Mercurial > hg > early-roguelike
changeset 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
author | John "Elwin" Edwards |
---|---|
date | Mon, 07 Mar 2016 20:44:01 -0500 |
parents | 2dcf10d45d5b |
children | 2236ef808bcb |
files | xrogue/bolt.c xrogue/command.c xrogue/daemon.c xrogue/daemons.c xrogue/eat.c xrogue/effects.c xrogue/encumb.c xrogue/fight.c xrogue/main.c xrogue/misc.c xrogue/monsters.c xrogue/pack.c xrogue/potions.c xrogue/rings.c xrogue/rogue.h xrogue/state.c xrogue/sticks.c xrogue/util.c xrogue/wear.c |
diffstat | 19 files changed, 57 insertions(+), 62 deletions(-) [+] |
line wrap: on
line diff
--- a/xrogue/bolt.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/bolt.c Mon Mar 07 20:44:01 2016 -0500 @@ -341,7 +341,7 @@ rnd(20)+HUHDURATION); else { turn_on(player, ISHUH); - fuse(unconfuse, (VOID *)NULL, + fuse(unconfuse, NULL, rnd(20)+HUHDURATION, AFTER); msg("The confusion gas has confused you."); }
--- a/xrogue/command.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/command.c Mon Mar 07 20:44:01 2016 -0500 @@ -693,7 +693,7 @@ * Reset the signal in case we got here via an interrupt */ - if ((VOID(*)())signal(SIGINT, quit) != (VOID(*)())quit) + if (signal(SIGINT, quit) != quit) mpos = 0; getyx(cw, oy, ox);
--- a/xrogue/daemon.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/daemon.c Mon Mar 07 20:44:01 2016 -0500 @@ -91,7 +91,7 @@ */ void -start_daemon(void (*dfunc)(), VOID *arg, int type) +start_daemon(void (*dfunc)(), void *arg, int type) { reg struct delayed_action *dev; @@ -164,7 +164,7 @@ */ void -fuse(void (*dfunc)(), VOID *arg, int time, int type) +fuse(void (*dfunc)(), void *arg, int time, int type) { reg struct delayed_action *wire;
--- a/xrogue/daemons.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/daemons.c Mon Mar 07 20:44:01 2016 -0500 @@ -114,7 +114,7 @@ void swander(void) { - start_daemon(rollwand, (VOID *)NULL, BEFORE); + start_daemon(rollwand, NULL, BEFORE); } /* @@ -137,7 +137,7 @@ if (levtype != POSTLEV) wanderer(); kill_daemon(rollwand); - fuse(swander, (VOID *)NULL, WANDERTIME, BEFORE); + fuse(swander, NULL, WANDERTIME, BEFORE); } between = 0; } @@ -612,7 +612,7 @@ return; if (tobj->o_charges < QUILLCHARGES) tobj->o_charges++; - fuse (quill_charge, (VOID *)NULL, player.t_ctype == C_MAGICIAN ? 4 : 8, AFTER); + fuse (quill_charge, NULL, player.t_ctype == C_MAGICIAN ? 4 : 8, AFTER); } /* @@ -719,7 +719,7 @@ time = SPELLTIME - max(17-pstats.s_intel, 0); time = max(time, 5); if (spell_power > 0) spell_power--; - fuse(spell_recovery, (VOID *)NULL, time, AFTER); + fuse(spell_recovery, NULL, time, AFTER); } /* @@ -734,7 +734,7 @@ time = SPELLTIME - max(17-pstats.s_wisdom, 0); time = max(time, 5); if (pray_time > 0) pray_time--; - fuse(prayer_recovery, (VOID *)NULL, time, AFTER); + fuse(prayer_recovery, NULL, time, AFTER); } /* @@ -749,6 +749,6 @@ time = SPELLTIME - max(17-pstats.s_wisdom, 0); time = max(time, 5); if (chant_time > 0) chant_time--; - fuse(chant_recovery, (VOID *)NULL, time, AFTER); + fuse(chant_recovery, NULL, time, AFTER); }
--- a/xrogue/eat.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/eat.c Mon Mar 07 20:44:01 2016 -0500 @@ -153,7 +153,7 @@ } else { turn_on(player, HASDISEASE); - fuse(cure_disease, (VOID *)NULL, roll(HEALTIME,SICKTIME),AFTER); + fuse(cure_disease, NULL, roll(HEALTIME,SICKTIME),AFTER); msg("You become ill. "); } }
