changeset 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents b67b99f6c92b
children 0990adf580ee
files arogue5/options.c arogue7/options.c rogue4/options.c xrogue/options.c
diffstat 4 files changed, 87 insertions(+), 84 deletions(-) [+]
line wrap: on
line diff
--- a/arogue5/options.c	Sat Mar 05 20:49:37 2016 -0500
+++ b/arogue5/options.c	Sun Mar 06 14:45:18 2016 -0500
@@ -28,8 +28,8 @@
 struct optstruct {
     char	*o_name;	/* option name */
     char	*o_prompt;	/* prompt for interactive entry */
-    int 	*o_opt;		/* pointer to thing to set */
-    int		(*o_putfunc)();	/* function to print value */
+    void 	*o_opt;		/* pointer to thing to set */
+    void	(*o_putfunc)();	/* function to print value */
     int		(*o_getfunc)();	/* function to get value interactively */
 };
 
@@ -39,38 +39,38 @@
 int get_restr(char *optstr, WINDOW *win);
 int get_score(char *optstr, WINDOW *win);
 void put_abil(int *ability, WINDOW *win);
-void get_abil(int *abil, WINDOW *win);
+int get_abil(int *abil, WINDOW *win);
 void put_quest(int *quest, WINDOW *win);
-void get_quest(int *quest, WINDOW *win);
+int get_quest(int *quest, WINDOW *win);
 void put_bool(bool *b, WINDOW *win);
 int get_bool(bool *bp, WINDOW *win);
 void put_str(char *str, WINDOW *win);
 
 OPTION	optlist[] = {
     {"terse",	 "Terse output: ",
-		 (int *) &terse,	put_bool,	get_bool	},
+		 (void *) &terse,	put_bool,	get_bool	},
     {"flush",	 "Flush typeahead during battle: ",
-		 (int *) &fight_flush,	put_bool,	get_bool	},
+		 (void *) &fight_flush,	put_bool,	get_bool	},
     {"jump",	 "Show position only at end of run: ",
-		 (int *) &jump,		put_bool,	get_bool	},
+		 (void *) &jump,	put_bool,	get_bool	},
     {"step",	"Do inventories one line at a time: ",
-		(int *) &slow_invent,	put_bool,	get_bool	},
+		(void *) &slow_invent,	put_bool,	get_bool	},
     {"askme",	"Ask me about unidentified things: ",
-		(int *) &askme,		put_bool,	get_bool	},
+		(void *) &askme,	put_bool,	get_bool	},
     {"pickup", "Pick things up automatically: ",
-		(int *) &auto_pickup,	put_bool,	get_bool	},
+		(void *) &auto_pickup,	put_bool,	get_bool	},
     {"name",	 "Name: ",
-		(int *) whoami,		put_str,	get_restr	},
+		(void *) whoami,	put_str,	get_restr	},
     {"fruit",	 "Fruit: ",
-		(int *) fruit,		put_str,	get_str		},
+		(void *) fruit,		put_str,	get_str		},
     {"file",	 "Save file: ",
-		(int *) file_name,	put_str,	get_restr	},
+		(void *) file_name,	put_str,	get_restr	},
     {"score",	 "Score file: ",
-		(int *) score_file,	put_str,	get_score	},
+		(void *) score_file,	put_str,	get_score	},
     {"class",	"Character class: ",
-		(int *)&char_type,	put_abil,	get_abil	},
+		(void *)&char_type,	put_abil,	get_abil	},
     {"quest",	"Quest item: ",
-		(int *) &quest_item,	put_quest,	get_quest	}
+		(void *) &quest_item,	put_quest,	get_quest	}
 };
 
 /* For fields that would be restricted if use_savedir is set. */
@@ -111,27 +111,27 @@
 /*
  * The ability field is read-only
  */
-void
+int
 get_abil(int *abil, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     put_abil(abil, win);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
  * The quest field is read-only
  */
-void
+int
 get_quest(int *quest, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     waddstr(win, rel_magic[*quest].mi_name);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
@@ -416,18 +416,19 @@
 		    if (op->o_putfunc != put_abil) 
 			strcpy((char *)op->o_opt, value);
 
