void cloak_charge(struct object *obj); +void command(void); +void confus_player(void); +int const_bonus(void); +void corr_move(int dy, int dx); +struct linked_list *creat_item(void); +bool creat_mons(struct thing *person, short monster, bool report); +void create_obj(bool prompt, int which_item, int which_type); +void cur_null(struct object *op); +void cure_disease(void); +void dbotline(WINDOW *scr, char *message); +void death(short monst); +void del_pack(struct linked_list *item); +void destroy_item(struct linked_list *item); +int dex_compute(void); +int dext_plus(int dexterity); +int dext_prot(int dexterity); +bool diag_ok(coord *sp, coord *ep, struct thing *flgptr); +void dip_it(void); +void do_chase(struct thing *th); +void do_daemons(int flag); +void do_fuses(int flag); +void do_maze(void); +void do_motion(struct object *obj, int ydelta, int xdelta, struct thing *tp); +void do_move(int dy, int dx); +void do_passages(void); +void do_post(bool startup); +void do_rooms(void); +void do_run(char ch); +void do_terrain(int basey, int basex, int deltay, int deltax, bool fresh); +void do_zap(struct thing *zapper, struct object *obj, coord *direction, + int which, int flags); +void doctor(struct thing *tp); +coord *doorway(struct room *rp, coord *door); +void draw_room(struct room *rp); +int dress_units(struct linked_list *item); +bool drop(struct linked_list *item); +bool dropcheck(struct object *op); +void dsrpt_monster(struct thing *tp, bool always, bool see_him); +void dsrpt_player(void); +void dust_appear(void); +void eat(void); +void eat_gold(struct object *obj); +int effect(struct thing *att, struct thing *def, struct object *weap, + bool thrown, bool see_att, bool see_def); +int encread(char *start, unsigned int size, int inf); +int encwrite(char *start, unsigned int size, int outf); +void endmsg(void); +void explode(struct thing *tp); +void extinguish(int (*func)()); +void fall(struct linked_list *item, bool pr); +coord *fallpos(coord *pos, bool be_clear, int range); +void fatal(char *s); +bool fight(coord *mp, struct object *weap, bool thrown); +struct linked_list *find_mons(int y, int x); +struct linked_list *find_obj(int y, int x); +struct delayed_action *find_slot(int (*func)()); +int findmindex(char *name); +void fix_stick(struct object *cur); +void fumble(void); +void fuse(int (*func)(), int arg, int time, int type); +void genmonsters(int least, bool treas); +coord get_coordinates(void); +bool get_dir(coord *direction); +struct linked_list *get_hurl(struct thing *tp); +struct linked_list *get_item(struct linked_list *list, char *purpose, int type, + bool askfirst, bool showcost); +int get_str(char *opt, WINDOW *win); +int get_worth(struct object *obj); +int getdeath(void); +bool getdelta(char match, int *dy, int *dx); +int grab(int y, int x); +void gsense(void); +bool hit_monster(int y, int x, struct object *obj, struct thing *tp); +int hitweight(void); +short id_monst(char monster); +void idenpack(void); +void init_colors(void); +void init_foods(void); +void init_materials(void); +void init_misc(void); +void init_names(void); +void init_player(void); +void init_stones(void); +void init_terrain(void); +void init_things(void); +void init_weapon(struct object *weap, char type); +char *inv_name(struct object *obj, bool drop); +bool inventory(struct linked_list *list, int type); +bool is_current(struct object *obj); +bool is_magic(struct object *obj); +bool isatrap(char ch); +int itemweight(struct object *wh); +void kill_daemon(int (*func)()); +void killed(struct linked_list *item, bool pr, bool points, bool treasure); +void lake_check(coord *place); +void land(void); +void lengthen(int (*func)(), int xtime); +void light(coord *cp); +bool lit_room(struct room *rp); +void look(bool wakeup, bool runend); +void lower_level(short who); +void m_use_relic(struct thing *monster); +void m_use_wand(struct thing *monster); +void make_sell_pack(struct thing *tp); +short makemonster(bool showall, char *label, char *action) ; +bool maze_view(int y, int x); +char *misc_name(struct object *obj); +void missile(int ydelta, int xdelta, struct linked_list *item, + struct thing *tp); +char *monster_name(struct thing *tp); +bool move_hero(int why); +short movement(struct thing *tp); +void msg(char *fmt, ...); +void nameitem(struct linked_list *item, bool mark); +bool need_dir(int type, int which); +unsigned long netread(int *error, int size, FILE *stream); +int netwrite(unsigned long value, int size, FILE *stream); +char *new(int size); +struct linked_list *new_item(int size); +void new_level(LEVTYPE ltype); +void new_monster(struct linked_list *item, short type, coord *cp, + bool max_monster); +struct linked_list *new_thing(int thing_type, bool allow_curse); +void nobolt(void); +void nocold(void); +void nofire(void); +void nohaste(void); +void noslow(void); +char *num(int n1, int n2); +void o_discard(struct linked_list *item); +void option(void); +void over_win(WINDOW *oldwin, WINDOW *newin, int maxy, int maxx, int cursory, + int cursorx, char redraw); +char pack_char(struct linked_list *list, struct object *obj); +void parse_opts(char *str); +bool passwd(void); +void picky_inven(void); +bool player_zap(int which, int flag); +void playit(void); +void pray(void); +void prayer_recovery(void); +bool price_it(void); +char *prname(char *who, bool upper); +void quaff(int which, int kind, int flags, bool is_potion); +void quill_charge(void); +void quit(int sig); +void raise_level(void); +short randmonster(bool wander, bool no_unique); +void read_scroll(int which, int flag, bool is_scroll); +int readchar(void); +void res_charisma(int howmuch); +void res_constitution(int howmuch); +void res_dexterity(int howmuch); +void res_intelligence(int howmuch); +void res_strength(int howmuch); +void res_wisdom(int howmuch); +bool restore(char *file, char *envp[]); +void restscr(WINDOW *scr); +int ring_eat(int hand); +char *ring_num(struct object *obj); +int ring_value(int type); +void ring_on(struct linked_list *item); +void ring_search(void); +void ring_teleport(void); +int rnd(int range); +void rnd_pos(struct room *rp, coord *cp); +int rnd_room(void); +coord *rndmove(struct thing *who); +int roll(int number, int sides); +void rollwand(void); +struct room *roomin(coord *cp); +int rs_restore_file(int inf); +int rs_save_file(FILE *savef); +int runners(int segments); +void runto(struct thing *runner, coord *spot); +bool save(int which, struct thing *who, int adj); +bool save_game(void); +void score(unsigned long amount, int flags, short monst); +void search(bool is_thief, bool door_chime); +char secretdoor(int y, int x); +void sell(struct thing *tp); +void sell_it(void); +void set_trap(struct thing *tp, int y, int x); +void setup(void); +void shoot_bolt(struct thing *shooter, coord start, coord dir, + bool get_points, short reason, char *name, int damage); +bool shoot_ok(char ch); +char show(int y, int x); +void sight(void); +bool skirmish(struct thing *attacker, coord *mp, struct object *weap, + bool thrown); +struct linked_list *spec_item(int type, int which, int hit, int damage); +void spell_recovery(void); +void start_daemon(int (*func)(), int arg, int type); +void status(bool display); +void steal(void); +bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr); +void stomach(void); +int str_compute(void); +int str_plus(short str); +void strangle(void); +void strucpy(char *s1, char *s2, int len); +void suffocate(void); +void swander(void); +bool swing(short class, int at_lvl, int op_arm, int wplus); +void take_off(void); +int teleport(void); +void total_winner(void); +int totalenc(struct thing *tp); +char *tr_name(char ch); +struct trap *trap_at(int y, int x); +void trap_look(void); +void updpack(int getmax, struct thing *tp); +void unclrhead(void); +void unchoke(void); +void unconfuse(void); +void undance(void); +void unphase(void); +void unsee(void); +void unskill(void); +void unstink(void); +int usage_time(struct linked_list *item); +void use_mm(int which); +char *vowelstr(char *str); +void wait_for(char ch); +struct linked_list *wake_monster(int y, int x); +void wake_room(struct room *rp); +void wanderer(void); +void waste_time(void); +int weap_move(struct thing *wielder, struct object *weap); +char *weap_name(struct object *obj); +void wear(void); +void wghtchk(void); +void whatis(struct linked_list *what); +void wield(void); +struct linked_list *wield_weap(struct object *thrown, struct thing *mp); +void writelog(unsigned long amount, int flags, short monst); -/* char *malloc(), *getenv(), *tr_name(), *new(), *sprintf(), */ -char *getenv(), *tr_name(), *new(), - *vowelstr(), *inv_name(), *strcpy(), *strcat(); -char *num(), *ring_num(), *misc_num(), *blesscurse(), *p_kind(), - *typ_name(), *prname(), *monster_name(), *weap_name(), *misc_name(); -coord *rndmove(), *can_shoot(), *fallpos(), *doorway(), get_coordinates(); -short randmonster(), id_monst(), movement(); -void quit(int), auto_save(int), bugkill(int), endit(int), tstp(int), - byebye(int); -int nohaste(), spell_recovery(), - doctor(), runners(), swander(), unconfuse(), unsee(), fumble(), - unclrhead(), unphase(), noslow(), rollwand(), stomach(), sight(), - unstink(), suffocate(), cure_disease(), shoot_bolt(), changeclass(), - appear(), dust_appear(), unchoke(), alchemy(), trap_look(), strangle(), - ring_teleport(), ring_search(), grab(), dsrpt_player(), quill_charge(), - make_sell_pack(), unskill(), findmindex(), nobolt(), nofire(), nocold(), - usage_time(), eat_gold(), chant_recovery(), prayer_recovery(), - dsrpt_monster(); -bool blue_light(), can_blink(), creat_mons(), add_pack(), - straight_shot(), maze_view(), lit_room(), getdelta(), save_file(), - save_game(), m_use_it(), m_use_pack(), get_dir(), need_dir(); -long lseek(), check_level(); -void genmonsters(), - add_intelligence(), add_strength(), add_wisdom(), add_dexterity(), - add_constitution(), add_charisma(), res_intelligence(), res_strength(int), - res_wisdom(), res_dexterity(), res_constitution(), res_charisma(); - -void writelog(unsigned long amount, int flags, short monst); +char *md_crypt(char *key, char *salt); +int md_erasechar(void); +FILE *md_fdopen(int fd, char *mode); +int md_fileno(FILE *fp); +void md_flushinp(void); +char *md_gethomedir(void); +char *md_gethostname(void); +char *md_getpass(char *prompt); +char *md_getroguedir(void); +int md_getuid(void); +char *md_getusername(void); +void md_init(void); +int md_killchar(void); +long md_memused(void); +int md_normaluser(void); +int md_rand(void); +void md_reopen_score(void); +int md_readchar(WINDOW *win); +int md_shellescape(void); +int md_srand(int seed); +int md_unlink(char *file); +int md_unlink_open_file(char *file, int inf); #ifdef CHECKTIME int checkout(); #endif +#ifdef PC7300 +void endhardwin(void); +#endif /* * Now all the global variables @@ -1297,11 +1569,7 @@ extern void (*res_abil[NUMABILITIES])(); /* Functions to change abilities */ extern int cNCOLORS, cNWOOD, cNMETAL, cNSTONES; extern char *rainbow[], *stones[], *wood[], *metal[]; -extern int land(), wghtchk(), undance(), cloak_charge(struct object *); extern struct delayed_action d_list[MAXDAEMONS]; extern struct delayed_action f_list[MAXFUSES]; extern int demoncnt, fusecnt, between, chance; #define CCHAR(x) ( (char) (x & A_CHARTEXT) ) -extern char *md_gethostname(), *md_getusername(), *md_gethomedir(), *md_getroguedir(), *md_crypt(); -extern FILE * md_fdopen(int fd, char *mode); -extern int md_fileno(FILE *fp);
