Mercurial > hg > rlgwebd
annotate rlgwebd.js @ 59:00b985b8ba6a
RLG-Web client: implement watching.
It is now possible to watch games currently being played through
RLG-Web, but not dgamelaunch. Also, there are some deficiencies, like
getting chaos until an absolute cursor addressing happens.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Tue, 19 Jun 2012 16:19:50 -0700 |
parents | 96815eae4ebe |
children | 31bb3cf4f25f |
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1 #!/usr/bin/env node |
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2 |
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3 // If you can't quite trust node to find it on its own |
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4 var localModules = '/usr/local/lib/node_modules/'; |
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5 var http = require('http'); |
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6 var net = require('net'); |
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7 var url = require('url'); |
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8 var path = require('path'); |
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9 var fs = require('fs'); |
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10 var events = require('events'); |
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11 var child_process = require('child_process'); |
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12 var daemon = require(path.join(localModules, "daemon")); |
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13 |
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14 /* Configuration variables */ |
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15 // These first two files are NOT in the chroot. |
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16 var ctlsocket = "/var/local/rlgwebd/ctl"; |
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17 var logfile = "/var/local/rlgwebd/log"; |
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18 var httpPort = 8080; |
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19 var chrootDir = "/var/dgl/"; |
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20 var dropToUID = 501; |
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21 var dropToGID = 501; |
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22 var serveStaticRoot = "/var/www/"; // inside the chroot |
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23 var playtimeout = 3600000; // Idle time before games are autosaved, in ms |
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24 |
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25 /* Data on the games available. */ |
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26 var games = { |
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27 "rogue3": { |
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28 "name": "Rogue V3", |
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29 "uname": "rogue3", |
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30 "suffix": ".r3sav", |
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31 "path": "/bin/rogue3" |
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32 }, |
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33 "rogue4": { |
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34 "name": "Rogue V4", |
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35 "uname": "rogue4", |
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36 "suffix": ".r4sav", |
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37 "path": "/bin/rogue4" |
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38 }, |
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39 "rogue5": { |
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40 "name": "Rogue V5", |
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41 "uname": "rogue5", |
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42 "suffix": ".r5sav", |
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43 "path": "/bin/rogue5" |
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44 }, |
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45 "srogue": { |
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46 "name": "Super-Rogue", |
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47 "uname": "srogue", |
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48 "suffix": ".srsav", |
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49 "path": "/bin/srogue" |
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50 } |
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51 }; |
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52 |
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53 /* Global state */ |
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54 var logins = {}; |
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55 var sessions = {}; |
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56 var clients = {}; |
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57 var allowlogin = true; |
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58 var nextsession = 0; |
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59 |
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60 /* Constructor. A TermSession handles a pty and the game running on it. |
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61 * game: (String) Name of the game to launch. |
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62 * lkey: (String, key) The user's id, a key into logins. |
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63 * dims: (Array [Number, Number]) Height and width of the pty. |
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64 * handlers: (Object) Key-value pairs, event names and functions to |
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65 * install to handle them. |
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66 * Events: |
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67 * "open": Emitted on startup. Parameters: success (Boolean) |
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68 * "data": Data generated by child. Parameters: buf (Buffer) |
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69 * "exit": Child terminated. Parameters: exitcode, signal |
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70 */ |
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71 function TermSession(game, lkey, dims, handlers) { |
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72 var ss = this; |
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73 /* Subclass EventEmitter to do the hard work. */ |
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74 events.EventEmitter.call(this); |
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75 for (var evname in handlers) |
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76 this.on(evname, handlers[evname]); |
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77 /* Don't launch anything that's not a real game. */ |
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78 if (game in games) { |
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79 this.game = games[game]; |
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80 } |
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81 else { |