Mercurial > hg > early-roguelike
changeset 142:6b5fbd7c3ece
Merge arogue7 and xrogue trees.
author | John "Elwin" Edwards |
---|---|
date | Tue, 12 May 2015 21:39:39 -0400 |
parents | 66b0263af424 (current diff) cc5148bdf345 (diff) |
children | 7faf4568c295 |
files | |
diffstat | 51 files changed, 37418 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/xrogue/LICENSE.TXT Tue May 12 21:39:39 2015 -0400 @@ -0,0 +1,178 @@ +Copyright (C) 1991 Robert Pietkivitch +Portions Copyright (C) 1985 Michael Morgan, Ken Dalka and AT&T +Portions Copyright (C) 1981 Michael Toy, Ken Arnold and Glenn Wichman +Portions Copyright (C) 2000 Nicholas J. Kisseberth +Portions Copyright (C) 1994 David Burren +All rights reserved. + +=========================================================================== + +XRogue: Expeditions into the Dungeons of Doom +Copyright (C) 1991 Robert Pietkivitch +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. +4. The name "XRogue" must not be used to endorse or promote products + derived from this software without prior written permission. +5. Products derived from this software may not be called "XRogue", + nor may "XRogue" appear in their name, without prior written + permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +=========================================================================== + +Portions of this software are based on the work of Michael Morgan and +Ken Dalka. Used under license: + +Advanced Rogue +Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. +4. The name "Advanced Rogue" and "ARogue" must not be used to endorse or + promote products derived from this software without prior written + permission. +5. Products derived from this software may not be called "Advanced Rogue" or + "ARogue", nor may "Advanced Rogue" or "ARogue" appear in their name, + without prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +=========================================================================== + +Portions of this software are based on the work of Michael Toy, Ken Arnold +and Glenn Wichman. Used under license: + +Rogue: Exploring the Dungeons of Doom +Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +=========================================================================== + +Portions of this software (save/restore game state) are based on the work +of Nicholas J. Kisseberth. Used under license: + +Copyright (C) 2000 Nicholas J. Kisseberth + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +=========================================================================== + +Portions of this software (encryption) are based on the work +of David Burren. Used under license: + +FreeSec: libcrypt + +Copyright (C) 1994 David Burren +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/xrogue/Makefile Tue May 12 21:39:39 2015 -0400 @@ -0,0 +1,115 @@ +# XRogue: Expeditions into the Dungeons of Doom +# Copyright (C) 1991 Robert Pietkivitch +# All rights reserved. +# +# Based on "Advanced Rogue" +# Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T +# All rights reserved. +# +# Based on "Rogue: Exploring the Dungeons of Doom" +# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman +# All rights reserved. +# +# See the file LICENSE.TXT for full copyright and licensing information. + +DISTNAME=xrogue8.0.3 +PROGRAM=xrogue + +O=o + +HDRS = rogue.h mach_dep.h network.h + +OBJS1 = vers.$(O) actions.$(O) bolt.$(O) chase.$(O) command.$(O) daemon.$(O) \ + daemons.$(O) eat.$(O) effects.$(O) fight.$(O) encumb.$(O) help.$(O) \ + init.$(O) io.$(O) list.$(O) main.$(O) maze.$(O) misc.$(O) monsters.$(O) +OBJS2 = mons_def.$(O) move.$(O) n_level.$(O) options.$(O) outside.$(O) pack.$(O) \ + passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) rooms.$(O) \ + save.$(O) scrolls.$(O) sticks.$(O) things.$(O) trader.$(O) util.$(O) \ + weapons.$(O) wear.$(O) wizard.$(O) rogue.$(O) state.$(O) xcrypt.$(O) +OBJS = $(OBJS1) $(OBJS2) + +CFILES= vers.c actions.c bolt.c chase.c command.c daemon.c daemons.c eat.c \ + effects.c fight.c encumb.c help.c init.c io.c list.c main.c maze.c \ + misc.c monsters.c mons_def.c move.c n_level.c options.c outside.c \ + pack.c passages.c player.c potions.c rings.c rip.c rooms.c save.c \ + scrolls.c sticks.c things.c trader.c util.c weapons.c wear.c wizard.c \ + rogue.c state.c xcrypt.c + +MISC = Makefile README.TXT LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj + +CC = gcc +CFLAGS= -O3 +CRLIB = -lcurses +RM = rm -f +TAR = tar +.SUFFIXES: .obj + +.c.obj: + $(CC) $(CFLAGS) /c $*.c + +$(PROGRAM): $(HDRS) $(OBJS) + $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(CRLIB) -o $@ + +clean: + $(RM) $(OBJS1) + $(RM) $(OBJS2) + $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip + +dist.src: + make clean + tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) + gzip -f $(DISTNAME)-src.tar + +dist.irix: + make clean + make CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM) + tar cf $(DISTNAME)-irix.tar $(PROGRAM) README.TXT LICENSE.TXT + gzip -f $(DISTNAME)-irix.tar + +dist.aix: + make clean + make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) + tar cf $(DISTNAME)-aix.tar $(PROGRAM) README.TXT LICENSE.TXT + gzip -f $(DISTNAME)-aix.tar + +dist.linux: + make clean + make $(PROGRAM) + tar cf $(DISTNAME)-linux.tar $(PROGRAM) README.TXT LICENSE.TXT + gzip -f $(DISTNAME)-linux.tar + +dist.interix: + make clean + make $(PROGRAM) + tar cf $(DISTNAME)-interix.tar $(PROGRAM) README.TXT LICENSE.TXT + gzip -f $(DISTNAME)-interix.tar + +dist.cygwin: + make clean + make $(PROGRAM) + tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe README.TXT LICENSE.TXT + gzip -f $(DISTNAME)-cygwin.tar + +dist.mingw32: + $(MAKE) RM="cmd /c del" clean + $(MAKE) CRLIB="-lpdcurses -lWs2_32" $(PROGRAM) + cmd /c del $(DISTNAME)-mingw32.zip + zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe README.TXT LICENSE.TXT + +dist.msys: + $(MAKE) clean + $(MAKE) CRLIB="-lcurses -lWs2_32" $(PROGRAM) + tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe README.TXT LICENSE.TXT + gzip -f $(DISTNAME)-msys.tar + +dist.djgpp: + make clean + make LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM) + rm -f $(DISTNAME)-djgpp.zip + zip $(DISTNAME)-djgpp.zip $(PROGRAM) README.TXT LICENSE.TXT + +dist.win32: + nmake O="obj" RM="-del" clean + nmake O="obj" CC="CL" CRLIB="..\pdcurses.lib shell32.lib user32.lib Advapi32.lib Ws2_32.lib" CFLAGS="-DPDC_STATIC_BUILD -nologo -I.. -Ox -wd4033 -wd4716" $(PROGRAM) + -del $(DISTNAME)-win32.zip + zip $(DISTNAME)-win32.zip $(PROGRAM).exe README.TXT LICENSE.TXT
