Mercurial > hg > rlgwebd
annotate rlgwebd.js @ 167:fba1b34e7554
Rename watcher to dglwatcher.
author | John "Elwin" Edwards |
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date | Wed, 07 Jan 2015 13:49:37 -0500 |
parents | 59e62710cbb5 |
children | 0ceaca924b4c |
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Put this project under version control, finally.
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1 #!/usr/bin/env node |
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2 |
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3 var http = require('http'); |
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4 var net = require('net'); |
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5 var url = require('url'); |
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6 var path = require('path'); |
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7 var fs = require('fs'); |
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8 var events = require('events'); |
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9 var child_process = require('child_process'); |
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10 // Dependencies |
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11 var posix = require("posix"); |
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12 var pty = require("pty.js"); |
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13 var WebSocketServer = require("websocket").server; |
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14 |
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15 /* Configuration variables */ |
139 | 16 // The first file is NOT in the chroot. |
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17 var ctlsocket = "/var/local/rlgwebd/ctl"; |
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18 var httpPort = 8080; |
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19 var chrootDir = "/var/dgl/"; |
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20 var dropToUser = "rodney"; |
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21 var serveStaticRoot = "/var/www/"; // inside the chroot |
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22 |
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23 /* Data on the games available. */ |
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24 var games = { |
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25 "rogue3": { |
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26 "name": "Rogue V3", |
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27 "uname": "rogue3", |
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28 "suffix": ".r3sav", |
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29 "path": "/usr/bin/rogue3", |
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30 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J |
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31 }, |
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32 "rogue4": { |
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33 "name": "Rogue V4", |
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34 "uname": "rogue4", |
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35 "suffix": ".r4sav", |
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36 "path": "/usr/bin/rogue4", |
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37 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J |
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38 }, |
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39 "rogue5": { |
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40 "name": "Rogue V5", |
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41 "uname": "rogue5", |
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42 "suffix": ".r5sav", |
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43 "path": "/usr/bin/rogue5", |
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44 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J |
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45 }, |
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46 "srogue": { |
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47 "name": "Super-Rogue", |
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48 "uname": "srogue", |
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49 "suffix": ".srsav", |
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50 "path": "/usr/bin/srogue", |
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51 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J |
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52 }, |
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53 "arogue5": { |
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54 "name": "Advanced Rogue 5", |
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55 "uname": "arogue5", |
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56 "suffix": ".ar5sav", |
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57 "path": "/usr/bin/arogue5", |
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58 "clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J |
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59 } |
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60 }; |
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61 |
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62 /* Global state */ |
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63 var logins = {}; |
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64 var sessions = {}; |
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65 var dglgames = {}; |
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66 var allowlogin = true; |
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67 var gamemux = new events.EventEmitter(); |
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68 |
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69 /* Constructor. A TermSession handles a pty and the game running on it. |
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70 * game: (String) Name of the game to launch. |
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71 * lkey: (String, key) The user's id, a key into logins. |
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72 * dims: (Array [Number, Number]) Height and width of the pty. |
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73 * handlers: (Object) Key-value pairs, event names and functions to |
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74 * install to handle them. |
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75 * Events: |
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76 * "open": Emitted on startup. Parameters: success (Boolean) |
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77 * "data": Data generated by child. Parameters: buf (Buffer) |
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78 * "exit": Child terminated. Parameters: none |
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79 */ |
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80 function TermSession(game, lkey, dims, handlers) { |
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