Mercurial > hg > rlgallery-misc
view py/rlgall.py @ 74:900da50ee11c
Merge lighttpd configuration into one include file.
The lighttpd configuration was previously spread across several files
which were intended to overwrite the defaults. They often became
outdated.
Now all customization is in lighttpd/rlgallery.conf, which should be
included at the end of whatever main lighttpd configuration file is in
use. It should require minimal updates for new lighttpd versions or
distribution changes.
author | John "Elwin" Edwards |
---|---|
date | Wed, 28 Dec 2016 13:12:04 -0500 |
parents | 67bcca6e3cb1 |
children | 2cca66b3e262 |
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# rlgall.py # Module for the Roguelike Gallery, using a postgres database # Requires Python 3.3 import re import os import psycopg2 from datetime import datetime import pytz import html # Configuration logdir = "/var/dgl/var/games/roguelike/" webdir = "/var/www/lighttpd/scoring/" ppagename = webdir + "players/{0}.html" hpagename = webdir + "highscores.html" # HTML fragments for templating phead = """<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html><head> <title>{0}</title> <link rel="stylesheet" href="/scoring/scores.css" type="text/css"> </head> """ ptop = """<body> <h1>Yendor Guild</h1> """ navtop = '<div class="nav"><a href="/">rlgallery.org</a> -> {0}</div>\n' navscore = '<div class="nav"><a href="/">rlgallery.org</a> -> \ <a href="/scoring/">Scores</a> -> {0}</div>\n' navplayer = '<div class="nav"><a href="/">rlgallery.org</a> -> \ <a href="/scoring/">Scores</a> -> <a href="/scoring/players/">Players</a> \ -> {0}</div>' pti = '<h2>{0}</h2>\n' secthead = '<h3>{0}</h3>\n' tblhead = '<div class="stable">\n' rowstart = '<div class="sentry">\n' rowend = '</div>\n' cell = ' <span class="sdata">{0}</span>\n' rcell = ' <span class="sdatar">{0}</span>\n' hcell = ' <span class="shdata">{0}</span>\n' tblend = '</div>\n' pend = """<div class="foot"> <a href="/">rlgallery.org</a> <a href="/recent.cgi">Recent Games</a> <a href="/scoring/high.cgi">High Scores</a> </div> </body></html> """ # This would be more useful if we had to do translation headerbook = {"endt":"End time", "score":"Score", "name":"Name", "xl":"XL", "fate":"Fate", "rank":"Rank", "game":"Game", "class":"Class", "depth":"Depth"} # Queries for the games table offselstr = "SELECT offbytes FROM games WHERE gname = %s;" newoffstr = "UPDATE games SET offbytes = %s WHERE gname = %s;" def getconn(): "Returns a database connection, or None if the connection fails." try: conn = psycopg2.connect("dbname=rlg") except psycopg2.OperationalError: return None return conn def recnameToTS(filename): pattern = "%Y-%m-%d.%H:%M:%S.ttyrec" try: dt = datetime.strptime(filename, pattern).replace(tzinfo=pytz.utc) return dt except ValueError: return None def playerlink(name): "Returns a link to a player's page" escname = html.escape(name) lstr = '<a href="/scoring/players/' + escname + '.html">' + escname + '</a>' return lstr def linktoArchive(entry): "Takes an entry dict and returns a link to the ttyrec archivist." lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>' linktext = entry["endt"].strftime("%Y/%m/%d %H:%M:%S") stamp = int(entry["endt"].timestamp()) escname = html.escape(entry["name"]) return lstr.format(escname, entry["game"].uname, stamp, linktext) def maketablerow(cells, isheader=None): "Takes a list of strings and returns a HTML table row with each string \ in its own cell. isheader will make them header cells, obviously." if isheader: celler = hcell else: celler = cell rowstr = rowstart for entry in cells: rowstr = rowstr + celler.format(entry) rowstr = rowstr + rowend return rowstr def printTable(entries, fields, of): "Takes a list of entry dicts and a list of field strings and writes a \ HTML table to of." of.write(tblhead) clist = [] for field in fields: if field in headerbook: clist.append(headerbook[field]) else: clist.append("{0}".format(field)) of.write(maketablerow(clist, True)) rnum = 0 for entry in entries: clist = [] for field in fields: if field in entry: thing = entry[field] if field == "game": clist.append((thing.name, cell)) elif field == "xl" or field == "score" or field == "rank": # Numerics clist.append((str(thing), rcell)) elif field == "depth" or field == "maxdepth": clist.append((str(thing), cell)) elif field == "name": clist.append((playerlink(thing), cell)) elif field == "fate": clist.append((thing, cell)) elif field == "endt": clist.append((linktoArchive(entry), cell)) else: clist.append(("{0}".format(thing), cell)) else: clist.append(("N/A", cell)) rowstr = rowstart + "".join([ t.format(s) for (s, t) in clist ]) + rowend of.write(rowstr) of.write(tblend) return class Game: def __init__(self, name, uname): pass def logtoDict(self, entry): "Processes a log entry string, returning a dict." ndict = {"game": self} entrylist = entry.strip().split(self.logdelim, len(self.logspec) - 1) for item, value in zip(self.logspec, entrylist): if self.sqltypes[item] == "int": ndict[item] = int(value) if self.sqltypes[item] == "bool": ndict[item] = bool(int(value)) elif self.sqltypes[item] == "timestamptz": ndict[item] = datetime.fromtimestamp(int(value), pytz.utc) else: ndict[item] = value return ndict def getEntryDicts(self, entfile, entlist): "Reads logfile entries from entfile, interprets them according to the \ instructions in self.logspec/logdelim, and adds them as dicts to entlist." while True: nextentry = entfile.readline() if not nextentry: break if nextentry[-1] != '\n': break entlist.append(self.logtoDict(nextentry)) return def loadnew(self): conn = getconn() if conn == None: return [] cur = conn.cursor() # Get the previous offset cur.execute(offselstr, [self.uname]) offset = cur.fetchone()[0] newlist = [] try: scr = open(self.scores, encoding="utf-8") scr.seek(offset) self.getEntryDicts(scr, newlist) except IOError: noffset = offset # Can't read anything, assume no new games else: noffset = scr.tell() scr.close() cur.execute(newoffstr, [noffset, self.uname]) # The new players must already be added to the players table. updatenames = set([ e["name"] for e in newlist ]) self.postprocess(newlist) self.putIntoDB(newlist, conn) cur.close() conn.close() return updatenames def postprocess(self, gamelist): "Default postprocessing function: adds start time and ttyrec list" names = set([ e["name"] for e in gamelist ]) conn = getconn() if conn == None: return [] cur = conn.cursor() for nameF in names: # Get all this player's games ordered by time itsEntries = [ entry for entry in gamelist if entry["name"] == nameF ] itsEntries.sort(key=lambda e: e["endt"]) # Find the end time of the latest game already in the db tquery = "SELECT endt FROM {0} WHERE name = %s ORDER BY endt DESC LIMIT 1;".format(self.uname) cur.execute(tquery, [nameF]) result = cur.fetchone() if result: prev = result[0] else: prev = datetime.fromtimestamp(0, pytz.utc); ttyrecdir = "/var/dgl/dgldir/ttyrec/{0}/{1}/".format(nameF, self.uname) allfilekeys = [ (recnameToTS(f), f) for f in os.listdir(ttyrecdir) ] vfilekeys = [ e for e in allfilekeys if e[0] > prev ] vfilekeys.sort(key=lambda e: e[0]) # Now determine startt and ttyrecs for each game for i in range(0, len(itsEntries)): if i == 0: lowlim = prev