Mercurial > hg > early-roguelike
changeset 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
---|---|
date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | 94a0d9dd5ce1 |
children | f9ef86cf22b2 |
files | arogue5/chase.c arogue5/command.c arogue5/daemon.c arogue5/daemons.c arogue5/encumb.c arogue5/fight.c arogue5/init.c arogue5/io.c arogue5/list.c arogue5/main.c arogue5/maze.c arogue5/mdport.c arogue5/misc.c arogue5/monsters.c arogue5/move.c arogue5/new_level.c arogue5/options.c arogue5/outside.c arogue5/pack.c arogue5/passages.c arogue5/player.c arogue5/potions.c arogue5/rings.c arogue5/rip.c arogue5/rogue.h arogue5/rooms.c arogue5/save.c arogue5/scrolls.c arogue5/state.c arogue5/sticks.c arogue5/things.c arogue5/trader.c arogue5/util.c arogue5/weapons.c arogue5/wear.c arogue5/wizard.c arogue5/xcrypt.c |
diffstat | 37 files changed, 977 insertions(+), 733 deletions(-) [+] |
line wrap: on
line diff
--- a/arogue5/chase.c Sun Jan 31 13:45:07 2016 -0500 +++ b/arogue5/chase.c Sun Feb 07 14:39:21 2016 -0500 @@ -12,6 +12,7 @@ * See the file LICENSE.TXT for full copyright and licensing information. */ +#include <stdlib.h> #include <ctype.h> #include <limits.h> #include "curses.h" @@ -21,8 +22,8 @@ coord ch_ret; /* Where chasing takes you */ - - +struct linked_list *get_hurl(struct thing *tp); +bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); /* @@ -31,8 +32,7 @@ */ bool -can_blink(tp) -register struct thing *tp; +can_blink(struct thing *tp) { register int y, x, index=9; coord tryp; /* To hold the coordinates for use in diag_ok */ @@ -128,8 +128,7 @@ */ coord * -can_shoot(er, ee) -register coord *er, *ee; +can_shoot(coord *er, coord *ee) { static coord shoot_dir; @@ -154,13 +153,11 @@ * FALSE if we reach the goal. */ -chase(tp, ee, flee, mdead) -register struct thing *tp; -register coord *ee; -bool flee; /* True if destination (ee) is player and monster is running away - * or the player is in a wall and the monster can't get to it - */ -bool *mdead; +/* flee: True if destination (ee) is player and monster is running + * away or the player is in a wall and the monster can't get to it + */ +bool +chase(struct thing *tp, coord *ee, bool flee, bool *mdead) { int damage, dist, thisdist, monst_dist = MAXINT; struct linked_list *weapon; @@ -530,10 +527,10 @@ * do_chase: * Make one thing chase another. */ +/* flee: True if running away or player is inaccessible in wall */ -do_chase(th, flee) -register struct thing *th; -register bool flee; /* True if running away or player is inaccessible in wall */ +void +do_chase(struct thing *th, bool flee) { register struct room *rer, *ree, /* room of chaser, room of chasee */ *orig_rer, /* Original room of chaser */ @@ -830,8 +827,7 @@ */ struct linked_list * -get_hurl(tp) -register struct thing *tp; +get_hurl(struct thing *tp) { struct linked_list *arrow, *bolt, *rock; register struct linked_list *pitem; @@ -861,7 +857,8 @@ * Make all the running monsters move. */ -runners() +void +runners(void) { register struct linked_list *item; register struct thing *tp = NULL; @@ -935,9 +932,8 @@ * Set a monster running after something */ -runto(runner, spot) -register struct thing *runner; -coord *spot; +void +runto(struct thing *runner, coord *spot) { /* * Start the beastie running @@ -959,9 +955,7 @@ */ bool -straight_shot(ery, erx, eey, eex, shooting) -register int ery, erx, eey, eex; -register coord *shooting; +straight_shot(int ery, int erx, int eey, int eex, coord *shooting) { register int dy, dx; /* Deltas */ char ch;
