view py/stats2.py @ 45:0f4163dbbafc

SVG charts: separate database-querying and chart-printing code. Create Game methods in rlgall.py to get histogram data for score, xl, maxdepth. In stats2.py, make the chart-printing functions use this data and avoid running hard-coded queries.
author John "Elwin" Edwards
date Thu, 16 Jan 2014 16:25:09 -0800
parents 3ecbd4fa2a08
children 5cf88bd4e556
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#!/usr/bin/python3

import psycopg2
import rlgall
from datetime import datetime

sitename = "rlgallery.org"
svgpath = rlgall.webdir
timestr = datetime.utcnow().strftime("%Y-%m-%d %H:%M")

dochead = """<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="900" height="600">
"""
stylesheet = """<style type="text/css">
rect.frame {{
 fill:#ffffff;
 fill-opacity:1;
 stroke:#000000;
 stroke-width:2;
 stroke-opacity:1;
}}
rect.bar {{
 fill:#{0};
 fill-opacity:1;
 stroke:#000000;
 stroke-width:2;
 stroke-opacity:1;
}}
</style>
"""
framerect = '<rect width="750" height="500" x="100" y="50" class="frame"/>\n'
barstr = '<rect width="{0}" height="{1}" x="{2}" y="{3}" class="bar"/>\n'
xllabel = '<text x="{0}" y="570" font-size="15" text-anchor="middle">{1}</text>\n'
ylabel = '<text x="90" y="{0}" font-size="16" text-anchor="end">{1}</text>\n'
xlabelf = '<text x="475" y="590" font-size="15" text-anchor="middle">{0}</text>\n'
ltitle = '<text x="100" y="35" font-size="16" text-anchor="start">{0}</text>\n'
ctitle = '<text x="475" y="34" font-size="18" text-anchor="middle">{0}</text>\n'
rtitle = '<text x="850" y="35" font-size="16" text-anchor="end">{0}</text>\n'
ylabelf = """<g transform="translate(100, 300)">
 <g transform="rotate(-90)">
 <text x="0" y="-60" font-size="16" text-anchor="middle">{0}</text>
 </g>
</g>
"""

class SVGChart():
  def __init__(self, filename):
    self.of = open(filename, "w", encoding="utf-8")
    self.of.write(dochead)
  def style(self, barcolor):
    self.of.write(stylesheet.format(barcolor))
  def write(self, obj):
    self.of.write(obj)
  def close(self):
    self.of.write('</svg>\n')
    self.of.close()

def ylimits(x):
  ll = [2, 3, 4, 5, 6, 8, 10, 15]
  m = 1
  size = 0
  while True:
    for i in ll:
      if i * m > x:
        size = i
        lim = i * m
        break
    if size:
      break
    else:
      m *= 10
  if size in [3, 6]:
    if lim == 3:
      divs = 3
    else:
      divs = 6
  elif size in [4, 8]:
    divs = 4
  else:
    if lim == 2:
      divs = 2
    else:
      divs = 5
  return divs, lim

def titles(l, c, r):
  return ltitle.format(l) + ctitle.format(c) + rtitle.format(r) 

def mkxlgraph(game, xldata):
  xlgraph = SVGChart("{0}/xl-{1}.svg".format(svgpath, game.uname))
  xlgraph.style("0000ff")
  xlgraph.write(framerect)
  xldivs, xlmax = ylimits(max([ pt[1] for pt in xldata ]))
  scale = 500 / xlmax
  for xl, count in xldata:
    barx = xl * 50 + 60
    barh = round(scale * count)
    bary = 550 - barh
    xlgraph.write(barstr.format(30, barh, barx, bary))
    xlgraph.write(xllabel.format(barx + 15, xl))
  for yl in range(xldivs + 1):
    labeln = int(xlmax * yl / xldivs)
    labelh = 550 + 8 - 500 * yl / xldivs
    xlgraph.write(ylabel.format(labelh, labeln))
  xlgraph.write(xlabelf.format("Experience level"))
  xlgraph.write(ylabelf.format("# of games"))
  xlgraph.write(titles(sitename, game.name, timestr))
  xlgraph.close()
  return

def mkscoregraph(game, scoredata):
  if isinstance(game, rlgall.ARogueGame):
    scorewidth = 1500
  else:
    scorewidth = 1000
  scoregraph = SVGChart("{0}/score-{1}.svg".format(svgpath, game.uname))
  scoregraph.style("ffff00")
  scoregraph.write(framerect)
  scoredivs, scoremax = ylimits(max([ pt[1] for pt in scoredata ]))
  scale = 500 / scoremax
  for block, count in scoredata:
    n = block // scorewidth
    barx = n * 75 + 100
    barh = round(scale * count)
    bary = 550 - barh
    scoregraph.write(barstr.format(75, barh, barx, bary))
    scoregraph.write(xllabel.format(barx, block))
  for yl in range(scoredivs + 1):
    labeln = int(scoremax * yl / scoredivs)
    labelh = 550 + 8 - 500 * yl / scoredivs
    scoregraph.write(ylabel.format(labelh, labeln))
  scoregraph.write(xlabelf.format("Score"))
  scoregraph.write(ylabelf.format("# of games"))
  scoregraph.write(titles(sitename, game.name, timestr))
  scoregraph.close()
  return

def mkdeepgraph(game, deepdata):
  deepgraph = SVGChart("{0}/deep-{1}.svg".format(svgpath, game.uname))
  deepgraph.style("808000")
  deepgraph.write(framerect)
  deepdivs, deepmax = ylimits(max([ pt[1] for pt in deepdata ]))
  scale = 500 / deepmax
  for lev, count in deepdata:
    barx = lev * 25 + 75
    barh = round(scale * count)
    bary = 550 - barh
    deepgraph.write(barstr.format(25, barh, barx, bary))
    if lev % 3 == 0:
      deepgraph.write(xllabel.format(barx + 12.5, lev))
  for yl in range(deepdivs + 1):
    labeln = int(deepmax * yl / deepdivs)
    labelh = 550 + 8 - 500 * yl / deepdivs
    deepgraph.write(ylabel.format(labelh, labeln))
  deepgraph.write(xlabelf.format("Deepest dungeon level"))
  deepgraph.write(ylabelf.format("# of games"))
  deepgraph.write(titles(sitename, game.name, timestr))
  deepgraph.close()
  return

for game in rlgall.gamelist:
  xldata = game.getXLCounts(15)
  deepdata = game.getDepthCounts(30)
  if isinstance(game, rlgall.ARogueGame):
    scorewidth = 1500
  else:
    scorewidth = 1000
  scoredata = game.getScoreCounts(10, scorewidth)
  mkxlgraph(game, xldata)
  mkscoregraph(game, scoredata)
  mkdeepgraph(game, deepdata)

exit()