Mercurial > hg > rlgwebd
view termemu-keys.js @ 158:9961a538c00e
rlgwebd.js: get rid of numerical game identifiers.
Games will be indentified by gamename/username pairs. This will allow
better interoperability with dgamelaunch.
Polling clients are no longer supported; the code remnants need to be
removed. The reaper() function will likely crash. Unexpectedly, the
WebSocket client still works well enough to play. Watching and listing
current games are probably broken.
author | John "Elwin" Edwards |
---|---|
date | Thu, 01 Jan 2015 15:56:22 -0500 |
parents | 6cfaf6d202be |
children |
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/* termemu-keys.js: some key-handling code common to both drivers. */ /* ASCII values of keys 0-9. */ var numShifts = [41, 33, 64, 35, 36, 37, 94, 38, 42, 40]; var keyHexCodes = { init: function () { this[13] = ["0d", "0d"]; // return this[32] = ["20", "20"]; // space this[9] = ["09", "09"]; // tab this[192] = ["60", "7e"]; // backtick, tilde this[219] = ["5b", "7b"]; // open bracket, open brace this[221] = ["5d", "7d"]; // close bracket, close brace this[220] = ["5c", "7c"]; // backslash, pipe this[59] = ["3b", "3a"]; // semicolon, colon this[186] = ["3b", "3a"]; // semicolon, colon (Chrome) this[222] = ["27", "22"]; // single quote, double quote this[188] = ["2c", "3c"]; // comma, less than this[190] = ["2e", "3e"]; // period, right angle this[191] = ["2f", "3f"]; // slash, question mark this[61] = ["3d", "2b"]; // equal, plus this[187] = ["3d", "2b"]; // equal, plus (Chrome) this[109] = ["2d", "5f"]; // subtract, underscore (maybe on numpad) this[173] = ["2d", "5f"]; // subtract, underscore (maybe not on numpad) this[189] = ["2d", "5f"]; // subtract, underscore (Chrome) this[8] = ["08", "08"]; // backspace this[46] = ["1b5b337e", "1b5b337e"]; // delete this[27] = ["1b", "1b"]; // escape this[33] = ["1b5b357e", "1b5b357e"]; // page up this[34] = ["1b5b367e", "1b5b367e"]; // page down this[12] = ["1b5b45", "1b5b45"]; // Clear key = numpad 5 (Firefox) this.appCursor(false); this.appKeypad(false); }, /* Multi-char control sequences! Neat! */ appCursor: function (on) { /* Aren't special keys vile? */ if (on) { this[37] = ["1b4f44", "1b4f44"]; // left arror this[39] = ["1b4f43", "1b4f43"]; // right arrow this[38] = ["1b4f41", "1b4f41"]; // up arrow this[40] = ["1b4f42", "1b4f42"]; // down arrow this[35] = ["1b4f46", "1b4f46"]; // end this[36] = ["1b4f48", "1b4f48"]; // home } else { this[37] = ["1b5b44", "1b5b44"]; // left arror this[39] = ["1b5b43", "1b5b43"]; // right arrow this[38] = ["1b5b41", "1b5b41"]; // up arrow this[40] = ["1b5b42", "1b5b42"]; // down arrow this[35] = ["1b5b46", "1b5b46"]; // end this[36] = ["1b5b48", "1b5b48"]; // home } }, appKeypad: function (on) { /* In theory, these should produce either numerals or the k[a-c][1-3] * sequences. Since we can't count on the terminfo description actually * containing those sequences, pretend they're just arrow keys etc. */ this[97] = ["1b4f46", "1b4f46"]; this[98] = ["1b4f42", "1b4f42"]; this[99] = ["1b5b367e", "1b5b367e"]; this[100] = ["1b4f44", "1b4f44"]; this[101] = ["1b5b45", "1b5b45"]; this[102] = ["1b4f43", "1b4f43"]; this[103] = ["1b4f48", "1b4f48"]; this[104] = ["1b4f41", "1b4f41"]; this[105] = ["1b5b357e", "1b5b357e"]; return; } };