--- a/xrogue/effects.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/effects.c Mon Mar 07 20:44:01 2016 -0500 @@ -309,7 +309,7 @@ if (on(player, HASSTINK)) lengthen(unstink, STINKTIME); else { turn_on(player, HASSTINK); - fuse(unstink, (VOID *)NULL, STINKTIME, AFTER); + fuse(unstink, NULL, STINKTIME, AFTER); } } } @@ -324,7 +324,7 @@ prname(attname, FALSE)); chg_str(-1); if (lost_str++ == 0) - fuse(res_strength, (VOID *)NULL, CHILLTIME, AFTER); + fuse(res_strength, NULL, CHILLTIME, AFTER); else lengthen(res_strength, CHILLTIME); } } @@ -359,7 +359,7 @@ } else { turn_on(*def, HASDISEASE); - fuse(cure_disease, (VOID *)NULL, roll(HEALTIME,SICKTIME), AFTER); + fuse(cure_disease, NULL, roll(HEALTIME,SICKTIME), AFTER); msg(terse ? "You have been diseased!" : "You have contracted an annoying disease!"); } @@ -491,7 +491,7 @@ turn_off(*att, CANDANCE); turn_on(*def, ISDANCE); msg("You begin to dance uncontrollably!"); - fuse(undance, (VOID *)NULL, roll(2,4), AFTER); + fuse(undance, NULL, roll(2,4), AFTER); } /* @@ -504,7 +504,7 @@ (find_slot(suffocate) == 0)) { turn_on(*att, DIDSUFFOCATE); msg("%s is beginning to suffocate you!", prname(attname, TRUE)); - fuse(suffocate, (VOID *)NULL, roll(9,3), AFTER); + fuse(suffocate, NULL, roll(9,3), AFTER); } /* @@ -552,7 +552,7 @@ msg("You are overcome by a foul odor!"); if (lost_str == 0) { chg_str(odor_str); - fuse(res_strength, (VOID *)NULL, SMELLTIME, AFTER); + fuse(res_strength, NULL, SMELLTIME, AFTER); lost_str -= odor_str; } else lengthen(res_strength, SMELLTIME);
--- a/xrogue/encumb.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/encumb.c Mon Mar 07 20:44:01 2016 -0500 @@ -169,7 +169,7 @@ ch = mvwinch(stdscr, hero.y, hero.x); if((ch != FLOOR && ch != PASSAGE)) { extinguish(wghtchk); - fuse(wghtchk, (VOID *)NULL, 1, AFTER); + fuse(wghtchk, NULL, 1, AFTER); inwhgt = FALSE; return; }
--- a/xrogue/fight.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/fight.c Mon Mar 07 20:44:01 2016 -0500 @@ -564,7 +564,7 @@ if (find_slot(unconfuse)) lengthen(unconfuse, HUHDURATION); else - fuse(unconfuse, (VOID *)NULL, HUHDURATION, AFTER); + fuse(unconfuse, NULL, HUHDURATION, AFTER); turn_on(player, ISHUH); } else msg("You feel dizzy, but it quickly passes.");
--- a/xrogue/main.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/main.c Mon Mar 07 20:44:01 2016 -0500 @@ -244,19 +244,19 @@ * Start up daemons and fuses */ start_daemon(doctor, &player, AFTER); - fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); + fuse(swander, NULL, WANDERTIME, AFTER); /* Give characters their innate abilities */ if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) - fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(spell_recovery, NULL, SPELLTIME, AFTER); if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) - fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(chant_recovery, NULL, SPELLTIME, AFTER); if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) - fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); - start_daemon(stomach, (VOID *)NULL, AFTER); + fuse(prayer_recovery, NULL, SPELLTIME, AFTER); + start_daemon(stomach, NULL, AFTER); if (player.t_ctype == C_THIEF || player.t_ctype == C_ASSASSIN || player.t_ctype == C_MONK) - start_daemon(trap_look, (VOID *)NULL, AFTER); + start_daemon(trap_look, NULL, AFTER); /* Does this character have any special knowledge? */ switch (player.t_ctype) {