else: lowlim = itsEntries[i-1]["endt"] hilim = itsEntries[i]["endt"] recs = [ k[1] for k in vfilekeys if lowlim <= k[0] < hilim ] if len(recs) == 0: # There inexplicably are no files. TODO log an error. itsEntries[i]["startt"] = lowlim itsEntries[i]["ttyrecs"] = [] else: itsEntries[i]["startt"] = recnameToTS(recs[0]) itsEntries[i]["ttyrecs"] = recs cur.close() conn.close() def putIntoDB(self, dictlist, conn): cur = conn.cursor() cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ]) conn.commit() cur.close() return def tablerecent(self, of): "Prints the most recent games from the logfile, NOT the database." newest = [] try: scr = open(self.scores, encoding="utf-8") except FileNotFoundError: pass else: # Text streams don't support random seeking. try: scr.buffer.seek(self.lookback, 2) except OSError: scr.buffer.seek(0) # The file wasn't that long, start at the beginning if scr.buffer.tell() != 0: scr.buffer.readline() # Throw away the incomplete line self.getEntryDicts(scr, newest) newest.reverse() scr.close() of.write(secthead.format(self.name)) if not newest: of.write("<div>No one has braved this dungeon yet.</div>\n") else: printTable(newest, self.fields, of) return def getHigh(self, n=10, offset=0, inittime=None, finaltime=None): "Gets the n highest scores (starting at offset) from the database, \ returning a list of dicts." qfields = [] for f in self.rankfields: if f == "rank": qfields.append("rank(*) OVER (ORDER BY score DESC)") else: qfields.append(f) qstr = "SELECT " + ", ".join(qfields) + " FROM {0}".format(self.uname) qvals = [] if isinstance(inittime, datetime): qstr += " WHERE endt >= %s" qvals.append(inittime) if isinstance(finaltime, datetime): if finaltime < inittime: return [] qstr += " AND endt < %s" qvals.append(finaltime) elif isinstance(finaltime, datetime): qstr += " WHERE endt < %s" qvals.append(finaltime) try: n = int(n) except (ValueError, TypeError): return [] if n <= 0: return [] qstr += " LIMIT %s" qvals.append(n) try: offset = int(offset) except (ValueError, TypeError): return [] if offset > 0: qstr += " OFFSET %s" qvals.append(offset) qstr += ";" conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() cur.execute(qstr, qvals) cols = [ col.name for col in cur.description ] data = [ dict(zip(cols, row)) for row in cur.fetchall() ] cur.close() conn.close() for d in data: d["game"] = self return data def getXLCounts(self, nmax=15): "Returns a list of (xlevel, gamecount) pairs." lquery = "SELECT count(*) FROM {0} WHERE xl = %s;".format(self.uname) mquery = "SELECT count(*) FROM {0} WHERE xl >= %s;".format(self.uname) try: nmax = int(nmax) except (ValueError, TypeError): return [] if nmax <= 0: return [] xlevels = range(1, nmax) results = [] conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() for xl in xlevels: cur.execute(lquery, [xl]) results.append((xl, cur.fetchone()[0])) cur.execute(mquery, [nmax]) results.append((nmax, cur.fetchone()[0])) cur.close() conn.close() return results def getDepthCounts(self, nmax=30): "Returns a list of (maxdepth, gamecount) pairs." dqry = "SELECT count(*) FROM {0} WHERE maxdepth = %s;".format(self.uname) mqry = "SELECT count(*) FROM {0} WHERE maxdepth >= %s;".format(self.uname) try: nmax = int(nmax) except (ValueError, TypeError): return [] if nmax <= 0: return [] depths = range(1, nmax) results = [] conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() for lev in depths: cur.execute(dqry, [lev]) results.append((lev, cur.fetchone()[0])) cur.execute(mqry, [nmax]) results.append((nmax, cur.fetchone()[0])) cur.close() conn.close() return results def getScoreCounts(self, blocks=10, size=1000): "Returns