Mercurial > hg > rlgallery-misc
view py/rlgalldb.py @ 21:453278a81371
Add tablerecent() so recent.cgi will work as before.
Port the tablerecent() function, which reads the most recent games
directly from the logfile instead of the database. This allows
recent.cgi to show games immediately without waiting for the recorder
to put them in the database.
author | John "Elwin" Edwards <elwin@sdf.org> |
---|---|
date | Mon, 17 Sep 2012 13:41:10 -0700 |
parents | c05050f78d81 |
children | e8f3b7994d88 |
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# rlgalldb.py # Module for the Roguelike Gallery, using a postgres database import os import calendar import psycopg2 from datetime import datetime, tzinfo, timedelta # Configuration logdir = "/var/dgl/var/games/roguelike/" webdir = "/var/www/lighttpd/scoring/" ppagename = webdir + "players/{0}.html" hpagename = webdir + "highscores.html" # HTML fragments for templating phead = """<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html><head> <title>{0}</title> <link rel="stylesheet" href="/scoring/scores.css" type="text/css"> </head> """ ptop = """<body> <h1>Yendor Guild</h1> """ navtop = '<div class="nav"><a href="/">rlgallery.org</a> -> {0}</div>\n' navscore = '<div class="nav"><a href="/">rlgallery.org</a> -> \ <a href="/scoring/">Scores</a> -> {0}</div>\n' navplayer = '<div class="nav"><a href="/">rlgallery.org</a> -> \ <a href="/scoring/">Scores</a> -> <a href="/scoring/players/">Players</a> \ -> {0}</div>' pti = '<h2>{0}</h2>\n' secthead = '<h3>{0}</h3>\n' tblhead = '<div class="stable">\n' rowstart = '<div class="sentry">\n' rowend = '</div>\n' cell = ' <span class="sdata">{0}</span>\n' hcell = ' <span class="shdata">{0}</span>\n' tblend = '</div>\n' pend = "</body></html>\n" # This would be more useful if we had to do translation headerbook = {"endt":"End time", "score":"Score", "name":"Name", "xl":"XL", "fate":"Fate", "rank":"Rank", "game":"Game", "class": "Class"} # Queries for the games table offselstr = "SELECT offbytes FROM games WHERE gname = %s;" newoffstr = "UPDATE games SET offbytes = %s WHERE gname = %s;" # A representation of the UTC time zone. They say Py3k can better handle # this madness. class UTC(tzinfo): def utcoffset(self, dt): return timedelta(0) def dst(self, dt): return timedelta(0) def tzname(self, dt): return "UTC" utc = UTC() def getconn(): "Returns a database connection, or None if the connection fails." try: conn = psycopg2.connect("dbname=rlg") except psycopg2.OperationalError: return None return conn def recnameToTS(filename): pattern = "%Y-%m-%d.%H:%M:%S.ttyrec" try: dt = datetime.strptime(filename, pattern).replace(tzinfo=utc) return dt except ValueError: return None def ttyreclink(text, name, game, gtime): "Returns a link to the ttyrec archivist" lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>' return lstr.format(name, game, gtime, text) def playerlink(name): "Returns a link to a player's page" lstr = '<a href="/scoring/players/' + name + '.html">' + name + '</a>' return lstr def linktoArchive(entry): "Takes an entry dict and returns a link to the ttyrec archivist." lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>' linktext = entry["endt"].strftime("%Y/%m/%d %H:%M:%S") stamp = calendar.timegm(entry["endt"].utctimetuple()) return lstr.format(entry["name"], entry["game"].uname, stamp, linktext) def maketablerow(cells, isheader=None): "Takes a list of strings and returns a HTML table row with each string \ in its own cell. isheader will make them header cells, obviously." if isheader: celler = hcell else: celler = cell rowstr = rowstart for entry in cells: rowstr = rowstr + celler.format(entry) rowstr = rowstr + rowend return rowstr def printTable(entries, fields, of): "Takes a list of entry dicts and a list of field strings and writes a \ HTML table to of." of.write(tblhead) clist = [] for field in fields: if field in headerbook: