Mercurial > hg > early-roguelike
changeset 228:b67b99f6c92b
Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 20:49:37 -0500 |
parents | 696277507a2e |
children | 50b89f165a34 |
files | arogue5/daemon.c arogue5/rogue.h arogue7/daemon.c arogue7/rogue.h arogue7/state.c rogue4/daemon.c rogue4/rogue.h srogue/daemon.c srogue/rogue.ext srogue/rogue.h xrogue/daemon.c xrogue/daemons.c xrogue/potions.c xrogue/rogue.h |
diffstat | 14 files changed, 91 insertions(+), 96 deletions(-) [+] |
line wrap: on
line diff
--- a/arogue5/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue5/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -70,7 +70,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { reg int i; reg struct delayed_action *dev; @@ -87,7 +87,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), void *arg, int type) +start_daemon(void (*func)(), void *arg, int type) { reg struct delayed_action *dev; @@ -107,7 +107,7 @@ * Remove a daemon from the list */ void -kill_daemon(int (*func)()) +kill_daemon(void (*func)()) { reg struct delayed_action *dev; reg int i; @@ -155,7 +155,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), void *arg, int time, int type) +fuse(void (*func)(), void *arg, int time, int type) { reg struct delayed_action *wire; @@ -175,7 +175,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { reg struct delayed_action *wire; @@ -190,7 +190,7 @@ * Put out a fuse */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { reg struct delayed_action *wire;
--- a/arogue5/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue5/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -724,7 +724,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); void *d_arg; int d_time; }; @@ -1013,17 +1013,17 @@ int encwrite(char *start, unsigned int size, FILE *outf); void endit(int sig); void endmsg(void); -void extinguish(int (*func)()); +void extinguish(void (*func)()); void fall(struct linked_list *item, bool pr); coord *fallpos(coord *pos, bool be_clear, int range); void fatal(char *s); bool fight(coord *mp, struct object *weap, bool thrown); struct linked_list *find_mons(int y, int x); struct linked_list *find_obj(int y, int x); -struct delayed_action *find_slot(int (*func)()); +struct delayed_action *find_slot(void (*func)()); void fix_stick(struct object *cur); void fumble(void); -void fuse(int (*func)(), void *arg, int time, int type); +void fuse(void (*func)(), void *arg, int time, int type); void genmonsters(int least, bool treas); bool get_dir(void); struct linked_list *get_item(struct linked_list *list, char *purpose, int type); @@ -1053,11 +1053,11 @@ bool is_magic(struct object *obj); bool isatrap(char ch); int itemweight(struct object *wh); -void kill_daemon(int (*func)()); +void kill_daemon(void (*func)()); void killed(struct linked_list *item, bool pr, bool points); void lake_check(coord *place); void land(void); -void lengthen(int (*func)(), int xtime); +void lengthen(void (*func)(), int xtime); void light(coord *cp); bool lit_room(struct room *rp); void look(bool wakeup, bool runend); @@ -1133,7 +1133,7 @@ char show(int y, int x); void sight(void); struct linked_list *spec_item(int type, int which, int hit, int damage); -void start_daemon(int (*func)(), void *arg, int type); +void start_daemon(void (*func)(), void *arg, int type); void status(bool display); void steal(void); bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
--- a/arogue7/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue7/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -78,7 +78,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { reg int i; reg struct delayed_action *dev; @@ -95,7 +95,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), int arg, int type) +start_daemon(void (*func)(), int arg, int type) { reg struct delayed_action *dev; @@ -115,7 +115,7 @@ * Remove a daemon from the list */ void -kill_daemon(int (*func)()) +kill_daemon(void (*func)()) { reg struct delayed_action *dev; reg int i; @@ -163,7 +163,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), int arg, int time, int type) +fuse(void (*func)(), int arg, int time, int type) { reg struct delayed_action *wire; @@ -183,7 +183,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { reg struct delayed_action *wire; @@ -198,7 +198,7 @@ * Put out a fuse */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { reg struct delayed_action *wire;
