view rlgterm.js @ 73:d084610a89b5

Automatically update the lists of current games and actions. Add some window.*interval() code to getcurrent() so it will register itself as an interval and clear this interval when the list is not visible (i.e. playing or watching.) It also calls getchoices() if the user is logged in, so that will be updated as well.
author John "Elwin" Edwards <elwin@sdf.org>
date Thu, 21 Jun 2012 21:57:04 -0700
parents d7eb63cd7a16
children 2984604ce3e6
line wrap: on
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/* rlgterm.js: Roguelike Gallery's driver for termemu.js */

// A state machine that keeps track of polling the server.
var ajaxstate = {
  state: 0,
  timerID: null,
  clear: function () {
    if (this.timerID != null) {
      window.clearTimeout(this.timerID);
      this.timerID = null;
    }
  },
  set: function (ms) {
    this.clear();
    this.timerID = window.setTimeout(getData, ms);
  },
  gotdata: function () {
    this.set(1000);
    this.state = 1;
  },
  gotnothing: function () {
    if (this.state == 0) {
      this.set(1000);
      this.state = 1;
    }
    else if (this.state < 4) {
      this.set(4000);
      this.state++;
    }
    else if (session.playing) {
      if (this.state < 8) {
        this.set(15000);
        this.state++;
      }
      else {
        /* It's been over a minute.  Stop polling. */
        this.clear();
      }
    }
    else {
      /* If watching, it can't stop polling entirely, because there
       * are no POST events to start it up again. */
      this.set(10000);
    }
  },
  posted: function (wasdata) {
    if (wasdata) {
      this.set(1000);
      this.state = 1;
    }
    else {
      this.set(200);
      this.state = 0;
    }
  }
};

/* Data on the available games. */
var games = {
  "rogue3": {
    "name": "Rogue V3",
    "uname": "rogue3"
  },
  "rogue4": {
    "name": "Rogue V4",
    "uname": "rogue4"
  },
  "rogue5": {
    "name": "Rogue V5",
    "uname": "rogue5"
  },
  "srogue": {
    "name": "Super-Rogue",
    "uname": "srogue"
  }
};

var session = {
  /* The session id assigned by the server. */
  id: null,
  /* Login name and key */
  lname: null,
  lcred: null,
  /* Whether the game is being played or just watched. */
  playing: false
};

/* The interval ID for checking the status of current games. */
var statInterval = null;
/* How frequently to check. */
var statDelta = 8000;

function writeData(hexstr) {
  var codenum;
  var codes = [];
  var nc;
  var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */
  var expect = 0; /* The number of 10------ bytes expected. */
  /* UTF-8 translation. */
  for (var i = 0; i < hexstr.length; i += 2) {
    nc = Number("0x" + hexstr.substr(i, 2));
    if (nc < 0x7F) {
      /* 0------- */
      codes.push(nc);
      /* Any incomplete sequence will be discarded. */
      u8wait = 0;
      expect = 0;
    }
    else if (nc < 0xC0) {
      /* 10------ : part of a multibyte sequence */
      if (expect > 0) {
        u8wait <<= 6;
        u8wait += (nc & 0x3F);
        expect--;
        if (expect == 0) {
          codes.push(u8wait);
          u8wait = 0;
        }
      }
      else {
        /* Assume an initial byte was missed. */
        u8wait = 0;
      }
    }
    /* These will all discard any incomplete sequence. */
    else if (nc < 0xE0) {
      /* 110----- : introduces 2-byte sequence */
      u8wait = (nc & 0x1F);
      expect = 1;
    }
    else if (nc < 0xF0) {
      /* 1110---- : introduces 3-byte sequence */
      u8wait = (nc & 0x0F);
      expect = 2;
    }
    else if (nc < 0xF8) {
      /* 11110--- : introduces 4-byte sequence */
      u8wait = (nc & 0x07);
      expect = 3;
    }
    else if (nc < 0xFC) {
      /* 111110-- : introduces 5-byte sequence */
      u8wait = (nc & 0x03);
      expect = 4;
    }
    else if (nc < 0xFE) {
      /* 1111110- : introduces 6-byte sequence */
      u8wait = (nc & 0x01);
      expect = 5;
    }
    else {
      /* 1111111- : should never appear */
      u8wait = 0;
      expect = 0;
    }
    /* Supporting all 31 bits is probably overkill... */
  }
  termemu.write(codes);
  return;
}

