Mercurial > hg > early-roguelike
changeset 250:d08f19d529eb
Rogue V5: fix save/restore making levitation, hallucination permanent.
Like an earlier bug with detecting monsters, the fuses responsible for
ending levitation and hallucination were not recognized by
rs_write_daemons(). They got left out of the savefile, so after
restoring, the effect never wore off.
I think this is the first bugfix I've ever made that reduced the game's
difficulty.
author | John "Elwin" Edwards |
---|---|
date | Wed, 20 Jul 2016 20:44:41 -0400 |
parents | 9e35b2f9c2ea |
children | e7862a021609 |
files | rogue5/state.c |
diffstat | 1 files changed, 12 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/rogue5/state.c Wed Jun 01 20:16:23 2016 -0400 +++ b/rogue5/state.c Wed Jul 20 20:44:41 2016 -0400 @@ -600,6 +600,12 @@ func = 9; else if (dlist[i].d_func == turn_see_off) func = 10; + else if (dlist[i].d_func == land) + func = 11; + else if (dlist[i].d_func == come_down) + func = 12; + else if (dlist[i].d_func == visuals) + func = 13; else if (dlist[i].d_func == NULL) func = 0; else @@ -661,6 +667,12 @@ break; case 10: dlist[i].d_func = turn_see_off; break; + case 11: dlist[i].d_func = land; + break; + case 12: dlist[i].d_func = come_down; + break; + case 13: dlist[i].d_func = visuals; + break; default:dlist[i].d_func = NULL; break; }