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<h1>Super-Rogue</h1>
<div class="nav"><a href="/">RLGallery</a> -&gt; <a href="/about/">About</a> -&gt; Super-Rogue</div>
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<p>This game is a version of Super-Rogue 9.0.</p>
<h2>History</h2>
<p>Super-Rogue came into being around 1982, when some employees at AT&amp;T Bell Labs began modifying a copy of the <a href="rogue3.html">Rogue 3.6</a> source code. Robert D. Kindelberger led the effort to expand Rogue into a new game. Super-Rogue included new monsters for all the lowercase letters, and deepened the dungeon to 35 levels. The final version, numbered 9.0, was completed in July 1984.</p>
<p>Some of Super-Rogue's features, such as shops, mazes, and cockatrices, appeared in the original Hack at about the same time.</p>
<p>In 2004, Robert Kindelberger supplied a copy of the source code to the <a href="https://web.archive.org/web/20180418191859/http://rogue.rogueforge.net/">Roguelike Restoration Project</a>. The RRP updated Super-Rogue to run on modern systems, issuing a release numbered "9.0-1" in March 2005.</p>
<p>The Roguelike Gallery began maintaining Super-Rogue in 2010, fixing a few bugs which made winning easy, and adding support for the arrow keys.</p>
<h2>More Information</h2>
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<li>The Roguelike Restoration Project's <a href="https://web.archive.org/web/20180417234609/http://rogue.rogueforge.net/super-rogue-9-0/">Super-Rogue page</a></li>
<li>An <a href="http://www.gamesetwatch.com/2008/06/column_play_superrogue_banishe.php">@Play article</a> describing the version released by the RRP</li>
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