view py/rlgalldb.py @ 21:453278a81371

Add tablerecent() so recent.cgi will work as before. Port the tablerecent() function, which reads the most recent games directly from the logfile instead of the database. This allows recent.cgi to show games immediately without waiting for the recorder to put them in the database.
author John "Elwin" Edwards <elwin@sdf.org>
date Mon, 17 Sep 2012 13:41:10 -0700
parents c05050f78d81
children e8f3b7994d88
line wrap: on
line source

# rlgalldb.py
# Module for the Roguelike Gallery, using a postgres database

import os
import calendar
import psycopg2
from datetime import datetime, tzinfo, timedelta

# Configuration
logdir = "/var/dgl/var/games/roguelike/"
webdir = "/var/www/lighttpd/scoring/"
ppagename = webdir + "players/{0}.html"
hpagename = webdir + "highscores.html"

# HTML fragments for templating
phead = """<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html><head>
<title>{0}</title>
<link rel="stylesheet" href="/scoring/scores.css" type="text/css">
</head>
"""

ptop = """<body>
<h1>Yendor Guild</h1>
"""

navtop = '<div class="nav"><a href="/">rlgallery.org</a> -&gt; {0}</div>\n'
navscore = '<div class="nav"><a href="/">rlgallery.org</a> -&gt; \
<a href="/scoring/">Scores</a> -&gt; {0}</div>\n'
navplayer = '<div class="nav"><a href="/">rlgallery.org</a> -&gt; \
<a href="/scoring/">Scores</a> -&gt; <a href="/scoring/players/">Players</a> \
-&gt; {0}</div>'

pti = '<h2>{0}</h2>\n'

secthead = '<h3>{0}</h3>\n'
tblhead = '<div class="stable">\n'
rowstart = '<div class="sentry">\n'
rowend = '</div>\n'
cell = '  <span class="sdata">{0}</span>\n'
hcell = '  <span class="shdata">{0}</span>\n'
tblend = '</div>\n'
pend = "</body></html>\n"

# This would be more useful if we had to do translation
headerbook = {"endt":"End time", "score":"Score", "name":"Name", "xl":"XL", 
              "fate":"Fate", "rank":"Rank", "game":"Game", "class": "Class"}
# Queries for the games table
offselstr = "SELECT offbytes FROM games WHERE gname = %s;"
newoffstr = "UPDATE games SET offbytes = %s WHERE gname = %s;"

# A representation of the UTC time zone.  They say Py3k can better handle
# this madness.
class UTC(tzinfo):
  def utcoffset(self, dt):
    return timedelta(0)
  def dst(self, dt):
    return timedelta(0)
  def tzname(self, dt):
    return "UTC"
utc = UTC()

def getconn():
  "Returns a database connection, or None if the connection fails."
  try:
    conn = psycopg2.connect("dbname=rlg")
  except psycopg2.OperationalError:
    return None
  return conn

def recnameToTS(filename):
  pattern = "%Y-%m-%d.%H:%M:%S.ttyrec"
  try:
    dt = datetime.strptime(filename, pattern).replace(tzinfo=utc)
    return dt
  except ValueError:
    return None

def ttyreclink(text, name, game, gtime):
  "Returns a link to the ttyrec archivist"
  lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>'
  return lstr.format(name, game, gtime, text)

def playerlink(name):
  "Returns a link to a player's page"
  lstr = '<a href="/scoring/players/' + name + '.html">' + name + '</a>'
  return lstr

def linktoArchive(entry):
  "Takes an entry dict and returns a link to the ttyrec archivist."
  lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>'
  linktext = entry["endt"].strftime("%Y/%m/%d %H:%M:%S")
  stamp = calendar.timegm(entry["endt"].utctimetuple())
  return lstr.format(entry["name"], entry["game"].uname, stamp, linktext)

def maketablerow(cells, isheader=None):
  "Takes a list of strings and returns a HTML table row with each string \
   in its own cell.  isheader will make them header cells, obviously."
  if isheader:
    celler = hcell
  else:
    celler = cell
  rowstr = rowstart
  for entry in cells:
    rowstr = rowstr + celler.format(entry)
  rowstr = rowstr + rowend
  return rowstr

def printTable(entries, fields, of):
  "Takes a list of entry dicts and a list of field strings and writes a \
   HTML table to of."
  of.write(tblhead)
  clist = []
  for field in fields:
    if field in headerbook:
      clist.append(headerbook[field])
    else:
      clist.append("{0}".format(field))
  of.write(maketablerow(clist, True))
  rnum = 0
  for i, entry in enumerate(entries):
    clist = []
    for field in fields:
      if field == "rank":
        clist.append("{0}".format(i + 1))
      elif field in entry:
        thing = entry[field]
        if field == "game":
          clist.append(thing.name)
        elif field == "xl" or field == "score": # Numerics
          clist.append(str(thing))
        elif field == "name":
          clist.append(playerlink(thing))
        elif field == "fate":
          clist.append(thing)
        elif field == "endt":
          clist.append(linktoArchive(entry))
        else:
          clist.append("{0}".format(thing))
      else:
        clist.append("N/A")
    of.write(maketablerow(clist))
  of.write(tblend)
  return