--- a/xrogue/misc.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/misc.c Mon Mar 07 20:44:01 2016 -0500 @@ -82,11 +82,11 @@ * if he becomes a spell caster of some kind, give him a fuse */ if (*newclass == C_MAGICIAN || *newclass == C_RANGER) - fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(spell_recovery, NULL, SPELLTIME, AFTER); if (*newclass == C_DRUID || *newclass == C_MONK) - fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(chant_recovery, NULL, SPELLTIME, AFTER); if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) - fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(prayer_recovery, NULL, SPELLTIME, AFTER); /* * if he's changing from a fighter, ranger, or paladin then we * may have to change his sword since only these types can wield @@ -132,7 +132,7 @@ */ if (*newclass == C_THIEF || *newclass == C_ASSASSIN || *newclass == C_MONK) - start_daemon(trap_look, (VOID *)NULL, AFTER); + start_daemon(trap_look, NULL, AFTER); /* adjust stats */ char_type = player.t_ctype = *newclass; @@ -1029,7 +1029,7 @@ else msg("Ahh.. Ahh... Choo!! "); if (!find_slot(dust_appear)) { turn_on(player, ISINVIS); - fuse(dust_appear, (VOID *)NULL, DUSTTIME, AFTER); + fuse(dust_appear, NULL, DUSTTIME, AFTER); PLAYER = IPLAYER; light(&hero); } @@ -1059,7 +1059,7 @@ if (find_slot(unchoke)) lengthen(unchoke, DUSTTIME); else - fuse(unchoke, (VOID *)NULL, DUSTTIME, AFTER); + fuse(unchoke, NULL, DUSTTIME, AFTER); turn_on(player, ISHUH); turn_on(player, ISBLIND); light(&hero);
--- a/xrogue/monsters.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/monsters.c Mon Mar 07 20:44:01 2016 -0500 @@ -685,7 +685,7 @@ if (find_slot(unconfuse)) lengthen(unconfuse, HUHDURATION); else { - fuse(unconfuse, (VOID *)NULL, HUHDURATION, AFTER); + fuse(unconfuse, NULL, HUHDURATION, AFTER); msg("%s's gaze has confused you.",prname(mname, TRUE)); turn_on(player, ISHUH); } @@ -727,7 +727,7 @@ if (!save(VS_WAND, &player, 0)) { msg("The gaze of %s blinds you! ", prname(mname, FALSE)); turn_on(player, ISBLIND); - fuse(sight, (VOID *)NULL, rnd(30)+20, AFTER); + fuse(sight, NULL, rnd(30)+20, AFTER); light(&hero); } }
--- a/xrogue/pack.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/pack.c Mon Mar 07 20:44:01 2016 -0500 @@ -259,7 +259,7 @@ case HEIL_ANKH: msg("The ankh welds itself into your hand. "); if (player.t_ctype != C_CLERIC && player.t_ctype != C_PALADIN) - fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(prayer_recovery, NULL, SPELLTIME, AFTER); /* start a fuse to change player into a paladin */ if (quest_item != HEIL_ANKH) { msg("You hear a strange, distant hypnotic calling... "); @@ -336,7 +336,7 @@ } when QUILL_NAGROM: - fuse(quill_charge,(VOID *)NULL, 8, AFTER); + fuse(quill_charge, NULL, 8, AFTER); /* start a fuse to change player into a druid */ if (quest_item != QUILL_NAGROM) { msg("You begin to see things differently... ");
