view dgl/rlgwebd-compat.patch @ 25:dd72d2dd923f

Move the inprogress dirs into a single directory. The inprogress dirs are now at /dgldir/inprogress/$GAME instead of /dgldir/inprogress-$GAME. This is less cluttered and may be more convenient for watching.
author John "Elwin" Edwards
date Sun, 20 Oct 2013 19:05:58 -0700
parents ce26225f7d9d
children c2127bc98694
line wrap: on
line source

diff --git a/dgamelaunch.c b/dgamelaunch.c
index fbf6ef5..b52b545 100644
--- a/dgamelaunch.c
+++ b/dgamelaunch.c
@@ -1489,7 +1489,10 @@ int
 changepw (int dowrite)
 {
   char buf[DGL_PASSWDLEN+1];
+  char salt[21];
   int error = 2;
+  int i;
+  FILE *urandom;
 
   /* A precondition is that struct `me' exists because we can be not-yet-logged-in. */
   if (!me) {
@@ -1553,8 +1556,28 @@ changepw (int dowrite)
         error = 1;
     }
 
+  salt[0] = salt[2] = salt[19] = '$';
+  salt[1] = '6';
+  salt[20] = '\0';
+  urandom = fopen("/dev/urandom", "r");
+  for (i = 3; i < 19; i++) {
+    /* This does waste four random bytes. */
+    fread(salt + i, 1, 1, urandom);
+    salt[i] &= 0x3f;
+    if (salt[i] < 26)
+      salt[i] += 'a';
+    else if (salt[i] < 52)
+      salt[i] = 'A' + salt[i] - 26;
+    else if (salt[i] < 62)
+      salt[i] = '0' + salt[i] - 52;
+    else if (salt[i] == 62)
+      salt[i] = '.';
+    else
+      salt[i] = '/';
+  }
+  fclose(urandom);
   free(me->password);
-  me->password = strdup (crypt (buf, buf));
+  me->password = strdup (crypt (buf, salt));
 
   if (dowrite)
     writefile (0);
@@ -2053,6 +2076,8 @@ passwordgood (char *cpw)
 {
   assert (me != NULL);
 
+  if (!strncmp (crypt (cpw, me->password), me->password, DGL_PASSWDLEN))
+    return 1;
   if (!strncmp (crypt (cpw, cpw), me->password, DGL_PASSWDLEN))
     return 1;
   if (!strncmp (cpw, me->password, DGL_PASSWDLEN))
diff --git a/dgamelaunch.h b/dgamelaunch.h
index b9ce41c..ca5e11b 100644
--- a/dgamelaunch.h
+++ b/dgamelaunch.h
@@ -20,7 +20,7 @@
 #define dglsign(x) (x < 0 ? -1 : (x > 0 ? 1 : 0))
 
 #define DGL_PLAYERNAMELEN 30 /* max. length of player name */
-#define DGL_PASSWDLEN 20 /* max. length of passwords */
+#define DGL_PASSWDLEN 108 /* max. length of passwords */
 #define DGL_MAILMSGLEN 80 /* max. length of mail message */
 
 #define DGL_MAXWATCHCOLS 10
diff --git a/dgl-common.c b/dgl-common.c
index e5c80bc..fbc4eea 100644
--- a/dgl-common.c
+++ b/dgl-common.c
@@ -593,7 +593,7 @@ game_read_extra_info(struct dg_game *game, const char *extra_info_file)
 struct dg_game **
 populate_games (int xgame, int *l, struct dg_user *me)
 {
-  int fd, len, n, pid;
+  int fd, len, n, pid, is_node;
   DIR *pdir;
   struct dirent *pdirent;
   struct stat pstat;
@@ -631,13 +631,15 @@ populate_games (int xgame, int *l, struct dg_user *me)
 
       if (!inprog) continue;
 
+      is_node = strchr(pdirent->d_name, ':') && !strncmp(strchr(pdirent->d_name, ':'), ":node:", 6);
+
       snprintf (fullname, 130, "%s%s", inprog, pdirent->d_name);
 
       fd = 0;
       /* O_RDWR here should be O_RDONLY, but we need to test for
        * an exclusive lock */
       fd = open (fullname, O_RDWR);
-      if (fd >= 0 && (fcntl (fd, F_SETLK, &fl) == -1))
+      if (fd >= 0 && (is_node || (fcntl (fd, F_SETLK, &fl) == -1)))
         {
 		char *ttrecdir = NULL;
 		strncpy(playername, pdirent->d_name, DGL_PLAYERNAMELEN);
@@ -651,6 +653,9 @@ populate_games (int xgame, int *l, struct dg_user *me)
 		  graceful_exit(145);
 	      }
               replacestr++;
+              if (is_node) {
+                  replacestr += 5;
+              }
 
 	      ttrecdir = dgl_format_str(game, me, myconfig[game]->ttyrecdir, playername);
 	      if (!ttrecdir) continue;
@@ -673,6 +678,8 @@ populate_games (int xgame, int *l, struct dg_user *me)
               strlcpy (games[len]->name, pdirent->d_name,
                        strlen (pdirent->d_name) + 1);
 
+              if (is_node)
+                  replacestr += 5;
               games[len]->date = malloc (11);
               strlcpy (games[len]->date, replacestr + 1, 11);