clist.append(headerbook[field]) else: clist.append("{0}".format(field)) of.write(maketablerow(clist, True)) rnum = 0 for i, entry in enumerate(entries): clist = [] for field in fields: if field == "rank": clist.append("{0}".format(i + 1)) elif field in entry: thing = entry[field] if field == "game": clist.append(thing.name) elif field == "xl" or field == "score": # Numerics clist.append(str(thing)) elif field == "name": clist.append(playerlink(thing)) elif field == "fate": clist.append(thing) elif field == "endt": clist.append(linktoArchive(entry)) else: clist.append("{0}".format(thing)) else: clist.append("N/A") of.write(maketablerow(clist)) of.write(tblend) return class Game: def __init__(self, name, uname): pass def logtoDict(self, entry): "Processes a log entry string, returning a dict." ndict = {"game": self} entrylist = entry.strip().split(self.logdelim, len(self.logspec) - 1) for item, value in zip(self.logspec, entrylist): if self.sqltypes[item] == "int": ndict[item] = int(value) if self.sqltypes[item] == "bool": ndict[item] = bool(int(value)) elif self.sqltypes[item] == "timestamptz": ndict[item] = datetime.fromtimestamp(int(value), utc) else: ndict[item] = value return ndict def getEntryDicts(self, entfile, entlist): "Reads logfile entries from entfile, interprets them according to the \ instructions in self.logspec/logdelim, and adds them as dicts to entlist." while True: nextentry = entfile.readline() if not nextentry: break if nextentry[-1] != '\n': break entlist.append(self.logtoDict(nextentry)) return def loadnew(self): conn = getconn() if conn == None: return [] cur = conn.cursor() # Get the previous offset cur.execute(offselstr, [self.uname]) offset = cur.fetchone()[0] newlist = [] try: scr = open(self.scores) scr.seek(offset) self.getEntryDicts(scr, newlist) except IOError: noffset = offset # Can't read anything, assume no new games else: noffset = scr.tell() scr.close() cur.execute(newoffstr, [noffset, self.uname]) # The new players must already be added to the players table. updatenames = set([ e["name"] for e in newlist ]) self.postprocess(newlist) self.putIntoDB(newlist, conn) cur.close() conn.close() return updatenames def postprocess(self, gamelist): "Default postprocessing function: adds start time and ttyrec list" names = set([ e["name"] for e in gamelist ]) conn = getconn() if conn == None: return [] cur = conn.cursor() for nameF in names: # Get all this player's games ordered by time itsEntries = [ entry for entry in gamelist if entry["name"] == nameF ] itsEntries.sort(key=lambda e: e["endt"]) # Find the end time of the latest game already in the db tquery = "SELECT endt FROM {0} WHERE name = %s ORDER BY endt DESC LIMIT 1;".format(self.uname) cur.execute(tquery, [nameF]) result = cur.fetchone() if result: prev = result[0] else: prev = datetime.fromtimestamp(0, utc); ttyrecdir = "/var/dgl/dgldir/ttyrec/{0}/{1}/".format(nameF, self.uname) allfilekeys = [ (recnameToTS(f), f) for f in os.listdir(ttyrecdir) ] vfilekeys = [ e for e in allfilekeys if e[0] > prev ] vfilekeys.sort(key=lambda e: e[0]) # Now determine startt and ttyrecs for each game for i in range(0, len(itsEntries)): if i == 0: lowlim = prev else: lowlim = itsEntries[i-1]["endt"] hilim = itsEntries[i]["endt"] recs = [ k[1] for k in vfilekeys if lowlim <= k[0] < hilim ] itsEntries[i]["startt"] = recnameToTS(recs[0]) itsEntries[i]["ttyrecs"] = recs cur.close() conn.close() def putIntoDB(self, dictlist, conn): cur = conn.cursor() cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ]) conn.commit() cur.close() return def tablerecent(self, of): "Prints the most recent games from the logfile, NOT the database." newest = [] try: scr = open(self.scores) except IOError: pass else: try: scr.seek(self.lookback, 2) except IOError: scr.seek(0) # The file wasn't that long, start at the beginning if scr.tell() != 0: scr.readline() # Throw away the incomplete line self.getEntryDicts(scr, newest) newest.reverse() scr.close() of.write(secthead.format(self.name)) if not newest: of.write("<div>No one has braved this dungeon yet.