a list of (minscore, gamecount) pairs." sqry = "SELECT count(*) FROM {0} WHERE score >= %s AND score < %s;".format(self.uname) mqry = "SELECT count(*) FROM {0} WHERE score >= %s;".format(self.uname) try: blocks = int(blocks) size = int(size) except (ValueError, TypeError): return [] if blocks <= 0 or size <= 0: return [] marks = range(blocks - 1) results = [] conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() for m in marks: cur.execute(sqry, [m * size, (m + 1) * size]) results.append((m * size, cur.fetchone()[0])) cur.execute(mqry, [(blocks - 1) * size]) results.append(((blocks - 1) * size, cur.fetchone()[0])) cur.close() conn.close() return results # End Game class definition class RogueGame(Game): def __init__(self, name, uname, suffix): self.name = name self.uname = uname self.scores = logdir + uname + ".log" self.logspec = ["endt", "score", "name", "xl", "fate"] self.sqltypes = {"endt": "timestamptz", "score": "int", "name": "text", "xl": "int", "fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz", "depth": "int", "maxdepth": "int"} self.logdelim = " " self.lookback = -1500 # Construct the insert query fields = self.sqltypes.keys() colspec = ", ".join(fields) valspec = ", ".join([ "%({})s".format(c) for c in fields ]) self.insertq = "INSERT INTO {0} ({1}) VALUES ({2});".format(self.uname, colspec, valspec) # Class variables, used by some methods fields = ["name", "score", "xl", "fate", "endt"] rankfields = ["rank", "score", "name", "xl", "fate", "endt"] pfields = ["score", "xl", "fate", "endt"] def getRecent(self, n=20): "Gets the n most recent games out of the database, returning a list \ of dicts." try: n = int(n) except (ValueError, TypeError): return [] if n <= 0: return [] dictlist = [] conn = psycopg2.connect("dbname=rlg") cur = conn.cursor() qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY endt DESC \ LIMIT %s;".format(self.uname) cur.execute(qstr, [n]) for record in cur: # This should be less hardcodish ndict = {"game": self} ndict["endt"] = record[0] ndict["score"] = record[1] ndict["name"] = record[2] ndict["xl"] = record[3] ndict["fate"] = record[4] ndict["startt"] = record[5] dictlist.append(ndict) cur.close() conn.close() return dictlist def getPlayer(self, player): "Gets all player's games from the database." qstr = "SELECT endt, score, xl, fate, startt FROM " + self.uname + " WHERE name = %s;" conn = getconn() if conn == None: return [] cur = conn.cursor() entries = [] cur.execute(qstr, [player]) for record in cur: ndict = {"game": self} ndict["name"] = player ndict["endt"] = record[0] ndict["score"] = record[1] ndict["xl"] = record[2] ndict["fate"] = record[3] ndict["startt"] = record[4] entries.append(ndict) cur.close() conn.close() return entries def putIntoDB(self, dictlist, conn): "Add the entries in dictlist to the database through connection conn, \ which needs the INSERT privilege." cur = conn.cursor() cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ]) conn.commit() cur.close() return def postprocess(self, gamelist): lre = re.compile("^(quit|killed by (.*)) on level ([0-9]*)( \\[max ([0-9]*)\\] with the Amulet)?