class Game:
  def __init__(self, name, uname):
    pass
  def logtoDict(self, entry):
    "Processes a log entry string, returning a dict."
    ndict = {"game": self}
    entrylist = entry.strip().split(self.logdelim, len(self.logspec) - 1)
    for item, value in zip(self.logspec, entrylist):
      if self.sqltypes[item] == "int":
        ndict[item] = int(value)
      if self.sqltypes[item] == "bool":
        ndict[item] = bool(int(value))
      elif self.sqltypes[item] == "timestamptz":
        ndict[item] = datetime.fromtimestamp(int(value), utc)
      else:
        ndict[item] = value
    return ndict
  def getEntryDicts(self, entfile, entlist):
    "Reads logfile entries from entfile, interprets them according to the \
     instructions in self.logspec/logdelim, and adds them as dicts to entlist."
    while True:
      nextentry = entfile.readline()
      if not nextentry:
        break
      if nextentry[-1] != '\n':
        break
      entlist.append(self.logtoDict(nextentry))
    return
  def loadnew(self):
    conn = getconn()
    if conn == None:
      return []
    cur = conn.cursor()
    # Get the previous offset
    cur.execute(offselstr, [self.uname])
    offset = cur.fetchone()[0]
    newlist = []
    try:
      scr = open(self.scores)
      scr.seek(offset)
      self.getEntryDicts(scr, newlist)
    except IOError:
      noffset = offset # Can't read anything, assume no new games
    else:
      noffset = scr.tell()
      scr.close()
      cur.execute(newoffstr, [noffset, self.uname])
    # The new players must already be added to the players table.
    updatenames = set([ e["name"] for e in newlist ])
    self.postprocess(newlist)
    self.putIntoDB(newlist, conn)
    cur.close()
    conn.close()
    return updatenames
  def postprocess(self, gamelist):
    "Default postprocessing function: adds start time and ttyrec list"
    names = set([ e["name"] for e in gamelist ])
    conn = getconn()
    if conn == None:
      return []
    cur = conn.cursor()
    for nameF in names:
      # Get all this player's games ordered by time
      itsEntries = [ entry for entry in gamelist if entry["name"] == nameF ]
      itsEntries.sort(key=lambda e: e["endt"])
      # Find the end time of the latest game already in the db
      tquery = "SELECT endt FROM {0} WHERE name = %s ORDER BY endt DESC LIMIT 1;".format(self.uname)
      cur.execute(tquery, [nameF])
      result = cur.fetchone()
      if result:
        prev = result[0]
      else:
        prev = datetime.fromtimestamp(0, utc);
      ttyrecdir = "/var/dgl/dgldir/ttyrec/{0}/{1}/".format(nameF, self.uname)
      allfilekeys = [ (recnameToTS(f), f) for f in os.listdir(ttyrecdir) ]
      vfilekeys = [ e for e in allfilekeys if e[0] > prev ]
      vfilekeys.sort(key=lambda e: e[0])
      # Now determine startt and ttyrecs for each game
      for i in range(0, len(itsEntries)):
        if i == 0:
          lowlim = prev
        else:
          lowlim = itsEntries[i-1]["endt"]
        hilim = itsEntries[i]["endt"]
        recs = [ k[1] for k in vfilekeys if lowlim <= k[0] < hilim ]
        itsEntries[i]["startt"] = recnameToTS(recs[0])
        itsEntries[i]["ttyrecs"] = recs
    cur.close()
    conn.close()
  def putIntoDB(self, dictlist, conn):
    cur = conn.cursor()
    cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ])
    conn.commit()
    cur.close()
    return
  def tablerecent(self, of):
    "Prints the most recent games from the logfile, NOT the database."
    newest = []
    try:
      scr = open(self.scores)
    except IOError:
      pass
    else:
      try:
        scr.seek(self.lookback, 2)
      except IOError:
        scr.seek(0) # The file wasn't that long, start at the beginning
      if scr.tell() != 0:
        scr.readline() # Throw away the incomplete line
      self.getEntryDicts(scr, newest)
      newest.reverse()
      scr.close()
    of.write(secthead.format(self.name))
    if not newest:
      of.write("<div>No one has braved this dungeon yet.</div>\n")
    else:
      printTable(newest, self.fields, of)
    return
# End Game class definition