--- a/arogue7/rooms.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/rooms.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,7 +21,11 @@ #include "curses.h" #include "rogue.h" -do_rooms() +void horiz(int cnt); +void vert(int cnt); + +void +do_rooms(void) { register int i; register struct room *rp; @@ -108,7 +112,7 @@ has_gold = TRUE; /* This room has gold in it */ - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); cur = OBJPTR(item); /* Put the gold into the level list of items */ @@ -178,9 +182,7 @@ */ coord * -doorway(rp, door) -register struct room *rp; -register coord *door; +doorway(struct room *rp, coord *door) { register int misses = 0; static coord answer; @@ -209,8 +211,8 @@ * Draw a box around a room */ -draw_room(rp) -register struct room *rp; +void +draw_room(struct room *rp) { register int j, k; @@ -237,8 +239,8 @@ * draw a horizontal line */ -horiz(cnt) -register int cnt; +void +horiz(int cnt) { while (cnt--) addch('-'); @@ -249,9 +251,8 @@ * pick a random spot in a room */ -rnd_pos(rp, cp) -register struct room *rp; -register coord *cp; +void +rnd_pos(struct room *rp, coord *cp) { cp->x = rp->r_pos.x + rnd(rp->r_max.x-2) + 1; cp->y = rp->r_pos.y + rnd(rp->r_max.y-2) + 1; @@ -266,8 +267,7 @@ */ struct room * -roomin(cp) -register coord *cp; +roomin(coord *cp) { register struct room *rp; @@ -282,8 +282,8 @@ * draw a vertical line */ -vert(cnt) -register int cnt; +void +vert(int cnt) { register int x, y;
--- a/arogue7/save.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/save.c Wed Mar 02 21:28:34 2016 -0500 @@ -42,6 +42,8 @@ #define ENCWRITE encwrite #endif +bool save_file(int savefd); + typedef struct stat STAT; extern char version[], encstr[]; @@ -51,7 +53,7 @@ STAT sbuf; bool -save_game() +save_game(void) { register int savefd; register int c; @@ -122,8 +124,7 @@ * recieved */ void -auto_save(sig) -int sig; +auto_save(int sig) { register int savefd; register int i; @@ -145,8 +146,7 @@ * write the saved game on the file */ bool -save_file(savefd) -register int savefd; +save_file(int savefd) { register unsigned num_to_write, num_written; FILE *savef; @@ -167,9 +167,8 @@ else return(FALSE); } -restore(file, envp) -register char *file; -char **envp; +bool +restore(char *file, char *envp[]) { register int inf; extern char **environ; @@ -265,10 +264,8 @@ /* * perform an encrypted write */ -encwrite(start, size, outf) -register char *start; -register unsigned size; -register int outf; +int +encwrite(char *start, unsigned int size, int outf) { register char *ep; register int i = 0; @@ -298,10 +295,8 @@ /* * perform an encrypted read */ -encread(start, size, inf) -register char *start; -register unsigned size; -register int inf; +int +encread(char *start, unsigned int size, int inf) { register char *ep; register int read_size;
--- a/arogue7/scrolls.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/scrolls.c Wed Mar 02 21:28:34 2016 -0500 @@ -20,12 +20,14 @@ #include "curses.h" #include <stdlib.h> #include <ctype.h> +#include <string.h> #include "rogue.h" /* * let the hero get rid of some type of monster (but not a UNIQUE!) */ -genocide() +void +genocide(void) { register struct linked_list *ip; register struct thing *mp; @@ -57,10 +59,8 @@ msg("You have wiped out the %s.", monsters[which_monst].m_name); } -read_scroll(which, flag, is_scroll) -register int which; -int flag; -bool is_scroll; +void +read_scroll(int which, int flag, bool is_scroll) { register struct object *obj = NULL, *nobj; register struct linked_list *item, *nitem;
--- a/arogue7/state.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/state.c Wed Mar 02 21:28:34 2016 -0500 @@ -73,6 +73,12 @@ static int endian = 0x01020304; #define big_endian ( *((char *)&endian) == 0x01 ) +int list_size(struct linked_list *l); +int rs_write_int(FILE *savef, int c); +int rs_read_int(int inf, int *i); +int rs_write_object_list(FILE *savef, struct linked_list *l); +int rs_read_object_list(int inf, struct linked_list **list); + int rs_write(FILE *savef, void *ptr, size_t size) { @@ -2346,7 +2352,7 @@ return(READSTAT); } -int +void rs_fix_thing(struct thing *t) { struct thing *tp;
--- a/arogue7/sticks.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/sticks.c Wed Mar 02 21:28:34 2016 -0500 @@ -22,16 +22,14 @@ #include <string.h> #include "rogue.h" +void drain(int ymin, int ymax, int xmin, int xmax); /* * zap a stick and see what happens */ -do_zap(zapper, obj, direction, which, flags) -struct thing *zapper; -struct object *obj; -coord *direction; -int which; -int flags; +void +do_zap(struct thing *zapper, struct object *obj, coord *direction, int which, + int flags) { register struct linked_list *item = NULL; register struct thing *tp; @@ -499,7 +497,7 @@ if (pstats.s_hpt <= 0) { msg("Your life has been sucked from you -- More --"); wait_for(' '); - death(zapper); + death(zapper->t_index); } else msg("You feel a great drain on your system"); @@ -625,8 +623,8 @@ * Do drain hit points from player shtick */ -drain(ymin, ymax, xmin, xmax) -int ymin, ymax, xmin, xmax; +void +drain(int ymin, int ymax, int xmin, int xmax) { register int i, j, count; register struct thing *ick; @@ -698,8 +696,8 @@ /* * initialize a stick */ -fix_stick(cur) -register struct object *cur; +void +fix_stick(struct object *cur) { if (EQUAL(ws_type[cur->o_which], "staff")) { cur->o_weight = 100; @@ -738,8 +736,8 @@ /* * Use the wand that our monster is wielding. */ -m_use_wand(monster) -register struct thing *monster; +void +m_use_wand(struct thing *monster) { register struct object *obj; @@ -764,14 +762,16 @@ */ msg("%s points a %s at you!", prname(monster_name(monster), TRUE), ws_type[obj->o_which]); - do_zap(monster, obj, &monster->t_newpos, obj->o_which, NULL); + do_zap(monster, obj, &monster->t_newpos, obj->o_which, 0); monster->t_wand /= 2; /* chance lowers with each use */ } +/* + * type: type of item, NULL means stick + * which: which item + */ bool -need_dir(type, which) -int type, /* type of item, NULL means stick */ - which; /* which item */ +need_dir(int type, int which) { if (type == STICK || type == 0) { switch (which) { @@ -799,9 +799,8 @@ /* * let the player zap a stick and see what happens */ -player_zap(which, flag) -int which; -int flag; +bool +player_zap(int which, int flag) { register struct linked_list *item; register struct object *obj; @@ -868,13 +867,9 @@ * given direction */ -shoot_bolt(shooter, start, dir, get_points, reason, name, damage) -struct thing *shooter; -coord start, dir; -bool get_points; -short reason; -char *name; -int damage; +void +shoot_bolt(struct thing *shooter, coord start, coord dir, bool get_points, + short reason, char *name, int damage) { register char dirch, ch; register bool used, change;
--- a/arogue7/things.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/things.c Wed Mar 02 21:28:34 2016 -0500 @@ -23,12 +23,16 @@ #include <string.h> #include "rogue.h" +int pick_one(struct magic_item *magic, int nitems); +char *blesscurse(int flags); +char *p_kind(struct object *obj); +int extras(void); + /* * print out the number of charges on a stick */ char * -charge_str(obj) -register struct object *obj; +charge_str(struct object *obj) { static char buf[20]; @@ -46,9 +50,7 @@ * inventory. */ char * -inv_name(obj, drop) -register struct object *obj; -bool drop; +inv_name(struct object *obj, bool drop) { register char *pb; @@ -324,8 +326,7 @@ * Return the name of a weapon. */ char * -weap_name(obj) -register struct object *obj; +weap_name(struct object *obj) { switch (obj->o_type) { case WEAPON: @@ -357,8 +358,8 @@ * drop: * put something down */ -drop(item) -struct linked_list *item; +bool +drop(struct linked_list *item) { register char ch; register struct linked_list *obj, *nobj; @@ -464,8 +465,8 @@ /* * do special checks for dropping or unweilding|unwearing|unringing */ -dropcheck(op) -register struct object *op; +bool +dropcheck(struct object *op) { int save_max; @@ -566,9 +567,7 @@ * return a new thing */ struct linked_list * -new_thing(thing_type, allow_curse) -int thing_type; -bool allow_curse; +new_thing(int thing_type, bool allow_curse) { register struct linked_list *item; register struct object *cur; @@ -779,8 +778,7 @@ * provide a new item tailored to specification */ struct linked_list * -spec_item(type, which, hit, damage) -int type, which, hit, damage; +spec_item(int type, int which, int hit, int damage) { register struct linked_list *item; register struct object *obj; @@ -858,9 +856,8 @@ /* * pick an item out of a list of nitems possible magic items */ -pick_one(magic, nitems) -register struct magic_item *magic; -int nitems; +int +pick_one(struct magic_item *magic, int nitems) { register struct magic_item *end; register int i; @@ -889,8 +886,7 @@ */ char * -blesscurse(flags) -int flags; +blesscurse(int flags) { if (flags & ISKNOW) { if (flags & ISCURSED) return("cursed "); @@ -903,11 +899,11 @@ /* * p_kind returns the type of potion for some types of identified potions; * otherwise, it returns the color. + * We assume that obj points to a potion */ char * -p_kind(obj) -struct object *obj; /* We assume that obj points to a potion */ +p_kind(struct object *obj) { if (obj->o_which == P_ABIL) return(abilities[obj->o_kind]); else return(p_colors[obj->o_which]); @@ -917,7 +913,8 @@ * extras: * Return the number of extra items to be created */ -extras() +int +extras(void) { reg int i;
