Mercurial > hg > rlgallery-misc
view dgl/dgamelaunch.conf @ 20:c05050f78d81
Make arogue5 scores appear on the player pages too.
This could probably be done in a more structured way.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Mon, 17 Sep 2012 11:41:11 -0700 |
parents | f501c8dd6884 |
children | ce26225f7d9d |
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# rlgallery.org configuration file for dgamelaunch # Global config variables: # Max amount of registered users to allow. Has no effect if dgl was # compiled with SQLite maxusers = 4096 # Allow registration of new nicks? (yes or no) allow_new_nicks = yes # Max length for newly registered nicks. Must be less than 20. # By default, NetHack only stores the first 10 chars of a name into # the record/logfile. maxnicklen = 10 # Set the default watching-screen sorting mode. Can be one of # "unsorted", "username" or "idletime". Unsorted is the default. sortmode = "username" # Path to a prepared chroot jail. chroot_path = "/var/dgl/" # From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc dglroot = "/dgldir/" # Server ID string server_id = "Roguelike Gallery - rlgallery.org" # From inside the jail, location of a banner file, the topmost line will be # shown in submenus that cannot be defined separately. # Some string substitution is done for the file: # $VERSION replaced with "dgamelaunch v" + dgl version number. # $SERVERID replaced with the server_id string, as defined above. banner = "/dgldir/dgl-banner" # The following two options are fairly insecure. They will force us to # load the password/group database into memory while still having root # privileges. Replace them with shed_uid/shed_gid entries as soon as # possible if you decide to use them. dgamelaunch will inform you of # the uids/gids corresponding to your choices when it loads. # # Note that shed_uid and shed_gid will always take precedence over # shed_user and shed_group if they are specified. # shed_user: username to shed privileges to #shed_user = "games" # shed_group: group name to shed privileges to #shed_group = "games" # Preferably, you may use the respective gids/uids. This is for Debian: # Use the rodney account instead of games:games shed_uid = 501 shed_gid = 501 # The defaults are usually just fine for this. passwd refers to the file # that stores the user database, and lockfile is only used internally by # dgamelaunch. # passwd doesn't matter if dgl was compiled with SQLite, as the name of # the sqlite database will be defined at compile time. passwd = "/dgldir/dgl-login" lockfile = "/dgldir/dgl-lock" # # define some commands that are run when something happens. format is # commands [ <time> ] = <command> ... # # <time> can be one of: # dglstart = when someone telnets in # login = when user has logged in # register = right after a new user is registered # gamestart = just before a game is started # # <command> is: # mkdir "foo" = create a directory "foo" # chdir "foo" = change current work dir to "foo" # cp "foo" "bar" = copy file "foo" to "bar", overwriting previous "bar" # ifnxcp "foo" "bar" = copy file "foo" to "bar", if "bar" doesn't exist # unlink "foo" = delete file "foo" # setenv "foo" "bar" = set environment variable "foo" to "bar" # exec "foo" "bar" = execute "foo" with "bar" as it's param # chpasswd = do the change password prompting, if logged in # chmail = do the change email prompting, if logged in # watch_menu = go to the watching menu # quit = quit dgl # ask_login = do the login prompting, if not logged in # ask_register = do register new user prompting, if not logged in and # registration of new nicks is allowed. # edit_options "foo" = edit options for game which has the short name "foo" # (user must be logged in) # play_game "foo" = start game which has the short name "foo" # (user must be logged in) # submenu "foo" = go to submenu "foo" # return = return from submenu # # The commands will be done inside the chroot and with the uid and gid # defined above. # Parameters to the commands are subject to variable substitution: # %r = dglroot, as defined above # %n = user nick, if user is logged in # %u = shed_uid, as defined above, but numeric # %g = game name, if user has selected a game. # # eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo" # # create the user's dirs when they register commands[register] = mkdir "%ruserdata/%n", mkdir "%rttyrec/%n", mkdir "%rttyrec/%n/rogue3", mkdir "%rttyrec/%n/rogue4", mkdir "%rttyrec/%n/rogue5", mkdir "%rttyrec/%n/srogue", mkdir "%rttyrec/%n/arogue5" commands[login] = mkdir "%ruserdata/%n", mkdir "%rttyrec/%n", mkdir "%rttyrec/%n/rogue3", mkdir "%rttyrec/%n/rogue4", mkdir "%rttyrec/%n/rogue5", mkdir "%rttyrec/%n/srogue", mkdir "%rttyrec/%n/arogue5" # Define the main menus. # You _must_ define "mainmenu_anon" and "mainmenu_user". # $VERSION and $SERVERID will be replaced, as per the bannerfile above. # First, the menu shown to anonymous user: menu["mainmenu_anon"] { bannerfile = "/dgldir/dgl_menu_main_anon.txt" commands["l"] = ask_login commands["r"] = ask_register commands["w"] = watch_menu commands["q"] = quit } # Then the menu shown when the user has logged in: # $USERNAME in here will be replaced with the user name. menu["mainmenu_user"] { # contents of this file are written to screen. # the file must be inside the chroot. bannerfile = "/dgldir/dgl_menu_main_user.txt" # after which cursor is moved to this location # if cursor-definition is missing, the cursor is put # to the end of the last line of the banner. # cursor = (5,18) # keys we accept. format is # commands["string_of_keys"] = <commandlist> # for example, you could use commands["qQ"] = quit commands["c"] = chpasswd commands["e"] = chmail commands["w"] = watch_menu commands["3"] = play_game "RogV3" commands["4"] = play_game "RogV4" commands["5"] = play_game "RogV5" commands["Ss"] = play_game "SRog" commands["Aa"] = play_game "ARog5" commands["q"] = quit } # this menu is shown when user presses '?' in the watching menu menu["watchmenu_help"] { bannerfile = "/dgldir/dgl_menu_watchmenu_help.txt" commands["qQ "] = return } # Next, we'll define one game's data: #DEFINE { # # From inside the jail, the location of the binary to be launched. # game_path = "/bin/nethackstub" # # # Full name of the game # game_name = "NetHack stub" # # # Short name, used in the watching menu # short_name = "NHstb" # # # arguments for when we exec the binary # game_args = "/bin/nethackstub", # "foo", # "user:%n", # "shed_uid:%u", # "bar" # # # From inside the jail, where dgamelaunch should put mail. # spooldir = "/var/mail/" # # # From inside the jail, the default .nethackrc that is copied for new users. # # rc_template = "/dgl-default-rcfile" # # # Make sure the inprogress dir actually exists. default is "inprogress/" # # Each game you define here must have it's own. # inprogressdir = "%rinprogress-nethackstub/" # # # We can also define per-game commands, that are executed # # when the game starts: # # commands = chdir "/dgldir", mkdir "foo_%u_%g" #} #DEFINE { # game_path = "/nh343/nethack" # game_name = "NetHack 3.4.3" # short_name = "NH343" # # game_args = "/nh343/nethack", "-u", "%n" # # spooldir = "/mail/" # rc_template = "/dgl-default-rcfile.nh343" # # rc_fmt = "%ruserdata/%n/%n.nh343rc" # # inprogressdir = "%rinprogress-nh343/" # ## The place where ttyrecs are stored for this game. ## If this is not defined, ttyrecs are not saved for this game. ## Leaving this undefined also means the games cannot be spectated. # ttyrecdir = "%ruserdata/%n/ttyrec/" # # # # back up savefile # commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak", # # set NETHACKOPTIONS to point to the rcfile # setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc", # # set up nethack mail stuff, assuming it's compiled with it... # setenv "MAIL" "/mail/%n", # setenv "SIMPLEMAIL" "1", # # don't let the mail file grow # unlink "/mail/%n" #} # Rogue V3: short and simple, like the game DEFINE { game_path = "/bin/rogue3" game_name = "Rogue V3 (3.6)" short_name = "RogV3" game_args = "/bin/rogue3", "-n", "%n" inprogressdir = "%rinprogress-rogue3/" ttyrecdir = "%rttyrec/%n/rogue3/" # Don't do anything with rcfiles. Rogue has none. # Back up the savefile, just in case commands = cp "/var/games/roguelike/rogue3save/%u-%n.r3sav" "%rbackup/%u-%n.r3sav.bak" } # Rogue V4: just like it, but a little different DEFINE { game_path = "/bin/rogue4" game_name = "Rogue V4 (5.2)" short_name = "RogV4" game_args = "/bin/rogue4", "-n", "%n" inprogressdir = "%rinprogress-rogue4/" ttyrecdir = "%rttyrec/%n/rogue4/" commands = cp "/var/games/roguelike/rogue4save/%u-%n.r4sav" "%rbackup/%u-%n.r4sav.bak" } # Rogue V5: a little more different from both DEFINE { game_path = "/bin/rogue5" game_name = "Rogue V5 (5.4)" short_name = "RogV5" game_args = "/bin/rogue5", "-n", "%n" inprogressdir = "%rinprogress-rogue5/" ttyrecdir = "%rttyrec/%n/rogue5/" commands = cp "/var/games/roguelike/rogue5save/%u-%n.r5sav" "%rbackup/%u-%n.r5sav.bak" } # Super-Rogue: different? DEFINE { game_path = "/bin/srogue" game_name = "Super-Rogue" short_name = "SRog" game_args = "/bin/srogue", "-n", "%n" inprogressdir = "%rinprogress-srogue/" ttyrecdir = "%rttyrec/%n/srogue/" commands = cp "/var/games/roguelike/sroguesave/%u-%n.srsav" "%rbackup/%u-%n.srsav.bak" } # Advanced Rogue 5: not different? DEFINE { game_path = "/bin/arogue5" game_name = "Advanced Rogue 5" short_name = "ARog5" game_args = "/bin/arogue5", "-n", "%n" inprogressdir = "%rinprogress-arogue5/" ttyrecdir = "%rttyrec/%n/arogue5/" commands = cp "/var/games/roguelike/arogue5save/%u-%n.ar5sav" "%rbackup/%u-%n.ar5sav.bak" }