annotate webtty.js @ 49:423ef87ddc9b

RLG-Web: delay removing TermSessions until the client is informed. Add a TermSession.sendq flag that indicates whether a type q message has been sent to the client. Don't immediately destroy the TermSession on child exit if the message hasn't been sent. This is an ugly hack until the TermSession class is separated into an EventEmitter to handle the PTY and a listening object that handles communication with the client. That will also allow other clients to watch the game.
author John "Elwin" Edwards <elwin@sdf.org>
date Mon, 11 Jun 2012 09:15:33 -0700
parents 7466927c17a5
children e4773ac5d4d5
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1 #!/usr/bin/env node
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2 var http = require('http');
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3 var url = require('url');
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4 var path = require('path');
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5 var fs = require('fs');
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6 var child_process = require("child_process");
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7
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8 var serveStaticRoot = "/home/elwin/hk/nodejs/rlg/s/";
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9 var ptyhelp = "/home/elwin/hk/nodejs/rlg/ptyhelper";
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10 var sessions = {};
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11
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12 var env_dontuse = {"TMUX": true, "TMUX_PANE": true};
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13
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14 /* Constructor for TermSessions. Note that it opens the terminal and
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15 * adds itself to the sessions dict.
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16 */
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17 function TermSession(sessid, h, w) {
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18 /* Set up the sizes. */
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19 w = Math.floor(Number(w));
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20 if (!(w > 0 && w < 256))
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21 w = 80;
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22 this.w = w;
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23 h = Math.floor(Number(h));
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24 if (!(h > 0 && h < 256))
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25 h = 25;
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26 this.h = h;
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27 /* Customize the environment. */
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28 var childenv = {};
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29 for (var key in process.env) {
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30 if (!(key in env_dontuse))
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31 childenv[key] = process.env[key];
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32 }
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33 childenv["PTYHELPER"] = String(this.h) + "x" + String(this.w);
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34 // Should setsid get set?
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35 var spawnopts = {"env": childenv, "cwd": process.env["HOME"]};
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36 this.child = child_process.spawn(ptyhelp, ["bash"], spawnopts);
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37 var ss = this;
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38 /* Eventually we'll need to make sure the sessid isn't in use yet. */
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39 this.sessid = sessid;
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40 this.alive = true;
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41 this.data = []; // Buffer for the process' output.
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42 this.nsend = 0; // Number to use for the next message sent.
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43 this.nrecv = 0; // Number expected on the next message received.
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44 this.msgQ = []; // Queue for messages that arrived out of order.
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45 this.child.stdout.on("data", function (buf) {
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46 ss.data.push(buf);
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47 });
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48 this.child.stderr.on("data", function (buf) {
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49 ss.data.push(buf);
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50 });
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51 this.child.on("exit", function (code, signal) {
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52 ss.exitcode = (code != null ? code : 255);
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53 ss.alive = false;
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54 /* Wait for all the data to get collected */
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55 setTimeout(ss.cleanup, 1000);
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56 });
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57 this.write = function (data, n) {
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58 if (!this.alive) {
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59 /* Throw some kind of exception? */
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60 return;
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61 }
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62 if (n !== this.nrecv) {
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63 console.log("Session " + this.sessid + ": Expected message " + this.nrecv + ", got " + n);
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64 }
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65 this.nrecv = n + 1;
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66 this.child.stdin.write(data);
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67 };
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68 this.read = function () {
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69 if (this.data.length == 0)
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70 return null;
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71 var pos = 0;
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72 var i = 0;
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73 for (i = 0; i < this.data.length; i++)
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74 pos += this.data[i].length;
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75 var nbuf = new Buffer(pos);
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76 var tptr;
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77 pos = 0;
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78 while (this.data.length > 0) {
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79 tptr = this.data.shift();
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80 tptr.copy(nbuf, pos);
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81 pos += tptr.length;
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82 }
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83 return nbuf;
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