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/xrogue/README.TXT Tue May 12 21:39:39 2015 -0400 @@ -0,0 +1,646 @@ + Welcome to XRogue + http://roguelike.sourceforge.net/xrogue + + XRogue: Expeditions into the Dungeons of Doom + Copyright (C) 1991 Robert Pietkivitch + All rights reserved. + + Based on "Advanced Rogue" + Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T + All rights reserved. + + Based on "Rogue: Exploring the Dungeons of Doom" + Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman + All rights reserved. + + See the file LICENSE.TXT for full copyright and licensing information. + + +XRogue: Expeditions into the Dungeons of Doom +--------------------------------------------- + +Introduction: + +Rogue was introduced at the University of California at Berkeley as a +screen-oriented fantasy game. The game had 26 types of monsters that +the player could meet while exploring a Dungeon generated by the computer. +Scrolls, potions, rings, wands, staves, armor, and weapons helped the +player to battle these monsters and to gain gold, the basis for scoring. + +The version of rogue described in this guide has been expanded to include +over 200 monsters with many new capabilities and has been renamed xrogue. +Many of the monsters are intelligent and they, like the player, must avoid +traps and decide when it is better to fight or to run. There are also a +number of new commands in this version not found in previous versions. + +The game contains monsters, spells, weapons, armor, potions, and other +magical items that you will discover during your quest. The Dungeon's +geography changes with every game and although many magical items have +certain identifiable properties, such as turning the player invisible, +the physical manifestation of the magic changes each game. A red potion, +for example, will cause the same reaction throughout a given game but +it may be a completely different potion in a new game. + +Entering the Dungeon with only a little food, armor, and a weapon, the +player must develop a good strategy of when to fight, when to run, and +how to best use any magical item found in the Dungeon. To make things +interesting the player has a quest to return one of several unique and +magical artifacts which are rumored to lie deep within the Dungeon. +Returning with this artifact to the surface brings great honor. + +However, after finding the artifact, the player may wish to continue +his quest deeper into the Dungeon to match wits with an arch-devil, a +demon-prince, or perhaps Charon the Boatman. Defeating such a creature +will gain the player many experience points which is the basis for +scoring in xrogue. It is very difficult to return from the Dungeons +of Doom alive. Very few players have won this game. + +Character Classes: + +Before placing the player in the Dungeon, the game requests that you +select what type of character they would like to be: Fighter, Paladin, +Ranger, Magic-User, Cleric, Thief, Assassin, Druid, or Monk. + + The Fighter + +A Fighter has the best odds at winning battles with monsters. At high +experience levels, the Fighter is able to attack his opponent multiple +times in a single turn. Strength is the main attribute of the Fighter. + + The Magic-User + +A Magic-User is able to cast spells. Intelligence is the main attribute. +The number of spells a Magic-User can cast increases as he gains in +experience points and in intelligence. His spell casting ability allows +him to identify any item in the Dungeon. 16 spells. + + The Cleric + +A Cleric is able to pray for assistance in battle. Wisdom is the main +attribute. The number of prayers granted to the Cleric increases as he +gains in experience points and in wisdom. Clerics can affect (turn) the +undead monsters to avoid battle. Ie., zombies, ghouls, etc. If the +Cleric is very powerful relative to the undead monster, turning it will +utterly destroy it. 16 prayers. + + The Paladin + +A Paladin is a type of holy warrior, being a cross between a Cleric +and a Fighter. He is able to pray and affect the undead like the Cleric +and fight like the Fighter, but both to a lesser extent. He is on the +side of all that is righteous and good and would never attack a monster +that has not attacked him first. If he happens to kill such a monster, +inadvertantly or otherwise, he will begin to feel increasingly uneasy. +If he kills too many such monsters, he will face karmic retaliation and +be reduced to a mere Fighter, minus all of the Cleric's ability. +Charisma is the main attribute with Wisdom second. + + The Ranger + +A Ranger is a type of mystical warrior, being a cross between the +Magic-User and Fighter. Like the Paladin, he is on the side of all +that is righteous and good and would never attack a monster that +has not attacked him first. A Ranger is able to cast spells like the +Magic-User and fight like the Fighter, but both to a lesser extent. +Charisma is the main attribute with Intelligence second. +