--- a/arogue5/command.c Sun Jan 31 13:45:07 2016 -0500 +++ b/arogue5/command.c Sun Feb 07 14:39:21 2016 -0500 @@ -21,12 +21,20 @@ #include "rogue.h" #include "mach_dep.h" +void help(void); +void identify(void); +void d_level(void); +void u_level(void); +void shell(void); +void call(bool mark); + /* * command: * Process the user commands */ -command() +void +command(void) { register char ch; register int ntimes = 1; /* Number of player moves */ @@ -207,8 +215,8 @@ when 'I' : after = FALSE; picky_inven(); when 'd' : drop(NULL); when 'P' : grab(hero.y, hero.x); - when 'q' : quaff(-1, NULL, TRUE); - when 'r' : read_scroll(-1, NULL, TRUE); + when 'q' : quaff(-1, 0, TRUE); + when 'r' : read_scroll(-1, 0, TRUE); when 'e' : eat(); when 'w' : wield(); when 'W' : wear(); @@ -228,7 +236,7 @@ when 'G' : gsense(); when '^' : set_trap(&player, hero.y, hero.x); when 's' : search(FALSE, FALSE); - when 'z' : if (!do_zap(TRUE, NULL, FALSE)) + when 'z' : if (!do_zap(TRUE, 0, FALSE)) after=FALSE; when 'p' : pray(); when 'C' : cast(); @@ -475,8 +483,7 @@ */ void -bugkill(sig) -int sig; +bugkill(int sig) { signal(sig, quit); /* If we get it again, give up */ death(D_SIGNAL); /* Killed by a bug */ @@ -488,8 +495,8 @@ * Player gropes about him to find hidden things. */ -search(is_thief, door_chime) -register bool is_thief, door_chime; +void +search(bool is_thief, bool door_chime) { register int x, y; register char ch, /* The trap or door character */ @@ -570,7 +577,8 @@ * Give single character help, or the whole mess if he wants it */ -help() +void +help(void) { register struct h_list *strp = helpstr; #ifdef WIZARD @@ -664,7 +672,8 @@ * Tell the player what a certain thing is. */ -identify() +void +identify(void) { register char ch; const char *str; @@ -726,7 +735,8 @@ * He wants to go down a level */ -d_level() +void +d_level(void) { bool no_phase=FALSE; @@ -770,7 +780,8 @@ * He wants to go up a level */ -u_level() +void +u_level(void) { bool no_phase = FALSE; register struct linked_list *item; @@ -828,7 +839,8 @@ * Let him escape for a while */ -shell() +void +shell(void) { /* * Set the terminal back to original mode @@ -859,8 +871,8 @@ /* * allow a user to call a potion, scroll, or ring something */ -call(mark) -bool mark; +void +call(bool mark) { register struct object *obj; register struct linked_list *item;
--- a/arogue5/daemon.c Sun Jan 31 13:45:07 2016 -0500 +++ b/arogue5/daemon.c Sun Feb 07 14:39:21 2016 -0500 @@ -36,7 +36,7 @@ * Find an empty slot in the daemon list */ struct delayed_action * -d_slot() +d_slot(void) { reg int i; reg struct delayed_action *dev; @@ -52,7 +52,7 @@ * Find an empty slot in the fuses list */ struct delayed_action * -f_slot() +f_slot(void) { reg int i; reg struct delayed_action *dev; @@ -70,8 +70,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(func) -reg int (*func)(); +find_slot(int (*func)()) { reg int i; reg struct delayed_action *dev; @@ -87,6 +86,7 @@ * start_daemon: * Start a daemon, takes a function. */ +void start_daemon(int (*func)(), void *arg, int type) { reg struct delayed_action *dev; @@ -106,8 +106,8 @@ * kill_daemon: * Remove a daemon from the list */ -kill_daemon(func) -reg int (*func)(); +void +kill_daemon(int (*func)()) { reg struct delayed_action *dev; reg int i; @@ -133,8 +133,8 @@ * Run all the daemons that are active with the current flag, * passing the argument to the function. */ -do_daemons(flag) -reg int flag; +void +do_daemons(int flag) { reg struct delayed_action *dev; @@ -154,6 +154,7 @@ * fuse: * Start a fuse to go off in a certain number of turns */ +void fuse(int (*func)(), void *arg, int time, int type) { reg struct delayed_action *wire; @@ -173,8 +174,8 @@ * lengthen: * Increase the time until a fuse goes off */ -lengthen(func, xtime) -reg int (*func)(), xtime; +void +lengthen(int (*func)(), int xtime) { reg struct delayed_action *wire; @@ -188,8 +189,8 @@ * extinguish: * Put out a fuse */ -extinguish(func) -reg int (*func)(); +void +extinguish(int (*func)()) { reg struct delayed_action *wire; @@ -207,8 +208,8 @@ * do_fuses: * Decrement counters and start needed fuses */ -do_fuses(flag) -reg int flag; +void +do_fuses(int flag) { reg struct delayed_action *wire; @@ -234,7 +235,8 @@ * activity: * Show wizard number of demaons and memory blocks used */ -activity() +void +activity(void) { sprintf(outstring,"Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d", demoncnt,fusecnt,total,md_memused());
