annotate rlgwebd.js @ 52:ab82ae1ba793 beta1

RLG-Web: indicate beta status. Due to the various improvements and testing, the project's status has been promoted.
author John "Elwin" Edwards <elwin@sdf.org>
date Mon, 11 Jun 2012 14:09:54 -0700
parents 423ef87ddc9b
children 96815eae4ebe
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1 #!/usr/bin/env node
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2
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3 // If you can't quite trust node to find it on its own
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4 var localModules = '/usr/local/lib/node_modules/';
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5 var http = require('http');
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6 var net = require('net');
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7 var url = require('url');
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8 var path = require('path');
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9 var fs = require('fs');
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10 var child_process = require('child_process');
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11 var daemon = require(path.join(localModules, "daemon"));
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13 /* Configuration variables */
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14 // These first two files are NOT in the chroot.
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15 var ctlsocket = "/var/local/rlgwebd/ctl";
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16 var logfile = "/var/local/rlgwebd/log";
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17 var httpPort = 8080;
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18 var chrootDir = "/var/dgl/";
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19 var dropToUID = 501;
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20 var dropToGID = 501;
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21 var serveStaticRoot = "/var/www/"; // inside the chroot
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22 var playtimeout = 3600000; // Idle time before games are autosaved, in ms
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24 /* Data on the games available. */
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25 var games = {
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26 "rogue3": {
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27 "name": "Rogue V3",
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28 "uname": "rogue3",
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29 "suffix": ".r3sav",
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30 "path": "/bin/rogue3"
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31 },
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32 "rogue4": {
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33 "name": "Rogue V4",
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34 "uname": "rogue4",
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35 "suffix": ".r4sav",
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36 "path": "/bin/rogue4"
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37 },
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38 "rogue5": {
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39 "name": "Rogue V5",
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40 "uname": "rogue5",
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41 "suffix": ".r5sav",
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42 "path": "/bin/rogue5"
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43 },
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44 "srogue": {
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45 "name": "Super-Rogue",
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46 "uname": "srogue",
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47 "suffix": ".srsav",
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48 "path": "/bin/srogue"
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49 }
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50 };
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51
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52 /* Global state */
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53 var logins = {};
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54 var sessions = {};
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55 var allowlogin = true;
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56
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57 /* Constructor for TermSessions. Note that it opens the terminal and
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58 * adds itself to the sessions dict. It currently assumes the user has
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59 * been authenticated.
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60 */
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61 /* TODO take a callback, or emit success/err events. */
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62 function TermSession(game, user, dims, lkey) {
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63 /* First make sure starting the game will work. */
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64 if (game in games) {
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65 this.game = games[game];
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66 }
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67 else {
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68 // TODO: throw an exception instead
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69 return null;
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70 }
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71 this.player = String(user);
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72 this.key = lkey;
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73 /* This order seems to best avoid race conditions... */
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74 this.alive = false;
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75 // A kludge until TermSession is rewritten to handle real watching.
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76 this.sendq = false;
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77 this.sessid = randkey(2);
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78 while (this.sessid in sessions) {
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79 this.sessid = randkey(2);
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80 }
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81 /* Grab a spot in the sessions table. */
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