$") wre = re.compile("^escaped with the Amulet \\[deepest level: ([0-9]*)\\]$") for d in gamelist: m = lre.match(d["fate"]) if m: d["depth"] = int(m.group(3)) if m.group(4): d["maxdepth"] = int(m.group(5)) else: d["maxdepth"] = d["depth"] else: m = wre.match(d["fate"]) if m: d["depth"] = 0 d["maxdepth"] = int(m.group(1)) else: # Something went wrong d["depth"] = -1 d["maxdepth"] = -1 Game.postprocess(self, gamelist) # End RogueGame class definition class ARogueGame(Game): def __init__(self, name, uname, suffix): self.name = name self.uname = uname self.scores = logdir + uname + ".log" self.logspec = ["endt", "score", "name", "xl", "class", "depth", "maxdepth", "quest", "hadquest", "fate"] self.sqltypes = {"endt": "timestamptz", "score": "int", "name": "varchar(20)", "xl": "int", "class": "text", "depth": "int", "maxdepth": "int", "quest": "int", "hadquest": "bool", "fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz"} self.logdelim = " " self.lookback = -1800 # Construct the insert query fields = self.sqltypes.keys() colspec = ", ".join(fields) valspec = ", ".join([ "%({})s".format(c) for c in fields ]) self.insertq = "INSERT INTO {0} ({1}) VALUES ({2});".format(self.uname, colspec, valspec) # Class variables fields = ["name", "score", "class", "xl", "fate", "depth", "endt"] rankfields = ["rank", "score", "name", "class", "xl", "fate", "depth", "endt"] pfields = ["score", "class", "xl", "fate", "depth", "endt"] def postprocess(self, gamelist): "Enforces consistent capitalization of the class title." for d in gamelist: d["class"] = d["class"].capitalize() Game.postprocess(self, gamelist) def getRecent(self, n=20): return [] def getPlayer(self, player): "Gets all player's games from the database." qstr = "SELECT endt, score, xl, class, fate, depth FROM " + self.uname + " WHERE name = %s;" conn = getconn() if conn == None: return [] cur = conn.cursor() entries = [] cur.execute(qstr, [player]) for record in cur: ndict = {"game": self} ndict["name"] = player ndict["endt"] = record[0] ndict["score"] = record[1] ndict["xl"] = record[2] ndict["class"] = record[3] ndict["fate"] = record[4] ndict["depth"] = record[5] entries.append(ndict) cur.close() conn.close() return entries rogue3 = RogueGame("Rogue V3", "rogue3", "r3") rogue4 = RogueGame("Rogue V4", "rogue4", "r4") rogue5 = RogueGame("Rogue V5", "rogue5", "r5") srogue = RogueGame("Super-Rogue", "srogue", "sr") arogue5 = ARogueGame("Advanced Rogue 5", "arogue5", "ar5") arogue7 = ARogueGame("Advanced Rogue 7", "arogue7", "ar7") xrogue = ARogueGame("XRogue", "xrogue", "xr") gamelist = [rogue3, rogue4, rogue5, srogue, arogue5, arogue7, xrogue] def playerpage(pname): "Generate a player's HTML page" # Write the beginning of the page ppagefi = open(ppagename.format(pname), "w", encoding="utf-8") cleanpname = html.escape(pname) ppagefi.write(phead.format(cleanpname)) ppagefi.write(ptop) ppagefi.write(navplayer.format(cleanpname)) ppagefi.write(pti.format("Results for " + cleanpname)) for game in gamelist: ppagefi.write(secthead.format(game.name)) entries = game.getPlayer(pname) if not entries: ppagefi.write("<div>" + cleanpname + " has not yet completed an " + "expedition in this dungeon.</div>\n") else: entries.sort(key=lambda e: e["endt"]) printTable(entries, game.pfields, ppagefi) scoresum = 0 for entry in entries: scoresum += int(entry["score"]) avgscr = scoresum // len(entries) ppagefi.write("<p>Average score: {0}</p>\n".format(avgscr)) # That should settle it. Print the end; then stop. ppagefi.write(pend) ppagefi.close() return def highpage(): # open the page and print the beginning highpfi = open(hpagename, "w", encoding="utf-8") highpfi.write(phead.format("High Scores")) highpfi.write(ptop) highpfi.write(navscore.format("High Scores")) highpfi.write(pti.format("List of High Scores")) for game in gamelist: highpfi.write(secthead.format(game.name)) entries = game.getHigh(40) if not entries: highpfi.write("<div>No one has braved this dungeon yet.</div>\n") else: printTable(entries, game.rankfields, highpfi) # That should finish it. highpfi.write(pend) highpfi.close() return