Mercurial > hg > early-roguelike
changeset 228:b67b99f6c92b
Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
| author | John "Elwin" Edwards |
|---|---|
| date | Sat, 05 Mar 2016 20:49:37 -0500 |
| parents | 696277507a2e |
| children | 50b89f165a34 |
| files | arogue5/daemon.c arogue5/rogue.h arogue7/daemon.c arogue7/rogue.h arogue7/state.c rogue4/daemon.c rogue4/rogue.h srogue/daemon.c srogue/rogue.ext srogue/rogue.h xrogue/daemon.c xrogue/daemons.c xrogue/potions.c xrogue/rogue.h |
| diffstat | 14 files changed, 91 insertions(+), 96 deletions(-) [+] |
line wrap: on
line diff
--- a/arogue5/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue5/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -70,7 +70,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { reg int i; reg struct delayed_action *dev; @@ -87,7 +87,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), void *arg, int type) +start_daemon(void (*func)(), void *arg, int type) { reg struct delayed_action *dev; @@ -107,7 +107,7 @@ * Remove a daemon from the list */ void -kill_daemon(int (*func)()) +kill_daemon(void (*func)()) { reg struct delayed_action *dev; reg int i; @@ -155,7 +155,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), void *arg, int time, int type) +fuse(void (*func)(), void *arg, int time, int type) { reg struct delayed_action *wire; @@ -175,7 +175,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { reg struct delayed_action *wire; @@ -190,7 +190,7 @@ * Put out a fuse */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { reg struct delayed_action *wire;
--- a/arogue5/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue5/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -724,7 +724,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); void *d_arg; int d_time; }; @@ -1013,17 +1013,17 @@ int encwrite(char *start, unsigned int size, FILE *outf); void endit(int sig); void endmsg(void); -void extinguish(int (*func)()); +void extinguish(void (*func)()); void fall(struct linked_list *item, bool pr); coord *fallpos(coord *pos, bool be_clear, int range); void fatal(char *s); bool fight(coord *mp, struct object *weap, bool thrown); struct linked_list *find_mons(int y, int x); struct linked_list *find_obj(int y, int x); -struct delayed_action *find_slot(int (*func)()); +struct delayed_action *find_slot(void (*func)()); void fix_stick(struct object *cur); void fumble(void); -void fuse(int (*func)(), void *arg, int time, int type); +void fuse(void (*func)(), void *arg, int time, int type); void genmonsters(int least, bool treas); bool get_dir(void); struct linked_list *get_item(struct linked_list *list, char *purpose, int type); @@ -1053,11 +1053,11 @@ bool is_magic(struct object *obj); bool isatrap(char ch); int itemweight(struct object *wh); -void kill_daemon(int (*func)()); +void kill_daemon(void (*func)()); void killed(struct linked_list *item, bool pr, bool points); void lake_check(coord *place); void land(void); -void lengthen(int (*func)(), int xtime); +void lengthen(void (*func)(), int xtime); void light(coord *cp); bool lit_room(struct room *rp); void look(bool wakeup, bool runend); @@ -1133,7 +1133,7 @@ char show(int y, int x); void sight(void); struct linked_list *spec_item(int type, int which, int hit, int damage); -void start_daemon(int (*func)(), void *arg, int type); +void start_daemon(void (*func)(), void *arg, int type); void status(bool display); void steal(void); bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
--- a/arogue7/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue7/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -78,7 +78,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { reg int i; reg struct delayed_action *dev; @@ -95,7 +95,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), int arg, int type) +start_daemon(void (*func)(), int arg, int type) { reg struct delayed_action *dev; @@ -115,7 +115,7 @@ * Remove a daemon from the list */ void -kill_daemon(int (*func)()) +kill_daemon(void (*func)()) { reg struct delayed_action *dev; reg int i; @@ -163,7 +163,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), int arg, int time, int type) +fuse(void (*func)(), int arg, int time, int type) { reg struct delayed_action *wire; @@ -183,7 +183,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { reg struct delayed_action *wire; @@ -198,7 +198,7 @@ * Put out a fuse */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { reg struct delayed_action *wire;
