Mercurial > hg > rlgwebd
view README.txt @ 146:5baa2d4d798b
Add a README though it's still incomplete.
author | John "Elwin" Edwards |
---|---|
date | Wed, 01 Jan 2014 14:11:40 -0500 |
parents | |
children | 9f9bc41d5006 |
line wrap: on
line source
===== RLGWebD ===== RLGWebD is a node.js app that enables playing roguelike games in the browser. It is intended to be compatible with dgamelaunch. Node --- RLGWebD currently works with Node v0.10. It requires the 'posix', 'pty.js', and 'websocket' modules. Installation --- RLGWebD expects to be run in a dgamelaunch installation, and it makes some assumptions about the configuration. It expects the dgamelaunch playground to be at /dgldir inside the chroot. It expects the in-progress files to be in /dgldir/inprogress/<gamename>. RLGWebD creates in-progress files in those locations, and dgamelaunch must be patched to prevent it from deleting them. It needs the devpts filesystem mounted inside the chroot. This can be done with a line in /etc/fstab like the following: devpts CHROOT/dev/pts devpts newinstance,ptmxmode=666 0 0 It creates a socket in the filesystem which is used to control the server. sqlickrypt --- RLGWebD uses a separate program written in C to operate on the dgamelaunch user database. Compile this with: cc -o sqlickrypt sqlickrypt.c -lcrypt -lsqlite3 The binary should be placed in /bin inside the chroot. It requires libcrypt and libsqlite3 to be installed in the chroot. Depending on your system, these may have other dependencies. Make sure to check by running ldd. sqlickrypt needs /dev/urandom to exist in the chroot. Run as root: mknod CHROOT/dev/urandom c 1 9 Starting and stopping --- Run the 'rlgwebd' shell script as root. Stop by passing 'stop' as an argument. (This requires socat to be installed.)