--- a/arogue7/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue7/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -1113,7 +1113,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); union { int arg; void *varg; @@ -1212,18 +1212,18 @@ int encwrite(char *start, unsigned int size, int outf); void endmsg(void); void explode(struct thing *tp); -void extinguish(int (*func)()); +void extinguish(void (*func)()); void fall(struct linked_list *item, bool pr); coord *fallpos(coord *pos, bool be_clear, int range); void fatal(char *s); bool fight(coord *mp, struct object *weap, bool thrown); struct linked_list *find_mons(int y, int x); struct linked_list *find_obj(int y, int x); -struct delayed_action *find_slot(int (*func)()); +struct delayed_action *find_slot(void (*func)()); int findmindex(char *name); void fix_stick(struct object *cur); void fumble(void); -void fuse(int (*func)(), int arg, int time, int type); +void fuse(void (*func)(), int arg, int time, int type); void genmonsters(int least, bool treas); coord get_coordinates(void); bool get_dir(coord *direction); @@ -1256,11 +1256,11 @@ bool is_magic(struct object *obj); bool isatrap(char ch); int itemweight(struct object *wh); -void kill_daemon(int (*func)()); +void kill_daemon(void (*func)()); void killed(struct linked_list *item, bool pr, bool points, bool treasure); void lake_check(coord *place); void land(void); -void lengthen(int (*func)(), int xtime); +void lengthen(void (*func)(), int xtime); void light(coord *cp); bool lit_room(struct room *rp); void look(bool wakeup, bool runend); @@ -1357,7 +1357,7 @@ bool thrown); struct linked_list *spec_item(int type, int which, int hit, int damage); void spell_recovery(void); -void start_daemon(int (*func)(), int arg, int type); +void start_daemon(void (*func)(), int arg, int type); void status(bool display); void steal(void); bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
--- a/arogue7/state.c Sat Mar 05 12:10:20 2016 -0500 +++ b/arogue7/state.c Sat Mar 05 20:49:37 2016 -0500 @@ -1504,7 +1504,7 @@ func = 15; else if (d_list[i].d_func == unstink) func = 16; - else if (d_list[i].d_func == (int (*)()) res_strength) + else if (d_list[i].d_func == res_strength) func = 17; else if (d_list[i].d_func == undance) func = 18; @@ -1644,7 +1644,7 @@ break; case 16: d_list[i].d_func = unstink; break; - case 17: d_list[i].d_func = (int (*)()) res_strength; + case 17: d_list[i].d_func = res_strength; break; case 18: d_list[i].d_func = undance; break;
--- a/rogue4/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/rogue4/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -48,7 +48,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { register int i; register struct delayed_action *dev; @@ -64,7 +64,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), int arg, int type) +start_daemon(void (*func)(), int arg, int type) { register struct delayed_action *dev; @@ -80,7 +80,7 @@ * Remove a daemon from the list */ void -kill_daemon(int (*func)()) +kill_daemon(void (*func)()) { register struct delayed_action *dev; @@ -118,7 +118,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), int arg, int time, int type) +fuse(void (*func)(), int arg, int time, int type) { register struct delayed_action *wire; @@ -134,7 +134,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { register struct delayed_action *wire; @@ -148,7 +148,7 @@ * Put out a fuse */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { register struct delayed_action *wire;