--- a/arogue7/trader.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/trader.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,18 +16,22 @@ * Anything to do with trading posts */ +#include <ctype.h> +#include <string.h> #include "curses.h" #include "rogue.h" - - +bool open_market(void); +void trans_line(void); +char *typ_name(struct object *obj); /* * buy_it: * Buy the item on which the hero stands */ -buy_it() +void +buy_it(void) { reg int wh; struct linked_list *item; @@ -79,9 +83,10 @@ /* * do_post: * Put a trading post room and stuff on the screen + * startup: True if equipping the player at the beginning of the game */ -do_post(startup) -bool startup; /* True if equipping the player at the beginning of the game */ +void +do_post(bool startup) { coord tp; reg int i, j, k; @@ -322,8 +327,8 @@ * get_worth: * Calculate an objects worth in gold */ -get_worth(obj) -reg struct object *obj; +int +get_worth(struct object *obj) { reg int worth, wh; @@ -393,7 +398,8 @@ * open_market: * Retruns TRUE when ok do to transacting */ -open_market() +bool +open_market(void) { if (trader >= MAXPURCH && !wizard && level != 0) { msg("The market is closed. The stairs are that-a-way."); @@ -408,7 +414,8 @@ * price_it: * Price the object that the hero stands on */ -price_it() +bool +price_it(void) { reg struct linked_list *item; reg struct object *obj; @@ -445,7 +452,8 @@ * sell_it: * Sell an item to the trading post */ -sell_it() +void +sell_it(void) { reg struct linked_list *item; reg struct object *obj; @@ -491,7 +499,8 @@ * trans_line: * Show how many transactions the hero has left */ -trans_line() +void +trans_line(void) { if (level == 0) sprintf(prbuf, "You are welcome to spend whatever you have."); @@ -511,8 +520,7 @@ * Return the name for this type of object */ char * -typ_name(obj) -reg struct object *obj; +typ_name(struct object *obj) { static char buff[20]; reg int wh;
--- a/arogue7/util.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/util.c Wed Mar 02 21:28:34 2016 -0500 @@ -35,8 +35,7 @@ * this routine computes the players current AC without dex bonus's */ int -ac_compute(ignoremetal) -bool ignoremetal; +ac_compute(bool ignoremetal) { register int ac; @@ -69,8 +68,8 @@ * aggravate all the monsters on this level */ -aggravate(do_uniques, do_good) -bool do_uniques, do_good; +void +aggravate(bool do_uniques, bool do_good) { register struct linked_list *mi; register struct thing *thingptr; @@ -87,8 +86,8 @@ * returns true if the hero can see a certain coordinate. */ -cansee(y, x) -register int y, x; +bool +cansee(int y, int x) { register struct room *rer; register int radius; @@ -134,7 +133,7 @@ * further levels */ long -check_level() +check_level(void) { register int i, j, add = 0; register unsigned long exp; @@ -178,8 +177,8 @@ * it keeps track of the highest it has been, just in case */ -chg_str(amt) -register int amt; +void +chg_str(int amt) { register int ring_str; /* ring strengths */ register struct stats *ptr; /* for speed */ @@ -201,7 +200,8 @@ /* * let's confuse the player */ -confus_player() +void +confus_player(void) { if (off(player, ISCLEAR)) { @@ -218,7 +218,8 @@ /* * this routine computes the players current dexterity */ -dex_compute() +int +dex_compute(void) { if (cur_misc[WEAR_GAUNTLET] != NULL && cur_misc[WEAR_GAUNTLET]->o_which == MM_G_DEXTERITY) { @@ -236,9 +237,8 @@ * Check to see if the move is legal if it is diagonal */ -diag_ok(sp, ep, flgptr) -register coord *sp, *ep; -struct thing *flgptr; +bool +diag_ok(coord *sp, coord *ep, struct thing *flgptr) { register int numpaths = 0; @@ -258,10 +258,7 @@ * pick a random position around the give (y, x) coordinates */ coord * -fallpos(pos, be_clear, range) -register coord *pos; -bool be_clear; -int range; +fallpos(coord *pos, bool be_clear, int range) { register int tried, i, j; register char ch; @@ -339,8 +336,8 @@ * Find the index into the monster table of a monster given its name. */ -findmindex(name) -char *name; +int +findmindex(char *name) { int which; @@ -361,9 +358,7 @@ */ struct linked_list * -find_mons(y, x) -register int y; -register int x; +find_mons(int y, int x) { register struct linked_list *item; register struct thing *th; @@ -383,9 +378,7 @@ */ struct linked_list * -find_obj(y, x) -register int y; -register int x; +find_obj(int y, int x) { register struct linked_list *obj; register struct object *op; @@ -403,7 +396,7 @@ * get coordinates from the player using the cursor keys (or mouse) */ coord -get_coordinates() +get_coordinates(void) { register int which; coord c; @@ -550,8 +543,7 @@ * set up the direction co_ordinate for use in various "prefix" commands */ bool -get_dir(direction) -coord *direction; +get_dir(coord *direction) { register char *prompt; register bool gotit; @@ -610,8 +602,8 @@ /* * see if the object is one of the currently used items */ -is_current(obj) -register struct object *obj; +bool +is_current(struct object *obj) { if (obj == NULL) return FALSE; @@ -650,11 +642,12 @@ /* * Look: * A quick glance all around the player + * wakeup: Should we wake up monsters + * runend: At end of a run -- for mazes */ -look(wakeup, runend) -bool wakeup; /* Should we wake up monsters */ -bool runend; /* At end of a run -- for mazes */ +void +look(bool wakeup, bool runend) { register int x, y, radius; register char ch, och; @@ -938,8 +931,8 @@ * Lower a level of experience */ -lower_level(who) -short who; +void +lower_level(short who) { int fewer, nsides; unsigned int exp; @@ -971,8 +964,7 @@ * print out the name of a monster */ char * -monster_name(tp) -register struct thing *tp; +monster_name(struct thing *tp) { prbuf[0] = '\0'; if (on(*tp, ISFLEE) || on(*tp, WASTURNED)) @@ -1003,8 +995,7 @@ */ bool -move_hero(why) -int why; +move_hero(int why) { char *action = ""; char which; @@ -1049,7 +1040,8 @@ * The guy just magically went up a level. */ -raise_level() +void +raise_level(void) { unsigned long test; /* Next level -- be sure it is not an overflow */ @@ -1081,11 +1073,12 @@ /* * save: * See if a creature saves against something + * which: which type of save + * who: who is saving + * adj: saving throw adjustment */ -save(which, who, adj) -int which; /* which type of save */ -struct thing *who; /* who is saving */ -int adj; /* saving throw adjustment */ +bool +save(int which, struct thing *who, int adj) { register int need, level, protect; @@ -1144,8 +1137,8 @@ * Figure out what a secret door looks like. */ -secretdoor(y, x) -register int y, x; +char +secretdoor(int y, int x) { register int i; register struct room *rp; @@ -1168,7 +1161,8 @@ /* * this routine computes the players current strength */ -str_compute() +int +str_compute(void) { if (cur_misc[WEAR_GAUNTLET] != NULL && cur_misc[WEAR_GAUNTLET]->o_which == MM_G_OGRE) { @@ -1184,9 +1178,8 @@ /* * copy string using unctrl for things */ -strucpy(s1, s2, len) -register char *s1, *s2; -register int len; +void +strucpy(char *s1, char *s2, int len) { register char *sp; @@ -1204,8 +1197,7 @@ */ char * -tr_name(ch) -char ch; +tr_name(char ch) { register char *s = ""; @@ -1235,8 +1227,7 @@ * for printfs: if string starts with a vowel, return "n" for an "an" */ char * -vowelstr(str) -register char *str; +vowelstr(char *str) { switch (*str) { @@ -1254,8 +1245,8 @@ /* * wake up a room full (hopefully) of creatures */ -wake_room(rp) -register struct room *rp; +void +wake_room(struct room *rp) { register struct linked_list *item; register struct thing *tp; @@ -1273,7 +1264,8 @@ * Do nothing but let other things happen */ -waste_time() +void +waste_time(void) { if (inwhgt) /* if from wghtchk then done */ return;
--- a/arogue7/weapons.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/weapons.c Wed Mar 02 21:28:34 2016 -0500 @@ -22,10 +22,8 @@ #include <string.h> #include "rogue.h" -boomerang(ydelta, xdelta, item, tp) -int ydelta, xdelta; -register struct linked_list *item; -register struct thing *tp; +void +boomerang(int ydelta, int xdelta, struct linked_list *item, struct thing *tp) { register struct object *obj; struct thing midpoint; @@ -56,10 +54,8 @@ * across the room. Note that we should not look at any field in * tp other than t_pos unless we change boomerang(). */ -do_motion(obj, ydelta, xdelta, tp) -register struct object *obj; -register int ydelta, xdelta; -register struct thing *tp; +void +do_motion(struct object *obj, int ydelta, int xdelta, struct thing *tp) { /* @@ -115,9 +111,8 @@ * Drop an item someplace around here. */ -fall(item, pr) -register struct linked_list *item; -bool pr; +void +fall(struct linked_list *item, bool pr) { register struct object *obj; register struct room *rp; @@ -170,10 +165,8 @@ * Does the missile hit the monster */ -hit_monster(y, x, obj, tp) -register int y, x; -struct object *obj; -register struct thing *tp; +bool +hit_monster(int y, int x, struct object *obj, struct thing *tp) { static coord mp; @@ -203,9 +196,8 @@ * Set up the initial goodies for a weapon */ -init_weapon(weap, type) -register struct object *weap; -char type; +void +init_weapon(struct object *weap, char type) { register struct init_weps *iwp; @@ -228,10 +220,8 @@ * Fire a missile in a given direction */ -missile(ydelta, xdelta, item, tp) -int ydelta, xdelta; -register struct linked_list *item; -register struct thing *tp; +void +missile(int ydelta, int xdelta, struct linked_list *item, struct thing *tp) { register struct object *obj; register struct linked_list *nitem; @@ -303,8 +293,7 @@ */ char * -num(n1, n2) -register int n1, n2; +num(int n1, int n2) { static char numbuf[LINELEN]; @@ -324,7 +313,8 @@ * Pull out a certain weapon */ -wield() +void +wield(void) { register struct linked_list *item; register struct object *obj, *oweapon;
--- a/arogue7/wear.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/wear.c Wed Mar 02 21:28:34 2016 -0500 @@ -26,7 +26,8 @@ * Get the armor off of the players back */ -take_off() +void +take_off(void) { register struct object *obj; register struct linked_list *item; @@ -75,7 +76,8 @@ * The player wants to wear something, so let him/her put it on. */ -wear() +void +wear(void) { register struct linked_list *item; register struct object *obj; @@ -389,8 +391,8 @@ * How many movements periods does it take to put on or remove the * given item of "clothing"? */ -dress_units(item) -struct linked_list *item; +int +dress_units(struct linked_list *item) { register struct object *obj;
