annotate rlgwebd.js @ 49:423ef87ddc9b

RLG-Web: delay removing TermSessions until the client is informed. Add a TermSession.sendq flag that indicates whether a type q message has been sent to the client. Don't immediately destroy the TermSession on child exit if the message hasn't been sent. This is an ugly hack until the TermSession class is separated into an EventEmitter to handle the PTY and a listening object that handles communication with the client. That will also allow other clients to watch the game.
author John "Elwin" Edwards <elwin@sdf.org>
date Mon, 11 Jun 2012 09:15:33 -0700
parents 27b7f0c8b9f0
children 96815eae4ebe
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1 #!/usr/bin/env node
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2
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3 // If you can't quite trust node to find it on its own
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4 var localModules = '/usr/local/lib/node_modules/';
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5 var http = require('http');
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6 var net = require('net');
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7 var url = require('url');
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8 var path = require('path');
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9 var fs = require('fs');
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10 var child_process = require('child_process');
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11 var daemon = require(path.join(localModules, "daemon"));
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13 /* Configuration variables */
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14 // These first two files are NOT in the chroot.
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15 var ctlsocket = "/var/local/rlgwebd/ctl";
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16 var logfile = "/var/local/rlgwebd/log";
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17 var httpPort = 8080;
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18 var chrootDir = "/var/dgl/";
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19 var dropToUID = 501;
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20 var dropToGID = 501;
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21 var serveStaticRoot = "/var/www/"; // inside the chroot
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22 var playtimeout = 3600000; // Idle time before games are autosaved, in ms
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24 /* Data on the games available. */
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25 var games = {
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26 "rogue3": {
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27 "name": "Rogue V3",
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28 "uname": "rogue3",
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29 "suffix": ".r3sav",
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30 "path": "/bin/rogue3"
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31 },
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32 "rogue4": {
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33 "name": "Rogue V4",
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34 "uname": "rogue4",
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35 "suffix": ".r4sav",
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36 "path": "/bin/rogue4"
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37 },
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38 "rogue5": {
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39 "name": "Rogue V5",
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40 "uname": "rogue5",
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41 "suffix": ".r5sav",
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42 "path": "/bin/rogue5"
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43 },
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44 "srogue": {
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45 "name": "Super-Rogue",
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46 "uname": "srogue",
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47 "suffix": ".srsav",
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48 "path": "/bin/srogue"
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49 }
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50 };
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51
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52 /* Global state */
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53 var logins = {};
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54 var sessions = {};
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55 var allowlogin = true;
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56
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57 /* Constructor for TermSessions. Note that it opens the terminal and
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58 * adds itself to the sessions dict. It currently assumes the user has
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59 * been authenticated.
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60 */
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61 /* TODO take a callback, or emit success/err events. */
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62 function TermSession(game, user, dims, lkey) {
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63 /* First make sure starting the game will work. */
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64 if (game in games) {
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65 this.game = games[game];
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66 }
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67 else {
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68 // TODO: throw an exception instead
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69 return null;
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70 }
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71 this.player = String(user);
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72 this.key = lkey;
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73 /* This order seems to best avoid race conditions... */
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74 this.alive = false;
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75 // A kludge until TermSession is rewritten to handle real watching.
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76 this.sendq = false;
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77 this.sessid = randkey(2);
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78 while (this.sessid in sessions) {
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79 this.sessid = randkey(2);
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80 }
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81 /* Grab a spot in the sessions table. */
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