--- a/xrogue/potions.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/potions.c Mon Mar 07 20:44:01 2016 -0500 @@ -172,7 +172,7 @@ else { msg("You feel yourself moving %sfaster.", blessed ? "much " : ""); turn_on(player, ISHASTE); - fuse(nohaste, (VOID *)NULL, roll(hasttime, hasttime), AFTER); + fuse(nohaste, NULL, roll(hasttime, hasttime), AFTER); } } @@ -232,7 +232,7 @@ lengthen(noslow, roll(HASTETIME,HASTETIME)); else { turn_on(player, ISSLOW); - fuse(noslow, (VOID *)NULL, roll(HASTETIME,HASTETIME), AFTER); + fuse(noslow, NULL, roll(HASTETIME,HASTETIME), AFTER); } } } @@ -353,7 +353,7 @@ } else { /* Just light a fuse for how long player is safe */ if (off(player, ISCLEAR)) { - fuse(unclrhead, (VOID *)NULL, CLRDURATION, AFTER); + fuse(unclrhead, NULL, CLRDURATION, AFTER); msg("A faint blue aura surrounds your head."); } else { /* If we have a fuse lengthen it, else we @@ -518,7 +518,7 @@ { msg("A cloak of darkness falls around you."); turn_on(player, ISBLIND); - fuse(sight, (VOID *)NULL, SEEDURATION, AFTER); + fuse(sight, NULL, SEEDURATION, AFTER); light(&hero); } else @@ -529,7 +529,7 @@ if (off(player, CANSEE)) { turn_on(player, CANSEE); msg("Your eyes begin to tingle."); - fuse(unsee, (VOID *)NULL, blessed ? SEEDURATION*3 :SEEDURATION, AFTER); + fuse(unsee, NULL, blessed ? SEEDURATION*3 :SEEDURATION, AFTER); light(&hero); } else if (find_slot(unsee) != 0) { @@ -553,7 +553,7 @@ if (on(player, CANINWALL)) lengthen(unphase, duration*PHASEDURATION); else { - fuse(unphase, (VOID *)NULL, duration*PHASEDURATION, AFTER); + fuse(unphase, NULL, duration*PHASEDURATION, AFTER); turn_on(player, CANINWALL); } msg("You feel %slight-headed!", @@ -577,7 +577,7 @@ } } else { - fuse(land, (VOID *)NULL, duration*FLYTIME, AFTER); + fuse(land, NULL, duration*FLYTIME, AFTER); turn_on(player, ISFLY); } if (say_message) { @@ -641,7 +641,7 @@ if (off(player, ISINVIS)) { turn_on(player, ISINVIS); msg("You have a tingling feeling all over your body"); - fuse(appear, (VOID *)NULL, blessed ? GONETIME*3 : GONETIME, AFTER); + fuse(appear, NULL, blessed ? GONETIME*3 : GONETIME, AFTER); PLAYER = IPLAYER; light(&hero); } @@ -703,7 +703,7 @@ if (!find_slot(unskill)) { /* No skill */ pstats.s_lvladj = -2; pstats.s_lvl += pstats.s_lvladj; - fuse(unskill, (VOID *)NULL, SKILLDURATION, AFTER); + fuse(unskill, NULL, SKILLDURATION, AFTER); } else { /* Has an artifical skill */ /* Is the skill beneficial? */ @@ -759,7 +759,7 @@ if (!find_slot(unskill)) { pstats.s_lvladj = adjust; pstats.s_lvl += pstats.s_lvladj; - fuse(unskill, (VOID *)NULL, + fuse(unskill, NULL, blessed ? SKILLDURATION*2 : SKILLDURATION, AFTER); } else { /* Has an artifical skill */ @@ -819,7 +819,7 @@ say_message = FALSE; } else { - fuse(nofire, (VOID *)NULL, duration*FIRETIME, AFTER); + fuse(nofire, NULL, duration*FIRETIME, AFTER); turn_on(player, NOFIRE); } if (say_message) { @@ -856,7 +856,7 @@ say_message = FALSE; } else { - fuse(nocold, (VOID *)NULL, duration*COLDTIME, AFTER); + fuse(nocold, NULL, duration*COLDTIME, AFTER); turn_on(player, NOCOLD); } if (say_message) { @@ -890,7 +890,7 @@ say_message = FALSE; } else { - fuse(nobolt, (VOID *)NULL, duration*BOLTTIME, AFTER); + fuse(nobolt, NULL, duration*BOLTTIME, AFTER); turn_on(player, NOBOLT); } if (say_message) {
