annotate rlgwebd.js @ 158:9961a538c00e

rlgwebd.js: get rid of numerical game identifiers. Games will be indentified by gamename/username pairs. This will allow better interoperability with dgamelaunch. Polling clients are no longer supported; the code remnants need to be removed. The reaper() function will likely crash. Unexpectedly, the WebSocket client still works well enough to play. Watching and listing current games are probably broken.
author John "Elwin" Edwards
date Thu, 01 Jan 2015 15:56:22 -0500
parents e7f809f06c5c
children a613380ffdc2
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1 #!/usr/bin/env node
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2
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3 var http = require('http');
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4 var net = require('net');
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5 var url = require('url');
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6 var path = require('path');
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7 var fs = require('fs');
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8 var events = require('events');
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9 var child_process = require('child_process');
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10 // Dependencies
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11 var posix = require("posix");
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12 var pty = require("pty.js");
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13 var WebSocketServer = require("websocket").server;
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15 /* Configuration variables */
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16 // The first file is NOT in the chroot.
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17 var ctlsocket = "/var/local/rlgwebd/ctl";
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18 var httpPort = 8080;
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19 var chrootDir = "/var/dgl/";
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20 var dropToUser = "rodney";
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21 var serveStaticRoot = "/var/www/"; // inside the chroot
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22 var playtimeout = 3600000; // Idle time before games are autosaved, in ms
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24 /* Data on the games available. */
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25 var games = {
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26 "rogue3": {
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27 "name": "Rogue V3",
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28 "uname": "rogue3",
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29 "suffix": ".r3sav",
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30 "path": "/usr/bin/rogue3",
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31 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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32 },
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33 "rogue4": {
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34 "name": "Rogue V4",
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35 "uname": "rogue4",
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36 "suffix": ".r4sav",
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37 "path": "/usr/bin/rogue4",
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38 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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39 },
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40 "rogue5": {
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41 "name": "Rogue V5",
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42 "uname": "rogue5",
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43 "suffix": ".r5sav",
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44 "path": "/usr/bin/rogue5",
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45 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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46 },
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47 "srogue": {
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48 "name": "Super-Rogue",
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49 "uname": "srogue",
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50 "suffix": ".srsav",
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51 "path": "/usr/bin/srogue",
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52 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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53 },
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54 "arogue5": {
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55 "name": "Advanced Rogue 5",
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56 "uname": "arogue5",
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57 "suffix": ".ar5sav",
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58 "path": "/usr/bin/arogue5",
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59 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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60 }
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61 };
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63 /* Global state */
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64 var logins = {};
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65 var sessions = {};
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66 var clients = {};
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67 var dglgames = {};
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68 var allowlogin = true;
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69 var gamemux = new events.EventEmitter();
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71 /* Constructor. A TermSession handles a pty and the game running on it.
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72 * game: (String) Name of the game to launch.
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73 * lkey: (String, key) The user's id, a key into logins.
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74 * dims: (Array [Number, Number]) Height and width of the pty.
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75 * handlers: (Object) Key-value pairs, event names and functions to
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76 * install to handle them.
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77 * Events:
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78 * "open": Emitted on startup. Parameters: success (Boolean)
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79 * "data": Data generated by child. Parameters: buf (Buffer)
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80 * "exit": Child terminated. Parameters: none