Fri, 13 Jul 2012 09:17:05 -0700 |
John "Elwin" Edwards |
RLG-Web server: refactor statusmsg() to work with WebSockets.
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Fri, 13 Jul 2012 08:52:17 -0700 |
John "Elwin" Edwards |
RLG-Web server: code cleanup.
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Fri, 13 Jul 2012 08:39:39 -0700 |
John "Elwin" Edwards |
RLG-Web: Complete the WebSocket watcher.
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Thu, 12 Jul 2012 22:16:15 -0700 |
John "Elwin" Edwards |
RLG-Web: begin converting to WebSockets.
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Wed, 11 Jul 2012 10:30:33 -0700 |
John "Elwin" Edwards |
RLG-Web: Allow games to be taken over.
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Tue, 10 Jul 2012 16:32:49 -0700 |
John "Elwin" Edwards |
RLG-Web: improve game-starting messages.
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Mon, 09 Jul 2012 12:51:12 -0700 |
John "Elwin" Edwards |
RLG-Web: make /pstatus/* differentiate between dgl and RLG-Web games.
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Mon, 09 Jul 2012 12:24:03 -0700 |
John "Elwin" Edwards |
RLG-Web: use the pty module.
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Sun, 08 Jul 2012 17:49:43 -0700 |
John "Elwin" Edwards |
rlgwebd.js: Unlink control socket at startup.
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Sun, 08 Jul 2012 08:40:08 -0700 |
John "Elwin" Edwards |
rlgwebd.js: set the width and height on Player objects.
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Sun, 08 Jul 2012 08:02:17 -0700 |
John "Elwin" Edwards |
Switch to node v0.8.
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Wed, 20 Jun 2012 11:37:05 -0700 |
John "Elwin" Edwards |
Display idle time of games in progress.
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Wed, 20 Jun 2012 08:49:10 -0700 |
John "Elwin" Edwards |
Some status improvements.
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Wed, 20 Jun 2012 07:37:15 -0700 |
John "Elwin" Edwards |
rlgwebd.js: fix failure to respond.
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Tue, 19 Jun 2012 19:11:59 -0700 |
John "Elwin" Edwards |
Make sure watchers start with completely drawn screens.
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Mon, 18 Jun 2012 13:43:51 -0700 |
John "Elwin" Edwards |
RLG-Web: make multiple watchers possible.
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