annotate rlgwebd.js @ 148:bac9c3b01692

Check that the ttyrec stream has an fd before passing it to fstat. The stream might not have an fd, presumably if the open isn't complete. Calling fstat then causes crashes.
author John "Elwin" Edwards
date Mon, 06 Jan 2014 09:11:35 -0500
parents 81a8e7aa4687
children 245a2959f504
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1 #!/usr/bin/env node
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2
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3 var http = require('http');
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4 var net = require('net');
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5 var url = require('url');
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6 var path = require('path');
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7 var fs = require('fs');
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8 var events = require('events');
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9 var child_process = require('child_process');
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10 // Dependencies
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11 var posix = require("posix");
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12 var pty = require("pty.js");
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13 var WebSocketServer = require("websocket").server;
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15 /* Configuration variables */
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16 // The first file is NOT in the chroot.
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17 var ctlsocket = "/var/local/rlgwebd/ctl";
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18 var httpPort = 8080;
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19 var chrootDir = "/var/dgl/";
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20 var dropToUID = 501;
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21 var dropToGID = 501;
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22 var serveStaticRoot = "/var/www/"; // inside the chroot
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23 var playtimeout = 3600000; // Idle time before games are autosaved, in ms
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25 /* Data on the games available. */
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26 var games = {
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27 "rogue3": {
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28 "name": "Rogue V3",
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29 "uname": "rogue3",
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30 "suffix": ".r3sav",
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31 "path": "/usr/bin/rogue3",
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32 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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33 },
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34 "rogue4": {
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35 "name": "Rogue V4",
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36 "uname": "rogue4",
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37 "suffix": ".r4sav",
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38 "path": "/usr/bin/rogue4",
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39 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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40 },
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41 "rogue5": {
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42 "name": "Rogue V5",
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43 "uname": "rogue5",
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44 "suffix": ".r5sav",
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45 "path": "/usr/bin/rogue5",
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46 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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47 },
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48 "srogue": {
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49 "name": "Super-Rogue",
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50 "uname": "srogue",
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51 "suffix": ".srsav",
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52 "path": "/usr/bin/srogue",
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53 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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54 },
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55 "arogue5": {
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56 "name": "Advanced Rogue 5",
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57 "uname": "arogue5",
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58 "suffix": ".ar5sav",
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59 "path": "/usr/bin/arogue5",
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60 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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61 }
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62 };
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63
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64 /* Global state */
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65 var logins = {};
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66 var sessions = {};
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67 var clients = {};
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68 var allowlogin = true;
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69 var nextsession = 0;
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70 var gamemux = new events.EventEmitter();
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71
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72 /* Constructor. A TermSession handles a pty and the game running on it.
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73 * game: (String) Name of the game to launch.
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74 * lkey: (String, key) The user's id, a key into logins.
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75 * dims: (Array [Number, Number]) Height and width of the pty.
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76 * handlers: (Object) Key-value pairs, event names and functions to
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77 * install to handle them.
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78 * Events:
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79 * "open": Emitted on startup. Parameters: success (Boolean)
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80 * "data": Data generated by child. Parameters: buf (Buffer)
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