Mercurial > hg > rlgwebd
diff rlgwebd.js @ 42:8f6bc0df58fa
rlgwebd.js: add a player status interface.
Give information on a player's current status at "/pstatus/<name>".
Also fix some shift()/unshift() confusion in checkprogress().
author | John "Elwin" Edwards <elwin@sdf.org> |
---|---|
date | Sat, 09 Jun 2012 11:46:58 -0700 |
parents | f7116eb3f791 |
children | c4efc7522e7b |
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--- a/rlgwebd.js Sat Jun 09 10:44:11 2012 -0700 +++ b/rlgwebd.js Sat Jun 09 11:46:58 2012 -0700 @@ -26,21 +26,25 @@ "rogue3": { "name": "Rogue V3", "uname": "rogue3", + "suffix": ".r3sav", "path": "/bin/rogue3" }, "rogue4": { "name": "Rogue V4", "uname": "rogue4", + "suffix": ".r4sav", "path": "/bin/rogue4" }, "rogue5": { "name": "Rogue V5", "uname": "rogue5", + "suffix": ".r5sav", "path": "/bin/rogue5" }, "srogue": { "name": "Super-Rogue", "uname": "srogue", + "suffix": ".srsav", "path": "/bin/srogue" } }; @@ -236,16 +240,57 @@ var fre = RegExp("^" + user + ":"); for (var i = 0; i < files.length; i++) { if (files[i].match(fre)) { - args.shift(null, files[i]); + args.unshift(null, files[i]); callback.apply(null, args); return; } } - args.shift(null, false); + args.unshift(null, false); + callback.apply(null, args); + }); +} + +function checksaved(user, game, callback, args) { + var savedirc = game.uname + "save"; + var basename = String(dropToUID) + "-" + user + game.suffix; + var savefile = path.join("/var/games/roguelike", savedirc, basename); + path.exists(savefile, function (exist) { + args.unshift(exist); callback.apply(null, args); }); } +function playerstatus(user, callback) { + var sdata = {}; + tslog("Starting (user %s)", user); + function finishp() { + for (var gname in games) { + if (!(gname in sdata)) + return; + } + tslog("Finished: %s", JSON.stringify(sdata)); + callback(sdata); + } + function regsaved(exists, game) { + if (exists) + sdata[game.uname] = "s"; + else + sdata[game.uname] = "0"; + finishp(); + } + function regactive(err, filename, game) { + if (!err && filename) { + sdata[game.uname] = "p"; + finishp(); + } + else + checksaved(user, game, regsaved, [game]); + } + for (var gname in games) { + checkprogress(user, games[gname], regactive, [games[gname]]); + } +} + /* A few utility functions */ function timestamp() { dd = new Date(); @@ -609,6 +654,29 @@ res.end(); } +function pstatusmsg(req, res) { + if (req.method == 'HEAD') { + res.writeHead(200, { "Content-Type": "application/json" }); + res.end(); + return; + } + var target = url.parse(req.url).pathname; + var pmatch = target.match(/^\/pstatus\/(.*)/); + if (pmatch && pmatch[1]) + var pname = pmatch[1]; + else { + sendError(res, 2, "No name given."); + return; + } + var reply = {"name": pname}; + playerstatus(pname, function (pdata) { + reply["stat"] = pdata; + res.writeHead(200, { "Content-Type": "application/json" }); + res.write(JSON.stringify(reply)); + res.end(); + }); +} + var errorcodes = [ "Generic Error", "Not logged in", "Invalid data", "Login failed", "Already playing", "Game launch failed", "Server shutting down", "Game not in progress" ]; @@ -698,6 +766,9 @@ else if (target == '/status') { statusmsg(req, res); } + else if (target.match(/^\/pstatus\//)) { + pstatusmsg(req, res); + } else /* Go look for it in the filesystem */ serveStatic(req, res, target); }