Mercurial > hg > early-roguelike
changeset 219:f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
author | John "Elwin" Edwards |
---|---|
date | Fri, 19 Feb 2016 21:02:28 -0500 |
parents | 56e748983fa8 |
children | f54901b9c39b |
files | arogue7/actions.c arogue7/chase.c arogue7/command.c arogue7/daemon.c arogue7/daemons.c arogue7/eat.c arogue7/effects.c arogue7/encumb.c arogue7/fight.c arogue7/init.c arogue7/io.c arogue7/list.c arogue7/main.c arogue7/maze.c arogue7/mdport.c arogue7/misc.c arogue7/monsters.c arogue7/move.c arogue7/new_level.c arogue7/options.c arogue7/outside.c arogue7/pack.c arogue7/passages.c arogue7/player.c arogue7/potions.c arogue7/rings.c arogue7/rip.c arogue7/rogue.h arogue7/rooms.c arogue7/save.c arogue7/scrolls.c arogue7/state.c arogue7/sticks.c arogue7/things.c arogue7/trader.c arogue7/util.c arogue7/weapons.c arogue7/wear.c arogue7/wizard.c |
diffstat | 39 files changed, 1181 insertions(+), 889 deletions(-) [+] |
line wrap: on
line diff
--- a/arogue7/actions.c Sun Feb 07 14:39:21 2016 -0500 +++ b/arogue7/actions.c Fri Feb 19 21:02:28 2016 -0500 @@ -18,12 +18,21 @@ #include "rogue.h" #define MAXINT INT_MAX #define MININT INT_MIN + +void m_breathe(struct thing *tp); +void m_select(struct thing *th, bool flee); +void m_sonic(struct thing *tp); +void m_spell(struct thing *tp); +void m_summon(struct thing *tp); +bool m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree); +bool m_use_pack(struct thing *monster, coord *monst_pos, coord *defend_pos, + int dist, coord *shoot_dir); + /* * Did we disrupt a spell? */ -dsrpt_monster(tp, always, see_him) -register struct thing *tp; -bool always, see_him; +void +dsrpt_monster(struct thing *tp, bool always, bool see_him) { switch (tp->t_action) { case A_SUMMON: @@ -52,7 +61,8 @@ } } -dsrpt_player() +void +dsrpt_player(void) { int which, action; struct linked_list *item; @@ -81,7 +91,7 @@ if (purse > 0) { msg("Your gold goes flying everywhere!"); do { - item = spec_item(GOLD, NULL, NULL, NULL); + item = spec_item(GOLD, 0, 0, 0); obj = OBJPTR(item); obj->o_count = min(purse, rnd(10)+1); purse -= obj->o_count; @@ -120,8 +130,8 @@ * Otherwise, let it perform its chosen action. */ -m_act(tp) -register struct thing *tp; +void +m_act(struct thing *tp) { struct object *obj; bool flee; /* Are we scared? */ @@ -235,8 +245,8 @@ * Breathe in the chosen direction. */ -m_breathe(tp) -register struct thing *tp; +void +m_breathe(struct thing *tp) { register int damage; register char *breath = ""; @@ -344,11 +354,11 @@ /* * m_select: * Select an action for the monster. + * flee: True if running away or player is inaccessible in wall */ -m_select(th, flee) -register struct thing *th; -register bool flee; /* True if running away or player is inaccessible in wall */ +void +m_select(struct thing *th, bool flee) { register struct room *rer, *ree; /* room of chaser, room of chasee */ int dist = MININT; @@ -486,8 +496,8 @@ * The monster is sounding a sonic blast. */ -m_sonic(tp) -register struct thing *tp; +void +m_sonic(struct thing *tp) { register int damage; static struct object blast = @@ -515,8 +525,8 @@ * The monster casts a spell. Currently this is limited to * magic missile. */ -m_spell(tp) -register struct thing *tp; +void +m_spell(struct thing *tp) { static struct object missile = { @@ -538,8 +548,8 @@ * Summon aid. */ -m_summon(tp) -register struct thing *tp; +void +m_summon(struct thing *tp) { register char *helpname, *mname; int fail, numsum; @@ -612,10 +622,7 @@ */ bool -m_use_it(tp, flee, rer, ree) -register struct thing *tp; -bool flee; -register struct room *rer, *ree; +m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree) { int dist; register coord *ee = tp->t_dest, *er = &tp->t_pos; @@ -777,14 +784,15 @@ /* * runners: * Make all the awake monsters try to do something. + * segments: Number of segments since last called */ -runners(segments) -int segments; /* Number of segments since last called */ +int +runners(int segments) { register struct linked_list *item; register struct thing *tp = NULL; - register min_time = 20; /* Minimum time until a monster can act */ + register int min_time = 20; /* Minimum time until a monster can act */ /* * loop thru the list of running (wandering) monsters and see what @@ -870,11 +878,8 @@ * Only care about relics and wands for now. */ bool -m_use_pack(monster, monst_pos, defend_pos, dist, shoot_dir) -register struct thing *monster; -register coord *monst_pos, *defend_pos; -register int dist; -register coord *shoot_dir; +m_use_pack(struct thing *monster, coord *monst_pos, coord *defend_pos, + int dist, coord *shoot_dir) { register struct object *obj; register struct linked_list *pitem, *relic, *stick;