--- a/arogue7/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue7/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -1113,7 +1113,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); union { int arg; void *varg; @@ -1212,18 +1212,18 @@ int encwrite(char *start, unsigned int size, int outf); void endmsg(void); void explode(struct thing *tp); -void extinguish(int (*func)()); +void extinguish(void (*func)()); void fall(struct linked_list *item, bool pr); coord *fallpos(coord *pos, bool be_clear, int range); void fatal(char *s); bool fight(coord *mp, struct object *weap, bool thrown); struct linked_list *find_mons(int y, int x); struct linked_list *find_obj(int y, int x); -struct delayed_action *find_slot(int (*func)()); +struct delayed_action *find_slot(void (*func)()); int findmindex(char *name); void fix_stick(struct object *cur); void fumble(void); -void fuse(int (*func)(), int arg, int time, int type); +void fuse(void (*func)(), int arg, int time, int type); void genmonsters(int least, bool treas); coord get_coordinates(void); bool get_dir(coord *direction); @@ -1256,11 +1256,11 @@ bool is_magic(struct object *obj); bool isatrap(char ch); int itemweight(struct object *wh); -void kill_daemon(int (*func)()); +void kill_daemon(void (*func)()); void killed(struct linked_list *item, bool pr, bool points, bool treasure); void lake_check(coord *place); void land(void); -void lengthen(int (*func)(), int xtime); +void lengthen(void (*func)(), int xtime); void light(coord *cp); bool lit_room(struct room *rp); void look(bool wakeup, bool runend); @@ -1357,7 +1357,7 @@ bool thrown); struct linked_list *spec_item(int type, int which, int hit, int damage); void spell_recovery(void); -void start_daemon(int (*func)(), int arg, int type); +void start_daemon(void (*func)(), int arg, int type); void status(bool display); void steal(void); bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
--- a/arogue7/state.c Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue7/state.c Sat Mar 05 20:49:37 2016 -0500 @@ -1504,7 +1504,7 @@ func = 15; else if (d_list[i].d_func == unstink) func = 16; - else if (d_list[i].d_func == (int (*)()) res_strength) + else if (d_list[i].d_func == res_strength) func = 17; else if (d_list[i].d_func == undance) func = 18; @@ -1644,7 +1644,7 @@ break; case 16: d_list[i].d_func = unstink; break; - case 17: d_list[i].d_func = (int (*)()) res_strength; + case 17: d_list[i].d_func = res_strength; break; case 18: d_list[i].d_func = undance; break;
--- a/rogue4/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/rogue4/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -48,7 +48,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { register int i; register struct delayed_action *dev; @@ -64,7 +64,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), int arg, int type) +start_daemon(void (*func)(), int arg, int type) { register struct delayed_action *dev; @@ -80,7 +80,7 @@ * Remove a daemon from the list */ void -kill_daemon(int (*func)()) +kill_daemon(void (*func)()) { register struct delayed_action *dev; @@ -118,7 +118,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), int arg, int time, int type) +fuse(void (*func)(), int arg, int time, int type) { register struct delayed_action *wire; @@ -134,7 +134,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { register struct delayed_action *wire; @@ -148,7 +148,7 @@ * Put out a fuse */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { register struct delayed_action *wire;
--- a/rogue4/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/rogue4/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -324,7 +324,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); int d_arg; int d_time; }; @@ -517,7 +517,7 @@ void encwrite(void *starta, int size, FILE *outf); void endmsg(void); void enter_room(coord *cp); -void extinguish(int (*func)()); +void extinguish(void (*func)()); void fall(THING *obj, bool pr); bool fallpos(coord *pos, coord *newpos, bool pass); void fatal(char *s); @@ -526,7 +526,7 @@ void fire_bolt(coord *start, coord *dir, char *name); void fix_stick(THING *cur); void flush_type(void); -void fuse(int (*func)(), int arg, int time, int type);