</div>\n") else: printTable(newest, self.fields, of) return # End Game class definition class RogueGame(Game): def __init__(self, name, uname, suffix): self.name = name self.uname = uname self.scores = logdir + uname + ".log" self.logspec = ["endt", "score", "name", "xl", "fate"] self.sqltypes = {"endt": "timestamptz", "score": "int", "name": "varchar(20)", "xl": "int", "fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz"} self.logdelim = " " self.lookback = -1500 colspec = "(" valspec = "(" for i, col in enumerate(self.sqltypes.keys()): colspec += col valspec += "%({0})s".format(col) if i == len(self.sqltypes) - 1: colspec += ")" valspec += ")" else: colspec += ", " valspec += ", " self.insertq = "INSERT INTO {0} {1} VALUES {2};".format(self.uname, colspec, valspec) # Class variables, used by some methods fields = ["name", "score", "xl", "fate", "endt"] rankfields = ["rank", "score", "name", "xl", "fate", "endt"] pfields = ["score", "xl", "fate", "endt"] def getRecent(self, n=20): "Gets the n most recent games out of the database, returning a list \ of dicts." try: n = int(n) except (ValueError, TypeError): return [] if n <= 0: return [] dictlist = [] conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY endt DESC \ LIMIT %s;".format(self.uname) cur.execute(qstr, [n]) for record in cur: # This should be less hardcodish ndict = {"game": self} ndict["endt"] = record[0] ndict["score"] = record[1] ndict["name"] = record[2] ndict["xl"] = record[3] ndict["fate"] = record[4] ndict["startt"] = record[5] dictlist.append(ndict) cur.close() conn.close() return dictlist def getHigh(self, n=10, offset=0): "Gets the n highest scores (starting at offset) from the database, \ returning a list of dicts." qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY score DESC ".format(self.uname) qvals = [] try: n = int(n) except (ValueError, TypeError): return [] if n <= 0: return [] qstr += " LIMIT %s" qvals.append(n) try: offset = int(offset) except (ValueError, TypeError): return [] if n > 0: qstr += " OFFSET %s" qvals.append(offset) qstr += ";" conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() cur.execute(qstr, qvals) dictlist = [] for record in cur: ndict = {"game": self} ndict["endt"] = record[0] ndict["score"] = record[1] ndict["name"] = record[2] ndict["xl"] = record[3] ndict["fate"] = record[4] ndict["startt"] = record[5] dictlist.append(ndict) cur.close() conn.close() return dictlist def getPlayer(self, player): "Gets all player's games from the database." qstr = "SELECT endt, score, name, xl, fate, startt FROM " + self.uname + " WHERE name = %s;" conn = getconn() if conn == None: return [] cur = conn.cursor() entries = [] cur.execute(qstr, [player]) for record in cur: ndict = {"game": self} ndict["endt"] = record[0] ndict["score"] = record[1] ndict["name"] = record[2] ndict["xl"] = record[3] ndict["fate"] = record[4] ndict["startt"] = record[5] entries.append(ndict) cur.close() conn.close() return entries def putIntoDB(self, dictlist, conn): "Add the entries in dictlist to the database through connection conn, \ which needs the INSERT privilege." # FIXME this monster needs to be procedurally generated qstr = "INSERT INTO " + self.uname + " (endt, score, name, xl, fate, ttyrecs, startt) \ VALUES (%(endt)s, %(score)s, %(name)s, %(xl)s, %(fate)s, %(ttyrecs)s, %(startt)s);" cur = conn.cursor() cur.executemany(qstr, [ d for d in dictlist if d["game"] == self ]) conn.commit() cur.close() return # End RogueGame class definition class ARogueGame(Game): def __init__(self, name, uname, suffix): self.name = name self.uname = uname self.scores = logdir + uname + ".log" self.logspec = ["endt", "score", "name", "xl", "class", "depth", "maxdepth", "quest", "hadquest", "fate"] self.sqltypes = {"endt": "timestamptz", "score": "int", "name": "varchar(20)", "xl": "int", "class": "text", "depth": "int", "maxdepth": "int", "quest": "int", "hadquest": "bool", "fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz"} self.logdelim = " " self.lookback = -1800 colspec = "(" valspec = "(" for i, col in enumerate(self.sqltypes.keys()): colspec += col valspec += "%({0})s".format(col) if i == len(self.sqltypes) - 1: colspec += ")" valspec += ")" else: colspec += ", " valspec += ", " self.insertq = "INSERT INTO {0} {1} VALUES {2};".format(self.uname, colspec, valspec) # Class variables fields = ["name", "score", "class", "xl", "fate", "endt"] rankfields = ["rank", "score", "name", "class", "xl", "fate", "endt"] pfields = ["score", "class", "xl", "fate", "endt"] def getHigh(self, n=10, offset=0): "Gets the n highest scores (starting at offset) from the database, \ returning a list of dicts." qstr = "SELECT endt, score, name, xl, class, fate FROM {0} ORDER BY score DESC ".format(self.uname) qvals = [] try: n = int(n) except (ValueError, TypeError): return [] if n <= 0: return [] qstr += " LIMIT %s" qvals.append(n) try: offset = int(offset) except (ValueError, TypeError): return [] if n > 0: qstr += " OFFSET %s" qvals.append(offset) qstr += ";" conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() cur.execute(qstr, qvals) dictlist = [] for record in cur: ndict = {"game": self} ndict["endt"] = record[0] ndict["score"] = record[1] ndict["name"] = record[2] ndict["xl"] = record[3] ndict["class"] = record[4] ndict["fate"] = record[5] dictlist.append(ndict) cur.close() conn.close() return dictlist def getRecent(self, n=20): return [] def getPlayer(self, player): "Gets all player's games from the database." qstr = "SELECT endt, score, name, xl, class, fate FROM " + self.uname + " WHERE name = %s;" conn = getconn() if conn == None: return [] cur = conn.cursor() entries = [] cur.execute(qstr, [player]) for record in cur: ndict = {"game": self} ndict["endt"] = record[0] ndict["score"] = record[1] ndict["name"] = record[2] ndict["xl"] = record[3] ndict["class"] = record[4] ndict["fate"] = record[5] entries.append(ndict) cur.close() conn.close() return entries rogue3 = RogueGame("Rogue V3", "rogue3", "r3") rogue4 = RogueGame("Rogue V4", "rogue4", "r4") rogue5 = RogueGame("Rogue V5", "rogue5", "r5") srogue = RogueGame("Super-Rogue", "srogue", "sr") arogue5 = ARogueGame("Advanced Rogue 5", "arogue5", "ar5") gamelist = [rogue3, rogue4, rogue5, srogue, arogue5] def playerpage(pname): "Generate a player's HTML page" # Write the beginning of the page ppagefi = open(ppagename.format(pname), "w") ppagefi.write(phead.format(pname)) ppagefi.write(ptop) ppagefi.write(navplayer.format(pname)) ppagefi.write(pti.format("Results for " + pname)) for game in gamelist: ppagefi.write(secthead.format(game.name)) entries = game.getPlayer(pname) if not entries: ppagefi.write("<div>" + pname + " has not yet completed an expedition\ in this dungeon.</div>\n") else: entries.sort(key=lambda e: e["endt"]) printTable(entries, game.pfields, ppagefi) scoresum = 0 for entry in entries: scoresum += int(entry["score"]) avgscr = scoresum / len(entries) ppagefi.write("<p>Average score: {0}</p>\n".format(avgscr)) # That should settle it. Print the end; then stop. ppagefi.write(pend) ppagefi.close() return def highpage(): # open the page and print the beginning highpfi = open(hpagename, "w") highpfi.write(phead.format("High Scores")) highpfi.write(ptop) highpfi.write(navscore.format("High Scores")) highpfi.write(pti.format("List of High Scores")) for game in gamelist: highpfi.write(secthead.format(game.name)) entries = game.getHigh(40) if not entries: highpfi.write("<div>No one has braved this dungeon yet.</div>\n") else: printTable(entries, game.rankfields, highpfi) # That should finish it. highpfi.write(pend) highpfi.close() return