Mercurial > hg > rlgwebd
annotate rlgterm.js @ 35:f15efa4818b4
rglterm.js: reduce the server polling.
For roguelike games, most output will directly result from and follow
immediately after input from the user. In other situations, data
should not be expected.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Tue, 05 Jun 2012 22:33:41 -0700 |
parents | 83f9a799a374 |
children | b06a14876645 |
rev | line source |
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0
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Put this project under version control, finally.
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */ |
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2 |
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3 // A state machine that keeps track of polling the server. |
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4 var ajaxstate = { |
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5 state: 0, |
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6 timerID: null, |
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7 clear: function () { |
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8 if (this.timerID != null) { |
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9 window.clearTimeout(this.timerID); |
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10 this.timerID = null; |
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11 } |
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12 }, |
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13 set: function (ms) { |
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14 this.clear(); |
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15 this.timerID = window.setTimeout(getData, ms); |
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16 }, |
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17 gotdata: function () { |
35
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18 this.set(1000); |
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19 this.state = 1; |
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20 }, |
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21 gotnothing: function () { |
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22 if (this.state == 0) { |
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23 this.set(1000); |
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24 this.state = 1; |
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25 } |
35
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26 else { |
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27 this.set(4000); |
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28 this.state = 2; |
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29 } |
35
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30 }, |
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31 posted: function (wasdata) { |
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32 if (wasdata) { |
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33 this.set(1000); |
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34 this.state = 1; |
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35 } |
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36 else { |
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37 this.set(200); |
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38 this.state = 0; |
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39 } |
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40 } |
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41 }; |
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42 |
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43 function writeData(hexstr) { |
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44 var codenum; |
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45 var codes = []; |
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46 var nc; |
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47 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */ |
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48 var expect = 0; /* The number of 10------ bytes expected. */ |
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49 /* UTF-8 translation. */ |
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50 for (var i = 0; i < hexstr.length; i += 2) { |
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51 nc = Number("0x" + hexstr.substr(i, 2)); |
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52 if (nc < 0x7F) { |
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53 /* 0------- */ |
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54 codes.push(nc); |
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55 /* Any incomplete sequence will be discarded. */ |
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56 u8wait = 0; |
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57 expect = 0; |
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58 } |
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59 else if (nc < 0xC0) { |
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60 /* 10------ : part of a multibyte sequence */ |
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61 if (expect > 0) { |
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62 u8wait <<= 6; |
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63 u8wait += (nc & 0x3F); |
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64 expect--; |
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65 if (expect == 0) { |
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66 codes.push(u8wait); |
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67 u8wait = 0; |
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68 } |
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69 } |
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70 else { |
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71 /* Assume an initial byte was missed. */ |
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72 u8wait = 0; |
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73 } |
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74 } |
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75 /* These will all discard any incomplete sequence. */ |
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76 else if (nc < 0xE0) { |
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77 /* 110----- : introduces 2-byte sequence */ |
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78 u8wait = (nc & 0x1F); |
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79 expect = 1; |
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80 } |
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81 else if (nc < 0xF0) { |
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82 /* 1110---- : introduces 3-byte sequence */ |
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83 u8wait = (nc & 0x0F); |
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84 expect = 2; |
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85 } |
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86 else if (nc < 0xF8) { |