annotate rlgterm.js @ 41:ea3b7775009d

rlgterm.js: fix failure to recognize end of game The RLG-Web client was failing to realize the game was over, because a test was checking against the entire response instead of the proper field in the response.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 09 Jun 2012 10:44:11 -0700
parents e8ac0e3d2614
children b848cb50cd69
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */
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2
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3 // A state machine that keeps track of polling the server.
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4 var ajaxstate = {
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5 state: 0,
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6 timerID: null,
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7 clear: function () {
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8 if (this.timerID != null) {
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9 window.clearTimeout(this.timerID);
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10 this.timerID = null;
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11 }
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12 },
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13 set: function (ms) {
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14 this.clear();
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15 this.timerID = window.setTimeout(getData, ms);
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16 },
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17 gotdata: function () {
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18 this.set(1000);
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19 this.state = 1;
0
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20 },
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21 gotnothing: function () {
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22 if (this.state == 0) {
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23 this.set(1000);
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24 this.state = 1;
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25 }
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b06a14876645 RLG-Web: reduce polling further.
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26 else if (this.state < 4) {
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27 this.set(4000);
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28 this.state++;
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29 }
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30 else if (this.state < 8) {
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31 this.set(15000);
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32 this.state++;
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33 }
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34 else {
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35 /* It's been over a minute. Stop polling. */
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36 this.clear();
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37 }
35
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38 },
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39 posted: function (wasdata) {
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40 if (wasdata) {
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41 this.set(1000);
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42 this.state = 1;
0
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43 }
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44 else {
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45 this.set(200);
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46 this.state = 0;
0
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47 }
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48 }
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49 };
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50
39
e8ac0e3d2614 RLG-Web: separate logging in and starting a game.
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51 /* Login name and key */
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52 var lname = null;
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53 var lcred = null;
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54
0
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55 function writeData(hexstr) {
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56 var codenum;
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57 var codes = [];
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58 var nc;
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59 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */
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60 var expect = 0; /* The number of 10------ bytes expected. */
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61 /* UTF-8 translation. */
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62 for (var i = 0; i < hexstr.length; i += 2) {
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63 nc = Number("0x" + hexstr.substr(i, 2));
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64 if (nc < 0x7F) {
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65 /* 0------- */
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66 codes.push(nc);
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67 /* Any incomplete sequence will be discarded. */
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68 u8wait = 0;
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69 expect = 0;
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70 }
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71 else if (nc < 0xC0) {
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72 /* 10------ : part of a multibyte sequence */
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73 if (expect > 0) {
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74 u8wait <<= 6;
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75 u8wait += (nc & 0x3F);
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76 expect--;
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77 if (expect == 0) {
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78 codes.push(u8wait);
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79 u8wait = 0;
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80 }
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81 }
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82 else {
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83 /* Assume an initial byte was missed. */
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84 u8wait = 0;
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85 }