--- a/arogue5/daemons.c Sun Jan 31 13:45:07 2016 -0500 +++ b/arogue5/daemons.c Sun Feb 07 14:39:21 2016 -0500 @@ -22,8 +22,8 @@ * A healing daemon that restors hit points after rest */ -doctor(tp) -register struct thing *tp; +void +doctor(struct thing *tp) { register int ohp; register int limit, new_points; @@ -100,7 +100,8 @@ * Called when it is time to start rolling for wandering monsters */ -swander() +void +swander(void) { start_daemon(rollwand, 0, BEFORE); } @@ -110,7 +111,8 @@ * Called to roll to see if a wandering monster starts up */ -rollwand() +void +rollwand(void) { if (++between >= 4) { @@ -128,7 +130,8 @@ /* * this function is a daemon called each turn when the character is a thief */ -trap_look() +void +trap_look(void) { if (rnd(100) < (2*dex_compute() + 5*pstats.s_lvl)) search(TRUE, FALSE); @@ -139,7 +142,8 @@ * Release the poor player from his confusion */ -unconfuse() +void +unconfuse(void) { turn_off(player, ISHUH); msg("You feel less confused now"); @@ -151,7 +155,8 @@ * He lost his see invisible power */ -unsee() +void +unsee(void) { if (!ISWEARING(R_SEEINVIS)) { turn_off(player, CANSEE); @@ -164,7 +169,8 @@ * Remove to-hit handicap from player */ -unstink() +void +unstink(void) { turn_off(player, HASSTINK); } @@ -174,7 +180,8 @@ * Player is no longer immune to confusion */ -unclrhead() +void +unclrhead(void) { turn_off(player, ISCLEAR); msg("The blue aura about your head fades away."); @@ -185,7 +192,8 @@ * Player can no longer walk through walls */ -unphase() +void +unphase(void) { turn_off(player, CANINWALL); msg("Your dizzy feeling leaves you."); @@ -197,7 +205,8 @@ * Player can no longer fly */ -land() +void +land(void) { turn_off(player, ISFLY); msg("You regain your normal weight"); @@ -209,7 +218,8 @@ * He gets his sight back */ -sight() +void +sight(void) { if (on(player, ISBLIND)) { @@ -225,7 +235,8 @@ * Restore player's strength */ -res_strength() +void +res_strength(void) { /* If lost_str is non-zero, restore that amount of strength, @@ -249,7 +260,8 @@ * End the hasting */ -nohaste() +void +nohaste(void) { turn_off(player, ISHASTE); msg("You feel yourself slowing down."); @@ -260,7 +272,8 @@ * End the slowing */ -noslow() +void +noslow(void) { turn_off(player, ISSLOW); msg("You feel yourself speeding up."); @@ -271,7 +284,8 @@ * If this gets called, the player has suffocated */ -suffocate() +void +suffocate(void) { death(D_SUFFOCATION); } @@ -279,7 +293,8 @@ /* * digest the hero's food */ -stomach() +void +stomach(void) { register int oldfood, old_hunger, food_use, i; @@ -335,7 +350,8 @@ /* * daemon for curing the diseased */ -cure_disease() +void +cure_disease(void) { turn_off(player, HASDISEASE); if (off (player, HASINFEST)) @@ -346,7 +362,8 @@ /* * daemon for adding back dexterity */ -un_itch() +void +un_itch(void) { if (--lost_dext < 1) { lost_dext = 0; @@ -358,7 +375,8 @@ * appear: * Become visible again */ -appear() +void +appear(void) { turn_off(player, ISINVIS); PLAYER = VPLAYER; @@ -369,7 +387,8 @@ * dust_appear: * dust of disappearance wears off */ -dust_appear() +void +dust_appear(void) { turn_off(player, ISINVIS); PLAYER = VPLAYER; @@ -380,7 +399,8 @@ * unchoke: * the effects of "dust of choking and sneezing" wear off */ -unchoke() +void +unchoke(void) { if (!find_slot(unconfuse)) turn_off(player, ISHUH); @@ -392,8 +412,8 @@ /* * make some potion for the guy in the Alchemy jug */ -alchemy(obj) -register struct object *obj; +void +alchemy(struct object *obj) { register struct object *tobj = NULL; register struct linked_list *item; @@ -440,7 +460,8 @@ * otto's irresistable dance wears off */ -undance() +void +undance(void) { turn_off(player, ISDANCE); msg ("Your feet take a break.....whew!"); @@ -449,14 +470,16 @@ /* * if he has our favorite necklace of strangulation then take damage every turn */ -strangle() +void +strangle(void) { if ((pstats.s_hpt -= 6) <= 0) death(D_STRANGLE); } /* * if he has on the gauntlets of fumbling he might drop his weapon each turn */ -fumble() +void +fumble(void) { register struct linked_list *item; @@ -474,14 +497,16 @@ /* * this is called each turn the hero has the ring of searching on */ -ring_search() +void +ring_search(void) { search(FALSE, FALSE); } /* * this is called each turn the hero has the ring of teleportation on */ -ring_teleport() +void