/* State for sending and receiving messages. */
var nsend = 0; // The number of the next packet to send.
var nrecv = 0; // The next packet expected.
var msgQ = []; // Queue for out-of-order messages.

/* Processes a message from the server, returning true or false if it was a 
 * data message with or without data, null if not data.
 * All non-special responseTexts should be handed directly to this function.
 */
function processMsg(msg) {
  var msgDicts;
  var havedata = null; // eventual return value
  try {
    msgDicts = JSON.parse(msg);
  } catch (e) {
    if (e instanceof SyntaxError)
      return null;
  }
  if (msgDicts.length === 0)
    return false;
  for (var j = 0; j < msgDicts.length; j++) {
    if (!msgDicts[j].t)
      continue;
    else if (msgDicts[j].t == "E") {
      if (msgDicts[j].c == 1 || msgDicts[j].c == 6 || msgDicts[j].c == 7) {
        gameover();
        if (msgDicts[j].c == 1) {
          logout();
        }
      }
      debug(1, "Server error: " + msgDicts[j].s);
    }
    // A data message
    else if (msgDicts[j].t == "d") {
      if (msgDicts[j].n === nrecv) {
        writeData(msgDicts[j].d);
        nrecv++;
        /* Process anything in the queue that's now ready. */
        var next;
        while ((next = msgQ.shift()) !== undefined) {
          writeData(next.d);
          nrecv++;
        }
      }
      else if (msgDicts[j].n > nrecv) {
        /* The current message comes after one still missing.  Queue this one
         * for later use. */
        debug(1, "Got packet " + msgDicts[j].n + ", expected " + nrecv);
        msgQ[msgDicts[j].n - nrecv - 1] = msgDicts[j];
      }
      else {
        /* This message's number was encountered previously. */
        debug(1, "Discarding packet " + msgDicts[j].n + ", expected " + nrecv);
      }
      havedata = true;
    }
    else if (msgDicts[j].t == "T") {
      setTitle(msgDicts[j].d);
    }
    else if (msgDicts[j].t == "q") {
      gameover();
    }
    else {
      debug(1, "Unrecognized server message " + msg);
    }
  }
  return havedata;
}

function getData() {
  if (session.id == null)
    return;
  var datareq = new XMLHttpRequest();
  var msg = JSON.stringify({"id": session.id, "t": "n"});
  datareq.onreadystatechange = function () {
    if (datareq.readyState == 4 && datareq.status == 200) {
      var wasdata = processMsg(datareq.responseText);
      if (wasdata != null) {
        if (wasdata)
          ajaxstate.gotdata();
        else
          ajaxstate.gotnothing();
      }
      return;
    }
  };
  datareq.open('POST', '/feed', true);
  datareq.send(msg);
  return;
}

function postResponseHandler() {
  if (this.readyState == 4 && this.status == 200) {
    // We might want to do something with wasdata someday.
    var wasdata = processMsg(this.responseText);
    ajaxstate.posted();
    return;
  }
}

function sendback(str) {
  /* For responding to terminal queries. */
  var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": str};
  var datareq = new XMLHttpRequest();
  datareq.onreadystatechange = postResponseHandler;
  datareq.open('POST', '/feed', true);
  datareq.send(JSON.stringify(msgDict));
  return;
}

