log rlgwebd.js @ 103:f30495f7ede8

age author description
Fri, 13 Jul 2012 09:17:05 -0700 John "Elwin" Edwards RLG-Web server: refactor statusmsg() to work with WebSockets.
Fri, 13 Jul 2012 08:52:17 -0700 John "Elwin" Edwards RLG-Web server: code cleanup.
Fri, 13 Jul 2012 08:39:39 -0700 John "Elwin" Edwards RLG-Web: Complete the WebSocket watcher.
Thu, 12 Jul 2012 22:16:15 -0700 John "Elwin" Edwards RLG-Web: begin converting to WebSockets.
Wed, 11 Jul 2012 10:30:33 -0700 John "Elwin" Edwards RLG-Web: Allow games to be taken over.
Tue, 10 Jul 2012 16:32:49 -0700 John "Elwin" Edwards RLG-Web: improve game-starting messages.
Mon, 09 Jul 2012 12:51:12 -0700 John "Elwin" Edwards RLG-Web: make /pstatus/* differentiate between dgl and RLG-Web games.
Mon, 09 Jul 2012 12:24:03 -0700 John "Elwin" Edwards RLG-Web: use the pty module.
Sun, 08 Jul 2012 17:49:43 -0700 John "Elwin" Edwards rlgwebd.js: Unlink control socket at startup.
Sun, 08 Jul 2012 08:40:08 -0700 John "Elwin" Edwards rlgwebd.js: set the width and height on Player objects.
Sun, 08 Jul 2012 08:02:17 -0700 John "Elwin" Edwards Switch to node v0.8.
Wed, 20 Jun 2012 11:37:05 -0700 John "Elwin" Edwards Display idle time of games in progress.