Mercurial > hg > rlgwebd
graph
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RLG-Web client: use WebSockets for game lists.2012-07-14, by John "Elwin" Edwards
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RLG-Web server: send status events over WebSockets.2012-07-14, by John "Elwin" Edwards
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RLG-Web server: refactor statusmsg() to work with WebSockets.2012-07-13, by John "Elwin" Edwards
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RLG-Web server: code cleanup.2012-07-13, by John "Elwin" Edwards
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RLG-Web: Complete the WebSocket watcher.2012-07-13, by John "Elwin" Edwards
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RLG-Web: begin converting to WebSockets.2012-07-13, by John "Elwin" Edwards
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Added tag beta4 for changeset 75a016c490762012-07-12, by John "Elwin" Edwards
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rlgterm.js: remove unnecessary debugging messages.2012-07-11, by John "Elwin" Edwards
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RLG-Web client: improvements to UI messages.2012-07-11, by John "Elwin" Edwards
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RLG-Web client: hide debugging information.2012-07-11, by John "Elwin" Edwards
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RLG-Web: Allow games to be taken over.2012-07-11, by John "Elwin" Edwards
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rlgterm.js: improve registration failure messages.2012-07-11, by John "Elwin" Edwards
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RLG-Web client: replace setTitle() with message().2012-07-11, by John "Elwin" Edwards
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RLG-Web: improve game-starting messages.2012-07-10, by John "Elwin" Edwards
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RLG-Web client: distinguish playing and watching in UI.2012-07-10, by John "Elwin" Edwards