--- a/arogue7/wizard.c Fri Feb 26 17:30:30 2016 -0500 +++ b/arogue7/wizard.c Wed Mar 02 21:28:34 2016 -0500 @@ -19,20 +19,21 @@ #include "curses.h" #include <stdlib.h> +#include <string.h> #include <ctype.h> #include "rogue.h" #ifdef PC7300 #include "menu.h" #endif +int getbless(void); /* * create_obj: * Create any object for wizard, scroll, magician, or cleric */ -create_obj(prompt, which_item, which_type) -bool prompt; -int which_item, which_type; +void +create_obj(bool prompt, int which_item, int which_type) { reg struct linked_list *item; reg struct object *obj; @@ -329,7 +330,8 @@ * getbless: * Get a blessing for a wizards object */ -getbless() +int +getbless(void) { reg char bless; @@ -346,7 +348,8 @@ /* * get a non-monster death type */ -getdeath() +int +getdeath(void) { register int i; int which_death; @@ -381,10 +384,10 @@ /* * make a monster for the wizard + * showall -> show uniques and genocided creatures */ -makemonster(showall, label, action) -bool showall; /* showall -> show uniques and genocided creatures */ -char *label, *action; +short +makemonster(bool showall, char *label, char *action) { #ifdef PC7300 register int nextmonst; @@ -439,7 +442,7 @@ /* Print out the monsters */ while (num_monst > 0) { - register left_limit; + int left_limit; if (num_monst < num_lines) left_limit = (num_monst+1)/2; else left_limit = num_lines/2; @@ -508,7 +511,8 @@ * see if user knows password */ -passwd() +bool +passwd(void) { register char *sp, c; char buf[LINELEN], *crypt(); @@ -535,7 +539,8 @@ * Bamf the hero someplace else */ -teleport() +int +teleport(void) { register struct room *new_rp = NULL, *old_rp = roomin(&hero); register int rm, which; @@ -636,8 +641,8 @@ * What a certin object is */ -whatis(what) -struct linked_list *what; +void +whatis(struct linked_list *what) { register struct object *obj; register struct linked_list *item;
--- a/rogue3/main.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue3/main.c Wed Mar 02 21:28:34 2016 -0500 @@ -25,9 +25,8 @@ FILE *scoreboard = NULL; FILE *logfi = NULL; -main(argc, argv, envp) -char **argv; -char **envp; +int +main(int argc, char *argv[], char *envp[]) { char *env; struct linked_list *item;
--- a/rogue4/armor.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/armor.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,7 +16,8 @@ * wear: * The player wants to wear something, so let him/her put it on. */ -wear() +void +wear(void) { register THING *obj; register char *sp; @@ -50,7 +51,8 @@ * take_off: * Get the armor off of the players back */ -take_off() +void +take_off(void) { register THING *obj; @@ -77,7 +79,8 @@ * waste_time: * Do nothing but let other things happen */ -waste_time() +void +waste_time(void) { do_daemons(BEFORE); do_fuses(BEFORE);
--- a/rogue4/chase.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/chase.c Wed Mar 02 21:28:34 2016 -0500 @@ -10,6 +10,7 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include <curses.h> #include "rogue.h" @@ -17,11 +18,16 @@ coord ch_ret; /* Where chasing takes you */ +bool chase(THING *tp, coord *ee); +int do_chase(THING *th); +coord *find_dest(THING *tp); + /* * runners: * Make all the running monsters move. */ -runners() +void +runners(void) { register THING *tp; register THING *ntp; @@ -46,8 +52,8 @@ * do_chase: * Make one thing chase another. */ -do_chase(th) -register THING *th; +int +do_chase(THING *th) { register struct room *rer, *ree; /* room of chaser, room of chasee */ register int mindist = 32767, i, dist; @@ -184,8 +190,8 @@ * see_monst: * Return TRUE if the hero can see the monster */ -see_monst(mp) -register THING *mp; +bool +see_monst(THING *mp) { if (on(player, ISBLIND)) return FALSE; @@ -203,9 +209,8 @@ * Set a mosnter running after something or stop it from running * (for when it dies) */ -runto(runner, spot) -register coord *runner; -coord *spot; +void +runto(coord *runner, coord *spot) { register THING *tp; @@ -234,9 +239,8 @@ * chasee(ee). Returns TRUE if we want to keep on chasing later * FALSE if we reach the goal. */ -chase(tp, ee) -THING *tp; -coord *ee; +bool +chase(THING *tp, coord *ee) { register int x, y; register int dist, thisdist; @@ -339,8 +343,7 @@ * in any room. */ struct room * -roomin(cp) -register coord *cp; +roomin(coord *cp) { register struct room *rp; register char *fp; @@ -360,8 +363,8 @@ * diag_ok: * Check to see if the move is legal if it is diagonal */ -diag_ok(sp, ep) -register coord *sp, *ep; +bool +diag_ok(coord *sp, coord *ep) { if (ep->x == sp->x || ep->y == sp->y) return TRUE; @@ -372,8 +375,8 @@ * cansee: * Returns true if the hero can see a certain coordinate. */ -cansee(y, x) -register int y, x; +bool +cansee(int y, int x) { register struct room *rer; coord tp; @@ -396,8 +399,7 @@ * find the proper destination for the monster */ coord * -find_dest(tp) -register THING *tp; +find_dest(THING *tp) { register THING *obj; register int prob;
--- a/rogue4/command.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/command.c Wed Mar 02 21:28:34 2016 -0500 @@ -19,15 +19,30 @@ char countch, direction, newcount = FALSE; +void call(void); +void d_level(void); +void help(void); +void identify(void); +void illcom(char ch); +void search(void); +void u_level(void); + +#ifdef WIZARD +extern void add_pass(void); +extern void create_obj(void); +extern bool passwd(void); +extern void show_map(void); +#endif + /* * command: * Process the user commands */ -command() +void +command(void) { register char ch; register int ntimes = 1; /* Number of player moves */ - char *unctrol(); if (on(player, ISHASTE)) ntimes++; @@ -344,8 +359,8 @@ * illcom: * What to do with an illegal command */ -illcom(ch) -char ch; +void +illcom(char ch) { save_msg = FALSE; count = 0; @@ -357,7 +372,8 @@ * search: * Player gropes about him to find hidden things. */ -search() +void +search(void) { register int y, x; register char *fp; @@ -400,7 +416,8 @@ * help: * Give single character help, or the whole mess if he wants it */ -help() +void +help(void) { register const struct h_list *strp = helpstr; register char helpch; @@ -457,7 +474,8 @@ * identify: * Tell the player what a certain thing is. */ -identify() +void +identify(void) { register char ch; register const char *str; @@ -502,7 +520,8 @@ * d_level: * He wants to go down a level */ -d_level() +void +d_level(void) { if (chat(hero.y, hero.x) != STAIRS) msg("I see no way down"); @@ -517,7 +536,8 @@ * u_level: * He wants to go up a level */ -u_level() +void +u_level(void) { if (chat(hero.y, hero.x) == STAIRS) if (amulet) @@ -538,7 +558,8 @@ * call: * Allow a user to call a potion, scroll, or ring something */ -call() +void +call(void) { register THING *obj; register char **guess;
--- a/rogue4/daemon.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/daemon.c Wed Mar 02 21:28:34 2016 -0500 @@ -29,7 +29,7 @@ * Find an empty slot in the daemon/fuse list */ struct delayed_action * -d_slot() +d_slot(void) { register int i; register struct delayed_action *dev; @@ -48,8 +48,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(func) -register int (*func)(); +find_slot(int (*func)()) { register int i; register struct delayed_action *dev; @@ -64,8 +63,8 @@ * start_daemon: * Start a daemon, takes a function. */ -start_daemon(func, arg, type) -int (*func)(), arg, type; +void +start_daemon(int (*func)(), int arg, int type) { register struct delayed_action *dev; @@ -80,8 +79,8 @@ * kill_daemon: * Remove a daemon from the list */ -kill_daemon(func) -int (*func)(); +void +kill_daemon(int (*func)()) { register struct delayed_action *dev; @@ -98,8 +97,8 @@ * Run all the daemons that are active with the current flag, * passing the argument to the function. */ -do_daemons(flag) -register int flag; +void +do_daemons(int flag) { register struct delayed_action *dev; @@ -118,8 +117,8 @@ * fuse: * Start a fuse to go off in a certain number of turns */ -fuse(func, arg, time, type) -int (*func)(), arg, time, type; +void +fuse(int (*func)(), int arg, int time, int type) { register struct delayed_action *wire; @@ -134,9 +133,8 @@ * lengthen: * Increase the time until a fuse goes off */ -lengthen(func, xtime) -int (*func)(); -int xtime; +void +lengthen(int (*func)(), int xtime) { register struct delayed_action *wire; @@ -149,8 +147,8 @@ * extinguish: * Put out a fuse */ -extinguish(func) -int (*func)(); +void +extinguish(int (*func)()) { register struct delayed_action *wire; @@ -163,8 +161,8 @@ * do_fuses: * Decrement counters and start needed fuses */ -do_fuses(flag) -register int flag; +void +do_fuses(int flag) { register struct delayed_action *wire;
--- a/rogue4/daemons.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/daemons.c Wed Mar 02 21:28:34 2016 -0500 @@ -19,7 +19,8 @@ * doctor: * A healing daemon that restors hit points after rest */ -doctor() +void +doctor(void) { register int lv, ohp; @@ -50,7 +51,8 @@ * Swander: * Called when it is time to start rolling for wandering monsters */ -swander() +void +swander(void) { start_daemon(rollwand, 0, BEFORE); } @@ -59,7 +61,8 @@ * rollwand: * Called to roll to see if a wandering monster starts up */ -rollwand() +void +rollwand(void) { if (++between >= 4) { @@ -77,7 +80,8 @@ * unconfuse: * Release the poor player from his confusion */ -unconfuse() +void +unconfuse(void) { player.t_flags &= ~ISHUH; msg("you feel less confused now"); @@ -87,7 +91,8 @@ * unsee: * Turn off the ability to see invisible */ -unsee() +void +unsee(void) { register THING *th; @@ -104,7 +109,8 @@ * sight: * He gets his sight back */ -sight() +void +sight(void) { if (on(player, ISBLIND)) { @@ -120,7 +126,8 @@ * nohaste: * End the hasting */ -nohaste() +void +nohaste(void) { player.t_flags &= ~ISHASTE; msg("you feel yourself slowing down"); @@ -130,7 +137,8 @@ * stomach: * Digest the hero's food */ -stomach() +void +stomach(void) { register int oldfood;
--- a/rogue4/extern.h Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/extern.h Wed Mar 02 21:28:34 2016 -0500 @@ -52,17 +52,9 @@ * Function types */ -char *charge_str(), *ctime(), *getenv(), *inv_name(), - *killname(), *nothing(), *num(), *ring_num(), - *tr_name(), - *unctrol(), *vowelstr(); +char *ctime(), *getenv(); -void leave(int), quit(int), tstp(), auto_save(int), endit(int); -int doctor(), nohaste(), - rollwand(), runners(), sight(), stomach(), swander(), - turn_see(), unconfuse(), unsee(); - -void checkout(); +void tstp(), endit(int); long lseek(); @@ -86,6 +78,18 @@ #define O_BINARY 0 #endif +extern int md_erasechar(void); extern FILE *md_fdopen(int fd, char *mode); +extern int md_fileno(FILE *fp); extern char *md_getusername(int uid); extern char *md_gethomedir(); +extern int md_getuid(void); +extern void md_ignore_signals(void); +extern void md_init(void); +extern int md_killchar(void); +extern void md_normaluser(void); +extern int md_readchar(WINDOW *win); +extern int md_shellescape(void); +extern void md_sleep(int s); +extern int md_unlink(char *file); +extern int md_unlink_open_file(char *file, int inf);
