Mercurial > hg > rlgwebd
annotate rlgterm.js @ 163:0f6da35b27a0
RLGWebD: overhaul the list of current games.
The /status WebSocket now only sends a complete list when opened. At
40-second intervals, it sends a list of games that have been updated in
the last minute. The client now uses this to keep its own list.
author | John "Elwin" Edwards |
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date | Sun, 04 Jan 2015 16:55:57 -0500 |
parents | a2a25b7631f1 |
children | bf518a00190b |
rev | line source |
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */ |
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2 |
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3 /* Data on the available games. */ |
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4 var games = { |
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5 "rogue3": { |
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6 "name": "Rogue V3", |
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7 "uname": "rogue3" |
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8 }, |
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9 "rogue4": { |
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10 "name": "Rogue V4", |
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11 "uname": "rogue4" |
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12 }, |
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13 "rogue5": { |
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14 "name": "Rogue V5", |
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15 "uname": "rogue5" |
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16 }, |
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17 "srogue": { |
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18 "name": "Super-Rogue", |
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19 "uname": "srogue" |
120
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20 }, |
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21 "arogue5": { |
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22 "name": "Advanced Rogue 5", |
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23 "uname": "arogue5" |
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24 } |
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25 }; |
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26 |
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27 var session = { |
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28 /* The session id assigned by the server. */ |
159 | 29 connect: false, |
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30 /* Login name and key are now in sessionStorage. */ |
59
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31 /* Whether the game is being played or just watched. */ |
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32 playing: false, |
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33 /* WebSocket for communication */ |
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34 sock: null |
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35 }; |
39
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36 |
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37 /* The interval ID for checking the status of current games. */ |
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38 var statInterval = null; |
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39 /* How frequently to check. */ |
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40 var statDelta = 8000; |
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41 /* A WebSocket to listen for status events. */ |
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42 var statsock = null; |
163
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43 /* List of currently active games. */ |
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44 var currentList = []; |
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45 /* Last time the list was updated. */ |
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46 var currentTS = null; |
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47 |
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48 function writeData(hexstr) { |
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49 var codenum; |
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50 var codes = []; |
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51 var nc; |
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52 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */ |
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53 var expect = 0; /* The number of 10------ bytes expected. */ |
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54 /* UTF-8 translation. */ |
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55 for (var i = 0; i < hexstr.length; i += 2) { |
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56 nc = Number("0x" + hexstr.substr(i, 2)); |
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57 if (nc < 0x7F) { |
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58 /* 0------- */ |
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59 codes.push(nc); |
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60 /* Any incomplete sequence will be discarded. */ |
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61 u8wait = 0; |
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62 expect = 0; |
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63 } |
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64 else if (nc < 0xC0) { |
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65 /* 10------ : part of a multibyte sequence */ |
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66 if (expect > 0) { |
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67 u8wait <<= 6; |
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68 u8wait += (nc & 0x3F); |
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69 expect--; |
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70 if (expect == 0) { |
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71 codes.push(u8wait); |
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72 u8wait = 0; |
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73 } |
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74 } |
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75 else { |
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76 /* Assume an initial byte was missed. */ |
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77 u8wait = 0; |
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78 } |
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79 } |
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80 /* These will all discard any incomplete sequence. */ |
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81 else if (nc < 0xE0) { |
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82 /* 110----- : introduces 2-byte sequence */ |
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83 u8wait = (nc & 0x1F); |
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Put this project under version control, finally.
John "Elwin" Edwards <elwin@sdf.org> |