Mercurial > hg > rlgwebd
annotate rlgwebd.js @ 27:83f9a799a374
rlgwebd.js: read commands from the console
The RLG-Web server can now be controlled with commands sent to stdin.
Currently, the only one implemented is "quit". Some improvements to
the shutdown process were also made.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Mon, 04 Jun 2012 14:21:41 -0700 |
parents | 9b58f8d3ea70 |
children | 2ad2b6491aa9 |
rev | line source |
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1 #!/usr/bin/env node |
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2 |
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3 // If you can't quite trust node to find it on its own |
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4 var localModules = '/usr/local/lib/node_modules/'; |
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5 var http = require('http'); |
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6 var url = require('url'); |
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7 var path = require('path'); |
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8 var fs = require('fs'); |
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9 var child_process = require('child_process'); |
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10 var daemon = require(path.join(localModules, "daemon")); |
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11 |
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12 var chrootDir = "/var/dgl/"; |
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13 var dropToUID = 501; |
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14 var dropToGID = 501; |
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15 var serveStaticRoot = "/var/www/"; // inside the chroot |
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16 var passwdfile = "/dgldir/dgl-login"; |
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17 var sessions = {}; |
27
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18 var allowlogin = true; |
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19 |
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20 var games = { |
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21 "rogue3": { |
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22 "name": "Rogue V3", |
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23 "uname": "rogue3", |
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24 "path": "/bin/rogue3" |
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25 }, |
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26 "rogue4": { |
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27 "name": "Rogue V4", |
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28 "uname": "rogue4", |
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29 "path": "/bin/rogue4" |
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30 }, |
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31 "rogue5": { |
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32 "name": "Rogue V5", |
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33 "uname": "rogue5", |
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34 "path": "/bin/rogue5" |
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35 }, |
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36 "srogue": { |
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37 "name": "Super-Rogue", |
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38 "uname": "srogue", |
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39 "path": "/bin/srogue" |
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40 } |
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41 }; |
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42 |
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43 /* Constructor for TermSessions. Note that it opens the terminal and |
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44 * adds itself to the sessions dict. It currently assumes the user has |
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45 * been authenticated. |
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46 */ |
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47 function TermSession(game, user, files, dims) { |
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48 /* First make sure starting the game will work. */ |
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49 if (!(game in games)) { |
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50 // TODO: throw an exception instead |
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51 return null; |
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52 } |
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53 /* This order seems to best avoid race conditions... */ |
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54 this.alive = false; |
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55 this.sessid = randkey(); |
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56 while (this.sessid in sessions) { |
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57 this.sessid = randkey(); |
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58 } |
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59 /* Grab a spot in the sessions table. */ |
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60 sessions[this.sessid] = this; |
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61 /* State for messaging. */ |
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62 this.nsend = 0; |
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63 this.nrecv = 0; |
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64 this.msgQ = [] |
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65 this.Qtimeout = null; |
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66 /* Set up the sizes. */ |
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67 this.w = Math.floor(Number(dims[1])); |
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68 if (!(this.w > 0 && this.w < 256)) |
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69 this.w = 80; |
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70 this.h = Math.floor(Number(dims[0])); |
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71 if (!(this.h > 0 && this.h < 256)) |
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72 this.h = 24; |
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73 /* Environment. */ |
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74 var childenv = {}; |
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75 for (var key in process.env) { |
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76 childenv[key] = process.env[key]; |
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77 } |
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78 childenv["PTYHELPER"] = String(this.h) + "x" + String(this.w); |
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79 /* TODO handle tty-opening errors */ |
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80 /* TODO make argument-finding into a method */ |
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81 args = [games[game].path, "-n", user.toString()]; |
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82 this.child = child_process.spawn("/bin/ptyhelper", args, {"env": childenv}); |
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83 var ss = this; |
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84 this.alive = true; |
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85 this.data = []; |