diff dgl/dgamelaunch.conf @ 14:9945b472aac2

Add dgamelaunch configuration to the project.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 15 Sep 2012 08:46:06 -0700
parents
children f501c8dd6884
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dgl/dgamelaunch.conf	Sat Sep 15 08:46:06 2012 -0700
@@ -0,0 +1,308 @@
+# rlgallery.org configuration file for dgamelaunch
+
+
+# Global config variables:
+
+
+# Max amount of registered users to allow. Has no effect if dgl was
+# compiled with SQLite
+maxusers = 4096
+
+# Allow registration of new nicks? (yes or no)
+allow_new_nicks = yes
+
+# Max length for newly registered nicks. Must be less than 20.
+# By default, NetHack only stores the first 10 chars of a name into
+# the record/logfile.
+maxnicklen = 10
+
+# Set the default watching-screen sorting mode. Can be one of
+# "unsorted", "username" or "idletime".  Unsorted is the default.
+sortmode = "username"
+
+# Path to a prepared chroot jail.
+chroot_path = "/var/dgl/"
+
+# From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc
+dglroot = "/dgldir/"
+
+# Server ID string
+server_id = "Roguelike Gallery - rlgallery.org"
+
+# From inside the jail, location of a banner file, the topmost line will be
+# shown in submenus that cannot be defined separately.
+# Some string substitution is done for the file:
+# $VERSION   replaced with "dgamelaunch v" + dgl version number.
+# $SERVERID  replaced with the server_id string, as defined above.
+banner = "/dgldir/dgl-banner"
+
+# The following two options are fairly insecure. They will force us to
+# load the password/group database into memory while still having root
+# privileges. Replace them with shed_uid/shed_gid entries as soon as
+# possible if you decide to use them. dgamelaunch will inform you of
+# the uids/gids corresponding to your choices when it loads.
+#
+# Note that shed_uid and shed_gid will always take precedence over
+# shed_user and shed_group if they are specified.
+
+# shed_user: username to shed privileges to
+#shed_user = "games"
+# shed_group: group name to shed privileges to
+#shed_group = "games"
+
+# Preferably, you may use the respective gids/uids. This is for Debian:
+# Use the rodney account instead of games:games
+shed_uid = 501
+shed_gid = 501
+
+# The defaults are usually just fine for this. passwd refers to the file
+# that stores the user database, and lockfile is only used internally by
+# dgamelaunch.
+# passwd doesn't matter if dgl was compiled with SQLite, as the name of
+# the sqlite database will be defined at compile time.
+passwd = "/dgldir/dgl-login"
+lockfile = "/dgldir/dgl-lock"
+
+#
+# define some commands that are run when something happens. format is
+# commands [ <time> ] = <command> ...
+#
+# <time> can be one of:
+#   dglstart  = when someone telnets in
+#   login     = when user has logged in
+#   register  = right after a new user is registered
+#   gamestart = just before a game is started
+#
+# <command> is:
+#   mkdir "foo"        = create a directory "foo"
+#   chdir "foo"        = change current work dir to "foo"
+#   cp "foo" "bar"     = copy file "foo" to "bar", overwriting previous "bar"
+#   ifnxcp "foo" "bar" = copy file "foo" to "bar", if "bar" doesn't exist
+#   unlink "foo"       = delete file "foo"
+#   setenv "foo" "bar" = set environment variable "foo" to "bar"
+#   exec "foo" "bar"   = execute "foo" with "bar" as it's param
+#   chpasswd           = do the change password prompting, if logged in
+#   chmail             = do the change email prompting, if logged in
+#   watch_menu         = go to the watching menu
+#   quit               = quit dgl
+#   ask_login          = do the login prompting, if not logged in
+#   ask_register       = do register new user prompting, if not logged in and
+#                        registration of new nicks is allowed.
+#   edit_options "foo" = edit options for game which has the short name "foo"
+#                        (user must be logged in)
+#   play_game "foo"    = start game which has the short name "foo"
+#                        (user must be logged in)
+#   submenu "foo"      = go to submenu "foo"
+#   return             = return from submenu
+#
+# The commands will be done inside the chroot and with the uid and gid
+# defined above.