--- a/rogue4/fight.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/fight.c Wed Mar 02 21:28:34 2016 -0500 @@ -10,6 +10,7 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include <curses.h> #include <ctype.h> #include <string.h> @@ -20,15 +21,20 @@ 40920L, 81920L, 163840L, 327680L, 655360L, 1310720L, 2621440L, 0L }; +bool roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl); +void hit(char *er, char *ee); +void miss(char *er, char *ee); +int str_plus(str_t str); +int add_dam(str_t str); +void thunk(THING *weap, const char *mname); +void bounce(THING *weap, const char *mname); + /* * fight: * The player attacks the monster. */ -fight(mp, mn, weap, thrown) -register coord *mp; -char mn; -register THING *weap; -bool thrown; +bool +fight(coord *mp, char mn, THING *weap, bool thrown) { register THING *tp; register bool did_hit = TRUE; @@ -96,8 +102,8 @@ * attack: * The monster attacks the player */ -attack(mp) -register THING *mp; +int +attack(THING *mp) { register const char *mname; @@ -295,8 +301,8 @@ * swing: * Returns true if the swing hits */ -swing(at_lvl, op_arm, wplus) -int at_lvl, op_arm, wplus; +bool +swing(int at_lvl, int op_arm, int wplus) { register int res = rnd(20); register int need = (20 - at_lvl) - op_arm; @@ -308,7 +314,8 @@ * check_level: * Check to see if the guy has gone up a level. */ -check_level() +void +check_level(void) { register int i, add, olevel; @@ -332,9 +339,8 @@ * roll_em: * Roll several attacks */ -roll_em(thatt, thdef, weap, hurl) -THING *thatt, *thdef, *weap; -bool hurl; +bool +roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl) { register struct stats *att, *def; register char *cp; @@ -440,9 +446,7 @@ * The print name of a combatant */ char * -prname(who, upper) -register char *who; -bool upper; +prname(char *who, bool upper) { static char tbuf[MAXSTR]; @@ -465,8 +469,8 @@ * hit: * Print a message to indicate a succesful hit */ -hit(er, ee) -register char *er, *ee; +void +hit(char *er, char *ee) { register char *s = ""; @@ -491,8 +495,8 @@ * miss: * Print a message to indicate a poor swing */ -miss(er, ee) -register char *er, *ee; +void +miss(char *er, char *ee) { register char *s = ""; @@ -514,9 +518,8 @@ * save_throw: * See if a creature save against something */ -save_throw(which, tp) -int which; -THING *tp; +bool +save_throw(int which, THING *tp) { register int need; @@ -528,8 +531,8 @@ * save: * See if he saves against various nasty things */ -save(which) -register int which; +bool +save(int which) { if (which == VS_MAGIC) { @@ -545,8 +548,8 @@ * str_plus: * Compute bonus/penalties for strength on the "to hit" roll */ -str_plus(str) -register str_t str; +int +str_plus(str_t str) { if (str == 31) return 3; @@ -563,9 +566,9 @@ * add_dam: * Compute additional damage done for exceptionally high or low strength */ - add_dam(str) - register str_t str; - { +int +add_dam(str_t str) +{ if (str == 31) return 6; if (str > 21) @@ -587,7 +590,8 @@ * raise_level: * The guy just magically went up a level. */ -raise_level() +void +raise_level(void) { pstats.s_exp = e_levels[pstats.s_lvl-1] + 1L; check_level(); @@ -597,9 +601,8 @@ * thunk: * A missile hits a monster */ -thunk(weap, mname) -register THING *weap; -register const char *mname; +void +thunk(THING *weap, const char *mname) { if (weap->o_type == WEAPON) addmsg("the %s hits ", w_names[weap->o_which]); @@ -615,9 +618,8 @@ * bounce: * A missile misses a monster */ -bounce(weap, mname) -register THING *weap; -register const char *mname; +void +bounce(THING *weap, const char *mname) { if (weap->o_type == WEAPON) addmsg("the %s misses ", w_names[weap->o_which]); @@ -633,10 +635,8 @@ * remove: * Remove a monster from the screen */ -remove_monster(mp, tp, waskill) -register coord *mp; -register THING *tp; -bool waskill; +void +remove_monster(coord *mp, THING *tp, bool waskill) { register THING *obj, *nexti; @@ -660,8 +660,8 @@ * is_magic: * Returns true if an object radiates magic */ -is_magic(obj) -register THING *obj; +bool +is_magic(THING *obj) { switch (obj->o_type) { @@ -683,9 +683,8 @@ * killed: * Called to put a monster to death */ -killed(tp, pr) -register THING *tp; -bool pr; +void +killed(THING *tp, bool pr) { pstats.s_exp += tp->t_stats.s_exp; /*
--- a/rogue4/init.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/init.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,11 +16,16 @@ #include <string.h> #include "rogue.h" +#ifdef WIZARD +void badcheck(char *name, struct magic_item *magic, int bound); +#endif + /* * init_player: * Roll up the rogue */ -init_player() +void +init_player(void) { register THING *obj; @@ -236,7 +241,8 @@ * init_things * Initialize the probabilities for types of things */ -init_things() +void +init_things(void) { register struct magic_item *mp; @@ -251,7 +257,8 @@ * init_colors: * Initialize the potion color scheme for this time */ -init_colors() +void +init_colors(void) { register int i, j; bool used[NCOLORS]; @@ -281,7 +288,8 @@ */ #define MAXNAME 40 /* Max number of characters in a name */ -init_names() +void +init_names(void) { register int nsyl; register char *cp; @@ -322,7 +330,8 @@ * init_stones: * Initialize the ring stone setting scheme for this time */ -init_stones() +void +init_stones(void) { register int i, j; bool used[NSTONES]; @@ -351,7 +360,8 @@ * init_materials: * Initialize the construction materials for wands and staffs */ -init_materials() +void +init_materials(void) { register int i, j; register const char *str; @@ -402,10 +412,8 @@ * badcheck: * Check to see if a series of probabilities sums to 100 */ -badcheck(name, magic, bound) -char *name; -register struct magic_item *magic; -register int bound; +void +badcheck(char *name, struct magic_item *magic, int bound) { register struct magic_item *end;
--- a/rogue4/io.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/io.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,6 +16,8 @@ #include "rogue.h" #include <stdarg.h> +void doadd(char *fmt, va_list ap); + /* * msg: * Display a message at the top of the screen. @@ -23,6 +25,7 @@ static char msgbuf[BUFSIZ]; static int newpos = 0; +void msg(char *fmt, ...) { va_list ap; @@ -50,6 +53,7 @@ * Add things to the current message */ +void addmsg(char *fmt, ...) { va_list ap; @@ -65,7 +69,8 @@ * if it is up there with the --More--) */ -endmsg() +void +endmsg(void) { if (save_msg) { @@ -99,6 +104,7 @@ * Perform an add onto the message buffer */ +void doadd(char *fmt, va_list ap) { vsprintf(&msgbuf[newpos], fmt, ap); @@ -109,7 +115,8 @@ * step_ok: * Returns true if it is ok to step on ch */ -step_ok(ch) +bool +step_ok(char ch) { switch (ch) { @@ -127,8 +134,8 @@ * Flushes stdout so that screen is up to date and then returns * getchar(). */ -readcharw(win) -WINDOW *win; +int +readcharw(WINDOW *win) { int ch; @@ -143,14 +150,14 @@ return(ch); } -readchar() +int +readchar(void) { return( readcharw(stdscr) ); } char * -unctrol(ch) -char ch; +unctrol(char ch) { return( (char *) unctrl(ch) ); } @@ -159,7 +166,8 @@ * status: * Display the important stats line. Keep the cursor where it was. */ -status() +void +status(void) { register int oy, ox, temp; static int hpwidth = 0, s_hungry; @@ -215,15 +223,14 @@ -wait_for(ch) -register char ch; +void +wait_for(char ch) { w_wait_for(stdscr, ch); } -w_wait_for(win,ch) -WINDOW *win; -register char ch; +void +w_wait_for(WINDOW *win, char ch) { register char c; @@ -239,9 +246,8 @@ * show_win: * Function used to display a window and wait before returning */ -show_win(scr, message) -register WINDOW *scr; -char *message; +void +show_win(WINDOW *scr, char *message) { mvwaddstr(scr, 0, 0, message); touchwin(scr);
--- a/rogue4/list.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/list.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,8 +18,8 @@ * detach: * Takes an item out of whatever linked list it might be in */ -_detach(list, item) -register THING **list, *item; +void +_detach(THING **list, THING *item) { if (*list == item) *list = next(item); @@ -33,8 +33,8 @@ * _attach: * add an item to the head of a list */ -_attach(list, item) -register THING **list, *item; +void +_attach(THING **list, THING *item) { if (*list != NULL) { @@ -54,8 +54,8 @@ * _free_list: * Throw the whole blamed thing away */ -_free_list(ptr) -register THING **ptr; +void +_free_list(THING **ptr) { register THING *item; @@ -71,8 +71,8 @@ * discard: * Free up an item */ -discard(item) -register THING *item; +void +discard(THING *item) { total--; free((char *) item); @@ -83,7 +83,7 @@ * Get a new item with a specified size */ THING * -new_item() +new_item(void) { register THING *item;
--- a/rogue4/mach_dep.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/mach_dep.c Wed Mar 02 21:28:34 2016 -0500 @@ -47,11 +47,17 @@ #endif #endif +int too_much(void); +bool author(void); +void checkout(int s); +void chmsg(char *fmt, int arg); + /* * init_check: * Check out too see if it is proper to play the game now */ -init_check() +void +init_check(void) { if (too_much()) { @@ -70,7 +76,8 @@ * Open up the score file for future use, and then * setuid(getuid()) in case we are running setuid. */ -open_score() +void +open_score(void) { #ifdef SCOREFILE fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 ); @@ -82,7 +89,8 @@ return; } -void open_log(void) +void +open_log(void) { #ifdef LOGFILE lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666); @@ -96,12 +104,10 @@ * setup: * Get starting setup for all games */ -setup() +void +setup(void) { void auto_save(), quit(), endit(), tstp(); -#ifdef CHECKTIME - int checkout(); -#endif /* * make sure that large terminals don't overflow the bounds @@ -158,7 +164,8 @@ * start_score: * Start the scoring sequence */ -start_score() +void +start_score(void) { #ifdef SIGALRM signal(SIGALRM, SIG_IGN); @@ -169,8 +176,8 @@ * issymlink: * See if the file has a symbolic link */ -issymlink(sp) -char *sp; +bool +issymlink(char *sp) { #ifdef S_IFLNK struct stat sbuf2; @@ -188,7 +195,8 @@ * too_much: * See if the system is being used too much for this game */ -too_much() +int +too_much(void) { #ifdef MAXLOAD double avec[3]; @@ -208,7 +216,8 @@ * author: * See if a user is an author of the program */ -author() +bool +author(void) { #ifdef WIZARD if (wizard) @@ -246,7 +255,7 @@ if (author()) { num_checks = 1; - chmsg("The load is rather high, O exaulted one"); + chmsg("The load is rather high, O exaulted one", 0); } else if (num_checks++ == 3) fatal("Sorry. You took to long. You are dead\n"); @@ -265,7 +274,7 @@ if (num_checks) { num_checks = 0; - chmsg("The load has dropped back down. You have a reprieve"); + chmsg("The load has dropped back down. You have a reprieve", 0); } #ifdef CHECKTIME #ifdef SIGALRM @@ -280,9 +289,8 @@ * checkout()'s version of msg. If we are in the middle of a * shell, do a printf instead of a msg to avoid the refresh. */ -chmsg(fmt, arg) -char *fmt; -int arg; +void +chmsg(char *fmt, int arg) { if (in_shell) { @@ -299,7 +307,8 @@ * lock the score file. If it takes too long, ask the user if * they care to wait. Return TRUE if the lock is successful. */ -lock_sc() +bool +lock_sc(void) { #ifdef SCOREFILE #ifdef LOCKFILE @@ -361,7 +370,8 @@ * unlock_sc: * Unlock the score file */ -unlock_sc() +void +unlock_sc(void) { #ifdef SCOREFILE #ifdef LOCKFILE @@ -374,7 +384,8 @@ * flush_type: * Flush typeahead for traps, etc. */ -flush_type() +void +flush_type(void) { flushinp(); }
