comparison rlgterm.js @ 41:ea3b7775009d

rlgterm.js: fix failure to recognize end of game The RLG-Web client was failing to realize the game was over, because a test was checking against the entire response instead of the proper field in the response.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 09 Jun 2012 10:44:11 -0700
parents e8ac0e3d2614
children b848cb50cd69
comparison
equal deleted inserted replaced
40:f7116eb3f791 41:ea3b7775009d
140 return null; 140 return null;
141 } 141 }
142 if (!msgDict.t) 142 if (!msgDict.t)
143 return null; 143 return null;
144 else if (msgDict.t == "E") { 144 else if (msgDict.t == "E") {
145 if (msgDict.c == 1 || msgDict.c == 6 || msgDict == 7) { 145 if (msgDict.c == 1 || msgDict.c == 6 || msgDict.c == 7) {
146 gameover(); 146 gameover();
147 } 147 }
148 debug(1, "Server error: " + msgDict.s); 148 debug(1, "Server error: " + msgDict.s);
149 } 149 }
150 else if (msgDict.t == "n") { 150 else if (msgDict.t == "n") {