function sendkey(ev) {
  if (!session.playing)
    return;
  var keynum = ev.keyCode;
  var code;
  if (keynum >= 65 && keynum <= 90) {
    /* Letters. */
    if (ev.ctrlKey)
      keynum -= 64;
    else if (!ev.shiftKey)
      keynum += 32;
    code = keynum.toString(16);
    if (code.length < 2)
      code = "0" + code;
  }
  else if (keynum >= 48 && keynum <= 57) {
    /* The number row, NOT the numpad. */
    if (ev.shiftKey) {
      code = numShifts[keynum - 48].toString(16);
    }
    else {
      code = keynum.toString(16);
    }
  }
  else if (keynum in keyHexCodes) {
    if (ev.shiftKey)
      code = keyHexCodes[keynum][1];
    else
      code = keyHexCodes[keynum][0];
  }
  else if (keynum >= 16 && keynum <= 20) {
    /* Shift, Cntl, Alt, CAPSLOCK */
    return;
  }
  else {
    debug(1, "Ignoring keycode " + keynum);
    return;
  }
  ev.preventDefault();
  var datareq = new XMLHttpRequest();
  var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": code};
  datareq.onreadystatechange = postResponseHandler;
  datareq.open('POST', '/feed', true);
  datareq.send(JSON.stringify(msgDict));
  return;
}

var charshifts = { '-': "5f", '=': "2b", '[': "7b", ']': "7d", '\\': "7c",
  ';': "3a", '\'': "22", ',': "3c", '.': "3e", '/': "3f", '`': "7e"
}

function vkey(c) {
  if (!session.playing)
    return;
  var keystr;
  if (c.match(/^[a-z]$/)) {
    if (termemu.ctrlp()) {
      var n = c.charCodeAt(0) - 96;
      keystr = n.toString(16);
      if (keystr.length < 2)
        keystr = "0" + keystr;
    }
    else if (termemu.shiftp())
      keystr = c.toUpperCase().charCodeAt(0).toString(16);
    else
      keystr = c.charCodeAt(0).toString(16);
  }
  else if (c.match(/^[0-9]$/)) {
    if (termemu.shiftp())
      keystr = numShifts[c.charCodeAt(0) - 48].toString(16);
    else
      keystr = c.charCodeAt(0).toString(16);
  }
  else if (c == '\n')
    keystr = "0a";
  else if (c == '\t')
    keystr = "09";
  else if (c == '\b')
    keystr = "08";
  else if (c == ' ')
    keystr = "20";
  else if (c in charshifts) {
    if (termemu.shiftp())
      keystr = charshifts[c];
    else
      keystr = c.charCodeAt(0).toString(16);
  }
  else
    return;
  var datareq = new XMLHttpRequest();
  var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": keystr};
  datareq.onreadystatechange = postResponseHandler;
  datareq.open('POST', '/feed', true);
  datareq.send(JSON.stringify(msgDict));
  return;
}

function setup() {
  keyHexCodes.init();
  termemu.init("termwrap", 24, 80);
  setTitle("Not connected.");
  setmode("login");
  return;
}

function toggleshift() {
  termemu.toggleshift();
  keydiv = document.getElementById("shiftkey");
  if (termemu.shiftp())
    keydiv.className = "keysel";
  else
    keydiv.className = "key";
  return;
}

function togglectrl() {
  termemu.togglectrl();
  keydiv = document.getElementById("ctrlkey");
  if (termemu.ctrlp())
    keydiv.className = "keysel";
  else
    keydiv.className = "key";
  return;
}

function formlogin(ev) {
  ev.preventDefault();
  if (session.id != null)
    return;
  var loginmsg = {};
  loginmsg["name"] = document.getElementById("input_name").value;
  loginmsg["pw"] = document.getElementById("input_pw").value;
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState != 4 || req.status != 200) 
      return;
    var reply = JSON.parse(req.responseText);
    if (reply.t == 'l') {
      /* Success */
      session.lcred = reply.k;
      session.lname = reply.u;
      setTitle("Logged in as " + reply.u);
      debug(1, "Logged in as " + reply.u + " with id " + reply.k);
      setmode("choose");
    }
    else if (reply.t == 'E') {
      debug(1, "Could not log in: " + reply.s);
      document.getElementById("input_name").value = "";
      document.getElementById("input_pw").value = "";
    }
  };
  req.open('POST', '/login', true);
  req.send(JSON.stringify(loginmsg));
  return;
}