class RogueGame(Game):
  def __init__(self, name, uname, suffix):
    self.name = name
    self.uname = uname
    self.scores = logdir + uname + ".log"
    self.logspec = ["endt", "score", "name", "xl", "fate"]
    self.sqltypes = {"endt": "timestamptz", "score": "int", 
            "name": "varchar(20)", "xl": "int", "fate": "text",
            "ttyrecs": "text ARRAY", "startt": "timestamptz"}
    self.logdelim = " "
    self.lookback = -1500
    colspec = "("
    valspec = "("
    for i, col in enumerate(self.sqltypes.keys()):
      colspec += col
      valspec += "%({0})s".format(col)
      if i == len(self.sqltypes) - 1:
        colspec += ")"
        valspec += ")"
      else:
        colspec += ", "
        valspec += ", "
    self.insertq = "INSERT INTO {0} {1} VALUES {2};".format(self.uname, 
                    colspec, valspec)
  # Class variables, used by some methods
  fields = ["name", "score", "xl", "fate", "endt"]
  rankfields = ["rank", "score", "name", "xl", "fate", "endt"]
  pfields = ["score", "xl", "fate", "endt"]
  def getRecent(self, n=20):
    "Gets the n most recent games out of the database, returning a list \
     of dicts."
    try:
      n = int(n)
    except (ValueError, TypeError):
      return []
    if n <= 0:
      return []
    dictlist = []
    conn = psycopg2.connect("dbname=rlg")
    cur = conn.cursor()
    qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY endt DESC \
            LIMIT %s;".format(self.uname)
    cur.execute(qstr, [n])
    for record in cur:
      # This should be less hardcodish
      ndict = {"game": self}
      ndict["endt"] = record[0]
      ndict["score"] = record[1]
      ndict["name"] = record[2]
      ndict["xl"] = record[3]
      ndict["fate"] = record[4]
      ndict["startt"] = record[5]
      dictlist.append(ndict)
    cur.close()
    conn.close()
    return dictlist
  def getHigh(self, n=10, offset=0):
    "Gets the n highest scores (starting at offset) from the database, \
     returning a list of dicts."
    qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY score DESC ".format(self.uname)
    qvals = []
    try:
      n = int(n)
    except (ValueError, TypeError):
      return []
    if n <= 0:
      return []
    qstr += " LIMIT %s"
    qvals.append(n)
    try:
      offset = int(offset)
    except (ValueError, TypeError):
      return []
    if n > 0:
      qstr += " OFFSET %s"
      qvals.append(offset)
    qstr += ";"
    conn = psycopg2.connect("dbname=rlg")
    cur = conn.cursor()
    cur.execute(qstr, qvals)
    dictlist = []
    for record in cur:
      ndict = {"game": self}
      ndict["endt"] = record[0]
      ndict["score"] = record[1]
      ndict["name"] = record[2]
      ndict["xl"] = record[3]
      ndict["fate"] = record[4]
      ndict["startt"] = record[5]
      dictlist.append(ndict)
    cur.close()
    conn.close()
    return dictlist
  def getPlayer(self, player):
    "Gets all player's games from the database."
    qstr = "SELECT endt, score, name, xl, fate, startt FROM " + self.uname + " WHERE name = %s;"
    conn = getconn()
    if conn == None:
      return []
    cur = conn.cursor()
    entries = []
    cur.execute(qstr, [player])
    for record in cur:
      ndict = {"game": self}
      ndict["endt"] = record[0]
      ndict["score"] = record[1]
      ndict["name"] = record[2]
      ndict["xl"] = record[3]
      ndict["fate"] = record[4]
      ndict["startt"] = record[5]
      entries.append(ndict)
    cur.close()
    conn.close()
    return entries
  def putIntoDB(self, dictlist, conn):
    "Add the entries in dictlist to the database through connection conn, \
     which needs the INSERT privilege."
    # FIXME this monster needs to be procedurally generated
    qstr = "INSERT INTO " + self.uname + " (endt, score, name, xl, fate, ttyrecs, startt) \
            VALUES (%(endt)s, %(score)s, %(name)s, %(xl)s, %(fate)s, %(ttyrecs)s, %(startt)s);"
    cur = conn.cursor()
    cur.executemany(qstr, [ d for d in dictlist if d["game"] == self ])
    conn.commit()
    cur.close()
    return
# End RogueGame class definition

