view termemu-keys.js @ 174:dc12ba30d559

Fix further crashes when following dgamelaunch games. The crashes apparently resulted from reading a ttyrec header and then trying to read the data chunk before dgamelaunch produced it. When the data chunk did become available, it would be read by the header function. The simplest solution was to store the position for reading the ttyrec file in the DGLSession, and to leave it unchanged if anything unexpected occurs when reading.
author John "Elwin" Edwards
date Mon, 12 Jan 2015 17:10:35 +0000
parents 6cfaf6d202be
children
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/* termemu-keys.js: some key-handling code common to both drivers. */

/* ASCII values of keys 0-9. */
var numShifts = [41, 33, 64, 35, 36, 37, 94, 38, 42, 40];

var keyHexCodes = {
  init: function () {
    this[13]  = ["0d", "0d"]; // return
    this[32]  = ["20", "20"]; // space
    this[9]   = ["09", "09"]; // tab
    this[192] = ["60", "7e"]; // backtick, tilde
    this[219] = ["5b", "7b"]; // open bracket, open brace
    this[221] = ["5d", "7d"]; // close bracket, close brace
    this[220] = ["5c", "7c"]; // backslash, pipe
    this[59]  = ["3b", "3a"]; // semicolon, colon
    this[186] = ["3b", "3a"]; // semicolon, colon (Chrome)
    this[222] = ["27", "22"]; // single quote, double quote
    this[188] = ["2c", "3c"]; // comma, less than
    this[190] = ["2e", "3e"]; // period, right angle
    this[191] = ["2f", "3f"]; // slash, question mark
    this[61]  = ["3d", "2b"]; // equal, plus
    this[187] = ["3d", "2b"]; // equal, plus (Chrome)
    this[109] = ["2d", "5f"]; // subtract, underscore (maybe on numpad)
    this[173] = ["2d", "5f"]; // subtract, underscore (maybe not on numpad)
    this[189] = ["2d", "5f"]; // subtract, underscore (Chrome)
    this[8]   = ["08", "08"]; // backspace
    this[46]  = ["1b5b337e", "1b5b337e"]; // delete
    this[27]  = ["1b", "1b"]; // escape
    this[33]  = ["1b5b357e", "1b5b357e"]; // page up
    this[34]  = ["1b5b367e", "1b5b367e"]; // page down
    this[12]  = ["1b5b45", "1b5b45"]; // Clear key = numpad 5 (Firefox)
    this.appCursor(false);
    this.appKeypad(false);
  },
  /* Multi-char control sequences!  Neat! */
  appCursor: function (on) {
    /* Aren't special keys vile? */
    if (on) {
      this[37] = ["1b4f44", "1b4f44"]; // left arror
      this[39] = ["1b4f43", "1b4f43"]; // right arrow
      this[38] = ["1b4f41", "1b4f41"]; // up arrow
      this[40] = ["1b4f42", "1b4f42"]; // down arrow
      this[35] = ["1b4f46", "1b4f46"]; // end
      this[36] = ["1b4f48", "1b4f48"]; // home
    }
    else {
      this[37] = ["1b5b44", "1b5b44"]; // left arror
      this[39] = ["1b5b43", "1b5b43"]; // right arrow
      this[38] = ["1b5b41", "1b5b41"]; // up arrow
      this[40] = ["1b5b42", "1b5b42"]; // down arrow
      this[35] = ["1b5b46", "1b5b46"]; // end
      this[36] = ["1b5b48", "1b5b48"]; // home
    }
  },
  appKeypad: function (on) {
    /* In theory, these should produce either numerals or the k[a-c][1-3]
     * sequences.  Since we can't count on the terminfo description actually
     * containing those sequences, pretend they're just arrow keys etc.
     */
    this[97]  = ["1b4f46", "1b4f46"];
    this[98]  = ["1b4f42", "1b4f42"];
    this[99]  = ["1b5b367e", "1b5b367e"];
    this[100] = ["1b4f44", "1b4f44"];
    this[101] = ["1b5b45", "1b5b45"];
    this[102] = ["1b4f43", "1b4f43"];
    this[103] = ["1b4f48", "1b4f48"];
    this[104] = ["1b4f41", "1b4f41"];
    this[105] = ["1b5b357e", "1b5b357e"];
    return;
  }
};