-		    else if (*op->o_opt == -1) { /* Only init ability once */
+		    else if (*(int *)op->o_opt == -1) {
+			/* Only init ability once */
 			register int len = strlen(value);
 
 			if (isupper(value[0])) value[0] = tolower(value[0]);
 			if (EQSTR(value, "fighter", len))
-				*op->o_opt = C_FIGHTER;
+				*(int *)op->o_opt = C_FIGHTER;
 			else if (EQSTR(value, "magic", min(len, 5)))
-				*op->o_opt = C_MAGICIAN;
+				*(int *)op->o_opt = C_MAGICIAN;
 			else if (EQSTR(value, "cleric", len))
-				*op->o_opt = C_CLERIC;
+				*(int *)op->o_opt = C_CLERIC;
 			else if (EQSTR(value, "thief", len))
-				*op->o_opt = C_THIEF;
+				*(int *)op->o_opt = C_THIEF;
 		    }
 		}
 		break;
--- a/arogue7/options.c	Sat Mar 05 20:49:37 2016 -0500
+++ b/arogue7/options.c	Sun Mar 06 14:45:18 2016 -0500
@@ -33,8 +33,8 @@
 struct optstruct {
     char	*o_name;	/* option name */
     char	*o_prompt;	/* prompt for interactive entry */
-    int		*o_opt;		/* pointer to thing to set */
-    int		(*o_putfunc)();	/* function to print value */
+    void	*o_opt;		/* pointer to thing to set */
+    void	(*o_putfunc)();	/* function to print value */
     int		(*o_getfunc)();	/* function to get value interactively */
 };
 
@@ -45,9 +45,9 @@
 void put_str(char *str, WINDOW *win);
 int get_str(char *opt, WINDOW *win);
 void put_abil(int *ability, WINDOW *win);
-void get_abil(int *abil, WINDOW *win);
+int get_abil(int *abil, WINDOW *win);
 void put_quest(int *quest, WINDOW *win);
-void get_quest(int *quest, WINDOW *win);
+int get_quest(int *quest, WINDOW *win);
 int get_ro(WINDOW *win, int oy, int ox);
 
 int get_str_prot(char *opt, WINDOW *win);
@@ -56,55 +56,55 @@
 
 OPTION	optlist[] = {
     {"terse",	 "Terse output: ",
-		 (int *) &terse,	put_bool,	get_bool	},
+		 (void *) &terse,	put_bool,	get_bool	},
     {"flush",	 "Flush typeahead during battle: ",
-		 (int *) &fight_flush,	put_bool,	get_bool	},
+		 (void *) &fight_flush,	put_bool,	get_bool	},
     {"jump",	 "Show position only at end of run: ",
-		 (int *) &jump,		put_bool,	get_bool	},
+		 (void *) &jump,	put_bool,	get_bool	},
     {"step",	"Do inventories one line at a time: ",
-		(int *) &slow_invent,	put_bool,	get_bool	},
+		(void *) &slow_invent,	put_bool,	get_bool	},
     {"askme",	"Ask me about unidentified things: ",
-		(int *) &askme,		put_bool,	get_bool	},
+		(void *) &askme,	put_bool,	get_bool	},
     {"pickup",  "Pick things up automatically: ",
-		(int *) &auto_pickup,	put_bool,	get_bool	},
+		(void *) &auto_pickup,	put_bool,	get_bool	},
     {"overlay", "Overlay menu: ",
-		(int *) &menu_overlay,	put_bool,	get_bool	},
+		(void *) &menu_overlay,	put_bool,	get_bool	},
     {"name",	 "Name: ",
-		(int *) whoami,		put_str,	get_str_prot	},
+		(void *) whoami,	put_str,	get_str_prot	},
     {"file",	 "Save file: ",
-		(int *) file_name,	put_str,	get_str_prot	},
+		(void *) file_name,	put_str,	get_str_prot	},
     {"score",	 "Score file: ",
-		(int *) score_file,	put_str,	get_score	},
+		(void *) score_file,	put_str,	get_score	},
     {"class",	"Character class: ",
-		(int *)&char_type,	put_abil,	get_abil	},
+		(void *)&char_type,	put_abil,	get_abil	},
     {"quest",	"Quest item: ",
-		(int *) &quest_item,	put_quest,	get_quest	}
+		(void *) &quest_item,	put_quest,	get_quest	}
 };
 
