Mercurial > hg > rlgwebd
annotate rlgterm.js @ 165:59e62710cbb5
rlgwebd.js: prevent races when reading ttyrecs.
DglSession objects read a 12-byte TTYREC header, extract therefrom the
length of the data chunk, and then read the data. In between these two
reads, the file watcher could trigger another readchunk() invocation,
which might attempt to read a header from the beginning of the data
chunk. This usually results in expecting a data chunk of several GB
and failing to create a Buffer for it.
The race is remedied by setting a flag on the DglSession object
whenever readchunk() is called, clearing it when both reads complete,
and refusing to read if it is already set.
author | John "Elwin" Edwards |
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date | Wed, 07 Jan 2015 13:18:35 -0500 |
parents | 0f6da35b27a0 |
children | bf518a00190b |
rev | line source |
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */ |
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2 |
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3 /* Data on the available games. */ |
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4 var games = { |
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5 "rogue3": { |
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6 "name": "Rogue V3", |
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7 "uname": "rogue3" |
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8 }, |
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9 "rogue4": { |
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10 "name": "Rogue V4", |
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11 "uname": "rogue4" |
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12 }, |
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13 "rogue5": { |
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14 "name": "Rogue V5", |
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15 "uname": "rogue5" |
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16 }, |
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17 "srogue": { |
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18 "name": "Super-Rogue", |
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19 "uname": "srogue" |
120
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20 }, |
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21 "arogue5": { |
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22 "name": "Advanced Rogue 5", |
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23 "uname": "arogue5" |
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24 } |
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25 }; |
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26 |
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27 var session = { |
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28 /* The session id assigned by the server. */ |
159 | 29 connect: false, |
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30 /* Login name and key are now in sessionStorage. */ |
59
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31 /* Whether the game is being played or just watched. */ |
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32 playing: false, |
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33 /* WebSocket for communication */ |
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34 sock: null |
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35 }; |
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36 |
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37 /* The interval ID for checking the status of current games. */ |
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38 var statInterval = null; |
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39 /* How frequently to check. */ |
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40 var statDelta = 8000; |
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41 /* A WebSocket to listen for status events. */ |
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42 var statsock = null; |
163
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43 /* List of currently active games. */ |
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44 var currentList = []; |
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45 /* Last time the list was updated. */ |
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46 var currentTS = null; |
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47 |
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48 function writeData(hexstr) { |
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49 var codenum; |
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50 var codes = []; |
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51 var nc; |
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52 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */ |
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53 var expect = 0; /* The number of 10------ bytes expected. */ |
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54 /* UTF-8 translation. */ |
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55 for (var i = 0; i < hexstr.length; i += 2) { |
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56 nc = Number("0x" + hexstr.substr(i, 2)); |
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57 if (nc < 0x7F) { |
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58 /* 0------- */ |
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59 codes.push(nc); |
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60 /* Any incomplete sequence will be discarded. */ |
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61 u8wait = 0; |
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62 expect = 0; |
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63 } |
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64 else if (nc < 0xC0) { |
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65 /* 10------ : part of a multibyte sequence */ |
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66 if (expect > 0) { |
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67 u8wait <<= 6; |
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68 u8wait += (nc & 0x3F); |
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69 expect--; |
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70 if (expect == 0) { |
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71 codes.push(u8wait); |
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72 u8wait = 0; |
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73 } |
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74 } |
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75 else { |
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76 /* Assume an initial byte was missed. */ |
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77 u8wait = 0; |
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78 } |
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79 } |
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80 /* These will all discard any incomplete sequence. */ |
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81 else if (nc < 0xE0) { |
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82 /* 110----- : introduces 2-byte sequence */ |
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John "Elwin" Edwards <elwin@sdf.org>
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