Mercurial > hg > rlgwebd
view rlgwebd @ 203:5491ca3a335b
Fail cleanly if necessary files can't be opened.
| author | John "Elwin" Edwards |
|---|---|
| date | Wed, 04 Jan 2017 21:25:43 -0500 |
| parents | 7f25bb89b59c |
| children | a200b313870d |
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#!/usr/bin/env node var http = require('http'); var https = require('https'); var net = require('net'); var url = require('url'); var path = require('path'); var fs = require('fs'); var events = require('events'); var child_process = require('child_process'); // Dependencies var posix = require("posix"); var pty = require("pty.js"); var WebSocketServer = require("websocket").server; /* Default options */ var rlgwebd_options = { control_socket: "/var/run/rlgwebd.sock", http_port: 8080, https_port: 8081, chrootDir: "/var/dgl/", username: "rodney", static_root: "/var/www/" }; /* Read configuration from a file */ var config_file = "/etc/rlgwebd.conf"; var config_lines = read_or_die(config_file, "Configuration file").toString().split('\n'); for (var i = 0; i < config_lines.length; i++) { if (config_lines[i].length > 0 && config_lines[i][0] != '#') { var config_fields = config_lines[i].split('='); if (config_fields.length < 2) continue; var option_name = config_fields[0].trim(); // This can't handle values containing '=' or whitespace at the end var option_value = config_fields[1].trim(); rlgwebd_options[option_name] = option_value; } } /* Should HTTPS be enabled? */ if ("domain_name" in rlgwebd_options && "keyfile" in rlgwebd_options && "certfile" in rlgwebd_options) rlgwebd_options["use_https"] = true; var clearbufs = [ new Buffer([27, 91, 72, 27, 91, 50, 74]), // xterm: CSI H CSI 2J new Buffer([27, 91, 72, 27, 91, 74]) // screen: CSI H CSI J ]; /* Data on the games available. */ var games = { "rogue3": { "name": "Rogue V3", "uname": "rogue3", "suffix": ".r3sav", "path": "/usr/bin/rogue3" }, "rogue4": { "name": "Rogue V4", "uname": "rogue4", "suffix": ".r4sav", "path": "/usr/bin/rogue4" }, "rogue5": { "name": "Rogue V5", "uname": "rogue5", "suffix": ".r5sav", "path": "/usr/bin/rogue5" }, "srogue": { "name": "Super-Rogue", "uname": "srogue", "suffix": ".srsav", "path": "/usr/bin/srogue" }, "arogue5": { "name": "Advanced Rogue 5", "uname": "arogue5", "suffix": ".ar5sav", "path": "/usr/bin/arogue5" }, "arogue7": { "name": "Advanced Rogue 7", "uname": "arogue7", "suffix": ".ar7sav", "path": "/usr/bin/arogue7" }, "xrogue": { "name": "XRogue", "uname": "xrogue", "suffix": ".xrsav", "path": "/usr/bin/xrogue" } }; /* Global state */ var logins = {}; var sessions = {}; var dglgames = {}; var allowlogin = true; var gamemux = new events.EventEmitter(); /* A base class. TermSession and DglSession inherit from it. */ function BaseGame() { /* Games subclass EventEmitter, though there are few listeners. */ events.EventEmitter.call(this); /* Array of watching WebSockets. */ this.watchers = []; /* replaybuf holds the output since the last screen clear, so watchers can * begin with a complete screen. replaylen is the number of bytes stored. */ this.replaybuf = new Buffer(1024); this.replaylen = 0; /* Time of last activity. */ this.lasttime = new Date(); } BaseGame.prototype = new events.EventEmitter(); BaseGame.prototype.tag = function () { if (this.pname === undefined || this.gname === undefined) return ""; return this.gname + "/" + this.pname; }; BaseGame.prototype.framepush = function(chunk) { /* If this chunk resets the screen, discard what preceded it. */ if (isclear(chunk)) { this.replaybuf = new Buffer(1024); this.replaylen = 0; } /* Make sure there's space. */ while (this.replaybuf.length < chunk.length + this.replaylen) { var nbuf = new Buffer(this.replaybuf.length * 2); this.replaybuf.copy(nbuf, 0, 0, this.replaylen); this.replaybuf = nbuf; if (this.replaybuf.length > 65536) { tslog("Warning: %s frame buffer at %d bytes", this.tag(), this.replaybuf.length); } } chunk.copy(this.replaybuf, this.replaylen); this.replaylen += chunk.length; }; /* Adds a watcher. */ BaseGame.prototype.attach = function (wsReq) { var conn = wsReq.accept(null, wsReq.origin); conn.sendUTF(JSON.stringify({ "t": "w", "w": this.w, "h": this.h, "p": this.pname, "g": this.gname })); conn.sendUTF(JSON.stringify({"t": "d", "d": this.replaybuf.toString("hex", 0, this.replaylen)})); conn.on('close', this.detach.bind(this, conn)); this.watchers.push(conn); }; BaseGame.prototype.detach = function (socket) { var n = this.watchers.indexOf(socket); if (n >= 0) { this.watchers.splice(n, 1); tslog("A WebSocket watcher has left game %s", this.tag()); } }; /* Constructor. A TermSession handles a pty and the game running on it. * gname: (String) Name of the game to launch. * pname: (String) The player's name. * wsReq: (WebSocketRequest) The request from the client. * * Events: * "data": Data generated by child. Parameters: buf (Buffer) * "exit": Child terminated. Parameters: none */ function TermSession(gname, pname, wsReq) { BaseGame.call(this); /* Don't launch anything that's not a real game. */ if (gname in games) { this.game = games[gname]; this.gname = gname; } else { this.failed = true; wsReq.reject(404, errorcodes[2], "No such game"); tslog("Game %s is not available", game); return; } this.pname = pname; /* Set up the sizes. */ this.w = Math.floor(Number(wsReq.resourceURL.query.w)); if (!(this.w > 0 && this.w < 256)) this.w = 80; this.h = Math.floor(Number(wsReq.resourceURL.query.h)); if (!(this.h > 0 && this.h < 256)) this.h = 24; /* Environment. */ var childenv = {}; for (var key in process.env) { childenv[key] = process.env[key]; } var args = ["-n", this.pname]; var spawnopts = {"env": childenv, "cwd": "/", "rows": this.h, "cols": this.w, "name": "xterm-256color"}; this.term = pty.spawn(this.game.path, args, spawnopts); tslog("%s playing %s (pid %d)", this.pname, this.gname, this.term.pid); this.failed = false; sessions[this.gname + "/" + this.pname] = this; gamemux.emit('begin', this.gname, this.pname, 'rlg'); /* Set up the lockfile and ttyrec */ var ts = timestamp(this.lasttime); var progressdir = path.join("/dgldir/inprogress", this.gname); this.lock = path.join(progressdir, this.pname + ":node:" + ts + ".ttyrec"); var lmsg = this.term.pid.toString() + '\n' + this.h + '\n' + this.w + '\n'; fs.writeFile(this.lock, lmsg, "utf8"); var ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, ts + ".ttyrec"); this.record = fs.createWriteStream(ttyrec, { mode: 0664 }); /* The player's WebSocket and its handlers. */ this.playerconn = wsReq.accept(null, wsReq.origin); this.playerconn.on('message', this.input_msg.bind(this)); this.playerconn.on('close', this.close.bind(this)); /* Send initial data. */ this.playerconn.sendUTF(JSON.stringify({"t": "s", "w": this.w, "h": this.h, "p": this.pname, "g": this.gname})); /* Begin the ttyrec with some metadata, like dgamelaunch does. */ var descstr = "\x1b[2J\x1b[1;1H\r\n"; descstr += "Player: " + this.pname + "\r\nGame: " + this.game.name + "\r\n"; descstr += "Server: Roguelike Gallery - rlgallery.org\r\n"; descstr += "Filename: " + ts + ".ttyrec\r\n"; descstr += "Time: (" + Math.floor(this.lasttime.getTime() / 1000) + ") "; descstr += this.lasttime.toUTCString().slice(0, -4) + "\r\n"; descstr += "Size: " + this.w + "x" + this.h + "\r\n\x1b[2J"; this.write_ttyrec(descstr); this.term.on("data", this.write_ttyrec.bind(this)); this.term.on("exit", this.destroy.bind(this)); } TermSession.prototype = new BaseGame(); /* Currently this also sends to the player and any watchers. */ TermSession.prototype.write_ttyrec = function (datastr) { this.lasttime = new Date(); var buf = new Buffer(datastr); var chunk = new Buffer(buf.length + 12); /* TTYREC headers */ chunk.writeUInt32LE(Math.floor(this.lasttime.getTime() / 1000), 0); chunk.writeUInt32LE(1000 * (this.lasttime.getTime() % 1000), 4); chunk.writeUInt32LE(buf.length, 8); buf.copy(chunk, 12); this.record.write(chunk); this.framepush(buf); /* Send to the player. */ var msg = JSON.stringify({"t": "d", "d": buf.toString("hex")}); this.playerconn.sendUTF(msg); /* Send to any watchers. */ for (var i = 0; i < this.watchers.length; i++) { if (this.watchers[i].connected) this.watchers[i].sendUTF(msg); } this.emit('data', buf); }; /* For writing to the subprocess's stdin. */ TermSession.prototype.write = function (data) { this.term.write(data); }; TermSession.prototype.input_msg = function (message) { var parsedMsg = getMsgWS(message); if (parsedMsg.t == 'q') { this.close(); } else if (parsedMsg.t == 'd') { var hexstr = parsedMsg.d.replace(/[^0-9a-f]/gi, ""); if (hexstr.length % 2 != 0) { hexstr = hexstr.slice(0, -1); } var keybuf = new Buffer(hexstr, "hex"); this.write(keybuf); } }; /* Teardown. */ TermSession.prototype.close = function () { if (this.tag() in sessions) this.term.kill('SIGHUP'); }; TermSession.prototype.destroy = function () { var tag = this.tag(); fs.unlink(this.lock); this.record.end(); var watchsocks = this.watchers; this.watchers = []; for (var i = 0; i < watchsocks.length; i++) { if (watchsocks[i].connected) watchsocks[i].close(); } if (this.playerconn.connected) { this.playerconn.sendUTF(JSON.stringify({"t": "q"})); this.playerconn.close(); } this.emit('exit'); gamemux.emit('end', this.gname, this.pname); delete sessions[tag]; tslog("Game %s ended.", tag); /* Was that the last game? */ if (!allowlogin && Object.keys(sessions).length == 0) { shutdown(); } }; function DglSession(filename) { BaseGame.call(this); var pathcoms = filename.split('/'); this.gname = pathcoms[pathcoms.length - 2]; if (!(this.gname in games)) { this.emit('open', false); return; } var basename = pathcoms[pathcoms.length - 1]; var firstsep = basename.indexOf(':'); this.pname = basename.slice(0, firstsep); var fname = basename.slice(firstsep + 1); this.ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, fname); /* Flag to prevent multiple handlers from reading simultaneously and * getting into a race. */ this.reading = false; this.rpos = 0; fs.readFile(filename, {encoding: "utf8"}, (function (err, data) { if (err) { this.emit('open', false); return; } var lines = data.split('\n'); this.h = Number(lines[1]); this.w = Number(lines[2]); fs.open(this.ttyrec, "r", (function (err, fd) { if (err) { this.emit('open', false); } else { this.fd = fd; this.emit('open', true); tslog("DGL %s: open", this.tag()); gamemux.emit('begin', this.gname, this.pname, 'dgl'); this.startchunk(); this.recwatcher = fs.watch(this.ttyrec, this.notifier.bind(this)); } }).bind(this)); }).bind(this)); } DglSession.prototype = new BaseGame(); /* 3 functions to get data from the ttyrec file. */ DglSession.prototype.startchunk = function () { if (this.reading) return; this.reading = true; var header = new Buffer(12); fs.read(this.fd, header, 0, 12, this.rpos, this.datachunk.bind(this)); }; DglSession.prototype.datachunk = function (err, n, buf) { /* Stop recursion if end of file has been reached. */ if (err || n < 12) { if (!err && n > 0) { tslog("DGL %s: expected 12-byte header, got %d", this.tag(), n);