+# Parameters to the commands are subject to variable substitution:
+#   %r = dglroot, as defined above
+#   %n = user nick, if user is logged in
+#   %u = shed_uid, as defined above, but numeric
+#   %g = game name, if user has selected a game.
+#
+# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
+#
+
+# create the user's dirs when they register
+commands[register] = mkdir "%ruserdata/%n",
+                     mkdir "%rttyrec/%n",
+                     mkdir "%rttyrec/%n/rogue3",
+                     mkdir "%rttyrec/%n/rogue4",
+                     mkdir "%rttyrec/%n/rogue5",
+                     mkdir "%rttyrec/%n/srogue",
+                     mkdir "%rttyrec/%n/arogue5"
+
+commands[login] = mkdir "%ruserdata/%n",
+                  mkdir "%rttyrec/%n",
+                  mkdir "%rttyrec/%n/rogue3",
+                  mkdir "%rttyrec/%n/rogue4",
+                  mkdir "%rttyrec/%n/rogue5",
+                  mkdir "%rttyrec/%n/srogue",
+                  mkdir "%rttyrec/%n/arogue5"
+
+
+
+
+
+# Define the main menus.
+# You _must_ define "mainmenu_anon" and "mainmenu_user".
+# $VERSION and $SERVERID will be replaced, as per the bannerfile above.
+
+# First, the menu shown to anonymous user:
+menu["mainmenu_anon"] {
+        bannerfile = "/dgldir/dgl_menu_main_anon.txt"
+        cursor = (5,18)
+        commands["l"] = ask_login
+        commands["r"] = ask_register
+        commands["w"] = watch_menu
+        commands["q"] = quit
+}
+
+# Then the menu shown when the user has logged in:
+# $USERNAME in here will be replaced with the user name.
+menu["mainmenu_user"] {
+# contents of this file are written to screen.
+# the file must be inside the chroot.
+        bannerfile = "/dgldir/dgl_menu_main_user.txt"
+# after which cursor is moved to this location
+# if cursor-definition is missing, the cursor is put
+# to the end of the last line of the banner.
+#        cursor = (5,18)
+# keys we accept. format is
+#  commands["string_of_keys"] = <commandlist>
+# for example, you could use commands["qQ"] = quit
+        commands["c"] = chpasswd
+        commands["e"] = chmail
+        commands["w"] = watch_menu
+        commands["3"] = play_game "RogV3"
+        commands["4"] = play_game "RogV4"
+        commands["5"] = play_game "RogV5"
+        commands["Ss"] = play_game "SRog"
+        commands["Aa"] = play_game "ARog5"
+        commands["q"] = quit
+}
+
+# this menu is shown when user presses '?' in the watching menu
+menu["watchmenu_help"] {
+	bannerfile = "/dgldir/dgl_menu_watchmenu_help.txt"
+	commands["qQ "] = return
+}
+
+
+# Next, we'll define one game's data:
+
+#DEFINE {
+#  # From inside the jail, the location of the binary to be launched.
+#  game_path = "/bin/nethackstub"
+#
+#  # Full name of the game
+#  game_name = "NetHack stub"
+#
+#  # Short name, used in the watching menu
+#  short_name = "NHstb"
+#
+#  # arguments for when we exec the binary
+#  game_args = "/bin/nethackstub",
+#	      "foo",
+#	      "user:%n",
+#	      "shed_uid:%u",
+#	      "bar"
+#
+#  # From inside the jail, where dgamelaunch should put mail.
+#  spooldir = "/var/mail/"
+#
+#  # From inside the jail, the default .nethackrc that is copied for new users.
+#  # rc_template = "/dgl-default-rcfile"
+#
+#  # Make sure the inprogress dir actually exists. default is "inprogress/"
+#  # Each game you define here must have it's own.