--- a/rogue4/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/rogue4/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -324,7 +324,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); int d_arg; int d_time; }; @@ -517,7 +517,7 @@ void encwrite(void *starta, int size, FILE *outf); void endmsg(void); void enter_room(coord *cp); -void extinguish(int (*func)()); +void extinguish(void (*func)()); void fall(THING *obj, bool pr); bool fallpos(coord *pos, coord *newpos, bool pass); void fatal(char *s); @@ -526,7 +526,7 @@ void fire_bolt(coord *start, coord *dir, char *name); void fix_stick(THING *cur); void flush_type(void); -void fuse(int (*func)(), int arg, int time, int type); +void fuse(void (*func)(), int arg, int time, int type); void genocide(void); bool get_dir(void); THING *get_item(char *purpose, int type); @@ -547,11 +547,11 @@ bool is_current(THING *obj); bool is_magic(THING *obj); bool issymlink(char *sp); -void kill_daemon(int (*func)()); +void kill_daemon(void (*func)()); void killed(THING *tp, bool pr); void leave(int sig); void leave_room(coord *cp); -void lengthen(int (*func)(), int xtime); +void lengthen(void (*func)(), int xtime); bool lock_sc(void); void look(bool wakeup); void missile(int ydelta, int xdelta); @@ -601,7 +601,7 @@ void show_win(WINDOW *scr, char *message); void sight(void); int sign(int nm); -void start_daemon(int (*func)(), int arg, int type); +void start_daemon(void (*func)(), int arg, int type); void start_score(void); void status(void); bool step_ok(char ch);
--- a/srogue/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/srogue/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -34,7 +34,7 @@ * Insert a function in the daemon list. */ struct delayed_action * -d_insert(int (*func)(), int arg, int type, int time) +d_insert(void (*func)(), int arg, int type, int time) { reg struct delayed_action *dev; @@ -72,7 +72,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { reg struct delayed_action *dev; @@ -87,7 +87,7 @@ * Start a daemon, takes a function. */ void -start_daemon(int (*func)(), int arg, int type) +start_daemon(void (*func)(), int arg, int type) { d_insert(func, arg, type, DAEMON); } @@ -112,7 +112,7 @@ * Start a fuse to go off in a certain number of turns */ void -fuse(int (*func)(), int arg, int time) +fuse(void (*func)(), int arg, int time) { d_insert(func, arg, AFTER, time); } @@ -122,7 +122,7 @@ * Increase the time until a fuse goes off */ void -lengthen(int (*func)(), int xtime) +lengthen(void (*func)(), int xtime) { reg struct delayed_action *wire; @@ -136,7 +136,7 @@ * Put out a fuse. Find all such fuses and kill them. */ void -extinguish(int (*func)()) +extinguish(void (*func)()) { reg struct delayed_action *dev;
--- a/srogue/rogue.ext Sat Mar 05 12:10:20 2016 -0500 +++ b/srogue/rogue.ext Sat Mar 05 20:49:37 2016 -0500 @@ -96,7 +96,7 @@ void encwrite(void *starta, unsigned int size, FILE *outf); void endit(int a); void endmsg(void); -void extinguish(int (*func)()); +void extinguish(void (*func)()); int extras(void); void fall(struct linked_list *item, bool pr); bool fallpos(struct coord *pos, struct coord *newpos, bool passages); @@ -105,7 +105,7 @@ struct linked_list *find_mons(int y, int x); struct linked_list *find_obj(int y, int x); void fix_stick(struct object *cur); -void fuse(int (*func)(), int arg, int time); +void fuse(void (*func)(), int arg, int time); void game_err(int a); void genocide(void); bool get_dir(void); @@ -140,7 +140,7 @@ bool isring(int hand, int ring); bool iswearing(int ring); void killed(struct linked_list *item, bool pr); -void lengthen(int (*func)(), int xtime); +void lengthen(void (*func)(), int xtime); void lev_mon(void); void light(struct coord *cp); void look(bool wakeup); @@ -215,7 +215,7 @@ char show(int y, int x); bool showtop(int showname); void sight(int fromfuse); -void start_daemon(int (*func)(), int arg, int type); +void start_daemon(void (*func)(), int arg, int type); void status(int fromfuse); bool step_ok(unsigned char ch); void stomach(int fromfuse);
--- a/srogue/rogue.h Sat Mar 05 12:10:20 2016 -0500 +++ b/srogue/rogue.h Sat Mar 05 20:49:37 2016 -0500 @@ -531,7 +531,7 @@ struct delayed_action { int d_type; - int (*d_func)(); + void (*d_func)(); int d_arg; int d_time; };