function getcurrent(clear) {
  if (session.id || clear) {
    if (statInterval) {
      window.clearInterval(statInterval);
      statInterval = null;
    }
    return;
  }
  if (!statInterval) {
    statInterval = window.setInterval(getcurrent, statDelta);
  }
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState != 4 || req.status != 200) 
      return;
    var reply;
    try {
      reply = JSON.parse(req.responseText);
    } catch (e) {
      if (e instanceof SyntaxError)
        return;
    }
    if (!reply.s) {
      return;
    }
    var gamediv = document.getElementById("gametable");
    while (gamediv.children.length > 2)
      gamediv.removeChild(gamediv.children[2]);
    if (reply.g.length === 0) {
      gamediv.style.display = "none";
      document.getElementById("nogames").style.display = "block";
    }
    else {
      gamediv.style.display = "table";
      document.getElementById("nogames").style.display = "none";
    }
    for (var i = 0; i < reply.g.length; i++) {
      var row = document.createElement("div");
      var cell1 = document.createElement("div");
      var cell2 = document.createElement("div");
      var cell3 = document.createElement("div");
      var cell4 = document.createElement("div");
      cell1.appendChild(document.createTextNode(reply.g[i].p));
      var uname = reply.g[i].g;
      if (uname in games)
        cell2.appendChild(document.createTextNode(games[uname].name));
      else {
        debug(1, "Unrecognized game: " + uname);
        continue;
      }
      cell3.appendChild(document.createTextNode(idlestr(reply.g[i].i)));
      var button = document.createElement("span");
      button.appendChild(document.createTextNode("Watch"));
      button.onclick = makeWatcher(reply.g[i].n);
      button.className = "ibutton";
      cell4.appendChild(button);
      row.appendChild(cell1);
      row.appendChild(cell2);
      row.appendChild(cell3);
      row.appendChild(cell4);
      gamediv.appendChild(row);
    }
  };
  req.open('GET', '/status', true);
  req.send();
  if (session.lcred)
    getchoices();
  return;
}

function getchoices() {
  if (session.id != null || !session.lcred)
    return;
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState != 4 || req.status != 200) 
      return;
    var reply;
    try {
      reply = JSON.parse(req.responseText);
    } catch (e) {
      if (e instanceof SyntaxError)
        return;
    }
    if (!("name" in reply) || reply["name"] != session.lname || 
        !("stat" in reply))
      return;
    var optdiv = document.getElementById("opttable");
    /* Don't remove the first child, it's the header. */
    while (optdiv.childNodes.length > 1)
      optdiv.removeChild(optdiv.childNodes[1]);
    for (var gname in games) {
      if (!(gname in reply.stat))
        continue;
      var acttext;
      if (reply.stat[gname] == "s")
        acttext = "Resume your game";
      else if (reply.stat[gname] == "0")
        acttext = "Start a game";
      else if (reply.stat[gname] == "p")
        acttext = "Game in progress";
      else
        continue;
      var button = document.createElement("span");
      button.appendChild(document.createTextNode(acttext));
      if ("s0".indexOf(reply.stat[gname]) >= 0) {
        button.onclick = makeStarter(gname);
        button.className = "ibutton";
      }
      var actdiv = document.createElement("div");
      actdiv.appendChild(button);
      var gamediv = document.createElement("div");
      gamediv.appendChild(document.createTextNode(games[gname].name));
      var rowdiv = document.createElement("div");
      rowdiv.appendChild(gamediv);
      rowdiv.appendChild(actdiv);
      optdiv.appendChild(rowdiv);
    }
  };
  req.open('GET', '/pstatus/' + session.lname, true);
  req.send();
  return;
}