+#  inprogressdir = "%rinprogress-nethackstub/"
+#
+#  # We can also define per-game commands, that are executed
+#  # when the game starts:
+#  # commands = chdir "/dgldir", mkdir "foo_%u_%g"
+#}
+
+
+#DEFINE {
+#  game_path = "/nh343/nethack"
+#  game_name = "NetHack 3.4.3"
+#  short_name = "NH343"
+#
+#  game_args = "/nh343/nethack", "-u", "%n"
+#
+#  spooldir = "/mail/"
+#  rc_template = "/dgl-default-rcfile.nh343"
+#
+#  rc_fmt = "%ruserdata/%n/%n.nh343rc"
+#
+#  inprogressdir = "%rinprogress-nh343/"
+#
+## The place where ttyrecs are stored for this game.
+## If this is not defined, ttyrecs are not saved for this game.
+## Leaving this undefined also means the games cannot be spectated.
+#  ttyrecdir = "%ruserdata/%n/ttyrec/"
+#
+#
+#  # back up savefile
+#  commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
+#  # set NETHACKOPTIONS to point to the rcfile
+#             setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
+#  # set up nethack mail stuff, assuming it's compiled with it...
+#             setenv "MAIL" "/mail/%n",
+#             setenv "SIMPLEMAIL" "1",
+#  # don't let the mail file grow
+#             unlink "/mail/%n"
+#}
+
+# Rogue V3: short and simple, like the game
+DEFINE {
+  game_path = "/bin/rogue3"
+  game_name = "Rogue V3 (3.6)"
+  short_name = "RogV3"
+
+  game_args = "/bin/rogue3", "-n", "%n"
+
+  inprogressdir = "%rinprogress-rogue3/"
+  ttyrecdir = "%rttyrec/%n/rogue3/"
+
+  # Don't do anything with rcfiles.  Rogue has none.
+
+  # Back up the savefile, just in case
+  commands = cp "/var/games/roguelike/rogue3save/%u-%n.r3sav" "%rbackup/%u-%n.r3sav.bak"
+}
+
+# Rogue V4: just like it, but a little different
+DEFINE {
+  game_path = "/bin/rogue4"
+  game_name = "Rogue V4 (5.2)"
+  short_name = "RogV4"
+
+  game_args = "/bin/rogue4", "-n", "%n"
+  inprogressdir = "%rinprogress-rogue4/"
+  ttyrecdir = "%rttyrec/%n/rogue4/"
+
+  commands = cp "/var/games/roguelike/rogue4save/%u-%n.r4sav" "%rbackup/%u-%n.r4sav.bak"
+}
+
+# Rogue V5: a little more different from both
+DEFINE {
+  game_path = "/bin/rogue5"
+  game_name = "Rogue V5 (5.4)"
+  short_name = "RogV5"
+
+  game_args = "/bin/rogue5", "-n", "%n"
+  inprogressdir = "%rinprogress-rogue5/"
+  ttyrecdir = "%rttyrec/%n/rogue5/"
+
+  commands = cp "/var/games/roguelike/rogue5save/%u-%n.r5sav" "%rbackup/%u-%n.r5sav.bak"
+}
+
+# Super-Rogue: different?
+DEFINE {
+  game_path = "/bin/srogue"
+  game_name = "Super-Rogue"
+  short_name = "SRog"
+
+  game_args = "/bin/srogue", "-n", "%n"
+  inprogressdir = "%rinprogress-srogue/"
+  ttyrecdir = "%rttyrec/%n/srogue/"
+
+  commands = cp "/var/games/roguelike/sroguesave/%u-%n.srsav" "%rbackup/%u-%n.srsav.bak"
+}
+
+# Advanced Rogue 5: not different?
+DEFINE {
+  game_path = "/bin/arogue5"
+  game_name = "Advanced Rogue 5"
+  short_name = "ARog5"
+
+  game_args = "/bin/arogue5", "-n", "%n"
+  inprogressdir = "%rinprogress-arogue5/"
+  ttyrecdir = "%rttyrec/%n/arogue5/"
+
+  commands = cp "/var/games/roguelike/arogue5save/%u-%n.ar5sav" "%rbackup/%u-%n.ar5sav.bak"
+}