--- a/rogue4/main.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/main.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,15 +18,15 @@ #include <signal.h> #include <limits.h> #include <string.h> +#include <time.h> #include "rogue.h" /* * main: * The main program, of course */ -main(argc, argv, envp) -char **argv; -char **envp; +int +main(int argc, char *argv[], char *envp[]) { register char *env; int lowtime; @@ -113,7 +113,7 @@ if (argc == 2 && strcmp(argv[1], "-s") == 0) { noscore = TRUE; - score(0, -1); + score(0, -1, 0); exit(0); } init_check(); /* check for legal startup */ @@ -227,8 +227,8 @@ * fatal: * Exit the program, printing a message. */ -fatal(s) -char *s; +void +fatal(char *s) { clear(); move(LINES-2, 0); @@ -242,8 +242,8 @@ * rnd: * Pick a very random number. */ -rnd(range) -register int range; +int +rnd(int range) { return range == 0 ? 0 : abs((int) RN) % range; } @@ -252,8 +252,8 @@ * roll: * Roll a number of dice */ -roll(number, sides) -register int number, sides; +int +roll(int number, int sides) { register int dtotal = 0; @@ -299,7 +299,8 @@ * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ -playit() +void +playit(void) { register char *opts; @@ -352,7 +353,7 @@ move(LINES - 1, 0); refresh(); writelog(purse, 1, 0); - score(purse, 1); + score(purse, 1, 0); printf("[Press return to exit]\n"); fflush(NULL); getchar(); @@ -391,7 +392,8 @@ * shell: * Let him escape for a while */ -shell() +void +shell(void) { /* * Set the terminal back to original mode
--- a/rogue4/mdport.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/mdport.c Wed Mar 02 21:28:34 2016 -0500 @@ -59,6 +59,7 @@ char *strdup(const char *s); #endif +#include <ctype.h> #include <stdlib.h> #include <string.h> #include <errno.h> @@ -85,7 +86,7 @@ #define MOD_MOVE(c) (toupper(c) ) void -md_init() +md_init(void) { #ifdef __INTERIX char *term; @@ -104,7 +105,7 @@ } int -md_hasclreol() +md_hasclreol(void) { #ifdef CE return((CE != NULL) && (*CE != 0)); @@ -126,7 +127,7 @@ static int md_standout_mode = 0; void -md_raw_standout() +md_raw_standout(void) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbiInfo; @@ -149,7 +150,7 @@ } void -md_raw_standend() +md_raw_standend(void) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbiInfo; @@ -230,7 +231,7 @@ void -md_normaluser() +md_normaluser(void) { #ifndef _WIN32 setuid(getuid()); @@ -239,7 +240,7 @@ } int -md_getuid() +md_getuid(void) { #ifndef _WIN32 return( getuid() ); @@ -296,7 +297,7 @@ } char * -md_gethomedir() +md_gethomedir(void) { static char homedir[PATH_MAX]; char *h = NULL; @@ -348,7 +349,7 @@ } char * -md_getshell() +md_getshell(void) { static char shell[PATH_MAX]; char *s = NULL; @@ -378,7 +379,7 @@ } void -md_ignore_signals() +md_ignore_signals(void) { #ifndef _WIN32 int i; @@ -395,7 +396,7 @@ } int -md_shellescape() +md_shellescape(void) { #if (!defined(_WIN32) && !defined(__DJGPP__)) int ret_status; @@ -465,7 +466,7 @@ #endif } -extern char *xcrypt(char *key, char *salt); +extern char *xcrypt(const char *key, const char *setting); char * md_crypt(char *key, char *salt) @@ -569,7 +570,7 @@ } int -md_ucount() +md_ucount(void) { #ifdef __DJGPP__ return(1); @@ -606,7 +607,7 @@ } long -md_random() +md_random(void) { #ifdef _WIN32 return(rand()); @@ -626,7 +627,7 @@ } int -md_rand() +md_rand(void) { #ifdef _WIN32 return(rand()); @@ -656,7 +657,7 @@ } long -md_memused() +md_memused(void) { #ifdef _WIN32 MEMORYSTATUS stat; @@ -670,7 +671,7 @@ } int -md_erasechar() +md_erasechar(void) { #ifdef BSD return(_tty.sg_erase); /* process erase character */ @@ -682,7 +683,7 @@ } int -md_killchar() +md_killchar(void) { #ifdef BSD return(_tty.sg_kill); @@ -711,7 +712,7 @@ } void -md_flushinp() +md_flushinp(void) { #ifdef BSD ioctl(0, TIOCFLUSH); @@ -1012,7 +1013,7 @@ int uindex = -1; int -reread() +reread(void) { int redo; @@ -1046,6 +1047,7 @@ int mode2 = M_NORMAL; int nodelayf = 0; int count = 0; + extern void auto_save(int sig); for(;;) {
--- a/rogue4/misc.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/misc.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,8 +21,7 @@ * Print the name of a trap */ char * -tr_name(type) -char type; +tr_name(char type) { switch (type) { @@ -47,8 +46,8 @@ * look: * A quick glance all around the player */ -look(wakeup) -bool wakeup; +void +look(bool wakeup) { register int x, y; register unsigned char ch; @@ -204,8 +203,7 @@ * Find the unclaimed object at y, x */ THING * -find_obj(y, x) -register int y, x; +find_obj(int y, int x) { register THING *op; @@ -225,7 +223,8 @@ * eat: * She wants to eat something, so let her try */ -eat() +void +eat(void) { register THING *obj; @@ -272,8 +271,8 @@ * Used to modify the playes strength. It keeps track of the * highest it has been, just in case */ -chg_str(amt) -register int amt; +void +chg_str(int amt) { str_t comp; @@ -293,9 +292,8 @@ * add_str: * Perform the actual add, checking upper and lower bound limits */ -add_str(sp, amt) -register str_t *sp; -int amt; +void +add_str(str_t *sp, int amt) { if ((*sp += amt) < 3) *sp = 3; @@ -307,8 +305,8 @@ * add_haste: * Add a haste to the player */ -add_haste(potion) -bool potion; +bool +add_haste(bool potion) { if (on(player, ISHASTE)) { @@ -332,7 +330,8 @@ * aggravate: * Aggravate all the monsters on this level */ -aggravate() +void +aggravate(void) { register THING *mi; @@ -346,8 +345,7 @@ * "an". */ char * -vowelstr(str) -register char *str; +vowelstr(char *str) { switch (*str) { @@ -366,8 +364,8 @@ * is_current: * See if the object is one of the currently used items */ -is_current(obj) -register THING *obj; +bool +is_current(THING *obj) { if (obj == NULL) return FALSE; @@ -387,7 +385,8 @@ * Set up the direction co_ordinate for use in varios "prefix" * commands */ -get_dir() +bool +get_dir(void) { register char *prompt; register bool gotit; @@ -430,8 +429,8 @@ * sign: * Return the sign of the number */ -sign(nm) -register int nm; +int +sign(int nm) { if (nm < 0) return -1; @@ -443,8 +442,8 @@ * spread: * Give a spread around a given number (+/- 10%) */ -spread(nm) -register int nm; +int +spread(int nm) { return nm - nm / 10 + rnd(nm / 5); } @@ -453,9 +452,8 @@ * call_it: * Call an object something after use. */ -call_it(know, guess) -register bool know; -register char **guess; +void +call_it(bool know, char **guess) { if (know && *guess) {
--- a/rogue4/monsters.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/monsters.c Wed Mar 02 21:28:34 2016 -0500 @@ -15,6 +15,8 @@ #include <ctype.h> #include "rogue.h" +int exp_add(THING *tp); + /* * List of monsters in rough order of vorpalness * @@ -39,8 +41,8 @@ * Pick a monster to show up. The lower the level, * the meaner the monster. */ -randmonster(wander) -bool wander; +char +randmonster(bool wander) { register int d; register char *mons; @@ -61,10 +63,8 @@ * new_monster: * Pick a new monster and add it to the list */ -new_monster(tp, type, cp) -register THING *tp; -char type; -register coord *cp; +void +new_monster(THING *tp, char type, coord *cp) { register struct monster *mp; register int lev_add; @@ -109,8 +109,8 @@ * expadd: * Experience to add for this monster's level/hit points */ -exp_add(tp) -register THING *tp; +int +exp_add(THING *tp) { register int mod; @@ -129,7 +129,8 @@ * wanderer: * Create a new wandering monster and aim it at the player */ -wanderer() +void +wanderer(void) { register int i; register struct room *rp; @@ -166,8 +167,7 @@ * What to do when the hero steps next to a monster */ THING * -wake_monster(y, x) -int y, x; +wake_monster(int y, int x) { register THING *tp; register struct room *rp; @@ -226,7 +226,8 @@ * genocide: * Wipe one monster out of existence (for now...) */ -genocide() +void +genocide(void) { register THING *mp; register char c; @@ -270,8 +271,8 @@ * give_pack: * Give a pack to a monster if it deserves one */ -give_pack(tp) -register THING *tp; +void +give_pack(THING *tp) { if (rnd(100) < monsters[tp->t_type-'A'].m_carry) attach(tp->t_pack, new_thing());
--- a/rogue4/move.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/move.c Wed Mar 02 21:28:34 2016 -0500 @@ -14,6 +14,9 @@ #include <ctype.h> #include "rogue.h" +void turnref(void); +char be_trapped(coord *tc); + /* * Used to hold the new hero position */ @@ -24,8 +27,8 @@ * do_run: * Start the hero running */ -do_run(ch) -char ch; +void +do_run(char ch) { running = TRUE; after = FALSE; @@ -37,8 +40,8 @@ * Check to see that a move is legal. If it is handle the * consequences (fighting, picking up, etc.) */ -do_move(dy, dx) -int dy, dx; +void +do_move(int dy, int dx) { register char ch, fl; @@ -189,7 +192,8 @@ * turnref: * Decide whether to refresh at a passage turning or not */ -turnref() +void +turnref(void) { register int index; @@ -211,8 +215,8 @@ * Called to illuminate a room. If it is dark, remove anything * that might move. */ -door_open(rp) -struct room *rp; +void +door_open(struct room *rp) { register int j, k; register char ch; @@ -238,8 +242,8 @@ * be_trapped: * The guy stepped on a trap.... Make him pay. */ -be_trapped(tc) -register coord *tc; +char +be_trapped(coord *tc) { register char tr; register int index; @@ -316,8 +320,7 @@ * Move in a random direction if the monster/person is confused */ coord * -rndmove(who) -THING *who; +rndmove(THING *who) { register int x, y; register char ch;
--- a/rogue4/new_level.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/new_level.c Wed Mar 02 21:28:34 2016 -0500 @@ -11,6 +11,7 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include <time.h> #include <curses.h> #include <string.h> @@ -20,7 +21,11 @@ #define MAXTREAS 10 /* maximum number of treasures in a treasure room */ #define MINTREAS 2 /* minimum number of treasures in a treasure room */ -new_level() +void put_things(void); +void treas_room(void); + +void +new_level(void) { register int rm, i; register THING *tp; @@ -112,7 +117,8 @@ * rnd_room: * Pick a room that is really there */ -rnd_room() +int +rnd_room(void) { register int rm; @@ -127,7 +133,8 @@ * put_things: * Put potions and scrolls on this level */ -put_things() +void +put_things(void) { register int i; register THING *cur; @@ -197,7 +204,8 @@ */ #define MAXTRIES 10 /* max number of tries to put down a monster */ -treas_room() +void +treas_room(void) { register int nm, index; register THING *tp;