 /*
  * The ability field is read-only
  */
-void
+int
 get_abil(int *abil, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     put_abil(abil, win);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
  * The quest field is read-only
  */
-void
+int
 get_quest(int *quest, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     waddstr(win, rel_magic[*quest].mi_name);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
@@ -387,14 +387,15 @@
 			    strcpy((char *)op->o_opt, (char *)value);
 		    }
 
-		    else if (*op->o_opt == -1) { /* Only init ability once */
+		    else if (*(int *)op->o_opt == -1) {
+			/* Only init ability once */
 			register int len = strlen(value);
 			register int i;
 
 			if (isupper(value[0])) value[0] = tolower(value[0]);
 			for (i=0; i<NUM_CHARTYPES-1; i++) {
 			    if (EQSTR(value, char_class[i].name, len)) {
-				*op->o_opt = i;
+				*(int *)op->o_opt = i;
 				break;
 			    }
 			}
--- a/rogue4/options.c	Sat Mar 05 20:49:37 2016 -0500
+++ b/rogue4/options.c	Sun Mar 06 14:45:18 2016 -0500
@@ -27,8 +27,8 @@
 struct optstruct {
     char	*o_name;	/* option name */
     char	*o_prompt;	/* prompt for interactive entry */
-    int		*o_opt;		/* pointer to thing to set */
-    int		(*o_putfunc)();	/* function to print value */
+    void	*o_opt;		/* pointer to thing to set */
+    void	(*o_putfunc)();	/* function to print value */
     int		(*o_getfunc)();	/* function to get value interactively */
 };
 
@@ -43,23 +43,23 @@
 
 OPTION	optlist[] = {
     {"terse",	 "Terse output: ",
-		 (int *) &terse,	put_bool,	get_bool	},
+		 (void *) &terse,	put_bool,	get_bool	},
     {"flush",	 "Flush typeahead during battle: ",
-		(int *) &fight_flush,	put_bool,	get_bool	},
+		(void *) &fight_flush,	put_bool,	get_bool	},
     {"jump",	 "Show position only at end of run: ",
-		(int *) &jump,		put_bool,	get_bool	},
+		(void *) &jump,		put_bool,	get_bool	},
     {"step",	"Do inventories one line at a time: ",
-		(int *) &slow_invent,	put_bool,	get_bool	},
+		(void *) &slow_invent,	put_bool,	get_bool	},
     {"askme",	"Ask me about unidentified things: ",
-		(int *) &askme,		put_bool,	get_bool	},
+		(void *) &askme,	put_bool,	get_bool	},
     {"passgo",	"Follow turnings in passageways: ",
-		(int *) &passgo,	put_bool,	get_bool	},
+		(void *) &passgo,	put_bool,	get_bool	},
     {"name",	 "Name: ",
-		(int *) whoami,		put_str,	get_str		},
+		(void *) whoami,	put_str,	get_str		},
     {"fruit",	 "Fruit: ",
-		(int *) fruit,		put_str,	get_str		},
+		(void *) fruit,		put_str,	get_str		},
     {"file",	 "Save file: ",
-		(int *) file_name,	put_str,	get_str		}
+		(void *) file_name,	put_str,	get_str		}
 };
 
 /*
--- a/xrogue/options.c	Sat Mar 05 20:49:37 2016 -0500
+++ b/xrogue/options.c	Sun Mar 06 14:45:18 2016 -0500
@@ -34,8 +34,8 @@
 struct optstruct {
     char        *o_name;        /* option name */
     char        *o_prompt;      /* prompt for interactive entry */
-    int         *o_opt;         /* pointer to thing to set */
-    int         (*o_putfunc)(); /* function to print value */
+    void        *o_opt;         /* pointer to thing to set */
+    void        (*o_putfunc)(); /* function to print value */
     int         (*o_getfunc)(); /* function to get value interactively */
 };
 