/* This can't be in the loop in getchoices(), or the closure's scope will
 * get overwritten on the next iteration, and then all the games end up 
 * being Super-Rogue.
 */
function makeStarter(gname) {
  if (!(gname in games))
    return null;
  var game = games[gname];
  function starter(ev) {
    startgame(game);
  }
  return starter;
}

function startgame(game) {
  if (session.id != null || !session.lcred)
    return;
  var smsg = {};
  smsg["key"] = session.lcred;
  smsg["game"] = game.uname;
  smsg["h"] = 24;
  smsg["w"] = 80;
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState != 4 || req.status != 200) 
      return;
    var reply = JSON.parse(req.responseText);
    if (reply.t == 's') {
      /* Success */
      session.id = reply.id;
      session.playing = true;
      termemu.resize(reply.h, reply.w);
      setTitle("Playing as " + session.lname);
      debug(1, "Playing with id " + session.id);
      setmode("play");
      getData();
    }
    else if (reply.t == 'E') {
      debug(1, "Could not start game: " + reply.s);
      if (reply.c == 1) {
        logout();
      }
    }
  };
  req.open('POST', '/play', true);
  req.send(JSON.stringify(smsg));
  return;
}

function startwatching(gamenumber) {
  if (session.id != null)
    return;
  var wmsg = {"n": Number(gamenumber)};
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState != 4 || req.status != 200) 
      return;
    var reply = JSON.parse(req.responseText);
    if (reply.t == 'w') {
      /* Success */
      session.id = reply.id;
      session.playing = false;
      termemu.resize(reply.h, reply.w);
      termemu.reset();
      termemu.toAltBuf();
      setTitle("Watching");
      debug(1, "Watching with id " + session.id);
      setmode("play");
      getData();
    }
    else if (reply.t == 'E') {
      debug(1, "Could not watch game " + gamenumber + ": " + reply.s);
      getcurrent();
    }
  };
  req.open('POST', '/watch', true);
  req.send(JSON.stringify(wmsg));
  return;
}

function makeWatcher(n) {
  function watcher(ev) {
    startwatching(n);
  }
  return watcher;
}

function formreg(ev) {
  ev.preventDefault();
  if (session.id != null)
    return;
  var regmsg = {};
  regmsg["name"] = document.getElementById("regin_name").value;
  regmsg["pw"] = document.getElementById("regin_pw").value;
  regmsg["email"] = document.getElementById("regin_email").value;
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState != 4 || req.status != 200) 
      return;
    var reply = JSON.parse(req.responseText);
    if (reply.t == 'r') {
      /* Success */
      debug(1, "Registered account: " + reply.d);
      session.lcred = reply.k;
      session.lname = reply.u;
      setTitle("Logged in as " + session.lname);
      debug(1, "Logged in as " + session.lname + "with id " + session.lcred);
      setmode("choose");
    }
    else if (reply.t == 'E') {
      debug(1, "Could not register: " + reply.s);
      document.getElementById("regin_name").value = "";
      document.getElementById("regin_pw").value = "";
      document.getElementById("regin_email").value = "";
    }
  };
  req.open('POST', '/addacct', true);
  req.send(JSON.stringify(regmsg));
  return;
}

function gameover() {
  if (session.id == null)
    return;
  /* TODO IFACE2 If the end was unexpected, tell player the game was saved. */
  session.id = null;
  session.playing = false;
  ajaxstate.clear();
  setTitle("Game over.");
  termemu.toNormBuf();
  nsend = 0;
  nrecv = 0;
  msgQ = [];
  if (session.lcred != null)
    setmode("choose");
  else
    setmode("login");
  return;
}

