Mercurial > hg > rlgwebd
annotate rlgterm.js @ 55:96815eae4ebe
RLG-Web: make multiple watchers possible.
Split the TermSession class into the new TermSession, which handles the
PTY, and client classes, which handle HTTP sessions. These are Player
and Watcher. This allows multiple watchers per game, and other
improvements.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Mon, 18 Jun 2012 13:43:51 -0700 |
parents | 2eda3909f6a3 |
children | 7f3ca16409fe |
rev | line source |
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Put this project under version control, finally.
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */ |
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2 |
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3 // A state machine that keeps track of polling the server. |
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4 var ajaxstate = { |
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5 state: 0, |
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6 timerID: null, |
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7 clear: function () { |
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8 if (this.timerID != null) { |
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9 window.clearTimeout(this.timerID); |
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10 this.timerID = null; |
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11 } |
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12 }, |
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13 set: function (ms) { |
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14 this.clear(); |
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15 this.timerID = window.setTimeout(getData, ms); |
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16 }, |
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17 gotdata: function () { |
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18 this.set(1000); |
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19 this.state = 1; |
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20 }, |
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21 gotnothing: function () { |
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22 if (this.state == 0) { |
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23 this.set(1000); |
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24 this.state = 1; |
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25 } |
38
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26 else if (this.state < 4) { |
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27 this.set(4000); |
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28 this.state++; |
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29 } |
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30 else if (this.state < 8) { |
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31 this.set(15000); |
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32 this.state++; |
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33 } |
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34 else { |
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35 /* It's been over a minute. Stop polling. */ |
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36 this.clear(); |
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37 } |
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38 }, |
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39 posted: function (wasdata) { |
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40 if (wasdata) { |
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41 this.set(1000); |
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42 this.state = 1; |
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43 } |
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44 else { |
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45 this.set(200); |
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46 this.state = 0; |
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47 } |
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48 } |
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49 }; |
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50 |
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51 /* Data on the available games. */ |
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52 var games = { |
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53 "rogue3": { |
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54 "name": "Rogue V3", |
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55 "uname": "rogue3" |
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56 }, |
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57 "rogue4": { |
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58 "name": "Rogue V4", |
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59 "uname": "rogue4" |
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60 }, |
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61 "rogue5": { |
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62 "name": "Rogue V5", |
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63 "uname": "rogue5" |
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64 }, |
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65 "srogue": { |
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66 "name": "Super-Rogue", |
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67 "uname": "srogue" |
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68 } |
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69 }; |
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70 |
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71 /* Login name and key */ |
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72 var lname = null; |
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73 var lcred = null; |
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74 |
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75 function writeData(hexstr) { |
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76 var codenum; |
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77 var codes = []; |
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78 var nc; |
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79 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */ |
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80 var expect = 0; /* The number of 10------ bytes expected. */ |
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81 /* UTF-8 translation. */ |
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82 for (var i = 0; i < hexstr.length; i += 2) { |
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83 nc = Number("0x" + hexstr.substr(i, 2)); |