Mercurial > hg > rlgwebd
annotate rlgwebd.js @ 182:3c0e7697bb30
Begin moving TermSession methods into the prototype.
This should make a clearer line between general functionality and the
initialization of specific instances.
author | John "Elwin" Edwards |
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date | Sat, 17 Jan 2015 19:57:40 -0500 |
parents | 926b0780bc44 |
children | db2f5ab112e9 |
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1 #!/usr/bin/env node |
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2 |
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3 var http = require('http'); |
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4 var net = require('net'); |
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5 var url = require('url'); |
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6 var path = require('path'); |
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7 var fs = require('fs'); |
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8 var events = require('events'); |
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9 var child_process = require('child_process'); |
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10 // Dependencies |
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11 var posix = require("posix"); |
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12 var pty = require("pty.js"); |
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13 var WebSocketServer = require("websocket").server; |
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14 |
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15 /* Configuration variables */ |
139 | 16 // The first file is NOT in the chroot. |
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17 var ctlsocket = "/var/local/rlgwebd/ctl"; |
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18 var httpPort = 8080; |
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19 var chrootDir = "/var/dgl/"; |
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20 var dropToUser = "rodney"; |
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21 var serveStaticRoot = "/var/www/"; // inside the chroot |
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22 |
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23 var clearbufs = [ |
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24 new Buffer([27, 91, 72, 27, 91, 50, 74]), // xterm: CSI H CSI 2J |
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25 new Buffer([27, 91, 72, 27, 91, 74]) // screen: CSI H CSI J |
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26 ]; |
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27 |
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28 /* Data on the games available. */ |
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29 var games = { |
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30 "rogue3": { |
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31 "name": "Rogue V3", |
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32 "uname": "rogue3", |
42
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33 "suffix": ".r3sav", |
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34 "path": "/usr/bin/rogue3" |
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35 }, |
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36 "rogue4": { |
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37 "name": "Rogue V4", |
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38 "uname": "rogue4", |
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39 "suffix": ".r4sav", |
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40 "path": "/usr/bin/rogue4" |
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41 }, |
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42 "rogue5": { |
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43 "name": "Rogue V5", |
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44 "uname": "rogue5", |
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45 "suffix": ".r5sav", |
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46 "path": "/usr/bin/rogue5" |
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47 }, |
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48 "srogue": { |
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49 "name": "Super-Rogue", |
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50 "uname": "srogue", |
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51 "suffix": ".srsav", |
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52 "path": "/usr/bin/srogue" |
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53 }, |
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54 "arogue5": { |
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55 "name": "Advanced Rogue 5", |
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56 "uname": "arogue5", |
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57 "suffix": ".ar5sav", |
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58 "path": "/usr/bin/arogue5" |
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59 } |
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60 }; |
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61 |
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62 /* Global state */ |
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63 var logins = {}; |
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64 var sessions = {}; |
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65 var dglgames = {}; |
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66 var allowlogin = true; |
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67 var gamemux = new events.EventEmitter(); |
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68 |
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69 /* TODO move TermSession and DglSession methods into the prototypes. */ |
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70 |
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71 /* Constructor. A TermSession handles a pty and the game running on it. |
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72 * gname: (String) Name of the game to launch. |
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73 * pname: (String) The player's name. |
170 | 74 * wsReq: (WebSocketRequest) The request from the client. |
75 * | |
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76 * Events: |
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77 * "data": Data generated by child. Parameters: buf (Buffer) |
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78 * "exit": Child terminated. Parameters: none |
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79 */ |
170 | 80 function TermSession(gname, pname, wsReq) { |
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81 var ss = this; |
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82 /* Subclass EventEmitter to do the hard work. */ |
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