--- a/xrogue/rings.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/rings.c Mon Mar 07 20:44:01 2016 -0500 @@ -100,9 +100,9 @@ } } when R_SEARCH: - start_daemon(ring_search, (VOID *)NULL, AFTER); + start_daemon(ring_search, NULL, AFTER); when R_TELEPORT: - start_daemon(ring_teleport, (VOID *)NULL, AFTER); + start_daemon(ring_teleport, NULL, AFTER); } status(FALSE); if (r_know[obj->o_which] && r_guess[obj->o_which]) {
--- a/xrogue/rogue.h Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/rogue.h Mon Mar 07 20:44:01 2016 -0500 @@ -20,12 +20,8 @@ #include "config.h" #endif -/* - * some compiler don't handle void pointers well so - */ #include <assert.h> #define reg register -#define VOID long #undef lines #define ENCREAD encread #define ENCWRITE encwrite @@ -935,7 +931,7 @@ int d_type; void (*d_func)(); union { - VOID *vp; + void *vp; int i; } d_arg; int d_time; @@ -1322,7 +1318,7 @@ void fix_stick(struct object *cur); void fright(struct thing *th); void fumble(void); -void fuse(void (*dfunc)(), VOID *arg, int time, int type); +void fuse(void (*dfunc)(), void *arg, int time, int type); void genmonsters(int least, bool treas); coord get_coordinates(void); bool get_dir(coord *direction); @@ -1452,7 +1448,7 @@ bool thrown); struct linked_list *spec_item(int type, int which, int hit, int damage); void spell_recovery(void); -void start_daemon(void (*dfunc)(), VOID *arg, int type); +void start_daemon(void (*dfunc)(), void *arg, int type); void status(bool display); void steal(void); bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
--- a/xrogue/state.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/state.c Mon Mar 07 20:44:01 2016 -0500 @@ -57,7 +57,6 @@ #include <Lmcons.h> #include <shlobj.h> #include <Shlwapi.h> -#undef VOID #undef MOUSE_MOVED #elif defined(__DJGPP__) #include <process.h>
--- a/xrogue/sticks.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/sticks.c Mon Mar 07 20:44:01 2016 -0500 @@ -613,7 +613,7 @@ turn_on(player, HASDISEASE); turn_on(player, HASINFEST); turn_on(player, DOROT); - fuse(cure_disease, (VOID *)NULL, roll(HEALTIME,SICKTIME), AFTER); + fuse(cure_disease, NULL, roll(HEALTIME,SICKTIME), AFTER); infest_dam++; } else if (sick == FALSE) msg("You feel momentarily sick");
--- a/xrogue/util.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/util.c Mon Mar 07 20:44:01 2016 -0500 @@ -203,7 +203,7 @@ if (find_slot(unconfuse)) lengthen(unconfuse, HUHDURATION); else - fuse(unconfuse, (VOID *)NULL, HUHDURATION, AFTER); + fuse(unconfuse, NULL, HUHDURATION, AFTER); turn_on(player, ISHUH); } else msg("You feel dizzy for a moment, but it quickly passes.");
--- a/xrogue/wear.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/wear.c Mon Mar 07 20:44:01 2016 -0500 @@ -328,7 +328,7 @@ msg("Wearing %s", inv_name(obj,TRUE)); cur_misc[WEAR_GAUNTLET] = obj; if (obj->o_which == MM_FUMBLE) - start_daemon(fumble, (VOID *)NULL, AFTER); + start_daemon(fumble, NULL, AFTER); /* * the jewel of attacks does an aggavate monster */ @@ -358,7 +358,7 @@ msg("Wearing %s",inv_name(obj,TRUE)); cur_misc[WEAR_NECKLACE] = obj; msg("The necklace is beginning to strangle you!"); - start_daemon(strangle, (VOID *)NULL, AFTER); + start_daemon(strangle, NULL, AFTER); otherwise: msg("What a strange item you have!"); }