--- a/xrogue/daemon.c Sat Mar 05 12:10:20 2016 -0500 +++ b/xrogue/daemon.c Sat Mar 05 20:49:37 2016 -0500 @@ -74,7 +74,7 @@ */ struct delayed_action * -find_slot(int (*func)()) +find_slot(void (*func)()) { reg int i; reg struct delayed_action *dev; @@ -91,7 +91,7 @@ */ void -start_daemon(int (*dfunc)(), VOID *arg, int type) +start_daemon(void (*dfunc)(), VOID *arg, int type) { reg struct delayed_action *dev; @@ -111,7 +111,7 @@ */ void -kill_daemon(int (*dfunc)()) +kill_daemon(void (*dfunc)()) { reg struct delayed_action *dev; reg int i; @@ -164,7 +164,7 @@ */ void -fuse(int (*dfunc)(), VOID *arg, int time, int type) +fuse(void (*dfunc)(), VOID *arg, int time, int type) { reg struct delayed_action *wire; @@ -184,7 +184,7 @@ */ void -lengthen(int (*dfunc)(), int xtime) +lengthen(void (*dfunc)(), int xtime) { reg struct delayed_action *wire; @@ -199,7 +199,7 @@ */ void -extinguish(int (*dfunc)()) +extinguish(void (*dfunc)()) { reg struct delayed_action *wire;
--- a/xrogue/daemons.c Sat Mar 05 12:10:20 2016 -0500 +++ b/xrogue/daemons.c Sat Mar 05 20:49:37 2016 -0500 @@ -222,13 +222,12 @@ * Player can no longer fly */ -int +void land(void) { turn_off(player, ISFLY); msg("You regain your normal weight"); running = FALSE; - return(0); } /* @@ -253,7 +252,7 @@ * Restore player's strength */ -int +void res_strength(long howmuch) { @@ -271,7 +270,6 @@ min(pstats.s_str + howmuch, max_stats.s_str + ring_value(R_ADDSTR)); updpack(TRUE, &player); - return(0); } /* @@ -507,12 +505,11 @@ * otto's irresistable dance wears off */ -int +void undance(void) { turn_off(player, ISDANCE); msg ("Your feet take a break.....whew!"); - return(0); } /* @@ -637,12 +634,11 @@ * charge up the cloak of Emori */ -int +void cloak_charge(struct object *obj) { if (obj->o_charges < 1) obj->o_charges = 1; - return(0); } /*
--- a/xrogue/potions.c Sat Mar 05 12:10:20 2016 -0500 +++ b/xrogue/potions.c Sat Mar 05 20:49:37 2016 -0500 @@ -27,11 +27,11 @@ int add_strength(int change); int add_wisdom(int change); -int res_charisma(int howmuch); -int res_constitution(int howmuch); -int res_dexterity(int howmuch); -int res_intelligence(int howmuch); -int res_wisdom(int howmuch); +void res_charisma(int howmuch); +void res_constitution(int howmuch); +void res_dexterity(int howmuch); +void res_intelligence(int howmuch); +void res_wisdom(int howmuch); /* * add_abil is an array of functions used to change attributes. It must be @@ -48,7 +48,7 @@ * ordered according to the attribute definitions in rogue.h. */ -int (*res_abil[NUMABILITIES])() = { +void (*res_abil[NUMABILITIES])() = { res_intelligence, res_strength, res_wisdom, res_dexterity, res_constitution, res_charisma }; @@ -945,13 +945,13 @@ * if called with zero the restore fully */ -int +void res_dexterity(int howmuch) { short save_max; int ring_str; - if (howmuch < 0) return(0); + if (howmuch < 0) return; /* Discount the ring value */ ring_str = ring_value(R_ADDHIT); @@ -970,7 +970,7 @@ pstats.s_dext += ring_str; max_stats.s_dext = save_max; } - return(0); + return; } /* @@ -978,13 +978,13 @@ * Restore player's intelligence */ -int +void res_intelligence(int howmuch) { short save_max; int ring_str; - if (howmuch <= 0) return(0); + if (howmuch <= 0) return; /* Discount the ring value */ ring_str = ring_value(R_ADDINTEL); @@ -998,7 +998,7 @@ pstats.s_intel += ring_str; max_stats.s_intel = save_max; } - return(0); + return; } /* @@ -1006,13 +1006,13 @@ * Restore player's wisdom */ -int +void res_wisdom(int howmuch) { short save_max; int ring_str; - if (howmuch <= 0) return(0); + if (howmuch <= 0) return; /* Discount the ring value */ ring_str = ring_value(R_ADDWISDOM); @@ -1026,7 +1026,7 @@ pstats.s_wisdom += ring_str; max_stats.s_wisdom = save_max; } - return(0); + return; } /* @@ -1034,13 +1034,13 @@ * Restore the players constitution. */ -int +void res_constitution(int howmuch) { if (howmuch > 0) pstats.s_const = min(pstats.s_const + howmuch, max_stats.s_const); - return(0); + return; } /* @@ -1048,12 +1048,12 @@ * Restore the players charisma. */ -int +void res_charisma(int howmuch)