Mercurial > hg > rlgallery-misc
diff py/rlgall.py @ 33:25843238434a
Change the Python module's name back to rlgall.
It is no longer an experimental variant. Using a database as a backend
is a settled feature.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jan 2014 13:09:48 -0500 |
parents | py/rlgalldb.py@7303535b5a5d |
children | 86b616d88020 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/py/rlgall.py Thu Jan 02 13:09:48 2014 -0500 @@ -0,0 +1,516 @@ +# rlgall.py +# Module for the Roguelike Gallery, using a postgres database +# Requires Python 3.3 + +import os +import psycopg2 +from datetime import datetime +import pytz + +# Configuration +logdir = "/var/dgl/var/games/roguelike/" +webdir = "/var/www/lighttpd/scoring/" +ppagename = webdir + "players/{0}.html" +hpagename = webdir + "highscores.html" + +# HTML fragments for templating +phead = """<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> +<html><head> +<title>{0}</title> +<link rel="stylesheet" href="/scoring/scores.css" type="text/css"> +</head> +""" + +ptop = """<body> +<h1>Yendor Guild</h1> +""" + +navtop = '<div class="nav"><a href="/">rlgallery.org</a> -> {0}</div>\n' +navscore = '<div class="nav"><a href="/">rlgallery.org</a> -> \ +<a href="/scoring/">Scores</a> -> {0}</div>\n' +navplayer = '<div class="nav"><a href="/">rlgallery.org</a> -> \ +<a href="/scoring/">Scores</a> -> <a href="/scoring/players/">Players</a> \ +-> {0}</div>' + +pti = '<h2>{0}</h2>\n' + +secthead = '<h3>{0}</h3>\n' +tblhead = '<div class="stable">\n' +rowstart = '<div class="sentry">\n' +rowend = '</div>\n' +cell = ' <span class="sdata">{0}</span>\n' +rcell = ' <span class="sdatar">{0}</span>\n' +hcell = ' <span class="shdata">{0}</span>\n' +tblend = '</div>\n' +pend = "</body></html>\n" + +# This would be more useful if we had to do translation +headerbook = {"endt":"End time", "score":"Score", "name":"Name", "xl":"XL", + "fate":"Fate", "rank":"Rank", "game":"Game", "class": "Class"} +# Queries for the games table +offselstr = "SELECT offbytes FROM games WHERE gname = %s;" +newoffstr = "UPDATE games SET offbytes = %s WHERE gname = %s;" + +def getconn(): + "Returns a database connection, or None if the connection fails." + try: + conn = psycopg2.connect("dbname=rlg") + except psycopg2.OperationalError: + return None + return conn + +def recnameToTS(filename): + pattern = "%Y-%m-%d.%H:%M:%S.ttyrec" + try: + dt = datetime.strptime(filename, pattern).replace(tzinfo=pytz.utc) + return dt + except ValueError: + return None + +def ttyreclink(text, name, game, gtime): + "Returns a link to the ttyrec archivist" + lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>' + return lstr.format(name, game, gtime, text) + +def playerlink(name): + "Returns a link to a player's page" + lstr = '<a href="/scoring/players/' + name + '.html">' + name + '</a>' + return lstr + +def linktoArchive(entry): + "Takes an entry dict and returns a link to the ttyrec archivist." + lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>' + linktext = entry["endt"].strftime("%Y/%m/%d %H:%M:%S") + stamp = int(entry["endt"].timestamp()) + return lstr.format(entry["name"], entry["game"].uname, stamp, linktext) + +def maketablerow(cells, isheader=None): + "Takes a list of strings and returns a HTML table row with each string \ + in its own cell. isheader will make them header cells, obviously." + if isheader: + celler = hcell + else: + celler = cell + rowstr = rowstart + for entry in cells: + rowstr = rowstr + celler.format(entry) + rowstr = rowstr + rowend + return rowstr + +def printTable(entries, fields, of): + "Takes a list of entry dicts and a list of field strings and writes a \ + HTML table to of." + of.write(tblhead) + clist = [] + for field in fields: + if field in headerbook: + clist.append(headerbook[field]) + else: + clist.append("{0}".format(field)) + of.write(maketablerow(clist, True)) + rnum = 0 + for i, entry in enumerate(entries): + clist = [] + for field in fields: + if field == "rank": + clist.append(("{0}".format(i + 1), rcell)) + elif field in entry: + thing = entry[field] + if field == "game": + clist.append((thing.name, cell)) + elif field == "xl" or field == "score": # Numerics + clist.append((str(thing), rcell)) + elif field == "name": + clist.append((playerlink(thing), cell)) + elif field == "fate": + clist.append((thing, cell)) + elif field == "endt": + clist.append((linktoArchive(entry), cell)) + else: + clist.append(("{0}".format(thing), cell)) + else: + clist.append(("N/A", cell)) + rowstr = rowstart + "".join([ t.format(s) for (s, t) in clist ]) + rowend + of.write(rowstr) + of.write(tblend) + return + +class Game: + def __init__(self, name, uname): + pass + def logtoDict(self, entry): + "Processes a log entry string, returning a dict." + ndict = {"game": self} + entrylist = entry.strip().split(self.logdelim, len(self.logspec) - 1) + for item, value in zip(self.logspec, entrylist): + if self.sqltypes[item] == "int": + ndict[item] = int(value) + if self.sqltypes[item] == "bool": + ndict[item] = bool(int(value)) + elif self.sqltypes[item] == "timestamptz": + ndict[item] = datetime.fromtimestamp(int(value), pytz.utc) + else: + ndict[item] = value + return ndict + def getEntryDicts(self, entfile, entlist): + "Reads logfile entries from entfile, interprets them according to the \ + instructions in self.logspec/logdelim, and adds them as dicts to entlist." + while True: + nextentry = entfile.readline() + if not nextentry: + break + if nextentry[-1] != '\n': + break + entlist.append(self.logtoDict(nextentry)) + return + def loadnew(self): + conn = getconn() + if conn == None: + return [] + cur = conn.cursor() + # Get the previous offset + cur.execute(offselstr, [self.uname]) + offset = cur.fetchone()[0] + newlist = [] + try: + scr = open(self.scores, encoding="utf-8") + scr.seek(offset) + self.getEntryDicts(scr, newlist) + except IOError: + noffset = offset # Can't read anything, assume no new games + else: + noffset = scr.tell() + scr.close() + cur.execute(newoffstr, [noffset, self.uname]) + # The new players must already be added to the players table. + updatenames = set([ e["name"] for e in newlist ]) + self.postprocess(newlist) + self.putIntoDB(newlist, conn) + cur.close() + conn.close() + return updatenames + def postprocess(self, gamelist): + "Default postprocessing function: adds start time and ttyrec list" + names = set([ e["name"] for e in gamelist ]) + conn = getconn() + if conn == None: + return [] + cur = conn.cursor() + for nameF in names: + # Get all this player's games ordered by time + itsEntries = [ entry for entry in gamelist if entry["name"] == nameF ] + itsEntries.sort(key=lambda e: e["endt"]) + # Find the end time of the latest game already in the db + tquery = "SELECT endt FROM {0} WHERE name = %s ORDER BY endt DESC LIMIT 1;".format(self.uname) + cur.execute(tquery, [nameF]) + result = cur.fetchone() + if result: + prev = result[0] + else: + prev = datetime.fromtimestamp(0, pytz.utc); + ttyrecdir = "/var/dgl/dgldir/ttyrec/{0}/{1}/".format(nameF, self.uname) + allfilekeys = [ (recnameToTS(f), f) for f in os.listdir(ttyrecdir) ] + vfilekeys = [ e for e in allfilekeys if e[0] > prev ] + vfilekeys.sort(key=lambda e: e[0]) + # Now determine startt and ttyrecs for each game + for i in range(0, len(itsEntries)): + if i == 0: + lowlim = prev + else: + lowlim = itsEntries[i-1]["endt"] + hilim = itsEntries[i]["endt"] + recs = [ k[1] for k in vfilekeys if lowlim <= k[0] < hilim ] + itsEntries[i]["startt"] = recnameToTS(recs[0]) + itsEntries[i]["ttyrecs"] = recs + cur.close() + conn.close() + def putIntoDB(self, dictlist, conn): + cur = conn.cursor() + cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ]) + conn.commit() + cur.close() + return + def tablerecent(self, of): + "Prints the most recent games from the logfile, NOT the database." + newest = [] + try: + scr = open(self.scores, encoding="utf-8") + except FileNotFoundError: + pass + else: + # Text streams don't support random seeking. + try: + scr.buffer.seek(self.lookback, 2) + except OSError: + scr.buffer.seek(0) # The file wasn't that long, start at the beginning + if scr.buffer.tell() != 0: + scr.buffer.readline() # Throw away the incomplete line + self.getEntryDicts(scr, newest) + newest.reverse() + scr.close() + of.write(secthead.format(self.name)) + if not newest: + of.write("<div>No one has braved this dungeon yet.