Mercurial > hg > rlgwebd
annotate rlgterm.js @ 213:08665c56c6a0 default tip
Fix race condition related to watching DGL games.
It's possible for a dgamelaunch game to end and cause rlgwebd to stop watching
it before rlgwebd has started watching it.
author | John "Elwin" Edwards |
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date | Sun, 16 Aug 2020 20:56:18 -0400 |
parents | f3843245a35e |
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rev | line source |
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1 /* rlgterm.js: Roguelike Gallery's driver for termemu.js */ |
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2 |
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3 /* Data on the available games. */ |
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4 var games = { |
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5 "rogue3": { |
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6 "name": "Rogue V3", |
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7 "uname": "rogue3" |
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8 }, |
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9 "rogue4": { |
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10 "name": "Rogue V4", |
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11 "uname": "rogue4" |
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12 }, |
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13 "rogue5": { |
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14 "name": "Rogue V5", |
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15 "uname": "rogue5" |
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16 }, |
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17 "srogue": { |
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18 "name": "Super-Rogue", |
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19 "uname": "srogue" |
120
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20 }, |
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21 "arogue5": { |
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22 "name": "Advanced Rogue 5", |
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23 "uname": "arogue5" |
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24 }, |
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25 "arogue7": { |
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26 "name": "Advanced Rogue 7", |
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27 "uname": "arogue7" |
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28 }, |
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29 "xrogue": { |
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30 "name": "XRogue", |
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31 "uname": "xrogue" |
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32 } |
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33 }; |
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34 |
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35 var session = { |
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36 /* The session id assigned by the server. */ |
159 | 37 connect: false, |
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38 /* Login name and key are now in sessionStorage. */ |
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39 /* Whether the game is being played or just watched. */ |
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40 playing: false, |
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41 /* If watching, the name of the player. */ |
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42 playername: null, |
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43 /* Whether the Stop button was pushed. */ |
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44 leaving: false, |
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45 /* WebSocket for communication */ |
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46 sock: null |
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47 }; |
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48 |
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49 /* The interval ID for checking the status of current games. */ |
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50 var statInterval = null; |
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51 /* How frequently to check. */ |
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52 var statDelta = 8000; |
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53 /* A WebSocket to listen for status events. */ |
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54 var statsock = null; |
163
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55 /* List of currently active games. */ |
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56 var currentList = []; |
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57 /* Last time the list was updated. */ |
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58 var currentTS = null; |
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59 |
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60 function writeData(hexstr) { |
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61 var codenum; |
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62 var codes = []; |
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63 var nc; |
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64 var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */ |
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65 var expect = 0; /* The number of 10------ bytes expected. */ |
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66 /* UTF-8 translation. */ |
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67 for (var i = 0; i < hexstr.length; i += 2) { |
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68 nc = Number("0x" + hexstr.substr(i, 2)); |
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69 if (nc < 0x7F) { |
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70 /* 0------- */ |
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71 codes.push(nc); |
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72 /* Any incomplete sequence will be discarded. */ |
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73 u8wait = 0; |
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74 expect = 0; |
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75 } |
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76 else if (nc < 0xC0) { |
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77 /* 10------ : part of a multibyte sequence */ |
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78 if (expect > 0) { |
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79 u8wait <<= 6; |
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80 u8wait += (nc & 0x3F); |
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81 expect--; |
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82 if (expect == 0) { |
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83 codes.push(u8wait); |
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84 u8wait = 0; |