Mercurial > hg > early-roguelike
changeset 1:b4856d4d4c4e
Add -n option and system savedir functionality
author | edwarj4 |
---|---|
date | Wed, 14 Oct 2009 01:32:13 +0000 |
parents | 527e2150eaf0 |
children | e676d52b5d09 |
files | rogue3/Makefile rogue3/init.c rogue3/main.c rogue3/rogue.h rogue3/save.c |
diffstat | 5 files changed, 64 insertions(+), 21 deletions(-) [+] |
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--- a/rogue3/Makefile Tue Oct 13 13:33:34 2009 +0000 +++ b/rogue3/Makefile Wed Oct 14 01:32:13 2009 +0000 @@ -39,7 +39,7 @@ CC = gcc ROPTS = COPTS = -O3 -CFLAGS= $(COPTS) $(ROPTS) -DSCOREFILE=\"rogue36.scr\" +CFLAGS= $(COPTS) $(ROPTS) -DSCOREFILE=\"/usr/local/games/roguelike/rogue3.scr\" -DSAVEDIR=\"/usr/local/games/roguelike/rogue3save/\" LIBS = -lcurses RM = rm -f LD = $(CC)
--- a/rogue3/init.c Tue Oct 13 13:33:34 2009 +0000 +++ b/rogue3/init.c Wed Oct 14 01:32:13 2009 +0000 @@ -20,6 +20,7 @@ int playing = TRUE, running = FALSE, wizard = FALSE; int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE; int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = FALSE; +int use_savedir = FALSE; int amulet = FALSE; int in_shell = FALSE; struct linked_list *lvl_obj = NULL, *mlist = NULL;
--- a/rogue3/main.c Tue Oct 13 13:33:34 2009 +0000 +++ b/rogue3/main.c Wed Oct 14 01:32:13 2009 +0000 @@ -38,12 +38,6 @@ open_score(); - /* - * Drop setuid/setgid after opening the scoreboard file. - */ - - md_normaluser(); - /* * check for print-score option */ @@ -64,20 +58,40 @@ argc--; } - /* - * get home and options from environment - */ - strcpy(home, md_gethomedir()); +/* Are we using the system savefile directory? */ +#ifdef SAVEDIR + if (argc >= 3 && !strcmp(argv[1], "-n")) + { + strncpy(whoami, argv[2], 79); + whoami[79] = '\0'; + use_savedir = TRUE; + /* look for savefile at SAVEDIR/UIDplayername.r3sav */ + if (snprintf(file_name, 80, "%s%d%.10s.r3sav", SAVEDIR, md_getuid(), whoami) >= 80) + { + /* this shouldn't happen */ + strcpy(file_name, "rogue3.save"); + use_savedir = FALSE; + } + } +#endif + + if (use_savedir == FALSE) + { + md_normaluser(); + /* because we don't need to create a file in the common savedir, + * and the scorefile is already open */ + strcpy(home, md_gethomedir()); - if (strlen(home) > PATH_MAX - strlen("rogue.save") - 1) - *home = 0; + if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1) + *home = 0; - strcpy(file_name, home); - strcat(file_name, "rogue.save"); - + strcpy(file_name, home); + strcat(file_name, "rogue3.save"); + } + if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); - if (env == NULL || whoami[0] == '\0') + if (!use_savedir && (env == NULL || whoami[0] == '\0')) strucpy(whoami, md_getusername(), strlen(md_getusername())); if (env == NULL || fruit[0] == '\0') strcpy(fruit, "slime-mold"); @@ -89,11 +103,29 @@ vowelstr(fruit), fruit); exit(1); } - - if (argc == 2) + + /* now start the game */ + if (use_savedir) + { + /* Try to restore from file_name which we just set up. */ + if (!restore(file_name, envp)) + exit(1); + /* If restore() returns true, the system savefile doesn't exist. + So we'll start a new game. */ + } + else if (argc == 2) if (!restore(argv[1], envp)) /* Note: restore will never return */ exit(1); + /* If we reach this point, either + * 1. A system savefile was specified and doesn't exist. + * 2. No savefile was specified. + * Either way, start a new game. + */ + + if (!use_savedir) + md_normaluser(); + time(&now); lowtime = (int) now;
--- a/rogue3/rogue.h Tue Oct 13 13:33:34 2009 +0000 +++ b/rogue3/rogue.h Wed Oct 14 01:32:13 2009 +0000 @@ -492,6 +492,7 @@ extern int terse; /* True if we should be int */ extern struct magic_item things[NUMTHINGS]; /* Chances for each type of item */ extern int total; /* Total dynamic memory bytes */ +extern int use_savedir; /* True if using system savedir */ extern char * w_names[MAXWEAPONS]; /* Names of the various weapons */ extern char wand_mons[27]; extern int waswizard; /* Was a wizard sometime */
--- a/rogue3/save.c Tue Oct 13 13:33:34 2009 +0000 +++ b/rogue3/save.c Wed Oct 14 01:32:13 2009 +0000 @@ -143,8 +143,17 @@ if ((inf = fopen(file, "r")) == NULL) { - perror(file); - return FALSE; + if (use_savedir && errno == ENOENT) + { + /* We're using the system savefile and it doesn't exist. + * This isn't a fatal error, we'll just start a new game. */ + return TRUE; + } + else + { + perror(file); + return FALSE; + } } fflush(stdout);