class ARogueGame(Game):
  def __init__(self, name, uname, suffix):
    self.name = name
    self.uname = uname
    self.scores = logdir + uname + ".log"
    self.logspec = ["endt", "score", "name", "xl", "class", "depth", 
                    "maxdepth", "quest", "hadquest", "fate"]
    self.sqltypes = {"endt": "timestamptz", "score": "int", 
            "name": "varchar(20)", "xl": "int", "class": "text", "depth": "int",
            "maxdepth": "int", "quest": "int", "hadquest": "bool",
            "fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz"}
    self.logdelim = " "
    self.lookback = -1800
    colspec = "("
    valspec = "("
    for i, col in enumerate(self.sqltypes.keys()):
      colspec += col
      valspec += "%({0})s".format(col)
      if i == len(self.sqltypes) - 1:
        colspec += ")"
        valspec += ")"
      else:
        colspec += ", "
        valspec += ", "
    self.insertq = "INSERT INTO {0} {1} VALUES {2};".format(self.uname, 
                    colspec, valspec)
  # Class variables
  fields = ["name", "score", "class", "xl", "fate", "endt"]
  rankfields = ["rank", "score", "name", "class", "xl", "fate", "endt"]
  pfields = ["score", "class", "xl", "fate", "endt"]
  def getHigh(self, n=10, offset=0):
    "Gets the n highest scores (starting at offset) from the database, \
     returning a list of dicts."
    qstr = "SELECT endt, score, name, xl, class, fate FROM {0} ORDER BY score DESC ".format(self.uname)
    qvals = []
    try:
      n = int(n)
    except (ValueError, TypeError):
      return []
    if n <= 0:
      return []
    qstr += " LIMIT %s"
    qvals.append(n)
    try:
      offset = int(offset)
    except (ValueError, TypeError):
      return []
    if n > 0:
      qstr += " OFFSET %s"
      qvals.append(offset)
    qstr += ";"
    conn = psycopg2.connect("dbname=rlg")
    cur = conn.cursor()
    cur.execute(qstr, qvals)
    dictlist = []
    for record in cur:
      ndict = {"game": self}
      ndict["endt"] = record[0]
      ndict["score"] = record[1]
      ndict["name"] = record[2]
      ndict["xl"] = record[3]
      ndict["class"] = record[4]
      ndict["fate"] = record[5]
      dictlist.append(ndict)
    cur.close()
    conn.close()
    return dictlist
  def getRecent(self, n=20):
    return []
  def getPlayer(self, player):
    "Gets all player's games from the database."
    qstr = "SELECT endt, score, name, xl, class, fate FROM " + self.uname + " WHERE name = %s;"
    conn = getconn()
    if conn == None:
      return []
    cur = conn.cursor()
    entries = []
    cur.execute(qstr, [player])
    for record in cur:
      ndict = {"game": self}
      ndict["endt"] = record[0]
      ndict["score"] = record[1]
      ndict["name"] = record[2]
      ndict["xl"] = record[3]
      ndict["class"] = record[4]
      ndict["fate"] = record[5]
      entries.append(ndict)
    cur.close()
    conn.close()
    return entries

rogue3 = RogueGame("Rogue V3", "rogue3", "r3")
rogue4 = RogueGame("Rogue V4", "rogue4", "r4")
rogue5 = RogueGame("Rogue V5", "rogue5", "r5")
srogue = RogueGame("Super-Rogue", "srogue", "sr")
arogue5 = ARogueGame("Advanced Rogue 5", "arogue5", "ar5")

gamelist = [rogue3, rogue4, rogue5, srogue, arogue5]

def playerpage(pname):
  "Generate a player's HTML page"
  # Write the beginning of the page
  ppagefi = open(ppagename.format(pname), "w")
  ppagefi.write(phead.format(pname))
  ppagefi.write(ptop)
  ppagefi.write(navplayer.format(pname))
  ppagefi.write(pti.format("Results for " + pname))
  for game in gamelist:
    ppagefi.write(secthead.format(game.name))
    entries = game.getPlayer(pname)
    if not entries:
      ppagefi.write("<div>" + pname + " has not yet completed an expedition\
        in this dungeon.</div>\n")
    else:
      entries.sort(key=lambda e: e["endt"])
      printTable(entries, game.pfields, ppagefi)
      scoresum = 0
      for entry in entries:
        scoresum += int(entry["score"])
      avgscr = scoresum / len(entries)
      ppagefi.write("<p>Average score: {0}</p>\n".format(avgscr))
  # That should settle it.  Print the end; then stop.
  ppagefi.write(pend)
  ppagefi.close()
  return

def highpage():
  # open the page and print the beginning
  highpfi = open(hpagename, "w")
  highpfi.write(phead.format("High Scores"))
  highpfi.write(ptop)
  highpfi.write(navscore.format("High Scores"))
  highpfi.write(pti.format("List of High Scores"))
  for game in gamelist:
    highpfi.write(secthead.format(game.name))
    entries = game.getHigh(40)
    if not entries:
      highpfi.write("<div>No one has braved this dungeon yet.</div>\n")
    else:
      printTable(entries, game.rankfields, highpfi)
  # That should finish it.
  highpfi.write(pend)
  highpfi.close()
  return