Mercurial > hg > rlgwebd
annotate rlgterm.js @ 41:ea3b7775009d
rlgterm.js: fix failure to recognize end of game
The RLG-Web client was failing to realize the game was over, because
a test was checking against the entire response instead of the proper
field in the response.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Sat, 09 Jun 2012 10:44:11 -0700 |
parents | e8ac0e3d2614 |
children | b848cb50cd69 |
rev | line source |
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0
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Put this project under version control, finally.
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */ |
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2 |
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3 // A state machine that keeps track of polling the server. |
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4 var ajaxstate = { |
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5 state: 0, |
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6 timerID: null, |
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7 clear: function () { |
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8 if (this.timerID != null) { |
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9 window.clearTimeout(this.timerID); |
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10 this.timerID = null; |
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11 } |
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12 }, |
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13 set: function (ms) { |
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14 this.clear(); |
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15 this.timerID = window.setTimeout(getData, ms); |
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16 }, |
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17 gotdata: function () { |
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18 this.set(1000); |
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19 this.state = 1; |
0
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20 }, |
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21 gotnothing: function () { |
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22 if (this.state == 0) { |
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23 this.set(1000); |
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24 this.state = 1; |
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25 } |
38
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26 else if (this.state < 4) { |
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27 this.set(4000); |
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28 this.state++; |
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29 } |
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30 else if (this.state < 8) { |
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31 this.set(15000); |
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32 this.state++; |
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33 } |
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34 else { |
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35 /* It's been over a minute. Stop polling. */ |
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36 this.clear(); |
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37 } |
35
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38 }, |
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39 posted: function (wasdata) { |
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40 if (wasdata) { |
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41 this.set(1000); |
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42 this.state = 1; |
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43 } |
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44 else { |
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45 this.set(200); |
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46 this.state = 0; |
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47 } |
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48 } |
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49 }; |
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50 |
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51 /* Login name and key */ |
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52 var lname = null; |
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53 var lcred = null; |
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54 |
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55 function writeData(hexstr) { |
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56 var codenum; |
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57 var codes = []; |
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58 var nc; |
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59 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */ |
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60 var expect = 0; /* The number of 10------ bytes expected. */ |
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61 /* UTF-8 translation. */ |
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62 for (var i = 0; i < hexstr.length; i += 2) { |
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63 nc = Number("0x" + hexstr.substr(i, 2)); |
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64 if (nc < 0x7F) { |
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65 /* 0------- */ |
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66 codes.push(nc); |
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67 /* Any incomplete sequence will be discarded. */ |
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68 u8wait = 0; |
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69 expect = 0; |
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70 } |
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71 else if (nc < 0xC0) { |
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72 /* 10------ : part of a multibyte sequence */ |
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73 if (expect > 0) { |
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74 u8wait <<= 6; |
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75 u8wait += (nc & 0x3F); |
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76 expect--; |
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77 if (expect == 0) { |
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78 codes.push(u8wait); |
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79 u8wait = 0; |
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80 } |
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81 } |
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82 else { |
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83 /* Assume an initial byte was missed. */ |
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84 u8wait = 0; |
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85 } |