function logout() {
  session.lcred = null;
  session.lname = null;
  setmode("login");
}

function stop() {
  if (!session.id)
    return;
  var req = new XMLHttpRequest();
  req.onreadystatechange = function () {
    if (req.readyState == 4 && req.status == 200) {
      processMsg(req.responseText);
      return;
    }
  };
  req.open('POST', '/feed', true);
  req.send(JSON.stringify({"id": session.id, "t": "q"}));
  return;
}

function setmode(mode, ev) {
  if (ev)
    ev.preventDefault();
  if (mode == "play") {
    document.getElementById("keyboard").style.display = "block";
    document.getElementById("startgame").style.display = "none";
    document.getElementById("login").style.display = "none";
    document.getElementById("register").style.display = "none";
    document.getElementById("current").style.display = "none";
  }
  if (mode == "choose") {
    document.getElementById("keyboard").style.display = "none";
    document.getElementById("startgame").style.display = "block";
    document.getElementById("login").style.display = "none";
    document.getElementById("register").style.display = "none";
    document.getElementById("current").style.display = "block";
    getcurrent();
  }
  else if (mode == "login") {
    document.getElementById("keyboard").style.display = "none";
    document.getElementById("startgame").style.display = "none";
    document.getElementById("login").style.display = "block";
    document.getElementById("register").style.display = "none";
    document.getElementById("current").style.display = "block";
    getcurrent();
  }
  else if (mode == "register") {
    document.getElementById("keyboard").style.display = "none";
    document.getElementById("startgame").style.display = "none";
    document.getElementById("login").style.display = "none";
    document.getElementById("register").style.display = "block";
    document.getElementById("current").style.display = "none";
  }
}

function toggledebug() {
  if (document.getElementById("debug").style.display != "block")
    document.getElementById("debug").style.display = "block";
  else
    document.getElementById("debug").style.display = "none";
}

function debug(level, msg) {
  if (level < debugSuppress)
    return;
  var msgdiv = document.createElement("div");
  var msgtext = document.createTextNode(msg);
  msgdiv.appendChild(msgtext);
  document.getElementById("debug").appendChild(msgdiv);
  return;
}

function textsize(larger) {
  var cssSize = termemu.view.style.fontSize;
  if (!cssSize) {
    return;
  }
  var match = cssSize.match(/\d*/);
  if (!match) {
    return;
  }
  var csize = Number(match[0]);
  var nsize;
  if (larger) {
    if (csize >= 48)
      nsize = 48;
    else if (csize >= 20)
      nsize = csize + 4;
    else if (csize >= 12)
      nsize = csize + 2;
    else if (csize >= 8)
      nsize = csize + 1;
    else
      nsize = 8;
  }
  else {
    if (csize <= 8)
      nsize = 8;
    else if (csize <= 12)
      nsize = csize - 1;
    else if (csize <= 20)
      nsize = csize - 2;
    else if (csize <= 48)
      nsize = csize - 4;
    else
      nsize = 48;
  }
  document.getElementById("term").style.fontSize = nsize.toString() + "px";
  termemu.fixsize();
  debug(1, "Changing font size to " + nsize.toString());
  return;
}

function idlestr(ms) {
  if (typeof(ms) != "number")
    return "?";
  var seconds = Math.round(ms / 1000);
  var ss = String(seconds % 60);
  if (ss.length < 2)
    ss = "0" + ss;
  var mm = String(Math.floor((seconds % 3600) / 60));
  if (mm.length < 2)
    mm = "0" + mm;
  var hh = String(Math.floor(seconds / 3600));
  if (hh.length < 2)
    hh = "0" + hh;
  return hh + ":" + mm + ":" + ss;
}

function bell(on) {
  var imgnode = document.getElementById("bell");
  if (on) {
    imgnode.style.visibility = "visible";
    window.setTimeout(bell, 1500, false);
  }
  else
    imgnode.style.visibility = "hidden";
  return;
}