@@ -47,83 +47,83 @@
 void put_str(char *str, WINDOW *win);
 int get_str(char *opt, WINDOW *win);
 void put_abil(int *ability, WINDOW *win);
-void get_abil(int *abil, WINDOW *win);
+int get_abil(int *abil, WINDOW *win);
 void put_quest(int *quest, WINDOW *win);
-void get_quest(int *quest, WINDOW *win);
-void get_default(bool *bp, WINDOW *win);
+int get_quest(int *quest, WINDOW *win);
+int get_default(bool *bp, WINDOW *win);
 int get_str_prot(char *opt, WINDOW *win);
 int get_score(char *opt, WINDOW *win);
 bool allowchange(OPTION *op);
 
 OPTION  optlist[] = {
     {"terse",   "Terse output: ",
-                (int *) &terse,         put_bool,       get_bool        },
+                (void *) &terse,         put_bool,       get_bool        },
     {"flush",   "Flush typeahead during battle: ",
-                (int *) &fight_flush,   put_bool,       get_bool        },
+                (void *) &fight_flush,   put_bool,       get_bool        },
     {"jump",    "Show position only at end of run: ",
-                (int *) &jump,          put_bool,       get_bool        },
+                (void *) &jump,          put_bool,       get_bool        },
     {"step",    "Do inventories one line at a time: ",
-                (int *) &slow_invent,   put_bool,       get_bool        },
+                (void *) &slow_invent,   put_bool,       get_bool        },
     {"askme",   "Ask me about unidentified things: ",
-                (int *) &askme,         put_bool,       get_bool        },
+                (void *) &askme,         put_bool,       get_bool        },
     {"pickup",  "Pick things up automatically: ",
-                (int *) &auto_pickup,   put_bool,       get_bool        },
+                (void *) &auto_pickup,   put_bool,       get_bool        },
     {"overlay", "Overlay menu: ",
-                (int *) &menu_overlay,  put_bool,       get_bool        },
+                (void *) &menu_overlay,  put_bool,       get_bool        },
     {"name",    "Name: ",
-                (int *) whoami,         put_str,        get_str_prot    },
+                (void *) whoami,         put_str,        get_str_prot    },
     {"file",    "Save file: ",
-                (int *) file_name,      put_str,        get_str_prot    },
+                (void *) file_name,      put_str,        get_str_prot    },
     {"score",   "Score file: ",
-                (int *) score_file,     put_str,        get_score       },
+                (void *) score_file,     put_str,        get_score       },
     {"class",   "Character type: ",
-                (int *) &char_type,     put_abil,       get_abil        },
+                (void *) &char_type,     put_abil,       get_abil        },
     {"quest",   "Quest item: ",
-                (int *) &quest_item,    put_quest,      get_quest       },
+                (void *) &quest_item,    put_quest,      get_quest       },
     {"default", "Default Attributes: ",
-                (int *) &def_attr,      put_bool,    get_default     }
+                (void *) &def_attr,      put_bool,    get_default     }
 };
 
 /*
  * The default attribute field is read-only
  */
 
-void
+int
 get_default(bool *bp, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     put_bool(bp, win);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
  * The ability (class) field is read-only
  */
 
-void
+int
 get_abil(int *abil, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     put_abil(abil, win);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
  * The quest field is read-only
  */
 
-void
+int
 get_quest(int *quest, WINDOW *win)
 {
     register int oy, ox;
 
     getyx(win, oy, ox);
     waddstr(win, rel_magic[*quest].mi_name);
-    get_ro(win, oy, ox);
+    return get_ro(win, oy, ox);
 }
 
 /*
@@ -411,13 +411,14 @@
                             strcpy((char *)op->o_opt, value);
                     }
 
-                    else if (*op->o_opt == -1) { /* Only init ability once */
+                    else if (*(int *)op->o_opt == -1) {
+                        /* Only init ability once */
                         register int len = strlen(value);
                         register int i;
 
                         for (i=0; i<NUM_CHARTYPES-1; i++) {
                             if (EQSTR(value, char_class[i].name, len)) {
-                                *op->o_opt = i;
+                                *(int *)op->o_opt = i;
                                 break;
                             }
                         }