--- a/rogue4/options.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/options.c Wed Mar 02 21:28:34 2016 -0500 @@ -36,7 +36,10 @@ int allowchange(OPTION *opt); -int put_bool(), get_bool(), put_str(), get_str(); +void put_bool(bool *b); +void put_str(char *str); +int get_bool(bool *bp, WINDOW *win); +int get_str(char *opt, WINDOW *win); OPTION optlist[] = { {"terse", "Terse output: ", @@ -63,7 +66,8 @@ * option: * Print and then set options from the terminal */ -option() +void +option(void) { register OPTION *op; register int retval; @@ -125,8 +129,8 @@ * put_bool * Put out a boolean */ -put_bool(b) -bool *b; +void +put_bool(bool *b) { waddstr(hw, *b ? "True" : "False"); } @@ -135,8 +139,8 @@ * put_str: * Put out a string */ -put_str(str) -char *str; +void +put_str(char *str) { waddstr(hw, str); } @@ -145,9 +149,8 @@ * get_bool: * Allow changing a boolean option and print it out */ -get_bool(bp, win) -bool *bp; -WINDOW *win; +int +get_bool(bool *bp, WINDOW *win) { register int oy, ox; register bool op_bad; @@ -196,9 +199,8 @@ */ #define MAXINP 50 /* max string to read from terminal or environment */ -get_str(opt, win) -register char *opt; -WINDOW *win; +int +get_str(char *opt, WINDOW *win) { register char *sp; register int c, oy, ox; @@ -274,9 +276,8 @@ * get_num: * Get a numeric option */ -get_num(opt, win) -short *opt; -WINDOW *win; +int +get_num(short *opt, WINDOW *win) { register int i; char buf[MAXSTR]; @@ -295,8 +296,8 @@ * being "name=....", with the string being defined up to a comma * or the end of the entire option string. */ -parse_opts(str) -register char *str; +void +parse_opts(char *str) { register char *sp; register OPTION *op; @@ -373,9 +374,8 @@ * strucpy: * Copy string using unctrol for things */ -strucpy(s1, s2, len) -register char *s1, *s2; -register int len; +void +strucpy(char *s1, char *s2, int len) { if (len > MAXINP) len = MAXINP;
--- a/rogue4/pack.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/pack.c Wed Mar 02 21:28:34 2016 -0500 @@ -14,14 +14,16 @@ #include <ctype.h> #include "rogue.h" +void money(int value); + /* * update_mdest: * Called after picking up an object, before discarding it. * If this was the object of something's desire, that monster will * get mad and run at the hero */ -update_mdest(obj) -register THING *obj; +void +update_mdest(THING *obj) { register THING *mp; @@ -36,9 +38,8 @@ * non-null use it as the linked_list pointer instead of gettting * it off the ground. */ -add_pack(obj, silent) -register THING *obj; -bool silent; +void +add_pack(THING *obj, bool silent) { register THING *op, *lp = NULL; register bool exact, from_floor; @@ -216,9 +217,8 @@ * inventory: * List what is in the pack */ -inventory(list, type) -THING *list; -int type; +bool +inventory(THING *list, int type) { register char ch; register int n_objs; @@ -253,8 +253,8 @@ * pick_up: * Add something to characters pack. */ -pick_up(ch) -char ch; +void +pick_up(char ch) { register THING *obj, *mp; @@ -290,7 +290,8 @@ * picky_inven: * Allow player to inventory a single item */ -picky_inven() +void +picky_inven(void) { register THING *obj; register char ch, mch; @@ -325,9 +326,7 @@ * Pick something out of a pack for a purpose */ THING * -get_item(purpose, type) -char *purpose; -int type; +get_item(char *purpose, int type) { register THING *obj; register char ch, och; @@ -384,8 +383,8 @@ * pack_char: * Return which character would address a pack object */ -pack_char(obj) -register THING *obj; +char +pack_char(THING *obj) { register THING *item; register char c; @@ -403,8 +402,8 @@ * money: * Add or subtract gold from the pack */ -money(value) -register int value; +void +money(int value) { register char floor;
--- a/rogue4/passages.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/passages.c Wed Mar 02 21:28:34 2016 -0500 @@ -10,14 +10,21 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include <curses.h> #include "rogue.h" +void conn(int r1, int r2); +void door(struct room *rm, coord *cp); +void passnum(void); +void numpass(int y, int x); + /* * do_passages: * Draw all the passages on a level. */ -do_passages() +void +do_passages(void) { register struct rdes *r1, *r2 = NULL; register int i, j; @@ -125,8 +132,8 @@ * conn: * Draw a corridor from a room in a certain direction. */ -conn(r1, r2) -int r1, r2; +void +conn(int r1, int r2) { register struct room *rpf, *rpt = NULL; register char rmt; @@ -269,9 +276,8 @@ * Add a door or possibly a secret door. Also enters the door in * the exits array of the room. */ -door(rm, cp) -register struct room *rm; -register coord *cp; +void +door(struct room *rm, coord *cp) { register int index; @@ -291,7 +297,8 @@ * add_pass: * Add the passages to the current window (wizard command) */ -add_pass() +void +add_pass(void) { register int y, x, ch; @@ -309,7 +316,8 @@ static int pnum; static bool newpnum; -passnum() +void +passnum(void) { register struct room *rp; register int i; @@ -330,8 +338,8 @@ * numpass: * Number a passageway square and its brethren */ -numpass(y, x) -register int y, x; +void +numpass(int y, int x) { register char *fp; register struct room *rp;
--- a/rogue4/potions.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/potions.c Wed Mar 02 21:28:34 2016 -0500 @@ -17,7 +17,8 @@ * quaff: * Quaff a potion from the pack */ -quaff() +void +quaff(void) { register THING *obj, *th; register bool discardit = FALSE; @@ -203,7 +204,8 @@ * invis_on: * Turn on the ability to see invisible */ -invis_on() +void +invis_on(void) { register THING *th; @@ -220,8 +222,8 @@ * see_monst: * Put on or off seeing monsters on this level */ -turn_see(turn_off) -register bool turn_off; +bool +turn_see(bool turn_off) { register THING *mp; register bool can_see, add_new;
--- a/rogue4/rings.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/rings.c Wed Mar 02 21:28:34 2016 -0500 @@ -14,11 +14,14 @@ #include <string.h> #include "rogue.h" +int gethand(void); + /* * ring_on: * Put a ring on a hand */ -ring_on() +void +ring_on(void) { register THING *obj; register int ring; @@ -88,7 +91,8 @@ * ring_off: * Take off a ring */ -ring_off() +void +ring_off(void) { register int ring; register THING *obj; @@ -125,7 +129,8 @@ * gethand: * Which hand is the hero interested in? */ -gethand() +int +gethand(void) { register int c; @@ -153,8 +158,8 @@ * ring_eat: * How much food does this ring use up? */ -ring_eat(hand) -register int hand; +int +ring_eat(int hand) { if (cur_ring[hand] == NULL) return 0; @@ -186,8 +191,7 @@ * Print ring bonuses */ char * -ring_num(obj) -register THING *obj; +ring_num(THING *obj) { static char buf[5];
--- a/rogue4/rip.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/rip.c Wed Mar 02 21:28:34 2016 -0500 @@ -19,6 +19,8 @@ #include <stdlib.h> #include "rogue.h" +char *killname(char monst, bool doart); + static char *rip[] = { " __________", " / \\", @@ -41,9 +43,8 @@ * Figure score and post it. */ /* VARARGS2 */ -score(amount, flags, monst) -int amount, flags; -char monst; +void +score(int amount, int flags, char monst) { register struct sc_ent *scp; register int i; @@ -297,8 +298,8 @@ * death: * Do something really fun when he dies */ -death(monst) -register char monst; +void +death(char monst) { register char **dp = rip, *killer; register struct tm *lt; @@ -341,7 +342,8 @@ * total_winner: * Code for a winner */ -total_winner() +void +total_winner(void) { register THING *obj; register int worth = 0; @@ -461,9 +463,7 @@ * Convert a code to a monster name */ char * -killname(monst, doart) -register char monst; -bool doart; +killname(char monst, bool doart) { register const char *sp; register bool article;
--- a/rogue4/rogue.h Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/rogue.h Wed Mar 02 21:28:34 2016 -0500 @@ -107,6 +107,7 @@ #define STICK '/' #define CALLABLE -1 +int spread(int nm); /* * Various constants */ @@ -477,7 +478,157 @@ THING *find_mons(), *find_obj(), *get_item(), *new_item(), *new_thing(), *wake_monster(); -struct room *roomin(); +struct room *roomin(coord *cp); + +void _attach(THING **list, THING *item); +void _detach(THING **list, THING *item); +void _free_list(THING **ptr); +bool add_haste(bool potion); +void add_pack(THING *obj, bool silent); +void add_str(str_t *sp, int amt); +void addmsg(char *fmt, ...); +void aggravate(void); +int attack(THING *mp); +void auto_save(int sig); +void call_it(bool know, char **guess); +bool cansee(int y, int x); +char *charge_str(THING *obj); +void check_level(void); +void chg_str(int amt); +void command(void); +void death(char monst); +bool diag_ok(coord *sp, coord *ep); +void discard(THING *item); +void discovered(void); +void do_daemons(int flag); +void do_fuses(int flag); +void do_motion(THING *obj, int ydelta, int xdelta); +void do_move(int dy, int dx); +void do_passages(void); +void do_rooms(void); +void do_run(char ch); +void do_zap(void); +void doctor(void); +void door_open(struct room *rp); +void drop(void); +bool dropcheck(THING *op); +void eat(void); +int encread(void *starta, int size, int inf); +void encwrite(void *starta, int size, FILE *outf); +void endmsg(void); +void enter_room(coord *cp); +void extinguish(int (*func)()); +void fall(THING *obj, bool pr); +bool fallpos(coord *pos, coord *newpos, bool pass); +void fatal(char *s); +bool fight(coord *mp, char mn, THING *weap, bool thrown); +THING *find_obj(int y, int x); +void fire_bolt(coord *start, coord *dir, char *name); +void fix_stick(THING *cur); +void flush_type(void); +void fuse(int (*func)(), int arg, int time, int type); +void genocide(void); +bool get_dir(void); +THING *get_item(char *purpose, int type); +int get_str(char *opt, WINDOW *win); +void give_pack(THING *tp); +bool hit_monster(int y, int x, THING *obj); +void init_check(void); +void init_colors(void); +void init_materials(void); +void init_names(void); +void init_player(void); +void init_stones(void); +void init_things(void); +void init_weapon(THING *weap, char type); +char *inv_name(THING *obj, bool drop); +bool inventory(THING *list, int type); +void invis_on(void); +bool is_current(THING *obj); +bool is_magic(THING *obj); +bool issymlink(char *sp); +void kill_daemon(int (*func)()); +void killed(THING *tp, bool pr); +void leave(int sig); +void leave_room(coord *cp); +void lengthen(int (*func)(), int xtime); +bool lock_sc(void); +void look(bool wakeup); +void missile(int ydelta, int xdelta); +void msg(char *fmt, ...); +THING *new_item(void); +void new_level(void); +void new_monster(THING *tp, char type, coord *cp); +THING *new_thing(void); +void nohaste(void); +char *num(int n1, int n2, char type); +void open_log(void); +void open_score(void); +void option(void); +char pack_char(THING *obj); +void parse_opts(char *str); +void pick_up(char ch); +void picky_inven(void); +void playit(void); +void quaff(void); +void quit(int a); +void raise_level(void); +char randmonster(bool wander); +void read_scroll(void); +int readchar(void); +int readcharw(WINDOW *win); +void remove_monster(coord *mp, THING *tp, bool waskill); +bool restore(char *file, char **envp); +int ring_eat(int hand); +char *ring_num(THING *obj); +void ring_off(void); +void ring_on(void); +int rnd(int range); +void rnd_pos(struct room *rp, coord *cp); +int rnd_room(void); +coord *rndmove(THING *who); +int roll(int number, int sides); +void rollwand(void); +void runners(void); +void runto(coord *runner, coord *spot); +bool save(int which); +bool save_game(void); +bool save_throw(int which, THING *tp); +void score(int amount, int flags, char monst); +bool see_monst(THING *mp); +void setup(void); +void shell(void); +void show_win(WINDOW *scr, char *message); +void sight(void); +int sign(int nm); +void start_daemon(int (*func)(), int arg, int type); +void start_score(void); +void status(void); +bool step_ok(char ch); +void stomach(void); +void strucpy(char *s1, char *s2, int len); +void swander(void); +bool swing(int at_lvl, int op_arm, int wplus); +void take_off(void); +int teleport(void); +void total_winner(void); +char *tr_name(char type); +bool turn_see(bool turn_off); +void unconfuse(void); +char *unctrol(char ch); +void unlock_sc(void); +void unsee(void); +char *vowelstr(char *str); +char *xcrypt(const char *key, const char *setting); +void w_wait_for(WINDOW *win, char ch); +void wait_for(char ch); +THING *wake_monster(int y, int x); +void wanderer(void); +void waste_time(void); +void wear(void); +void whatis(bool insist); +void wield(void); +void writelog(int amount, int flags, char monst); #ifdef HAVE_CONFIG_H #include "config.h"
