Mercurial > hg > rlgwebd
view rlgwebd @ 203:5491ca3a335b
Fail cleanly if necessary files can't be opened.
| author | John "Elwin" Edwards |
|---|---|
| date | Wed, 04 Jan 2017 21:25:43 -0500 |
| parents | 7f25bb89b59c |
| children | a200b313870d |
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#!/usr/bin/env node var http = require('http'); var https = require('https'); var net = require('net'); var url = require('url'); var path = require('path'); var fs = require('fs'); var events = require('events'); var child_process = require('child_process'); // Dependencies var posix = require("posix"); var pty = require("pty.js"); var WebSocketServer = require("websocket").server; /* Default options */ var rlgwebd_options = { control_socket: "/var/run/rlgwebd.sock", http_port: 8080, https_port: 8081, chrootDir: "/var/dgl/", username: "rodney", static_root: "/var/www/" }; /* Read configuration from a file */ var config_file = "/etc/rlgwebd.conf"; var config_lines = read_or_die(config_file, "Configuration file").toString().split('\n'); for (var i = 0; i < config_lines.length; i++) { if (config_lines[i].length > 0 && config_lines[i][0] != '#') { var config_fields = config_lines[i].split('='); if (config_fields.length < 2) continue; var option_name = config_fields[0].trim(); // This can't handle values containing '=' or whitespace at the end var option_value = config_fields[1].trim(); rlgwebd_options[option_name] = option_value; } } /* Should HTTPS be enabled? */ if ("domain_name" in rlgwebd_options && "keyfile" in rlgwebd_options && "certfile" in rlgwebd_options) rlgwebd_options["use_https"] = true; var clearbufs = [ new Buffer([27, 91, 72, 27, 91, 50, 74]), // xterm: CSI H CSI 2J new Buffer([27, 91, 72, 27, 91, 74]) // screen: CSI H CSI J ]; /* Data on the games available. */ var games = { "rogue3": { "name": "Rogue V3", "uname": "rogue3", "suffix": ".r3sav", "path": "/usr/bin/rogue3" }, "rogue4": { "name": "Rogue V4", "uname": "rogue4", "suffix": ".r4sav", "path": "/usr/bin/rogue4" }, "rogue5": { "name": "Rogue V5", "uname": "rogue5", "suffix": ".r5sav", "path": "/usr/bin/rogue5" }, "srogue": { "name": "Super-Rogue", "uname": "srogue", "suffix": ".srsav", "path": "/usr/bin/srogue" }, "arogue5": { "name": "Advanced Rogue 5", "uname": "arogue5", "suffix": ".ar5sav", "path": "/usr/bin/arogue5" }, "arogue7": { "name": "Advanced Rogue 7", "uname": "arogue7", "suffix": ".ar7sav", "path": "/usr/bin/arogue7" }, "xrogue": { "name": "XRogue", "uname": "xrogue", "suffix": ".xrsav", "path": "/usr/bin/xrogue" } }; /* Global state */ var logins = {}; var sessions = {}; var dglgames = {}; var allowlogin = true; var gamemux = new events.EventEmitter(); /* A base class. TermSession and DglSession inherit from it. */ function BaseGame() { /* Games subclass EventEmitter, though there are few listeners. */ events.EventEmitter.call(this); /* Array of watching WebSockets. */ this.watchers = []; /* replaybuf holds the output since the last screen clear, so watchers can * begin with a complete screen. replaylen is the number of bytes stored. */ this.replaybuf = new Buffer(1024); this.replaylen = 0; /* Time of last activity. */ this.lasttime = new Date(); } BaseGame.prototype = new events.EventEmitter(); BaseGame.prototype.tag = function () { if (this.pname === undefined || this.gname === undefined) return ""; return this.gname + "/" + this.pname; }; BaseGame.prototype.framepush = function(chunk) { /* If this chunk resets the screen, discard what preceded it. */ if (isclear(chunk)) { this.replaybuf = new Buffer(1024); this.replaylen = 0; } /* Make sure there's space. */ while (this.replaybuf.length < chunk.length + this.replaylen) { var nbuf = new Buffer(this.replaybuf.length * 2); this.replaybuf.copy(nbuf, 0, 0, this.replaylen); this.replaybuf = nbuf; if (this.replaybuf.length > 65536) { tslog("Warning: %s frame buffer at %d bytes", this.tag(), this.replaybuf.length); } } chunk.copy(this.replaybuf, this.replaylen); this.replaylen += chunk.length; }; /* Adds a watcher. */ BaseGame.prototype.attach = function (wsReq) { var conn = wsReq.accept(null, wsReq.origin); conn.sendUTF(JSON.stringify({ "t": "w", "w": this.w, "h": this.h, "p": this.pname, "g": this.gname })); conn.sendUTF(JSON.stringify({"t": "d", "d": this.replaybuf.toString("hex", 0, this.replaylen)})); conn.on('close', this.detach.bind(this, conn)); this.watchers.push(conn); }; BaseGame.prototype.detach = function (socket) { var n = this.watchers.indexOf(socket); if (n >= 0) { this.watchers.splice(n, 1); tslog("A WebSocket watcher has left game %s", this.tag());