--- a/arogue7/chase.c Sun Feb 07 14:39:21 2016 -0500 +++ b/arogue7/chase.c Fri Feb 19 21:02:28 2016 -0500 @@ -19,11 +19,13 @@ #include <ctype.h> #include <limits.h> +#include <stdlib.h> #include "curses.h" #include "rogue.h" #define MAXINT INT_MAX #define MININT INT_MIN +bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); /* * Canblink checks if the monster can teleport (blink). If so, it will @@ -31,8 +33,7 @@ */ bool -can_blink(tp) -register struct thing *tp; +can_blink(struct thing *tp) { register int y, x, index=9; coord tryp; /* To hold the coordinates for use in diag_ok */ @@ -127,8 +128,7 @@ */ coord * -can_shoot(er, ee) -register coord *er, *ee; +can_shoot(coord *er, coord *ee) { static coord shoot_dir; @@ -147,16 +147,14 @@ * chase: * Find the spot for the chaser(er) to move closer to the * chasee(ee). Rer is the room of the chaser, and ree is the - * room of the creature being chased (chasee). + * room of the creature being chased (chasee). Flee is true if + * destination (ee) is player and monster is running away + * or the player is in a wall and the monster can't get to it */ -chase(tp, ee, rer, ree, flee) -register struct thing *tp; -register coord *ee; -register struct room *rer, *ree; -bool flee; /* True if destination (ee) is player and monster is running away - * or the player is in a wall and the monster can't get to it - */ +void +chase(struct thing *tp, coord *ee, struct room *rer, struct room *ree, + bool flee) { int dist, thisdist, monst_dist = MAXINT; register coord *er = &tp->t_pos; @@ -494,8 +492,8 @@ * Make one thing chase another. */ -do_chase(th) -register struct thing *th; +void +do_chase(struct thing *th) { register struct room *orig_rer, /* Original room of chaser */ *new_room; /* new room of monster */ @@ -803,8 +801,7 @@ */ struct linked_list * -get_hurl(tp) -register struct thing *tp; +get_hurl(struct thing *tp) { struct linked_list *arrow=NULL, *bolt=NULL, *rock=NULL, *spear = NULL, *dagger=NULL, *dart=NULL, *aklad=NULL; @@ -851,9 +848,8 @@ * Set a monster running after something */ -runto(runner, spot) -register struct thing *runner; -coord *spot; +void +runto(struct thing *runner, coord *spot) { if (on(*runner, ISSTONE)) return; @@ -881,9 +877,7 @@ */ bool -straight_shot(ery, erx, eey, eex, shooting) -register int ery, erx, eey, eex; -register coord *shooting; +straight_shot(int ery, int erx, int eey, int eex, coord *shooting) { register int dy, dx; /* Deltas */ char ch;
--- a/arogue7/command.c Sun Feb 07 14:39:21 2016 -0500 +++ b/arogue7/command.c Fri Feb 19 21:02:28 2016 -0500 @@ -29,12 +29,23 @@ extern struct uwdata wdata; #endif +void display(void); +void help(void); +void identify(char ch); +void d_level(void); +void u_level(void); +void shell(void); +void nameit(void); +void namemonst(void); +void count_gold(void); + /* * command: * Process the user commands */ -command() +void +command(void) { unsigned char ch; struct linked_list *item; @@ -267,8 +278,8 @@ after = FALSE; } when C_COUNT : count_gold(); - when C_QUAFF : quaff(-1, NULL, NULL, TRUE); - when C_READ : read_scroll(-1, NULL, TRUE); + when C_QUAFF : quaff(-1, 0, 0, TRUE); + when C_READ : read_scroll(-1, 0, TRUE); when C_EAT : eat(); when C_WIELD : wield(); when C_WEAR : wear(); @@ -280,7 +291,7 @@ when '>' : after = FALSE; d_level(); when '<' : after = FALSE; u_level(); when '?' : after = FALSE; help(); - when '/' : after = FALSE; identify(NULL); + when '/' : after = FALSE; identify(0); when C_USE : use_mm(-1); when CTRL('T') : if (player.t_action == A_NIL) { @@ -315,7 +326,7 @@ search(FALSE, FALSE); player.t_action = A_NIL; } - when C_ZAP : if (!player_zap(NULL, FALSE)) + when C_ZAP : if (!player_zap(0, FALSE)) after=FALSE; when C_PRAY : pray(); when C_CHANT : chant(); @@ -553,7 +564,8 @@ * tell the player what is at a certain coordinates assuming * it can be seen. */ -display() +void +display(void) { coord c; struct linked_list *item; @@ -587,8 +599,7 @@ */ void -quit(sig) -int sig; +quit(int sig) { /* * Reset the signal in case we got here via an interrupt @@ -628,8 +639,7 @@ */ void -bugkill(sig) -int sig; +bugkill(int sig) { signal(sig, quit); /* If we get it again, give up */ death(D_SIGNAL); /* Killed by a bug */ @@ -641,8 +651,8 @@ * Player gropes about him to find hidden things. */ -search(is_thief, door_chime) -register bool is_thief, door_chime; +void +search(bool is_thief, bool door_chime) { register int x, y; register char ch, /* The trap or door character */ @@ -752,7 +762,8 @@ * Give single character help, or the whole mess if he wants it */ -help() +void +help(void) { register struct h_list *strp = helpstr; #ifdef WIZARD @@ -844,8 +855,8 @@ * Tell the player what a certain thing is. */ -identify(ch) -register char ch; +void +identify(char ch) { register char *str; @@ -907,6 +918,7 @@ * He wants to go down a level */ +void d_level() { bool no_phase=FALSE; @@ -958,7 +970,8 @@ * He wants to go up a level */ -u_level() +void +u_level(void) { bool no_phase = FALSE; register struct linked_list *item; @@ -1016,7 +1029,8 @@ * Let him escape for a while */ -shell() +void +shell(void) { register char *sh; @@ -1050,7 +1064,8 @@ /* * see what we want to name -- an item or a monster. */ -nameit() +void +nameit(void) { char answer; @@ -1073,9 +1088,8 @@ /* * allow a user to call a potion, scroll, or ring something */ -nameitem(item, mark) -struct linked_list *item; -bool mark; +void +nameitem(struct linked_list *item, bool mark) { register struct object *obj; register char **guess = NULL, *elsewise = NULL; @@ -1161,7 +1175,8 @@ /* Name a monster */ -namemonst() +void +namemonst(void) { register struct thing *tp; struct linked_list *item; @@ -1206,7 +1221,8 @@ msg("There is no monster there to name."); } -count_gold() +void +count_gold(void) { if (player.t_action != C_COUNT) { msg("You take a break to count your money...");
--- a/arogue7/daemon.c Sun Feb 07 14:39:21 2016 -0500 +++ b/arogue7/daemon.c Fri Feb 19 21:02:28 2016 -0500 @@ -44,7 +44,7 @@ * Find an empty slot in the daemon list */ struct delayed_action * -d_slot() +d_slot(void) { reg int i; reg struct delayed_action *dev; @@ -60,7 +60,7 @@ * Find an empty slot in the fuses list */ struct delayed_action * -f_slot() +f_slot(void) { reg int i; reg struct delayed_action *dev; @@ -78,8 +78,7 @@ * Find a particular slot in the table */ struct delayed_action * -find_slot(func) -reg int (*func)(); +find_slot(int (*func)()) { reg int i; reg struct delayed_action *dev; @@ -95,8 +94,8 @@ * start_daemon: * Start a daemon, takes a function. */ -start_daemon(func, arg, type) -reg int arg, type, (*func)(); +void +start_daemon(int (*func)(), int arg, int type) { reg struct delayed_action *dev; @@ -115,8 +114,8 @@ * kill_daemon: * Remove a daemon from the list */ -kill_daemon(func) -reg int (*func)(); +void +kill_daemon(int (*func)()) { reg struct delayed_action *dev; reg int i; @@ -142,8 +141,8 @@ * Run all the daemons that are active with the current flag, * passing the argument to the function. */ -do_daemons(flag) -reg int flag; +void +do_daemons(int flag) { reg struct delayed_action *dev; @@ -163,8 +162,8 @@ * fuse: * Start a fuse to go off in a certain number of turns */ -fuse(func, arg, time, type) -reg int (*func)(), arg, time, type; +void +fuse(int (*func)(), int arg, int time, int type) { reg struct delayed_action *wire; @@ -183,8 +182,8 @@ * lengthen: * Increase the time until a fuse goes off */ -lengthen(func, xtime) -reg int (*func)(), xtime; +void +lengthen(int (*func)(), int xtime) { reg struct delayed_action *wire; @@ -198,8 +197,8 @@ * extinguish: * Put out a fuse */ -extinguish(func) -reg int (*func)(); +void +extinguish(int (*func)()) { reg struct delayed_action *wire; @@ -217,8 +216,8 @@ * do_fuses: * Decrement counters and start needed fuses */ -do_fuses(flag) -reg int flag; +void +do_fuses(int flag) { reg struct delayed_action *wire; @@ -245,8 +244,9 @@ * activity: * Show wizard number of demaons and memory blocks used */ -activity() +void +activity(void) { msg("Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d", - demoncnt,fusecnt,total,md_memused(0)); + demoncnt,fusecnt,total,md_memused()); }