</div>\n") + else: + printTable(newest, self.fields, of) + return +# End Game class definition + +class RogueGame(Game): + def __init__(self, name, uname, suffix): + self.name = name + self.uname = uname + self.scores = logdir + uname + ".log" + self.logspec = ["endt", "score", "name", "xl", "fate"] + self.sqltypes = {"endt": "timestamptz", "score": "int", + "name": "varchar(20)", "xl": "int", "fate": "text", + "ttyrecs": "text ARRAY", "startt": "timestamptz"} + self.logdelim = " " + self.lookback = -1500 + # Construct the insert query + fields = self.sqltypes.keys() + colspec = ", ".join(fields) + valspec = ", ".join([ "%({})s".format(c) for c in fields ]) + self.insertq = "INSERT INTO {0} ({1}) VALUES ({2});".format(self.uname, + colspec, valspec) + # Class variables, used by some methods + fields = ["name", "score", "xl", "fate", "endt"] + rankfields = ["rank", "score", "name", "xl", "fate", "endt"] + pfields = ["score", "xl", "fate", "endt"] + def getRecent(self, n=20): + "Gets the n most recent games out of the database, returning a list \ + of dicts." + try: + n = int(n) + except (ValueError, TypeError): + return [] + if n <= 0: + return [] + dictlist = [] + conn = psycopg2.connect("dbname=rlg") + cur = conn.cursor() + qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY endt DESC \ + LIMIT %s;".format(self.uname) + cur.execute(qstr, [n]) + for record in cur: + # This should be less hardcodish + ndict = {"game": self} + ndict["endt"] = record[0] + ndict["score"] = record[1] + ndict["name"] = record[2] + ndict["xl"] = record[3] + ndict["fate"] = record[4] + ndict["startt"] = record[5] + dictlist.append(ndict) + cur.close() + conn.close() + return dictlist + def getHigh(self, n=10, offset=0): + "Gets the n highest scores (starting at offset) from the database, \ + returning a list of dicts." + qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY score DESC ".format(self.uname) + qvals = [] + try: + n = int(n) + except (ValueError, TypeError): + return [] + if n <= 0: + return [] + qstr += " LIMIT %s" + qvals.append(n) + try: + offset = int(offset) + except (ValueError, TypeError): + return [] + if n > 0: + qstr += " OFFSET %s" + qvals.append(offset) + qstr += ";" + conn = psycopg2.connect("dbname=rlg") + cur = conn.cursor() + cur.execute(qstr, qvals) + dictlist = [] + for record in cur: + ndict = {"game": self} + ndict["endt"] = record[0] + ndict["score"] = record[1] + ndict["name"] = record[2] + ndict["xl"] = record[3] + ndict["fate"] = record[4] + ndict["startt"] = record[5] + dictlist.append(ndict) + cur.close() + conn.close() + return dictlist + def getPlayer(self, player): + "Gets all player's games from the database." + qstr = "SELECT endt, score, name, xl, fate, startt FROM " + self.uname + " WHERE name = %s;" + conn = getconn() + if conn == None: + return [] + cur = conn.cursor() + entries = [] + cur.execute(qstr, [player]) + for record in cur: + ndict = {"game": self} + ndict["endt"] = record[0] + ndict["score"] = record[1] + ndict["name"] = record[2] + ndict["xl"] = record[3] + ndict["fate"] = record[4] + ndict["startt"] = record[5] + entries.append(ndict) + cur.close() + conn.close() + return entries + def putIntoDB(self, dictlist, conn): + "Add the entries in dictlist to the database through connection conn, \ + which needs the INSERT privilege." + fields = self.sqltypes.keys() + fstr = ", ".join(fields) + vstr = ", ".join([ "%({})s".format(c) for c in fields ]) + qstr = "INSERT INTO {0} ({1}) VALUES ({2});".format(self.uname, fstr, vstr); + cur = conn.cursor() + cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ]) + conn.commit() + cur.close() + return +# End RogueGame class definition + +class ARogueGame(Game): + def __init__(self, name, uname, suffix): + self.name = name + self.uname = uname + self.scores = logdir + uname + ".log" + self.logspec = ["endt", "score", "name", "xl", "class", "depth", + "maxdepth", "quest", "hadquest", "fate"] + self.sqltypes = {"endt": "timestamptz", "score": "int", + "name": "varchar(20)", "xl": "int", "class": "text", "depth": "int", + "maxdepth": "int", "quest": "int", "hadquest": "bool", + "fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz"} + self.logdelim = " " + self.lookback = -1800 + # Construct the insert query + fields = self.sqltypes.keys() + colspec = ", ".join(fields) + valspec = ", ".join([ "%({})s".format(c) for c in fields ]) + self.insertq = "INSERT INTO {0} ({1}) VALUES ({2});".format(self.uname, + colspec, valspec) + # Class variables + fields = ["name", "score", "class", "xl", "fate", "endt"] + rankfields = ["rank", "score", "name", "class", "xl", "fate", "endt"] + pfields = ["score", "class", "xl", "fate", "endt"] + def getHigh(self, n=10, offset=0): + "Gets the n highest scores (starting at offset) from the database, \ + returning a list of dicts." + qstr = "SELECT endt, score, name, xl, class, fate FROM {0} ORDER BY score DESC ".format(self.uname) + qvals = [] + try: + n = int(n) + except (ValueError, TypeError): + return [] + if n <= 0: + return [] + qstr += " LIMIT %s" + qvals.append(n) + try: + offset = int(offset) + except (ValueError, TypeError): + return [] + if n > 0: + qstr += " OFFSET %s" + qvals.append(offset) + qstr += ";" + conn = psycopg2.connect("dbname=rlg") + cur = conn.cursor() + cur.execute(qstr, qvals) + dictlist = [] + for record in cur: + ndict = {"game": self} + ndict["endt"] = record[0] + ndict["score"] = record[1] + ndict["name"] = record[2] + ndict["xl"] = record[3] + ndict["class"] = record[4] + ndict["fate"] = record[5] + dictlist.append(ndict) + cur.close() + conn.close() + return dictlist + def getRecent(self, n=20): + return [] + def getPlayer(self, player): + "Gets all player's games from the database." + qstr = "SELECT endt, score, name, xl, class, fate FROM " + self.uname + " WHERE name = %s;" + conn = getconn() + if conn == None: + return [] + cur = conn.cursor() + entries = [] + cur.execute(qstr, [player]) + for record in cur: + ndict = {"game": self} + ndict["endt"] = record[0] + ndict["score"] = record[1] + ndict["name"] = record[2] + ndict["xl"] = record[3] + ndict["class"] = record[4] + ndict["fate"] = record[5] + entries.append(ndict) + cur.close() + conn.close() + return entries + +rogue3 = RogueGame("Rogue V3", "rogue3", "r3") +rogue4 = RogueGame("Rogue V4", "rogue4", "r4") +rogue5 = RogueGame("Rogue V5", "rogue5", "r5") +srogue = RogueGame("Super-Rogue", "srogue", "sr") +arogue5 = ARogueGame("Advanced Rogue 5", "arogue5", "ar5") + +gamelist = [rogue3, rogue4, rogue5, srogue, arogue5] + +def playerpage(pname): + "Generate a player's HTML page" + # Write the beginning of the page + ppagefi = open(ppagename.format(pname), "w", encoding="utf-8") + ppagefi.write(phead.format(pname)) + ppagefi.write(ptop) + ppagefi.write(navplayer.format(pname)) + ppagefi.write(pti.format("Results for " + pname)) + for game in gamelist: + ppagefi.write(secthead.format(game.name)) + entries = game.getPlayer(pname) + if not entries: + ppagefi.write("<div>" + pname + " has not yet completed an expedition\ + in this dungeon.</div>\n") + else: + entries.sort(key=lambda e: e["endt"]) + printTable(entries, game.pfields, ppagefi) + scoresum = 0 + for entry in entries: + scoresum += int(entry["score"]) + avgscr = scoresum // len(entries) + ppagefi.write("<p>Average score: {0}</p>\n".format(avgscr)) + # That should settle it. Print the end; then stop. + ppagefi.write(pend) + ppagefi.close() + return + +def highpage(): + # open the page and print the beginning + highpfi = open(hpagename, "w", encoding="utf-8") + highpfi.write(phead.format("High Scores")) + highpfi.write(ptop) + highpfi.write(navscore.format("High Scores")) + highpfi.write(pti.format("List of High Scores")) + for game in gamelist: + highpfi.write(secthead.format(game.name)) + entries = game.getHigh(40) + if not entries: + highpfi.write("<div>No one has braved this dungeon yet.</div>\n") + else: + printTable(entries, game.rankfields, highpfi) + # That should finish it. + highpfi.write(pend) + highpfi.close() + return