# HG changeset patch # User John "Elwin" Edwards # Date 1617462756 14400 # Node ID 501ea260724f25670f57a0ba9151899019a0a5fb # Parent 2ff839ce045ed3489ca06b26b841e3a8329edd6a Expand the history pages for Super-Rogue and Advanced Rogue 5. diff -r 2ff839ce045e -r 501ea260724f web/about/arogue5.html --- a/web/about/arogue5.html Fri Apr 02 22:59:18 2021 -0400 +++ b/web/about/arogue5.html Sat Apr 03 11:12:36 2021 -0400 @@ -9,12 +9,20 @@

Advanced Rogue 5

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Advanced Rogue is a derivative of Rogue 3.6, with borrowings from Super-Rogue. -It was developed at AT&T, mainly by Michael Morgan and Ken Dalka. Version 5.8 was released in 1985. -

The game added some new ideas that almost every later roguelike would adopt, like character classes and the ability to freely move -up and down levels.

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The Roguelike Restoration Project updated the game to run on modern systems.

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The Roguelike Gallery's version contains a few more bugfixes. Download it here.

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This game is a version of Advanced Rogue 5.8.

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History

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Super-Rogue was not the only early roguelike to come from AT&T Bell Labs. Another group, led by Michael Morgan and Ken Dalka, began developing Advanced Rogue in 1984.

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Advanced Rogue includes some features, like shop and maze levels, that first appeared in Super-Rogue. But I suspect that these are only borrowings, and that Advanced Rogue was independently developed from Rogue 3.6, rather than starting from Super-Rogue.

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Advanced Rogue quickly grew into a different game, not just adding monsters, levels, and items, but creating new mechanics. It pioneered features that almost every later roguelike would adopt, like character classes, magic spells, and the ability to freely move up and down levels.

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In January 1985, the Advanced Rogue team released version 5.8. They would continue to develop future versions, and other early roguelikes would be based on their work.

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The Roguelike Restoration Project found the source code for Advanced Rogue 5.8 "floating on the internet" and, beginning in 2005, updated it to run on modern systems. The RRP made a bugfix release, numbered 5.8.2, in February 2006.

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The Roguelike Gallery began maintaining Advanced Rogue 5 in 2012, fixing many more bugs.

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More Information

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RLGallery Recent Games High Scores Notes Play
diff -r 2ff839ce045e -r 501ea260724f web/about/srogue.html --- a/web/about/srogue.html Fri Apr 02 22:59:18 2021 -0400 +++ b/web/about/srogue.html Sat Apr 03 11:12:36 2021 -0400 @@ -9,12 +9,17 @@

Super-Rogue

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Super-Rogue was developed from Rogue 3.6 by Robert Kindelberger, who added many new monsters and items. The -final version, numbered 9.0, was completed in 1984.

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This game is a version of Super-Rogue 9.0.

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History

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Super-Rogue came into being around 1982, when some employees at AT&T Bell Labs began modifying a copy of the Rogue 3.6 source code. Robert D. Kindelberger led the effort to expand Rogue into a new game. Super-Rogue included new monsters for all the lowercase letters, and deepened the dungeon to 35 levels. The final version, numbered 9.0, was completed in July 1984.

Some of Super-Rogue's features, such as shops, mazes, and cockatrices, appeared in the original Hack at about the same time.

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The Roguelike Restoration Project updated Super-Rogue to run on modern systems.

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The Roguelike Gallery modified Super-Rogue to work with rlgallery.org's system, fixed a few bugs which made winning easy, and added support for the arrow keys.

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The source code is available for download.

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In 2004, Robert Kindelberger supplied a copy of the source code to the Roguelike Restoration Project. The RRP updated Super-Rogue to run on modern systems, issuing a release numbered "9.0-1" in March 2005.

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The Roguelike Gallery began maintaining Super-Rogue in 2010, fixing a few bugs which made winning easy, and adding support for the arrow keys.

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More Information

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RLGallery Recent Games High Scores Notes Play