Mercurial > hg > early-roguelike
changeset 31:9223b6d7a243
Added INSTALL.txt files
author | elwin |
---|---|
date | Sat, 13 Feb 2010 16:25:29 +0000 |
parents | 09da55b986ca |
children | 2dcd75e6a736 |
files | rogue3/INSTALL.txt rogue4/INSTALL.txt |
diffstat | 2 files changed, 77 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/INSTALL.txt Sat Feb 13 16:25:29 2010 +0000 @@ -0,0 +1,36 @@ + Roguelike Gallery (rlgallery.org) + +This is the source code for the Roguelike Gallery's version of Rogue V3. + +History +Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably +late in 1980. It went through several minor updates. The last, Rogue 3.6, +was completed mid-June 1981. + +The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to +work on modern systems. + +The Roguelike Gallery's version has been slightly modified for compatibility +with dgamelaunch and security for multiple players. + +Installing +First, configure for your system by editing machdep.h. The defaults are for a +system-wide installation, which will require setgid on the binary. For a +single-user installation, comment out SAVEDIR and set SCOREFILE and LOGFILE to +locations somewhere in your home directory. (That's probably the best thing to +do on Windows, too.) + +Once that's finished, compile by running make. (I haven't tested the Visual +Studio project files on Windows, but they should work.) + +If you want multi-user play, install the rogue3 binary with setgid games. You +will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE, and +LOGFILE can be created and written by the games group (assuming you want those +features.) For a single user, installing shouldn't be necessary. + +Playing +For more details, see readme36.html (contains the man page) and rogue36.html +(Michael Toy's "Guide to the Dungeons of Doom"). + +Contact +rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue4/INSTALL.txt Sat Feb 13 16:25:29 2010 +0000 @@ -0,0 +1,41 @@ + Roguelike Gallery (rlgallery.org) + +This is the source code for the Roguelike Gallery's version of Rogue V4. + +History +Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably +early in 1982. Several updates were issued, and the major version number was +incremented, so the last of the series was Rogue 5.2, released April 1982. + +The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to +work on modern systems. + +The Roguelike Gallery's version has been slightly modified for compatibility +with dgamelaunch and security for multiple players. + +Installing +First, configure for your system by editing the makefile. The CFLAGS and SF +lines contain four defines (-DSOMETHING=filename). (This is an awkward +configuration method which I plan to change soon.) The defaults are for +a system-wide installation, which will require setgid on the binary. For a +single-user installation, remove SAVEDIR and set the other three to locations +somewhere in your home directory. (That's probably the best thing to do on +Windows, too.) + +Once that's finished, compile by running make. On Windows, I haven't tested +the Visual Studio project files; the game should build, but the scorefile +might not work. + +If you want multi-user play, install the rogue binary with setgid games. You +will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE, +LOCKFILE and LOGFILE can be created and written by the games group (assuming +you want those features.) For a single user, you shouldn't need to install. + +Playing +For more details, see rogue.6 (the man page) and rogue.me (Michael Toy's "Guide +to the Dungeons of Doom"). Troff format is a little outdated, but you should +be able to discover something with a text editor. I plan to add versions in +more common formats soon. + +Contact +rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>