Mercurial > hg > rlgwebd
graph
-
rlgterm.js: remove unnecessary debugging messages.Wed, 11 Jul 2012 15:45:22 -0700, by John "Elwin" Edwards
-
RLG-Web client: improvements to UI messages.Wed, 11 Jul 2012 11:10:50 -0700, by John "Elwin" Edwards
-
RLG-Web client: hide debugging information.Wed, 11 Jul 2012 10:43:40 -0700, by John "Elwin" Edwards
-
RLG-Web: Allow games to be taken over.Wed, 11 Jul 2012 10:30:33 -0700, by John "Elwin" Edwards
-
rlgterm.js: improve registration failure messages.Wed, 11 Jul 2012 07:37:56 -0700, by John "Elwin" Edwards
-
RLG-Web client: replace setTitle() with message().Tue, 10 Jul 2012 18:39:36 -0700, by John "Elwin" Edwards
-
RLG-Web: improve game-starting messages.Tue, 10 Jul 2012 16:32:49 -0700, by John "Elwin" Edwards
-
RLG-Web client: distinguish playing and watching in UI.Tue, 10 Jul 2012 13:53:38 -0700, by John "Elwin" Edwards
-
RLG-Web: add a new message framework.Tue, 10 Jul 2012 08:08:54 -0700, by John "Elwin" Edwards
-
RLG-Web: make /pstatus/* differentiate between dgl and RLG-Web games.Mon, 09 Jul 2012 12:51:12 -0700, by John "Elwin" Edwards
-
RLG-Web: use the pty module.Mon, 09 Jul 2012 12:24:03 -0700, by John "Elwin" Edwards
-
WebTTY: use the pty.js module.Sun, 08 Jul 2012 21:20:56 -0700, by John "Elwin" Edwards
-
rlgwebd.js: Unlink control socket at startup.Sun, 08 Jul 2012 17:49:43 -0700, by John "Elwin" Edwards
-
rlgwebd.js: set the width and height on Player objects.Sun, 08 Jul 2012 08:40:08 -0700, by John "Elwin" Edwards
-
rlgterm.js: fix debugging messages for registration.Sun, 08 Jul 2012 08:10:55 -0700, by John "Elwin" Edwards