--- a/rogue4/rooms.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/rooms.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,11 +16,16 @@ #define GOLDGRP 1 +void draw_room(struct room *rp); +void vert(struct room *rp, int startx); +void horiz(struct room *rp, int starty); + /* * do_rooms: * Create rooms and corridors with a connectivity graph */ -do_rooms() +void +do_rooms(void) { register int i; register struct room *rp; @@ -120,8 +125,8 @@ * draw_room: * Draw a box around a room and lay down the floor */ -draw_room(rp) -register struct room *rp; +void +draw_room(struct room *rp) { register int y, x; @@ -147,9 +152,8 @@ * vert: * Draw a vertical line */ -vert(rp, startx) -register struct room *rp; -register int startx; +void +vert(struct room *rp, int startx) { register int y; @@ -161,9 +165,8 @@ * horiz: * Draw a horizontal line */ -horiz(rp, starty) -register struct room *rp; -int starty; +void +horiz(struct room *rp, int starty) { register int x; @@ -175,9 +178,8 @@ * rnd_pos: * Pick a random spot in a room */ -rnd_pos(rp, cp) -register struct room *rp; -register coord *cp; +void +rnd_pos(struct room *rp, coord *cp) { cp->x = rp->r_pos.x + rnd(rp->r_max.x - 2) + 1; cp->y = rp->r_pos.y + rnd(rp->r_max.y - 2) + 1; @@ -187,8 +189,8 @@ * enter_room: * Code that is executed whenver you appear in a room */ -enter_room(cp) -register coord *cp; +void +enter_room(coord *cp) { register struct room *rp; register int y, x; @@ -220,8 +222,8 @@ * leave_room: * Code for when we exit a room */ -leave_room(cp) -register coord *cp; +void +leave_room(coord *cp) { register int y, x; register struct room *rp;
--- a/rogue4/save.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/save.c Wed Mar 02 21:28:34 2016 -0500 @@ -21,6 +21,10 @@ #undef KERNEL #include "rogue.h" +void save_file(FILE *savef); +extern int rs_save_file(FILE *savef); +extern int rs_restore_file(int inf); + typedef struct stat STAT; extern char version[], encstr[]; @@ -33,7 +37,8 @@ * Implement the "save game" command */ /* This has to be cleaned up, these goto's are annoying. */ -save_game() +bool +save_game(void) { register FILE *savef; register int c; @@ -151,8 +156,8 @@ * save_file: * Write the saved game on the file */ -save_file(savef) -register FILE *savef; +void +save_file(FILE *savef) { int slines = LINES; int scols = COLS; @@ -189,9 +194,8 @@ * Restore a saved game from a file with elaborate checks for file * integrity from cheaters */ -restore(file, envp) -register char *file; -char **envp; +bool +restore(char *file, char **envp) { register int inf; register bool syml; @@ -324,10 +328,8 @@ * encwrite: * Perform an encrypted write */ -encwrite(starta, size, outf) -void *starta; -unsigned int size; -register FILE *outf; +void +encwrite(void *starta, int size, FILE *outf) { register char *ep; register char *start = (char *) starta; @@ -345,10 +347,8 @@ * encread: * Perform an encrypted read */ -encread(starta, size, inf) -register void *starta; -unsigned int size; -register int inf; +int +encread(void *starta, int size, int inf) { register char *ep; register int read_size;
--- a/rogue4/scrolls.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/scrolls.c Wed Mar 02 21:28:34 2016 -0500 @@ -18,7 +18,8 @@ * read_scroll: * Read a scroll from the pack and do the appropriate thing */ -read_scroll() +void +read_scroll(void) { register THING *obj; register int y, x;
--- a/rogue4/state.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/state.c Wed Mar 02 21:28:34 2016 -0500 @@ -1335,7 +1335,7 @@ { for (i = 0; i < cnt; i++) { - l = new_item(sizeof(THING)); + l = new_item(); memset(l,0,sizeof(THING)); l->l_prev = previous; if (previous != NULL)
--- a/rogue4/sticks.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/sticks.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,12 +16,14 @@ #include <string.h> #include "rogue.h" +void drain(void); + /* * fix_stick: * Set up a new stick */ -fix_stick(cur) -register THING *cur; +void +fix_stick(THING *cur) { if (strcmp(ws_type[cur->o_which], "staff") == 0) strcpy(cur->o_damage,"2d3"); @@ -45,7 +47,8 @@ * do_zap: * Perform a zap with a wand */ -do_zap() +void +do_zap(void) { register THING *obj, *tp; register int y, x; @@ -272,7 +275,8 @@ * drain: * Do drain hit points from player shtick */ -drain() +void +drain(void) { register THING *mp; register int cnt; @@ -321,9 +325,8 @@ * fire_bolt: * Fire a bolt in a given direction from a specific starting place */ -fire_bolt(start, dir, name) -coord *start, *dir; -char *name; +void +fire_bolt(coord *start, coord *dir, char *name) { register char dirch, ch; register THING *tp; @@ -446,8 +449,7 @@ * Return an appropriate string for a wand charge */ char * -charge_str(obj) -register THING *obj; +charge_str(THING *obj) { static char buf[20];
--- a/rogue4/things.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/things.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,6 +16,11 @@ #include <string.h> #include "rogue.h" +int pick_one(struct magic_item *magic, int nitems); +void print_disc(char type); +void set_order(short *order, int numthings); +char *nothing(char type); + bool got_genocide = FALSE; /* @@ -24,9 +29,7 @@ * inventory. */ char * -inv_name(obj, drop) -register THING *obj; -register bool drop; +inv_name(THING *obj, bool drop) { register char *pb; @@ -163,7 +166,8 @@ * drop: * Put something down */ -drop() +void +drop(void) { register char ch; register THING *nobj, *op; @@ -211,8 +215,8 @@ * dropcheck: * Do special checks for dropping or unweilding|unwearing|unringing */ -dropcheck(op) -register THING *op; +bool +dropcheck(THING *op) { if (op == NULL) return TRUE; @@ -253,7 +257,7 @@ * Return a new thing */ THING * -new_thing() +new_thing(void) { register THING *cur; register int j, k; @@ -361,9 +365,8 @@ * pick_one: * Pick an item out of a list of nitems possible magic items */ -pick_one(magic, nitems) -register struct magic_item *magic; -int nitems; +int +pick_one(struct magic_item *magic, int nitems) { register struct magic_item *end; register int i; @@ -398,7 +401,8 @@ static char *lastfmt, *lastarg; -discovered() +void +discovered(void) { register char ch; register bool disc_list; @@ -456,8 +460,8 @@ #define MAX(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d))) -print_disc(type) -char type; +void +print_disc(char type) { register bool *know = NULL; register char **guess = NULL; @@ -508,9 +512,8 @@ * set_order: * Set up order for list */ -set_order(order, numthings) -short *order; -int numthings; +void +set_order(short *order, int numthings) { register int i, r, t; @@ -591,8 +594,7 @@ * Set up prbuf so that message for "nothing found" is there */ char * -nothing(type) -register char type; +nothing(char type) { register char *sp, *tystr = NULL;
--- a/rogue4/weapons.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/weapons.c Wed Mar 02 21:28:34 2016 -0500 @@ -39,8 +39,8 @@ * missile: * Fire a missile in a given direction */ -missile(ydelta, xdelta) -int ydelta, xdelta; +void +missile(int ydelta, int xdelta) { register THING *obj, *nitem; @@ -86,9 +86,8 @@ * Do the actual motion on the screen done by an object traveling * across the room */ -do_motion(obj, ydelta, xdelta) -register THING *obj; -register int ydelta, xdelta; +void +do_motion(THING *obj, int ydelta, int xdelta) { /* * Come fly with us ... @@ -129,9 +128,8 @@ * fall: * Drop an item someplace around here. */ -fall(obj, pr) -register THING *obj; -register bool pr; +void +fall(THING *obj, bool pr) { static coord fpos; register int index; @@ -163,9 +161,8 @@ * init_weapon: * Set up the initial goodies for a weapon */ -init_weapon(weap, type) -register THING *weap; -char type; +void +init_weapon(THING *weap, char type) { register struct init_weps *iwp; @@ -187,9 +184,8 @@ * hit_monster: * Does the missile hit the monster? */ -hit_monster(y, x, obj) -register int y, x; -THING *obj; +bool +hit_monster(int y, int x, THING *obj) { static coord mp; @@ -203,9 +199,7 @@ * Figure out the plus number for armor/weapons */ char * -num(n1, n2, type) -register int n1, n2; -register char type; +num(int n1, int n2, char type) { static char numbuf[10]; @@ -219,7 +213,8 @@ * wield: * Pull out a certain weapon */ -wield() +void +wield(void) { register THING *obj, *oweapon; register char *sp; @@ -257,9 +252,8 @@ * fallpos: * Pick a random position around the give (y, x) coordinates */ -fallpos(pos, newpos, pass) -register coord *pos, *newpos; -register bool pass; +bool +fallpos(coord *pos, coord *newpos, bool pass) { register int y, x, cnt, ch;
--- a/rogue4/wizard.c Fri Feb 26 17:30:30 2016 -0500 +++ b/rogue4/wizard.c Wed Mar 02 21:28:34 2016 -0500 @@ -16,8 +16,8 @@ * whatis: * What a certin object is */ -whatis(insist) -bool insist; +void +whatis(bool insist) { register THING *obj; @@ -80,7 +80,8 @@ * create_obj: * Wizard command for getting anything he wants */ -create_obj() +void +create_obj(void) { register THING *obj; register char ch, bless; @@ -150,7 +151,8 @@ * telport: * Bamf the hero someplace else */ -teleport() +int +teleport(void) { register int rm; coord c; @@ -194,7 +196,8 @@ * passwd: * See if user knows password */ -passwd() +bool +passwd(void) { register char *sp, c; char buf[MAXSTR], *xcrypt(); @@ -219,7 +222,8 @@ * show_map: